diff --git a/RatingBuster.lua b/RatingBuster.lua index 2458ceb..dc4f3d5 100644 --- a/RatingBuster.lua +++ b/RatingBuster.lua @@ -2721,6 +2721,11 @@ do local effect = value * statModContext("ADD_AP_MOD_ARMOR") * statModContext("MOD_AP") infoTable[StatLogic.Stats.AttackPower] = infoTable[StatLogic.Stats.AttackPower] + effect end + elseif statID == StatLogic.Stats.GenericAttackPower then + local attackPower = value * statModContext("ADD_AP_MOD_GENERIC_ATTACK_POWER") + self:ProcessStat(StatLogic.Stats.AttackPower, attackPower, infoTable, link, color, statModContext, true) + local rangedAttackPower = value * statModContext("ADD_RANGED_AP_MOD_GENERIC_ATTACK_POWER") + self:ProcessStat(StatLogic.Stats.RangedAttackPower, rangedAttackPower, infoTable, link, color, statModContext, true) elseif statID == StatLogic.Stats.AttackPower then local mod = statModContext("MOD_AP") value = value * mod @@ -3109,6 +3114,7 @@ local summaryCalcData = { func = function(sum, statModContext) return statModContext("MOD_RANGED_AP") * ( sum[StatLogic.Stats.RangedAttackPower] + + sum[StatLogic.Stats.GenericAttackPower] * statModContext("ADD_RANGED_AP_MOD_GENERIC_ATTACK_POWER") + sum[StatLogic.Stats.Agility] * statModContext("ADD_RANGED_AP_MOD_AGI") + sum[StatLogic.Stats.Intellect] * statModContext("ADD_RANGED_AP_MOD_INT") + sum[StatLogic.Stats.Stamina] * statModContext("ADD_AP_MOD_STA") diff --git a/libs/StatLogic/locales/deDE.lua b/libs/StatLogic/locales/deDE.lua index ce390e6..379a109 100644 --- a/libs/StatLogic/locales/deDE.lua +++ b/libs/StatLogic/locales/deDE.lua @@ -104,7 +104,7 @@ L["%s zaubermacht und %s ausdauer"] = {{StatLogic.Stats.SpellDamage, StatLogic.S L["%s zaubermacht und alle %s sek. %s mana"] = {{StatLogic.Stats.SpellDamage, StatLogic.Stats.HealingPower, }, false, StatLogic.Stats.ManaRegen, } L["%s beweglichkeit und %s ausdauer"] = {StatLogic.Stats.Agility, StatLogic.Stats.Stamina, } L["%s stärke und %s ausdauer"] = {StatLogic.Stats.Strength, StatLogic.Stats.Stamina, } -L["%s angriffskraft"] = {StatLogic.Stats.AttackPower, } +L["%s angriffskraft"] = {StatLogic.Stats.GenericAttackPower, } L["%s ausweichwertung"] = {StatLogic.Stats.DodgeRating, } L["%s kritische trefferwertung und %s stärke"] = {StatLogic.Stats.Strength, StatLogic.Stats.CritRating, } L["%s parierwertung"] = {StatLogic.Stats.ParryRating, } @@ -114,7 +114,7 @@ L["%s abhärtungswertung"] = {StatLogic.Stats.ResilienceRating, } L["%s kritische trefferwertung und %s zaubermacht"] = {StatLogic.Stats.CritRating, {StatLogic.Stats.SpellDamage, StatLogic.Stats.HealingPower, }, } L["%s kritische trefferwertung und %s zauberdurchschlagskraft"] = {StatLogic.Stats.CritRating, false, } L["%s kritische trefferwertung und %s% zauberreflexion"] = {StatLogic.Stats.CritRating, false, } -L["%s angriffskraft und geringe bewegungstempoerhöhung"] = {StatLogic.Stats.AttackPower, } +L["%s angriffskraft und geringe bewegungstempoerhöhung"] = {StatLogic.Stats.GenericAttackPower, } L["%s kritische trefferwertung und um %s% verringerte dauer von bewegungseinschränkung"] = {StatLogic.Stats.CritRating, false, } L["%s ausdauer und betäubungsdauer um %s% verringert"] = {StatLogic.Stats.Stamina, false, } L["%s zaubermacht und um %s% verringerte bedrohung"] = {{StatLogic.Stats.SpellDamage, StatLogic.Stats.HealingPower, }, false, } @@ -124,10 +124,10 @@ L["%s ausdauer, %s kritische trefferwertung"] = {StatLogic.Stats.Stamina, StatLo L["%s stärke, %s kritische trefferwertung"] = {StatLogic.Stats.Strength, StatLogic.Stats.CritRating, } L["%s zaubermacht und %s kritische trefferwertung"] = {{StatLogic.Stats.SpellDamage, StatLogic.Stats.HealingPower, }, StatLogic.Stats.CritRating, } L["%s ausdauer und %s kritische trefferwertung"] = {StatLogic.Stats.CritRating, StatLogic.Stats.Stamina, } -L["%s angriffskraft, %s kritische trefferwertung"] = {StatLogic.Stats.AttackPower, StatLogic.Stats.CritRating, } +L["%s angriffskraft, %s kritische trefferwertung"] = {StatLogic.Stats.GenericAttackPower, StatLogic.Stats.CritRating, } L["%s zaubermacht und geringe bewegungstempoerhöhung"] = {{StatLogic.Stats.SpellDamage, StatLogic.Stats.HealingPower, }, } L["%s kritische trefferwertung und alle %s sek. %s mana"] = {StatLogic.Stats.CritRating, false, StatLogic.Stats.ManaRegen, } -L["%s angriffskraft und %s trefferwertung"] = {StatLogic.Stats.AttackPower, StatLogic.Stats.HitRating, } +L["%s angriffskraft und %s trefferwertung"] = {StatLogic.Stats.GenericAttackPower, StatLogic.Stats.HitRating, } L["%s verteidigungswertung und %s ausweichwertung"] = {StatLogic.Stats.DefenseRating, StatLogic.Stats.DodgeRating, } L["%s beweglichkeit und %s trefferwertung"] = {StatLogic.Stats.Agility, StatLogic.Stats.HitRating, } L["%s parierwertung und %s verteidigungswertung"] = {StatLogic.Stats.ParryRating, StatLogic.Stats.DefenseRating, } @@ -137,17 +137,17 @@ L["%s kritische trefferwertung und %s ausweichwertung"] = {StatLogic.Stats.CritR L["%s parierwertung und %s ausdauer"] = {StatLogic.Stats.ParryRating, StatLogic.Stats.Stamina, } L["%s willenskraft und %s zaubermacht"] = {StatLogic.Stats.Spirit, {StatLogic.Stats.SpellDamage, StatLogic.Stats.HealingPower, }, } L["%s zaubermacht und %s zauberdurchschlagskraft"] = {{StatLogic.Stats.SpellDamage, StatLogic.Stats.HealingPower, }, false, } -L["%s angriffskraft und %s ausdauer"] = {StatLogic.Stats.AttackPower, StatLogic.Stats.Stamina, } +L["%s angriffskraft und %s ausdauer"] = {StatLogic.Stats.GenericAttackPower, StatLogic.Stats.Stamina, } L["%s ausweichwertung und %s trefferwertung"] = {StatLogic.Stats.DodgeRating, StatLogic.Stats.HitRating, } L["%s zaubermacht und %s abhärtungswertung"] = {{StatLogic.Stats.SpellDamage, StatLogic.Stats.HealingPower, }, StatLogic.Stats.ResilienceRating, } -L["%s angriffskraft und %s kritische trefferwertung"] = {StatLogic.Stats.AttackPower, StatLogic.Stats.CritRating, } +L["%s angriffskraft und %s kritische trefferwertung"] = {StatLogic.Stats.GenericAttackPower, StatLogic.Stats.CritRating, } L["%s intelligenz und %s ausdauer"] = {StatLogic.Stats.Intellect, StatLogic.Stats.Stamina, } L["%s stärke und %s kritische trefferwertung"] = {StatLogic.Stats.Strength, StatLogic.Stats.CritRating, } L["%s beweglichkeit und %s verteidigungswertung"] = {StatLogic.Stats.Agility, StatLogic.Stats.DefenseRating, } L["%s intelligenz und %s willenskraft"] = {StatLogic.Stats.Intellect, StatLogic.Stats.Spirit, } L["%s stärke und %s verteidigungswertung"] = {StatLogic.Stats.Strength, StatLogic.Stats.DefenseRating, } L["%s ausdauer und %s verteidigungswertung"] = {StatLogic.Stats.Stamina, StatLogic.Stats.DefenseRating, } -L["%s angriffskraft und %s abhärtungswertung"] = {StatLogic.Stats.AttackPower, StatLogic.Stats.ResilienceRating, } +L["%s angriffskraft und %s abhärtungswertung"] = {StatLogic.Stats.GenericAttackPower, StatLogic.Stats.ResilienceRating, } L["%s ausdauer und %s abhärtungswertung"] = {StatLogic.Stats.Stamina, StatLogic.Stats.ResilienceRating, } L["%s verteidigungswertung und alle %s sek. %s mana"] = {StatLogic.Stats.DefenseRating, false, StatLogic.Stats.ManaRegen, } L["%s zaubermacht und %s willenskraft"] = {{StatLogic.Stats.SpellDamage, StatLogic.Stats.HealingPower, }, StatLogic.Stats.Spirit, } @@ -156,11 +156,11 @@ L["%s stärke und %s abhärtungswertung"] = {StatLogic.Stats.Strength, StatLogic L["%s trefferwertung und %s ausdauer"] = {StatLogic.Stats.HitRating, StatLogic.Stats.Stamina, } L["%s trefferwertung und alle %s sek. %s mana"] = {StatLogic.Stats.HitRating, false, StatLogic.Stats.ManaRegen, } L["%s parierwertung und %s abhärtungswertung"] = {StatLogic.Stats.ParryRating, StatLogic.Stats.ResilienceRating, } -L["%s angriffskraft und alle %s sek. %s mana"] = {StatLogic.Stats.AttackPower, false, StatLogic.Stats.ManaRegen, } +L["%s angriffskraft und alle %s sek. %s mana"] = {StatLogic.Stats.GenericAttackPower, false, StatLogic.Stats.ManaRegen, } L["%s trefferwertung und %s zaubermacht"] = {{StatLogic.Stats.SpellDamage, StatLogic.Stats.HealingPower, }, StatLogic.Stats.HitRating, } -L["%s kritische trefferwertung und %s angriffskraft"] = {StatLogic.Stats.AttackPower, StatLogic.Stats.CritRating, } +L["%s kritische trefferwertung und %s angriffskraft"] = {StatLogic.Stats.GenericAttackPower, StatLogic.Stats.CritRating, } L["%s beweglichkeit und um %s% erhöhter kritischer schaden"] = {StatLogic.Stats.Agility, false, } -L["%s angriffskraft und %s% betäubungswiderstand"] = {StatLogic.Stats.AttackPower, false, } +L["%s angriffskraft und %s% betäubungswiderstand"] = {StatLogic.Stats.GenericAttackPower, false, } L["%s zaubermacht und %s% betäubungswiderstand"] = {{StatLogic.Stats.SpellDamage, StatLogic.Stats.HealingPower, }, false, } L["%s abhärtungswertung und %s ausdauer"] = {StatLogic.Stats.ResilienceRating, StatLogic.Stats.Stamina, } L["%s ausdauer und schwache temposteigerung"] = {StatLogic.Stats.Stamina, } @@ -185,7 +185,7 @@ L["%s zaubermacht und %s tempowertung"] = {{StatLogic.Stats.SpellDamage, StatLog L["%s ausweichwertung und %s verteidigungswertung"] = {StatLogic.Stats.DodgeRating, StatLogic.Stats.DefenseRating, } L["%s waffenkundewertung und %s trefferwertung"] = {StatLogic.Stats.ExpertiseRating, StatLogic.Stats.HitRating, } L["%s waffenkundewertung und %s verteidigungswertung"] = {StatLogic.Stats.ExpertiseRating, StatLogic.Stats.DefenseRating, } -L["%s angriffskraft und %s tempowertung"] = {StatLogic.Stats.AttackPower, StatLogic.Stats.HasteRating, } +L["%s angriffskraft und %s tempowertung"] = {StatLogic.Stats.GenericAttackPower, StatLogic.Stats.HasteRating, } L["%s kritische trefferwertung und %s willenskraft"] = {StatLogic.Stats.CritRating, StatLogic.Stats.Spirit, } L["%s trefferwertung und %s willenskraft"] = {StatLogic.Stats.HitRating, StatLogic.Stats.Spirit, } L["%s abhärtungswertung und %s willenskraft"] = {StatLogic.Stats.ResilienceRating, StatLogic.Stats.Spirit, } @@ -204,12 +204,12 @@ L["%s ausdauer und erlittener zauberschaden um %s% verringert"] = {StatLogic.Sta L["%s zaubermacht und um %s% verkürzte dauer von stilleeffekten"] = {{StatLogic.Stats.SpellDamage, StatLogic.Stats.HealingPower, }, false, } L["%s kritische trefferwertung und um %s% verkürzte dauer von furchteffekten"] = {StatLogic.Stats.CritRating, false, } L["%s ausdauer und durch gegenstände erzielte rüstung um %s% erhöht"] = {StatLogic.Stats.Stamina, false, } -L["%s angriffskraft und %s% verkürzte dauer von betäubungseffekten"] = {StatLogic.Stats.AttackPower, false, } +L["%s angriffskraft und %s% verkürzte dauer von betäubungseffekten"] = {StatLogic.Stats.GenericAttackPower, false, } L["%s zaubermacht und um %s% verkürzte dauer von betäubungseffekten"] = {{StatLogic.Stats.SpellDamage, StatLogic.Stats.HealingPower, }, false, } -L["%s angriffskraft und heilt manchmal bei erzielten kritischen treffern"] = {StatLogic.Stats.AttackPower, } +L["%s angriffskraft und heilt manchmal bei erzielten kritischen treffern"] = {StatLogic.Stats.GenericAttackPower, } L["%s kritische trefferwertung und %s% mana"] = {StatLogic.Stats.CritRating, false, } L["%s ausdauer und um %s% verkürzte dauer von betäubungseffekten"] = {StatLogic.Stats.Stamina, false, } -L["%s angriffskraft und um %s% verkürzte dauer von betäubungseffekten"] = {StatLogic.Stats.AttackPower, false, } +L["%s angriffskraft und um %s% verkürzte dauer von betäubungseffekten"] = {StatLogic.Stats.GenericAttackPower, false, } L["%s zauberdurchschlag"] = {StatLogic.Stats.SpellPenetration, } L["%s tempowertung und %s intelligenz"] = {StatLogic.Stats.Intellect, StatLogic.Stats.HasteRating, } L["%s intelligenz und %s tempowertung"] = {StatLogic.Stats.Intellect, StatLogic.Stats.HasteRating, } diff --git a/libs/StatLogic/locales/enUS.lua b/libs/StatLogic/locales/enUS.lua index 8e35da3..7f8a5c6 100644 --- a/libs/StatLogic/locales/enUS.lua +++ b/libs/StatLogic/locales/enUS.lua @@ -108,7 +108,7 @@ L["%s spell power and %s stamina"] = {{StatLogic.Stats.SpellDamage, StatLogic.St L["%s spell power and %s mana every %s seconds"] = {{StatLogic.Stats.SpellDamage, StatLogic.Stats.HealingPower, }, StatLogic.Stats.ManaRegen, false, } L["%s agility and %s stamina"] = {StatLogic.Stats.Agility, StatLogic.Stats.Stamina, } L["%s strength and %s stamina"] = {StatLogic.Stats.Strength, StatLogic.Stats.Stamina, } -L["%s attack power"] = {StatLogic.Stats.AttackPower, } +L["%s attack power"] = {StatLogic.Stats.GenericAttackPower, } L["%s dodge rating"] = {StatLogic.Stats.DodgeRating, } L["%s intellect and %s mana every %s seconds"] = {StatLogic.Stats.Intellect, StatLogic.Stats.ManaRegen, false, } L["%s critical strike rating and %s strength"] = {StatLogic.Stats.Strength, StatLogic.Stats.CritRating, } @@ -119,7 +119,7 @@ L["%s resilience rating"] = {StatLogic.Stats.ResilienceRating, } L["%s critical strike rating and %s spell power"] = {StatLogic.Stats.CritRating, {StatLogic.Stats.SpellDamage, StatLogic.Stats.HealingPower, }, } L["%s critical strike rating and %s spell penetration"] = {StatLogic.Stats.CritRating, StatLogic.Stats.SpellPenetration, } L["%s critical strike rating and %s% spell reflect"] = {StatLogic.Stats.CritRating, false, } -L["%s attack power and minor run speed increase"] = {StatLogic.Stats.AttackPower, } +L["%s attack power and minor run speed increase"] = {StatLogic.Stats.GenericAttackPower, } L["%s critical strike rating and reduces snare/root duration by %s%"] = {StatLogic.Stats.CritRating, false, } L["%s stamina and stun duration reduced by %s%"] = {StatLogic.Stats.Stamina, false, } L["%s spell power and %s% reduced threat"] = {{StatLogic.Stats.SpellDamage, StatLogic.Stats.HealingPower, }, false, } @@ -128,10 +128,10 @@ L["%s intellect and chance to restore mana on spellcast"] = {StatLogic.Stats.Int L["%s stamina, %s crit rating"] = {StatLogic.Stats.Stamina, StatLogic.Stats.CritRating, } L["%s stamina and %s critical strike rating"] = {StatLogic.Stats.CritRating, StatLogic.Stats.Stamina, } L["%s strength, %s crit rating"] = {StatLogic.Stats.Strength, StatLogic.Stats.CritRating, } -L["%s attack power, %s critical strike rating"] = {StatLogic.Stats.AttackPower, StatLogic.Stats.CritRating, } +L["%s attack power, %s critical strike rating"] = {StatLogic.Stats.GenericAttackPower, StatLogic.Stats.CritRating, } L["%s spell power and minor run speed increase"] = {{StatLogic.Stats.SpellDamage, StatLogic.Stats.HealingPower, }, } L["%s critical strike rating and %s mana per %s sec"] = {StatLogic.Stats.CritRating, StatLogic.Stats.ManaRegen, false, } -L["%s attack power and %s hit rating"] = {StatLogic.Stats.AttackPower, StatLogic.Stats.HitRating, } +L["%s attack power and %s hit rating"] = {StatLogic.Stats.GenericAttackPower, StatLogic.Stats.HitRating, } L["%s defense rating and %s dodge rating"] = {StatLogic.Stats.DefenseRating, StatLogic.Stats.DodgeRating, } L["%s agility and %s hit rating"] = {StatLogic.Stats.Agility, StatLogic.Stats.HitRating, } L["%s parry rating and %s defense rating"] = {StatLogic.Stats.ParryRating, StatLogic.Stats.DefenseRating, } @@ -142,10 +142,10 @@ L["%s critical strike rating and %s dodge rating"] = {StatLogic.Stats.CritRating L["%s parry rating and %s stamina"] = {StatLogic.Stats.ParryRating, StatLogic.Stats.Stamina, } L["%s spirit and %s spell power"] = {StatLogic.Stats.Spirit, {StatLogic.Stats.SpellDamage, StatLogic.Stats.HealingPower, }, } L["%s spell power and %s spell penetration"] = {{StatLogic.Stats.SpellDamage, StatLogic.Stats.HealingPower, }, false, } -L["%s attack power and %s stamina"] = {StatLogic.Stats.AttackPower, StatLogic.Stats.Stamina, } +L["%s attack power and %s stamina"] = {StatLogic.Stats.GenericAttackPower, StatLogic.Stats.Stamina, } L["%s dodge rating and %s hit rating"] = {StatLogic.Stats.DodgeRating, StatLogic.Stats.HitRating, } L["%s spell power and %s resilience rating"] = {{StatLogic.Stats.SpellDamage, StatLogic.Stats.HealingPower, }, StatLogic.Stats.ResilienceRating, } -L["%s attack power and %s critical strike rating"] = {StatLogic.Stats.AttackPower, StatLogic.Stats.CritRating, } +L["%s attack power and %s critical strike rating"] = {StatLogic.Stats.GenericAttackPower, StatLogic.Stats.CritRating, } L["%s intellect and %s stamina"] = {StatLogic.Stats.Intellect, StatLogic.Stats.Stamina, } L["%s strength and %s critical strike rating"] = {StatLogic.Stats.Strength, StatLogic.Stats.CritRating, } L["%s agility and %s defense rating"] = {StatLogic.Stats.Agility, StatLogic.Stats.DefenseRating, } @@ -153,7 +153,7 @@ L["%s intellect and %s spirit"] = {StatLogic.Stats.Intellect, StatLogic.Stats.Sp L["%s strength and %s defense rating"] = {StatLogic.Stats.Strength, StatLogic.Stats.DefenseRating, } L["%s intellect and %s mana per %s sec"] = {StatLogic.Stats.Intellect, StatLogic.Stats.ManaRegen, false, } L["%s stamina and %s defense rating"] = {StatLogic.Stats.Stamina, StatLogic.Stats.DefenseRating, } -L["%s attack power and %s resilience rating"] = {StatLogic.Stats.AttackPower, StatLogic.Stats.ResilienceRating, } +L["%s attack power and %s resilience rating"] = {StatLogic.Stats.GenericAttackPower, StatLogic.Stats.ResilienceRating, } L["%s stamina and %s resilience rating"] = {StatLogic.Stats.Stamina, StatLogic.Stats.ResilienceRating, } L["%s spell power and %s critical strike rating"] = {{StatLogic.Stats.SpellDamage, StatLogic.Stats.HealingPower, }, StatLogic.Stats.CritRating, } L["%s defense rating and %s mana per %s sec"] = {StatLogic.Stats.DefenseRating, StatLogic.Stats.ManaRegen, false, } @@ -164,11 +164,11 @@ L["%s strength and %s resilience rating"] = {StatLogic.Stats.Strength, StatLogic L["%s hit rating and %s stamina"] = {StatLogic.Stats.HitRating, StatLogic.Stats.Stamina, } L["%s hit rating and %s mana per %s sec"] = {StatLogic.Stats.HitRating, StatLogic.Stats.ManaRegen, false, } L["%s parry rating and %s resilience rating"] = {StatLogic.Stats.ParryRating, StatLogic.Stats.ResilienceRating, } -L["%s attack power & %s mana per %s seconds"] = {StatLogic.Stats.AttackPower, StatLogic.Stats.ManaRegen, false, } -L["%s attack power and %s mana every %s seconds"] = {StatLogic.Stats.AttackPower, StatLogic.Stats.ManaRegen, false, } -L["%s critical strike rating and %s attack power"] = {StatLogic.Stats.AttackPower, StatLogic.Stats.CritRating, } +L["%s attack power & %s mana per %s seconds"] = {StatLogic.Stats.GenericAttackPower, StatLogic.Stats.ManaRegen, false, } +L["%s attack power and %s mana every %s seconds"] = {StatLogic.Stats.GenericAttackPower, StatLogic.Stats.ManaRegen, false, } +L["%s critical strike rating and %s attack power"] = {StatLogic.Stats.GenericAttackPower, StatLogic.Stats.CritRating, } L["%s agility and %s% increased critical damage"] = {StatLogic.Stats.Agility, false, } -L["%s attack power and %s% stun resistance"] = {StatLogic.Stats.AttackPower, false, } +L["%s attack power and %s% stun resistance"] = {StatLogic.Stats.GenericAttackPower, false, } L["%s spell power and %s% stun resistance"] = {{StatLogic.Stats.SpellDamage, StatLogic.Stats.HealingPower, }, false, } L["%s resilience rating and %s stamina"] = {StatLogic.Stats.ResilienceRating, StatLogic.Stats.Stamina, } L["%s stamina and minor speed increase"] = {StatLogic.Stats.Stamina, } @@ -192,7 +192,7 @@ L["%s spell power and %s haste rating"] = {{StatLogic.Stats.SpellDamage, StatLog L["%s dodge rating and %s defense rating"] = {StatLogic.Stats.DodgeRating, StatLogic.Stats.DefenseRating, } L["%s expertise rating and %s hit rating"] = {StatLogic.Stats.ExpertiseRating, StatLogic.Stats.HitRating, } L["%s expertise rating and %s defense rating"] = {StatLogic.Stats.ExpertiseRating, StatLogic.Stats.DefenseRating, } -L["%s attack power and %s haste rating"] = {StatLogic.Stats.AttackPower, StatLogic.Stats.HasteRating, } +L["%s attack power and %s haste rating"] = {StatLogic.Stats.GenericAttackPower, StatLogic.Stats.HasteRating, } L["%s critical strike rating and %s spirit"] = {StatLogic.Stats.CritRating, StatLogic.Stats.Spirit, } L["%s hit rating and %s spirit"] = {StatLogic.Stats.HitRating, StatLogic.Stats.Spirit, } L["%s resilience rating and %s spirit"] = {StatLogic.Stats.ResilienceRating, StatLogic.Stats.Spirit, } @@ -211,9 +211,9 @@ L["%s stamina and reduce spell damage taken by %s%"] = {StatLogic.Stats.Stamina, L["%s spell power and silence duration reduced by %s%"] = {{StatLogic.Stats.SpellDamage, StatLogic.Stats.HealingPower, }, false, } L["%s critical strike rating and fear duration reduced by %s%"] = {StatLogic.Stats.CritRating, false, } L["%s stamina and %s% increased armor value from items"] = {StatLogic.Stats.Stamina, false, } -L["%s attack power and stun duration reduced by %s%"] = {StatLogic.Stats.AttackPower, false, } +L["%s attack power and stun duration reduced by %s%"] = {StatLogic.Stats.GenericAttackPower, false, } L["%s spell power and stun duration reduced by %s%"] = {{StatLogic.Stats.SpellDamage, StatLogic.Stats.HealingPower, }, false, } -L["%s attack power and sometimes heal on your crits"] = {StatLogic.Stats.AttackPower, } +L["%s attack power and sometimes heal on your crits"] = {StatLogic.Stats.GenericAttackPower, } L["%s critical strike rating and %s% mana"] = {StatLogic.Stats.CritRating, false, } L["%s spell penetration"] = {StatLogic.Stats.SpellPenetration, } L["%s haste rating and %s intellect"] = {StatLogic.Stats.Intellect, StatLogic.Stats.HasteRating, } diff --git a/libs/StatLogic/locales/esES.lua b/libs/StatLogic/locales/esES.lua index 5c0f388..d92e02b 100644 --- a/libs/StatLogic/locales/esES.lua +++ b/libs/StatLogic/locales/esES.lua @@ -105,7 +105,7 @@ L["%s poder con hechizos y %s aguante"] = {{StatLogic.Stats.SpellDamage, StatLog L["%s poder con hechizos y %s maná cada %s s"] = {{StatLogic.Stats.SpellDamage, StatLogic.Stats.HealingPower, }, StatLogic.Stats.ManaRegen, false, } L["%s agilidad y %s aguante"] = {StatLogic.Stats.Agility, StatLogic.Stats.Stamina, } L["%s fuerza y %s aguante"] = {StatLogic.Stats.Strength, StatLogic.Stats.Stamina, } -L["%s poder de ataque"] = {StatLogic.Stats.AttackPower, } +L["%s poder de ataque"] = {StatLogic.Stats.GenericAttackPower, } L["%s índice de esquivar"] = {StatLogic.Stats.DodgeRating, } L["%s índice de golpe crítico y %s fuerza"] = {StatLogic.Stats.Strength, StatLogic.Stats.CritRating, } L["%s índice de parada"] = {StatLogic.Stats.ParryRating, } @@ -115,7 +115,7 @@ L["%s índice de temple"] = {StatLogic.Stats.ResilienceRating, } L["%s índice de golpe crítico y %s poder con hechizos"] = {StatLogic.Stats.CritRating, {StatLogic.Stats.SpellDamage, StatLogic.Stats.HealingPower, }, } L["%s índice de golpe crítico y %s penetración del hechizo"] = {StatLogic.Stats.CritRating, false, } L["%s índice de golpe crítico y %s% refracción de hechizos"] = {StatLogic.Stats.CritRating, false, } -L["%s poder de ataque y aumento mín. de velocidad de carrera"] = {StatLogic.Stats.AttackPower, } +L["%s poder de ataque y aumento mín. de velocidad de carrera"] = {StatLogic.Stats.GenericAttackPower, } L["%s índice de golpe crítico y reduce la duración de efectos de frenado y raíces en un %s%"] = {StatLogic.Stats.CritRating, false, } L["%s aguante y reducción de duración de aturdir un %s%"] = {StatLogic.Stats.Stamina, false, } L["%s poder con hechizos y %s% amenaza reducida"] = {{StatLogic.Stats.SpellDamage, StatLogic.Stats.HealingPower, }, false, } @@ -124,10 +124,10 @@ L["%s intelecto y prob. de restaurar maná al lanzar hechizo"] = {StatLogic.Stat L["%s aguante, %s índice de golpe crítico"] = {StatLogic.Stats.Stamina, StatLogic.Stats.CritRating, } L["%s aguante y %s índice de golpe crítico"] = {StatLogic.Stats.CritRating, StatLogic.Stats.Stamina, } L["%s fuerza y %s índice de golpe crítico"] = {StatLogic.Stats.Strength, StatLogic.Stats.CritRating, } -L["%s poder de ataque, %s índice de golpe crítico"] = {StatLogic.Stats.AttackPower, StatLogic.Stats.CritRating, } +L["%s poder de ataque, %s índice de golpe crítico"] = {StatLogic.Stats.GenericAttackPower, StatLogic.Stats.CritRating, } L["%s poder con hechizos y aumento mín. de velocidad de carrera"] = {{StatLogic.Stats.SpellDamage, StatLogic.Stats.HealingPower, }, } L["%s índice de golpe crítico y %s maná cada %s s"] = {StatLogic.Stats.CritRating, StatLogic.Stats.ManaRegen, false, } -L["%s poder de ataque %s índice de golpe"] = {StatLogic.Stats.AttackPower, StatLogic.Stats.HitRating, } +L["%s poder de ataque %s índice de golpe"] = {StatLogic.Stats.GenericAttackPower, StatLogic.Stats.HitRating, } L["%s índice de defensa y %s índice de esquivar"] = {StatLogic.Stats.DefenseRating, StatLogic.Stats.DodgeRating, } L["%s agilidad y %s índice de golpe"] = {StatLogic.Stats.Agility, StatLogic.Stats.HitRating, } L["%s índice de parada y %s índice de defensa"] = {StatLogic.Stats.ParryRating, StatLogic.Stats.DefenseRating, } @@ -138,16 +138,16 @@ L["%s índice de golpe crítico y %s índice de esquivar"] = {StatLogic.Stats.Cr L["%s índice de parada y %s aguante"] = {StatLogic.Stats.ParryRating, StatLogic.Stats.Stamina, } L["%s espíritu y %s poder con hechizos"] = {StatLogic.Stats.Spirit, {StatLogic.Stats.SpellDamage, StatLogic.Stats.HealingPower, }, } L["%s poder con hechizos y %s penetración del hechizo"] = {{StatLogic.Stats.SpellDamage, StatLogic.Stats.HealingPower, }, false, } -L["%s poder de ataque %s aguante"] = {StatLogic.Stats.AttackPower, StatLogic.Stats.Stamina, } +L["%s poder de ataque %s aguante"] = {StatLogic.Stats.GenericAttackPower, StatLogic.Stats.Stamina, } L["%s índice de esquivar y %s índice de golpe"] = {StatLogic.Stats.DodgeRating, StatLogic.Stats.HitRating, } L["%s poder con hechizos y %s índice de temple"] = {{StatLogic.Stats.SpellDamage, StatLogic.Stats.HealingPower, }, StatLogic.Stats.ResilienceRating, } -L["%s poder de ataque y %s índice de golpe crítico"] = {StatLogic.Stats.AttackPower, StatLogic.Stats.CritRating, } +L["%s poder de ataque y %s índice de golpe crítico"] = {StatLogic.Stats.GenericAttackPower, StatLogic.Stats.CritRating, } L["%s intelecto y %s aguante"] = {StatLogic.Stats.Intellect, StatLogic.Stats.Stamina, } L["%s agilidad y %s índice de defensa"] = {StatLogic.Stats.Agility, StatLogic.Stats.DefenseRating, } L["%s intelecto y %s espíritu"] = {StatLogic.Stats.Intellect, StatLogic.Stats.Spirit, } L["%s fuerza y %s índice de defensa"] = {StatLogic.Stats.Strength, StatLogic.Stats.DefenseRating, } L["%s aguante y %s índice de defensa"] = {StatLogic.Stats.Stamina, StatLogic.Stats.DefenseRating, } -L["%s poder de ataque y %s índice de temple"] = {StatLogic.Stats.AttackPower, StatLogic.Stats.ResilienceRating, } +L["%s poder de ataque y %s índice de temple"] = {StatLogic.Stats.GenericAttackPower, StatLogic.Stats.ResilienceRating, } L["%s aguante y %s índice de temple"] = {StatLogic.Stats.Stamina, StatLogic.Stats.ResilienceRating, } L["%s poder con hechizos y %s índice de golpe crítico"] = {{StatLogic.Stats.SpellDamage, StatLogic.Stats.HealingPower, }, StatLogic.Stats.CritRating, } L["%s índice de defensa y %s maná cada %s s"] = {StatLogic.Stats.DefenseRating, StatLogic.Stats.ManaRegen, false, } @@ -158,13 +158,13 @@ L["%s fuerza y %s índice de temple"] = {StatLogic.Stats.Strength, StatLogic.Sta L["%s índice de golpe y %s aguante"] = {StatLogic.Stats.HitRating, StatLogic.Stats.Stamina, } L["%s índice de golpe y %s maná cada %s s"] = {StatLogic.Stats.HitRating, StatLogic.Stats.ManaRegen, false, } L["%s índice de parada y %s índice de temple"] = {StatLogic.Stats.ParryRating, StatLogic.Stats.ResilienceRating, } -L["%s poder de ataque y %s aguante"] = {StatLogic.Stats.AttackPower, StatLogic.Stats.Stamina, } -L["%s poder de ataque y %s maná cada %s s"] = {StatLogic.Stats.AttackPower, StatLogic.Stats.ManaRegen, false, } -L["%s índice de golpe crítico y %s poder de ataque"] = {StatLogic.Stats.AttackPower, StatLogic.Stats.CritRating, } +L["%s poder de ataque y %s aguante"] = {StatLogic.Stats.GenericAttackPower, StatLogic.Stats.Stamina, } +L["%s poder de ataque y %s maná cada %s s"] = {StatLogic.Stats.GenericAttackPower, StatLogic.Stats.ManaRegen, false, } +L["%s índice de golpe crítico y %s poder de ataque"] = {StatLogic.Stats.GenericAttackPower, StatLogic.Stats.CritRating, } L["%s índice esquivar"] = {StatLogic.Stats.DodgeRating, } -L["%s poder de ataque y %s maná cada %s segundos"] = {StatLogic.Stats.AttackPower, StatLogic.Stats.ManaRegen, false, } +L["%s poder de ataque y %s maná cada %s segundos"] = {StatLogic.Stats.GenericAttackPower, StatLogic.Stats.ManaRegen, false, } L["%s agilidad y %s% de daño crítico aumentado"] = {StatLogic.Stats.Agility, false, } -L["%s poder de ataque y %s% resistencia al aturdimiento"] = {StatLogic.Stats.AttackPower, false, } +L["%s poder de ataque y %s% resistencia al aturdimiento"] = {StatLogic.Stats.GenericAttackPower, false, } L["%s poder con hechizos y %s% resistencia al aturdimiento"] = {{StatLogic.Stats.SpellDamage, StatLogic.Stats.HealingPower, }, false, } L["%s índice de temple y %s aguante"] = {StatLogic.Stats.ResilienceRating, StatLogic.Stats.Stamina, } L["%s aguante y aumento mínimo de velocidad"] = {StatLogic.Stats.Stamina, } @@ -189,8 +189,8 @@ L["%s poder con hechizos y %s índice de celeridad"] = {{StatLogic.Stats.SpellDa L["%s índice de esquivar y %s índice de defensa"] = {StatLogic.Stats.DodgeRating, StatLogic.Stats.DefenseRating, } L["%s índice de pericia y %s índice de golpe"] = {StatLogic.Stats.ExpertiseRating, StatLogic.Stats.HitRating, } L["%s índice de pericia y %s índice de defensa"] = {StatLogic.Stats.ExpertiseRating, StatLogic.Stats.DefenseRating, } -L["%s poder de ataque y %s índice de golpe"] = {StatLogic.Stats.AttackPower, StatLogic.Stats.HitRating, } -L["%s poder de ataque y %s índice de celeridad"] = {StatLogic.Stats.AttackPower, StatLogic.Stats.HasteRating, } +L["%s poder de ataque y %s índice de golpe"] = {StatLogic.Stats.GenericAttackPower, StatLogic.Stats.HitRating, } +L["%s poder de ataque y %s índice de celeridad"] = {StatLogic.Stats.GenericAttackPower, StatLogic.Stats.HasteRating, } L["%s índice de golpe crítico y %s espíritu"] = {StatLogic.Stats.CritRating, StatLogic.Stats.Spirit, } L["%s índice de golpe y %s espíritu"] = {StatLogic.Stats.HitRating, StatLogic.Stats.Spirit, } L["%s índice de temple y %s espíritu"] = {StatLogic.Stats.ResilienceRating, StatLogic.Stats.Spirit, } @@ -217,9 +217,9 @@ L["%s aguante y daño con hechizos recibido reducido un %s%"] = {StatLogic.Stats L["%s poder con hechizos y reducción de duración de silencio un %s%"] = {{StatLogic.Stats.SpellDamage, StatLogic.Stats.HealingPower, }, false, } L["%s índice de golpe crítico y reducción de duración de miedo un %s%"] = {StatLogic.Stats.CritRating, false, } L["%s aguante y aumenta %s% de valor de armadura de objetos"] = {StatLogic.Stats.Stamina, false, } -L["%s poder de ataque y reducción de duración de aturdir un %s%"] = {StatLogic.Stats.AttackPower, false, } +L["%s poder de ataque y reducción de duración de aturdir un %s%"] = {StatLogic.Stats.GenericAttackPower, false, } L["%s poder con hechizos y reducción de duración de aturdir un %s%"] = {{StatLogic.Stats.SpellDamage, StatLogic.Stats.HealingPower, }, false, } -L["%s poder de ataque y a veces sana con tus golpes críticos"] = {StatLogic.Stats.AttackPower, } +L["%s poder de ataque y a veces sana con tus golpes críticos"] = {StatLogic.Stats.GenericAttackPower, } L["%s índice de golpe crítico y %s% maná"] = {StatLogic.Stats.CritRating, false, } L["%s índice de golpe crítico y reducción de duración de efectos de frenado y raíces un %s%"] = {StatLogic.Stats.CritRating, false, } L["%s penetración de hechizos"] = {StatLogic.Stats.SpellPenetration, } diff --git a/libs/StatLogic/locales/esMX.lua b/libs/StatLogic/locales/esMX.lua index f78b596..7e13ddc 100644 --- a/libs/StatLogic/locales/esMX.lua +++ b/libs/StatLogic/locales/esMX.lua @@ -102,7 +102,7 @@ L["%s poder con hechizos y %s aguante"] = {{StatLogic.Stats.SpellDamage, StatLog L["%s poder con hechizos y %s maná cada %s s"] = {{StatLogic.Stats.SpellDamage, StatLogic.Stats.HealingPower, }, StatLogic.Stats.ManaRegen, false, } L["%s agilidad y %s aguante"] = {StatLogic.Stats.Agility, StatLogic.Stats.Stamina, } L["%s fuerza y %s aguante"] = {StatLogic.Stats.Strength, StatLogic.Stats.Stamina, } -L["%s poder de ataque"] = {StatLogic.Stats.AttackPower, } +L["%s poder de ataque"] = {StatLogic.Stats.GenericAttackPower, } L["%s índice de esquivar"] = {StatLogic.Stats.DodgeRating, } L["%s índice de golpe crítico y %s fuerza"] = {StatLogic.Stats.Strength, StatLogic.Stats.CritRating, } L["%s índice de parada"] = {StatLogic.Stats.ParryRating, } @@ -113,7 +113,7 @@ L["%s índice de temple"] = {StatLogic.Stats.ResilienceRating, } L["%s índice de golpe crítico y %s poder con hechizos"] = {StatLogic.Stats.CritRating, {StatLogic.Stats.SpellDamage, StatLogic.Stats.HealingPower, }, } L["%s índice de golpe crítico y %s penetración de hechizos"] = {StatLogic.Stats.CritRating, StatLogic.Stats.SpellPenetration, } L["%s índice de golpe crítico y %s% refracción de hechizos"] = {StatLogic.Stats.CritRating, false, } -L["%s poder de ataque y aumento mín. de velocidad de carrera"] = {StatLogic.Stats.AttackPower, } +L["%s poder de ataque y aumento mín. de velocidad de carrera"] = {StatLogic.Stats.GenericAttackPower, } L["%s índice de golpe crítico y reduce la duración de efectos de frenado y raíces en un %s%"] = {StatLogic.Stats.CritRating, false, } L["%s aguante y reducción de duración de aturdir un %s%"] = {StatLogic.Stats.Stamina, false, } L["%s poder con hechizos y %s% amenaza reducida"] = {{StatLogic.Stats.SpellDamage, StatLogic.Stats.HealingPower, }, false, } @@ -122,10 +122,10 @@ L["%s intelecto y prob. de restaurar maná al lanzar hechizo"] = {StatLogic.Stat L["%s aguante, %s índice de golpe crítico"] = {StatLogic.Stats.Stamina, StatLogic.Stats.CritRating, } L["%s aguante y %s índice de golpe crítico"] = {StatLogic.Stats.CritRating, StatLogic.Stats.Stamina, } L["%s fuerza y %s índice de golpe crítico"] = {StatLogic.Stats.Strength, StatLogic.Stats.CritRating, } -L["%s poder de ataque, %s índice de golpe crítico"] = {StatLogic.Stats.AttackPower, StatLogic.Stats.CritRating, } +L["%s poder de ataque, %s índice de golpe crítico"] = {StatLogic.Stats.GenericAttackPower, StatLogic.Stats.CritRating, } L["%s poder con hechizos y aumento mín. de velocidad de carrera"] = {{StatLogic.Stats.SpellDamage, StatLogic.Stats.HealingPower, }, } L["%s índice de golpe crítico y %s maná cada %s s"] = {StatLogic.Stats.CritRating, StatLogic.Stats.ManaRegen, false, } -L["%s poder de ataque %s índice de golpes"] = {StatLogic.Stats.AttackPower, StatLogic.Stats.HitRating, } +L["%s poder de ataque %s índice de golpes"] = {StatLogic.Stats.GenericAttackPower, StatLogic.Stats.HitRating, } L["%s índice de defensa y %s índice de esquivar"] = {StatLogic.Stats.DefenseRating, StatLogic.Stats.DodgeRating, } L["%s agilidad y %s índice de golpe"] = {StatLogic.Stats.Agility, StatLogic.Stats.HitRating, } L["%s índice de parar y %s índice de defensa"] = {StatLogic.Stats.DefenseRating, StatLogic.Stats.ParryRating, } @@ -136,16 +136,16 @@ L["%s índice de golpe crítico y %s índice de esquivar"] = {StatLogic.Stats.Cr L["%s índice de parada y %s aguante"] = {StatLogic.Stats.ParryRating, StatLogic.Stats.Stamina, } L["%s espíritu y %s poder con hechizos"] = {StatLogic.Stats.Spirit, {StatLogic.Stats.SpellDamage, StatLogic.Stats.HealingPower, }, } L["%s poder con hechizos y %s penetración del hechizo"] = {{StatLogic.Stats.SpellDamage, StatLogic.Stats.HealingPower, }, false, } -L["%s poder de ataque %s aguante"] = {StatLogic.Stats.AttackPower, StatLogic.Stats.Stamina, } +L["%s poder de ataque %s aguante"] = {StatLogic.Stats.GenericAttackPower, StatLogic.Stats.Stamina, } L["%s índice de esquivar y %s índice de golpe"] = {StatLogic.Stats.DodgeRating, StatLogic.Stats.HitRating, } L["%s poder con hechizos y %s índice de temple"] = {{StatLogic.Stats.SpellDamage, StatLogic.Stats.HealingPower, }, StatLogic.Stats.ResilienceRating, } -L["%s poder de ataque y %s índice de golpe crítico"] = {StatLogic.Stats.AttackPower, StatLogic.Stats.CritRating, } +L["%s poder de ataque y %s índice de golpe crítico"] = {StatLogic.Stats.GenericAttackPower, StatLogic.Stats.CritRating, } L["%s intelecto y %s aguante"] = {StatLogic.Stats.Intellect, StatLogic.Stats.Stamina, } L["%s agilidad y %s índice de defensa"] = {StatLogic.Stats.Agility, StatLogic.Stats.DefenseRating, } L["%s intelecto y %s espíritu"] = {StatLogic.Stats.Intellect, StatLogic.Stats.Spirit, } L["%s fuerza y %s índice de defensa"] = {StatLogic.Stats.Strength, StatLogic.Stats.DefenseRating, } L["%s aguante y %s índice de defensa"] = {StatLogic.Stats.Stamina, StatLogic.Stats.DefenseRating, } -L["%s poder de ataque y %s índice de temple"] = {StatLogic.Stats.AttackPower, StatLogic.Stats.ResilienceRating, } +L["%s poder de ataque y %s índice de temple"] = {StatLogic.Stats.GenericAttackPower, StatLogic.Stats.ResilienceRating, } L["%s aguante y %s índice de temple"] = {StatLogic.Stats.Stamina, StatLogic.Stats.ResilienceRating, } L["%s poder con hechizos y %s índice de golpe crítico"] = {{StatLogic.Stats.SpellDamage, StatLogic.Stats.HealingPower, }, StatLogic.Stats.CritRating, } L["%s índice de defensa y %s maná cada %s s"] = {StatLogic.Stats.DefenseRating, StatLogic.Stats.ManaRegen, false, } @@ -156,13 +156,13 @@ L["%s fuerza y %s índice de temple"] = {StatLogic.Stats.Strength, StatLogic.Sta L["%s índice de golpe y %s aguante"] = {StatLogic.Stats.HitRating, StatLogic.Stats.Stamina, } L["%s índice de golpe y %s maná cada %s s"] = {StatLogic.Stats.HitRating, StatLogic.Stats.ManaRegen, false, } L["%s índice de parada y %s índice de temple"] = {StatLogic.Stats.ParryRating, StatLogic.Stats.ResilienceRating, } -L["%s poder de ataque y %s aguante"] = {StatLogic.Stats.AttackPower, StatLogic.Stats.Stamina, } -L["%s poder de ataque y %s maná cada %s s"] = {StatLogic.Stats.AttackPower, StatLogic.Stats.ManaRegen, false, } -L["%s índice de golpe crítico y %s poder de ataque"] = {StatLogic.Stats.AttackPower, StatLogic.Stats.CritRating, } +L["%s poder de ataque y %s aguante"] = {StatLogic.Stats.GenericAttackPower, StatLogic.Stats.Stamina, } +L["%s poder de ataque y %s maná cada %s s"] = {StatLogic.Stats.GenericAttackPower, StatLogic.Stats.ManaRegen, false, } +L["%s índice de golpe crítico y %s poder de ataque"] = {StatLogic.Stats.GenericAttackPower, StatLogic.Stats.CritRating, } L["%s índice esquivar"] = {StatLogic.Stats.DodgeRating, } -L["%s poder de ataque y %s maná cada %s segundos"] = {StatLogic.Stats.AttackPower, StatLogic.Stats.ManaRegen, false, } +L["%s poder de ataque y %s maná cada %s segundos"] = {StatLogic.Stats.GenericAttackPower, StatLogic.Stats.ManaRegen, false, } L["%s agilidad y %s% de daño crítico aumentado"] = {StatLogic.Stats.Agility, false, } -L["%s poder de ataque y %s% resistencia al aturdimiento"] = {StatLogic.Stats.AttackPower, false, } +L["%s poder de ataque y %s% resistencia al aturdimiento"] = {StatLogic.Stats.GenericAttackPower, false, } L["%s poder con hechizos y %s% resistencia al aturdimiento"] = {{StatLogic.Stats.SpellDamage, StatLogic.Stats.HealingPower, }, false, } L["%s índice de temple y %s aguante"] = {StatLogic.Stats.ResilienceRating, StatLogic.Stats.Stamina, } L["%s aguante y aumento mínimo de velocidad"] = {StatLogic.Stats.Stamina, } @@ -188,8 +188,8 @@ L["%s índice de esquivar y %s índice de defensa"] = {StatLogic.Stats.DodgeRati L["%s índice de parada y %s índice de defensa"] = {StatLogic.Stats.ParryRating, StatLogic.Stats.DefenseRating, } L["%s índice de pericia y %s índice de golpe"] = {StatLogic.Stats.ExpertiseRating, StatLogic.Stats.HitRating, } L["%s índice de pericia y %s índice de defensa"] = {StatLogic.Stats.ExpertiseRating, StatLogic.Stats.DefenseRating, } -L["%s poder de ataque y %s índice de golpe"] = {StatLogic.Stats.AttackPower, StatLogic.Stats.HitRating, } -L["%s poder de ataque y %s índice de celeridad"] = {StatLogic.Stats.AttackPower, StatLogic.Stats.HasteRating, } +L["%s poder de ataque y %s índice de golpe"] = {StatLogic.Stats.GenericAttackPower, StatLogic.Stats.HitRating, } +L["%s poder de ataque y %s índice de celeridad"] = {StatLogic.Stats.GenericAttackPower, StatLogic.Stats.HasteRating, } L["%s índice de golpe crítico y %s espíritu"] = {StatLogic.Stats.CritRating, StatLogic.Stats.Spirit, } L["%s índice de golpe y %s espíritu"] = {StatLogic.Stats.HitRating, StatLogic.Stats.Spirit, } L["%s índice de temple y %s espíritu"] = {StatLogic.Stats.ResilienceRating, StatLogic.Stats.Spirit, } @@ -216,9 +216,9 @@ L["%s aguante y daño con hechizos recibido reducido un %s%"] = {StatLogic.Stats L["%s poder con hechizos y reducción de duración de silencio un %s%"] = {{StatLogic.Stats.SpellDamage, StatLogic.Stats.HealingPower, }, false, } L["%s índice de golpe crítico y reducción de duración de miedo un %s%"] = {StatLogic.Stats.CritRating, false, } L["%s aguante y aumenta %s% de valor de armadura de objetos"] = {StatLogic.Stats.Stamina, false, } -L["%s poder de ataque y reducción de duración de aturdir un %s%"] = {StatLogic.Stats.AttackPower, false, } +L["%s poder de ataque y reducción de duración de aturdir un %s%"] = {StatLogic.Stats.GenericAttackPower, false, } L["%s poder con hechizos y reducción de duración de aturdir un %s%"] = {{StatLogic.Stats.SpellDamage, StatLogic.Stats.HealingPower, }, false, } -L["%s poder de ataque y a veces sana con tus golpes críticos"] = {StatLogic.Stats.AttackPower, } +L["%s poder de ataque y a veces sana con tus golpes críticos"] = {StatLogic.Stats.GenericAttackPower, } L["%s índice de golpe crítico y %s% maná"] = {StatLogic.Stats.CritRating, false, } L["%s índice de golpe crítico y reducción de duración de efectos de frenado y raíces un %s%"] = {StatLogic.Stats.CritRating, false, } L["%s penetración de hechizos"] = {StatLogic.Stats.SpellPenetration, } diff --git a/libs/StatLogic/locales/frFR.lua b/libs/StatLogic/locales/frFR.lua index 7a478c5..de2422b 100644 --- a/libs/StatLogic/locales/frFR.lua +++ b/libs/StatLogic/locales/frFR.lua @@ -106,7 +106,7 @@ L["%s à la puissance des sorts et %s endurance"] = {{StatLogic.Stats.SpellDamag L["%s à la puissance des sorts et %s point de mana toutes les %s secondes"] = {{StatLogic.Stats.SpellDamage, StatLogic.Stats.HealingPower, }, StatLogic.Stats.ManaRegen, false, } L["%s agilité et %s endurance"] = {StatLogic.Stats.Agility, StatLogic.Stats.Stamina, } L["%s force et %s endurance"] = {StatLogic.Stats.Strength, StatLogic.Stats.Stamina, } -L["%s à la puissance d'attaque"] = {StatLogic.Stats.AttackPower, } +L["%s à la puissance d'attaque"] = {StatLogic.Stats.GenericAttackPower, } L["%s au score d'esquive"] = {StatLogic.Stats.DodgeRating, } L["%s à la puissance des sorts et %s points de mana toutes les %s secondes"] = {{StatLogic.Stats.SpellDamage, StatLogic.Stats.HealingPower, }, StatLogic.Stats.ManaRegen, false, } L["%s intelligence et %s points de mana toutes les %s secondes"] = {StatLogic.Stats.Intellect, StatLogic.Stats.ManaRegen, false, } @@ -118,7 +118,7 @@ L["%s au score de résilience"] = {StatLogic.Stats.ResilienceRating, } L["%s au score de coup critique et %s à la puissance des sorts"] = {StatLogic.Stats.CritRating, {StatLogic.Stats.SpellDamage, StatLogic.Stats.HealingPower, }, } L["%s au score de coup critique et %s à la pénétration des sorts"] = {StatLogic.Stats.CritRating, StatLogic.Stats.SpellPenetration, } L["%s au score de critique et %s% de renvoi de sort"] = {StatLogic.Stats.CritRating, false, } -L["%s à la puissance d'attaque et légère augmentation de la vitesse de course"] = {StatLogic.Stats.AttackPower, } +L["%s à la puissance d'attaque et légère augmentation de la vitesse de course"] = {StatLogic.Stats.GenericAttackPower, } L["%s au score de coup critique et durées des ralentissements/immobilisations réduites de %s%"] = {StatLogic.Stats.CritRating, false, } L["%s à l'endurance et durée d'étourdissement réduite de %s%"] = {StatLogic.Stats.Stamina, false, } L["%s à la puissance des sorts et %s% de réduction de la menace"] = {{StatLogic.Stats.SpellDamage, StatLogic.Stats.HealingPower, }, false, } @@ -127,12 +127,12 @@ L["%s intelligence et une chance de restaurer des points de mana au lancement d' L["%s endurance, %s au score de critique"] = {StatLogic.Stats.Stamina, StatLogic.Stats.CritRating, } L["%s endurance, %s au score de coup critique"] = {StatLogic.Stats.Stamina, StatLogic.Stats.CritRating, } L["%s force, %s au score de critique"] = {StatLogic.Stats.Strength, StatLogic.Stats.CritRating, } -L["%s à la puissance d'attaque, %s au score de critique"] = {StatLogic.Stats.AttackPower, StatLogic.Stats.CritRating, } +L["%s à la puissance d'attaque, %s au score de critique"] = {StatLogic.Stats.GenericAttackPower, StatLogic.Stats.CritRating, } L["%s point de mana toutes les %s secondes"] = {StatLogic.Stats.ManaRegen, false, } L["%s à la puissance des sorts et légère augmentation de la vitesse de course"] = {{StatLogic.Stats.SpellDamage, StatLogic.Stats.HealingPower, }, } L["%s endurance et %s au score de coup critique"] = {StatLogic.Stats.CritRating, StatLogic.Stats.Stamina, } L["%s au score de coup critique et %s points de mana toutes les %s sec"] = {StatLogic.Stats.CritRating, StatLogic.Stats.ManaRegen, false, } -L["%s à la puissance d'attaque et %s au score de toucher"] = {StatLogic.Stats.AttackPower, StatLogic.Stats.HitRating, } +L["%s à la puissance d'attaque et %s au score de toucher"] = {StatLogic.Stats.GenericAttackPower, StatLogic.Stats.HitRating, } L["%s au score de défense et %s au score d'esquive"] = {StatLogic.Stats.DefenseRating, StatLogic.Stats.DodgeRating, } L["%s agilité et %s au score de toucher"] = {StatLogic.Stats.Agility, StatLogic.Stats.HitRating, } L["%s au score de parade et %s au score de défense"] = {StatLogic.Stats.ParryRating, StatLogic.Stats.DefenseRating, } @@ -143,10 +143,10 @@ L["%s au score de coup critique et %s au score d'esquive"] = {StatLogic.Stats.Cr L["%s au score de parade et %s endurance"] = {StatLogic.Stats.ParryRating, StatLogic.Stats.Stamina, } L["%s esprit et %s à la puissance des sorts"] = {StatLogic.Stats.Spirit, {StatLogic.Stats.SpellDamage, StatLogic.Stats.HealingPower, }, } L["%s à la puissance des sorts et %s à la pénétration des sorts"] = {{StatLogic.Stats.SpellDamage, StatLogic.Stats.HealingPower, }, false, } -L["%s à la puissance d'attaque et %s endurance"] = {StatLogic.Stats.AttackPower, StatLogic.Stats.Stamina, } +L["%s à la puissance d'attaque et %s endurance"] = {StatLogic.Stats.GenericAttackPower, StatLogic.Stats.Stamina, } L["%s au score d'esquive et %s au score de toucher"] = {StatLogic.Stats.DodgeRating, StatLogic.Stats.HitRating, } L["%s à la puissance des sorts et %s au score de résilience"] = {{StatLogic.Stats.SpellDamage, StatLogic.Stats.HealingPower, }, StatLogic.Stats.ResilienceRating, } -L["%s à la puissance d'attaque et %s au score de coup critique"] = {StatLogic.Stats.AttackPower, StatLogic.Stats.CritRating, } +L["%s à la puissance d'attaque et %s au score de coup critique"] = {StatLogic.Stats.GenericAttackPower, StatLogic.Stats.CritRating, } L["%s intelligence et %s endurance"] = {StatLogic.Stats.Intellect, StatLogic.Stats.Stamina, } L["%s force et %s score de coup critique"] = {StatLogic.Stats.Strength, StatLogic.Stats.CritRating, } L["%s agilité et %s au score de défense"] = {StatLogic.Stats.Agility, StatLogic.Stats.DefenseRating, } @@ -154,7 +154,7 @@ L["%s intelligence et %s esprit"] = {StatLogic.Stats.Intellect, StatLogic.Stats. L["%s à la force et %s au score de défense"] = {StatLogic.Stats.Strength, StatLogic.Stats.DefenseRating, } L["%s intelligence et %s points de mana toutes les %s sec"] = {StatLogic.Stats.Intellect, StatLogic.Stats.ManaRegen, false, } L["%s endurance et %s au score de défense"] = {StatLogic.Stats.Stamina, StatLogic.Stats.DefenseRating, } -L["%s à la puissance d'attaque et %s au score de résilience"] = {StatLogic.Stats.AttackPower, StatLogic.Stats.ResilienceRating, } +L["%s à la puissance d'attaque et %s au score de résilience"] = {StatLogic.Stats.GenericAttackPower, StatLogic.Stats.ResilienceRating, } L["%s endurance et %s score de résilience"] = {StatLogic.Stats.Stamina, StatLogic.Stats.ResilienceRating, } L["%s à la puissance des sorts et %s au score de coup critique"] = {{StatLogic.Stats.SpellDamage, StatLogic.Stats.HealingPower, }, StatLogic.Stats.CritRating, } L["%s au score de défense et %s points de mana toutes les %s sec"] = {StatLogic.Stats.DefenseRating, StatLogic.Stats.ManaRegen, false, } @@ -166,12 +166,12 @@ L["%s force et %s au score de résilience"] = {StatLogic.Stats.Strength, StatLog L["%s au score de toucher et %s endurance"] = {StatLogic.Stats.HitRating, StatLogic.Stats.Stamina, } L["%s au score de toucher et %s points de mana toutes les %s sec"] = {StatLogic.Stats.HitRating, StatLogic.Stats.ManaRegen, false, } L["%s au score de parade et %s au score de résilience"] = {StatLogic.Stats.ParryRating, StatLogic.Stats.ResilienceRating, } -L["%s à la puissance d'attaque & %s point de mana toutes les %s secondes"] = {StatLogic.Stats.AttackPower, StatLogic.Stats.ManaRegen, false, } -L["%s à la puissance d'attaque et %s points de mana toutes les %s secondes"] = {StatLogic.Stats.AttackPower, StatLogic.Stats.ManaRegen, false, } -L["%s au score de coup critique et %s à la puissance d'attaque"] = {StatLogic.Stats.AttackPower, StatLogic.Stats.CritRating, } +L["%s à la puissance d'attaque & %s point de mana toutes les %s secondes"] = {StatLogic.Stats.GenericAttackPower, StatLogic.Stats.ManaRegen, false, } +L["%s à la puissance d'attaque et %s points de mana toutes les %s secondes"] = {StatLogic.Stats.GenericAttackPower, StatLogic.Stats.ManaRegen, false, } +L["%s au score de coup critique et %s à la puissance d'attaque"] = {StatLogic.Stats.GenericAttackPower, StatLogic.Stats.CritRating, } L["%s points de mana toutes les %s secondes"] = {StatLogic.Stats.ManaRegen, false, } L["%s à l'agilité et dégâts critiques augmentés de %s%"] = {StatLogic.Stats.Agility, false, } -L["%s à la puissance d'attaque et %s% à la résistance aux étourdissements"] = {StatLogic.Stats.AttackPower, false, } +L["%s à la puissance d'attaque et %s% à la résistance aux étourdissements"] = {StatLogic.Stats.GenericAttackPower, false, } L["%s à la puissance des sorts et %s% à la résistance aux étourdissements"] = {{StatLogic.Stats.SpellDamage, StatLogic.Stats.HealingPower, }, false, } L["%s au score de résilience et %s endurance"] = {StatLogic.Stats.ResilienceRating, StatLogic.Stats.Stamina, } L["%s endurance et augmentation mineure de la vitesse"] = {StatLogic.Stats.Stamina, } @@ -184,7 +184,7 @@ L["%s au score de défense et %s% à la valeur de blocage du bouclier"] = {StatL L["%s à la puissance des sorts & %s% à l'intelligence"] = {{StatLogic.Stats.SpellDamage, StatLogic.Stats.HealingPower, }, false, } L["%s au score de hâte et %s endurance"] = {StatLogic.Stats.HasteRating, StatLogic.Stats.Stamina, } L["%s à la puissance des sorts et %s à l'esprit"] = {{StatLogic.Stats.SpellDamage, StatLogic.Stats.HealingPower, }, StatLogic.Stats.Spirit, } -L["%s à la puissance d'attaque, %s au score de coup critique"] = {StatLogic.Stats.AttackPower, StatLogic.Stats.CritRating, } +L["%s à la puissance d'attaque, %s au score de coup critique"] = {StatLogic.Stats.GenericAttackPower, StatLogic.Stats.CritRating, } L["%s à la puissance des sorts et %s au score de critique"] = {{StatLogic.Stats.SpellDamage, StatLogic.Stats.HealingPower, }, StatLogic.Stats.CritRating, } L["%s au score de pénétration d'armure"] = {StatLogic.Stats.ArmorPenetrationRating, } L["%s au score d'expertise"] = {StatLogic.Stats.ExpertiseRating, } @@ -192,7 +192,7 @@ L["%s au score de pénétration d'armure et %s à l'endurance"] = {StatLogic.Sta L["%s à la force et %s à l'endurance"] = {StatLogic.Stats.Strength, StatLogic.Stats.Stamina, } L["%s à l'agilité et %s à l'endurance"] = {StatLogic.Stats.Agility, StatLogic.Stats.Stamina, } L["%s à la puissance des sorts et %s à l'endurance"] = {{StatLogic.Stats.SpellDamage, StatLogic.Stats.HealingPower, }, StatLogic.Stats.Stamina, } -L["%s à la puissance d'attaque et %s à l'endurance"] = {StatLogic.Stats.AttackPower, StatLogic.Stats.Stamina, } +L["%s à la puissance d'attaque et %s à l'endurance"] = {StatLogic.Stats.GenericAttackPower, StatLogic.Stats.Stamina, } L["%s au score d'esquive et %s à l'endurance"] = {StatLogic.Stats.DodgeRating, StatLogic.Stats.Stamina, } L["%s au score d'expertise et %s à l'endurance"] = {StatLogic.Stats.ExpertiseRating, StatLogic.Stats.Stamina, } L["%s à l'agilité et %s points de mana toutes les %s secondes"] = {StatLogic.Stats.Agility, StatLogic.Stats.ManaRegen, false, } @@ -209,7 +209,7 @@ L["%s à la puissance des sorts et %s au score de hâte"] = {{StatLogic.Stats.Sp L["%s au score d'esquive et %s au score de défense"] = {StatLogic.Stats.DodgeRating, StatLogic.Stats.DefenseRating, } L["%s au score d'expertise et %s au score de toucher"] = {StatLogic.Stats.ExpertiseRating, StatLogic.Stats.HitRating, } L["%s au score d'expertise et %s au score de défense"] = {StatLogic.Stats.ExpertiseRating, StatLogic.Stats.DefenseRating, } -L["%s à la puissance d'attaque et %s au score de hâte"] = {StatLogic.Stats.AttackPower, StatLogic.Stats.HasteRating, } +L["%s à la puissance d'attaque et %s au score de hâte"] = {StatLogic.Stats.GenericAttackPower, StatLogic.Stats.HasteRating, } L["%s à l'intelligence et %s à l'endurance"] = {StatLogic.Stats.Intellect, StatLogic.Stats.Stamina, } L["%s au score de coup critique et %s à l'endurance"] = {StatLogic.Stats.CritRating, StatLogic.Stats.Stamina, } L["%s au score de toucher et %s à l'endurance"] = {StatLogic.Stats.HitRating, StatLogic.Stats.Stamina, } @@ -250,12 +250,12 @@ L["%s endurance et réduit les dégâts des sorts reçus de %s%"] = {StatLogic.S L["%s à la puissance des sorts et durée de silence réduite de %s%"] = {{StatLogic.Stats.SpellDamage, StatLogic.Stats.HealingPower, }, false, } L["%s au score de coup critique et durée de peur réduite de %s%"] = {StatLogic.Stats.CritRating, false, } L["%s endurance et augmente de %s% la valeur d'armure des objets"] = {StatLogic.Stats.Stamina, false, } -L["%s à la puissance d'attaque et durée de etourdir réduite de %s%"] = {StatLogic.Stats.AttackPower, false, } +L["%s à la puissance d'attaque et durée de etourdir réduite de %s%"] = {StatLogic.Stats.GenericAttackPower, false, } L["%s à la puissance des sort et durée de etourdir réduite de %s%"] = {{StatLogic.Stats.SpellDamage, StatLogic.Stats.HealingPower, }, false, } -L["%s à la puissance d'attaque et régénère parfois vos points de vie quand critique"] = {StatLogic.Stats.AttackPower, } +L["%s à la puissance d'attaque et régénère parfois vos points de vie quand critique"] = {StatLogic.Stats.GenericAttackPower, } L["%s au score de coup critique et %s% aux points de mana"] = {StatLogic.Stats.CritRating, false, } L["%s endurance et durée de etourdir réduite de %s%"] = {StatLogic.Stats.Stamina, false, } -L["%s à la puissance d'attaque et %s points de mana toutes les %s sec"] = {StatLogic.Stats.AttackPower, StatLogic.Stats.ManaRegen, false, } +L["%s à la puissance d'attaque et %s points de mana toutes les %s sec"] = {StatLogic.Stats.GenericAttackPower, StatLogic.Stats.ManaRegen, false, } L["%s au score de pénétration d'armure et %s endurance"] = {false, StatLogic.Stats.Stamina, } L["%s agilité et %s points de mana toutes les %s secondes"] = {StatLogic.Stats.Agility, StatLogic.Stats.ManaRegen, false, } L["%s au score d'expertise et %s endurance"] = {StatLogic.Stats.ExpertiseRating, StatLogic.Stats.Stamina, } @@ -266,7 +266,7 @@ L["%s au score de coup critique et %s esprit"] = {StatLogic.Stats.CritRating, St L["%s au score de hâte et %s esprit"] = {StatLogic.Stats.HasteRating, StatLogic.Stats.Spirit, } L["%s au score de toucher et %s esprit"] = {StatLogic.Stats.HitRating, StatLogic.Stats.Spirit, } L["%s au score de résilience et %s esprit"] = {StatLogic.Stats.ResilienceRating, StatLogic.Stats.Spirit, } -L["%s à la puissance d'attaque et durée d'etourdissement réduite de %s%"] = {StatLogic.Stats.AttackPower, false, } +L["%s à la puissance d'attaque et durée d'etourdissement réduite de %s%"] = {StatLogic.Stats.GenericAttackPower, false, } L["%s endurance et durée d'etourdissement réduite de %s%"] = {StatLogic.Stats.Stamina, false, } L["%s à la puissance des sorts et durée d'etourdissement réduite de %s%"] = {{StatLogic.Stats.SpellDamage, StatLogic.Stats.HealingPower, }, false, } L["%s à la pénétration des sorts"] = {StatLogic.Stats.SpellPenetration, } diff --git a/libs/StatLogic/locales/itIT.lua b/libs/StatLogic/locales/itIT.lua index a5ad358..6ddd879 100644 --- a/libs/StatLogic/locales/itIT.lua +++ b/libs/StatLogic/locales/itIT.lua @@ -108,7 +108,7 @@ L["%s zaubermacht und %s ausdauer"] = {{StatLogic.Stats.SpellDamage, StatLogic.S L["%s zaubermacht und alle %s sek. %s mana"] = {{StatLogic.Stats.SpellDamage, StatLogic.Stats.HealingPower, }, false, StatLogic.Stats.ManaRegen, } L["%s beweglichkeit und %s ausdauer"] = {StatLogic.Stats.Agility, StatLogic.Stats.Stamina, } L["%s stärke und %s ausdauer"] = {StatLogic.Stats.Strength, StatLogic.Stats.Stamina, } -L["%s angriffskraft"] = {StatLogic.Stats.AttackPower, } +L["%s angriffskraft"] = {StatLogic.Stats.GenericAttackPower, } L["%s ausweichwertung"] = {StatLogic.Stats.DodgeRating, } L["%s kritische trefferwertung und %s stärke"] = {StatLogic.Stats.Strength, StatLogic.Stats.CritRating, } L["%s parierwertung"] = {StatLogic.Stats.ParryRating, } @@ -118,7 +118,7 @@ L["%s abhärtungswertung"] = {StatLogic.Stats.ResilienceRating, } L["%s kritische trefferwertung und %s zaubermacht"] = {StatLogic.Stats.CritRating, {StatLogic.Stats.SpellDamage, StatLogic.Stats.HealingPower, }, } L["%s kritische trefferwertung und %s zauberdurchschlagskraft"] = {StatLogic.Stats.CritRating, false, } L["%s kritische trefferwertung und %s% zauberreflexion"] = {StatLogic.Stats.CritRating, false, } -L["%s angriffskraft und geringe bewegungstempoerhöhung"] = {StatLogic.Stats.AttackPower, } +L["%s angriffskraft und geringe bewegungstempoerhöhung"] = {StatLogic.Stats.GenericAttackPower, } L["%s kritische trefferwertung und um %s% verringerte dauer von bewegungseinschränkung"] = {StatLogic.Stats.CritRating, false, } L["%s ausdauer und betäubungsdauer um %s% verringert"] = {StatLogic.Stats.Stamina, false, } L["%s zaubermacht und um %s% verringerte bedrohung"] = {{StatLogic.Stats.SpellDamage, StatLogic.Stats.HealingPower, }, false, } @@ -128,10 +128,10 @@ L["%s ausdauer, %s kritische trefferwertung"] = {StatLogic.Stats.Stamina, StatLo L["%s stärke, %s kritische trefferwertung"] = {StatLogic.Stats.Strength, StatLogic.Stats.CritRating, } L["%s zaubermacht und %s kritische trefferwertung"] = {{StatLogic.Stats.SpellDamage, StatLogic.Stats.HealingPower, }, StatLogic.Stats.CritRating, } L["%s ausdauer und %s kritische trefferwertung"] = {StatLogic.Stats.CritRating, StatLogic.Stats.Stamina, } -L["%s angriffskraft, %s kritische trefferwertung"] = {StatLogic.Stats.AttackPower, StatLogic.Stats.CritRating, } +L["%s angriffskraft, %s kritische trefferwertung"] = {StatLogic.Stats.GenericAttackPower, StatLogic.Stats.CritRating, } L["%s zaubermacht und geringe bewegungstempoerhöhung"] = {{StatLogic.Stats.SpellDamage, StatLogic.Stats.HealingPower, }, } L["%s kritische trefferwertung und alle %s sek. %s mana"] = {StatLogic.Stats.CritRating, false, StatLogic.Stats.ManaRegen, } -L["%s angriffskraft und %s trefferwertung"] = {StatLogic.Stats.AttackPower, StatLogic.Stats.HitRating, } +L["%s angriffskraft und %s trefferwertung"] = {StatLogic.Stats.GenericAttackPower, StatLogic.Stats.HitRating, } L["%s verteidigungswertung und %s ausweichwertung"] = {StatLogic.Stats.DefenseRating, StatLogic.Stats.DodgeRating, } L["%s beweglichkeit und %s trefferwertung"] = {StatLogic.Stats.Agility, StatLogic.Stats.HitRating, } L["%s parierwertung und %s verteidigungswertung"] = {StatLogic.Stats.ParryRating, StatLogic.Stats.DefenseRating, } @@ -141,17 +141,17 @@ L["%s kritische trefferwertung und %s ausweichwertung"] = {StatLogic.Stats.CritR L["%s parierwertung und %s ausdauer"] = {StatLogic.Stats.ParryRating, StatLogic.Stats.Stamina, } L["%s willenskraft und %s zaubermacht"] = {StatLogic.Stats.Spirit, {StatLogic.Stats.SpellDamage, StatLogic.Stats.HealingPower, }, } L["%s zaubermacht und %s zauberdurchschlagskraft"] = {{StatLogic.Stats.SpellDamage, StatLogic.Stats.HealingPower, }, false, } -L["%s angriffskraft und %s ausdauer"] = {StatLogic.Stats.AttackPower, StatLogic.Stats.Stamina, } +L["%s angriffskraft und %s ausdauer"] = {StatLogic.Stats.GenericAttackPower, StatLogic.Stats.Stamina, } L["%s ausweichwertung und %s trefferwertung"] = {StatLogic.Stats.DodgeRating, StatLogic.Stats.HitRating, } L["%s zaubermacht und %s abhärtungswertung"] = {{StatLogic.Stats.SpellDamage, StatLogic.Stats.HealingPower, }, StatLogic.Stats.ResilienceRating, } -L["%s angriffskraft und %s kritische trefferwertung"] = {StatLogic.Stats.AttackPower, StatLogic.Stats.CritRating, } +L["%s angriffskraft und %s kritische trefferwertung"] = {StatLogic.Stats.GenericAttackPower, StatLogic.Stats.CritRating, } L["%s intelligenz und %s ausdauer"] = {StatLogic.Stats.Intellect, StatLogic.Stats.Stamina, } L["%s stärke und %s kritische trefferwertung"] = {StatLogic.Stats.Strength, StatLogic.Stats.CritRating, } L["%s beweglichkeit und %s verteidigungswertung"] = {StatLogic.Stats.Agility, StatLogic.Stats.DefenseRating, } L["%s intelligenz und %s willenskraft"] = {StatLogic.Stats.Intellect, StatLogic.Stats.Spirit, } L["%s stärke und %s verteidigungswertung"] = {StatLogic.Stats.Strength, StatLogic.Stats.DefenseRating, } L["%s ausdauer und %s verteidigungswertung"] = {StatLogic.Stats.Stamina, StatLogic.Stats.DefenseRating, } -L["%s angriffskraft und %s abhärtungswertung"] = {StatLogic.Stats.AttackPower, StatLogic.Stats.ResilienceRating, } +L["%s angriffskraft und %s abhärtungswertung"] = {StatLogic.Stats.GenericAttackPower, StatLogic.Stats.ResilienceRating, } L["%s ausdauer und %s abhärtungswertung"] = {StatLogic.Stats.Stamina, StatLogic.Stats.ResilienceRating, } L["%s verteidigungswertung und alle %s sek. %s mana"] = {StatLogic.Stats.DefenseRating, false, StatLogic.Stats.ManaRegen, } L["%s zaubermacht und %s willenskraft"] = {{StatLogic.Stats.SpellDamage, StatLogic.Stats.HealingPower, }, StatLogic.Stats.Spirit, } @@ -160,11 +160,11 @@ L["%s stärke und %s abhärtungswertung"] = {StatLogic.Stats.Strength, StatLogic L["%s trefferwertung und %s ausdauer"] = {StatLogic.Stats.HitRating, StatLogic.Stats.Stamina, } L["%s trefferwertung und alle %s sek. %s mana"] = {StatLogic.Stats.HitRating, false, StatLogic.Stats.ManaRegen, } L["%s parierwertung und %s abhärtungswertung"] = {StatLogic.Stats.ParryRating, StatLogic.Stats.ResilienceRating, } -L["%s angriffskraft und alle %s sek. %s mana"] = {StatLogic.Stats.AttackPower, false, StatLogic.Stats.ManaRegen, } +L["%s angriffskraft und alle %s sek. %s mana"] = {StatLogic.Stats.GenericAttackPower, false, StatLogic.Stats.ManaRegen, } L["%s trefferwertung und %s zaubermacht"] = {{StatLogic.Stats.SpellDamage, StatLogic.Stats.HealingPower, }, StatLogic.Stats.HitRating, } -L["%s kritische trefferwertung und %s angriffskraft"] = {StatLogic.Stats.AttackPower, StatLogic.Stats.CritRating, } +L["%s kritische trefferwertung und %s angriffskraft"] = {StatLogic.Stats.GenericAttackPower, StatLogic.Stats.CritRating, } L["%s beweglichkeit und um %s% erhöhter kritischer schaden"] = {StatLogic.Stats.Agility, false, } -L["%s angriffskraft und %s% betäubungswiderstand"] = {StatLogic.Stats.AttackPower, false, } +L["%s angriffskraft und %s% betäubungswiderstand"] = {StatLogic.Stats.GenericAttackPower, false, } L["%s zaubermacht und %s% betäubungswiderstand"] = {{StatLogic.Stats.SpellDamage, StatLogic.Stats.HealingPower, }, false, } L["%s abhärtungswertung und %s ausdauer"] = {StatLogic.Stats.ResilienceRating, StatLogic.Stats.Stamina, } L["%s ausdauer und schwache temposteigerung"] = {StatLogic.Stats.Stamina, } @@ -189,7 +189,7 @@ L["%s zaubermacht und %s tempowertung"] = {{StatLogic.Stats.SpellDamage, StatLog L["%s ausweichwertung und %s verteidigungswertung"] = {StatLogic.Stats.DodgeRating, StatLogic.Stats.DefenseRating, } L["%s waffenkundewertung und %s trefferwertung"] = {StatLogic.Stats.ExpertiseRating, StatLogic.Stats.HitRating, } L["%s waffenkundewertung und %s verteidigungswertung"] = {StatLogic.Stats.ExpertiseRating, StatLogic.Stats.DefenseRating, } -L["%s angriffskraft und %s tempowertung"] = {StatLogic.Stats.AttackPower, StatLogic.Stats.HasteRating, } +L["%s angriffskraft und %s tempowertung"] = {StatLogic.Stats.GenericAttackPower, StatLogic.Stats.HasteRating, } L["%s kritische trefferwertung und %s willenskraft"] = {StatLogic.Stats.CritRating, StatLogic.Stats.Spirit, } L["%s trefferwertung und %s willenskraft"] = {StatLogic.Stats.HitRating, StatLogic.Stats.Spirit, } L["%s abhärtungswertung und %s willenskraft"] = {StatLogic.Stats.ResilienceRating, StatLogic.Stats.Spirit, } @@ -208,12 +208,12 @@ L["%s ausdauer und erlittener zauberschaden um %s% verringert"] = {StatLogic.Sta L["%s zaubermacht und um %s% verkürzte dauer von stilleeffekten"] = {{StatLogic.Stats.SpellDamage, StatLogic.Stats.HealingPower, }, false, } L["%s kritische trefferwertung und um %s% verkürzte dauer von furchteffekten"] = {StatLogic.Stats.CritRating, false, } L["%s ausdauer und durch gegenstände erzielte rüstung um %s% erhöht"] = {StatLogic.Stats.Stamina, false, } -L["%s angriffskraft und %s% verkürzte dauer von betäubungseffekten"] = {StatLogic.Stats.AttackPower, false, } +L["%s angriffskraft und %s% verkürzte dauer von betäubungseffekten"] = {StatLogic.Stats.GenericAttackPower, false, } L["%s zaubermacht und um %s% verkürzte dauer von betäubungseffekten"] = {{StatLogic.Stats.SpellDamage, StatLogic.Stats.HealingPower, }, false, } -L["%s angriffskraft und heilt manchmal bei erzielten kritischen treffern"] = {StatLogic.Stats.AttackPower, } +L["%s angriffskraft und heilt manchmal bei erzielten kritischen treffern"] = {StatLogic.Stats.GenericAttackPower, } L["%s kritische trefferwertung und %s% mana"] = {StatLogic.Stats.CritRating, false, } L["%s ausdauer und um %s% verkürzte dauer von betäubungseffekten"] = {StatLogic.Stats.Stamina, false, } -L["%s angriffskraft und um %s% verkürzte dauer von betäubungseffekten"] = {StatLogic.Stats.AttackPower, false, } +L["%s angriffskraft und um %s% verkürzte dauer von betäubungseffekten"] = {StatLogic.Stats.GenericAttackPower, false, } L["%s strength"] = {StatLogic.Stats.Strength, } L["%s agility"] = {StatLogic.Stats.Agility, } L["%s stamina"] = {StatLogic.Stats.Stamina, } @@ -281,7 +281,7 @@ L["%s haste rating"] = {StatLogic.Stats.HasteRating, } L["%s haste rating and %s stamina"] = {StatLogic.Stats.HasteRating, StatLogic.Stats.Stamina, } L["%s dodge rating and %s% shield block value"] = {StatLogic.Stats.DodgeRating, false, } L["%s intellect and %s% maximum mana"] = {StatLogic.Stats.Intellect, false, } -L["%s attack power"] = {StatLogic.Stats.AttackPower, } +L["%s attack power"] = {StatLogic.Stats.GenericAttackPower, } L["%s spell power"] = {{StatLogic.Stats.SpellDamage, StatLogic.Stats.HealingPower, }, } L["%s expertise rating"] = {StatLogic.Stats.ExpertiseRating, } L["%s expertise rating and %s stamina"] = {StatLogic.Stats.ExpertiseRating, StatLogic.Stats.Stamina, } diff --git a/libs/StatLogic/locales/koKR.lua b/libs/StatLogic/locales/koKR.lua index f554a61..71d35a3 100644 --- a/libs/StatLogic/locales/koKR.lua +++ b/libs/StatLogic/locales/koKR.lua @@ -96,7 +96,7 @@ L["주문력 %s / 체력 %s"] = {{StatLogic.Stats.SpellDamage, StatLogic.Stats.H L["주문력 %s / %s초당 마나 회복량 %s"] = {{StatLogic.Stats.SpellDamage, StatLogic.Stats.HealingPower, }, false, StatLogic.Stats.ManaRegen, } L["민첩성 %s / 체력 %s"] = {StatLogic.Stats.Agility, StatLogic.Stats.Stamina, } L["힘 %s / 체력 %s"] = {StatLogic.Stats.Strength, StatLogic.Stats.Stamina, } -L["전투력 %s"] = {StatLogic.Stats.AttackPower, } +L["전투력 %s"] = {StatLogic.Stats.GenericAttackPower, } L["회피 숙련도 %s"] = {StatLogic.Stats.DodgeRating, } L["치명타 및 주문 극대화 적중도 %s / 힘 %s"] = {StatLogic.Stats.Strength, StatLogic.Stats.CritRating, } L["무기 막기 숙련도 %s"] = {StatLogic.Stats.ParryRating, } @@ -106,7 +106,7 @@ L["탄력도 %s"] = {StatLogic.Stats.ResilienceRating, } L["치명타 및 주문 극대화 적중도 %s / 주문력 %s"] = {StatLogic.Stats.CritRating, {StatLogic.Stats.SpellDamage, StatLogic.Stats.HealingPower, }, } L["치명타 및 주문 극대화 적중도 %s / 주문 관통력 %s"] = {StatLogic.Stats.CritRating, false, } L["치명타 및 주문 극대화 적중도 %s / %s% 확률로 주문 반사"] = {StatLogic.Stats.CritRating, false, } -L["전투력 %s / 최하급 달리기 속도 증가"] = {StatLogic.Stats.AttackPower, } +L["전투력 %s / 최하급 달리기 속도 증가"] = {StatLogic.Stats.GenericAttackPower, } L["치명타 및 주문 극대화 적중도 %s / 덫, 이동 불가에 대한 저항력 %s%"] = {StatLogic.Stats.CritRating, false, } L["체력 %s / 기절 지속시간 %s% 감소"] = {StatLogic.Stats.Stamina, false, } L["주문력 %s / 위협 수준 %s%만큼 감소"] = {{StatLogic.Stats.SpellDamage, StatLogic.Stats.HealingPower, }, false, } @@ -114,10 +114,10 @@ L["방어 숙련도 %s / 공격 받을 시 일정 확률로 생명력 회복"] = L["지능 %s / 주문 시전 시 일정 확률로 마나 회복"] = {StatLogic.Stats.Intellect, } L["체력 %s / 치명타 및 주문 극대화 적중도 %s"] = {StatLogic.Stats.Stamina, StatLogic.Stats.CritRating, } L["힘 %s / 치명타 및 주문 극대화 적중도 %s"] = {StatLogic.Stats.Strength, StatLogic.Stats.CritRating, } -L["전투력 %s / 치명타 및 주문 극대화 적중도 %s"] = {StatLogic.Stats.AttackPower, StatLogic.Stats.CritRating, } +L["전투력 %s / 치명타 및 주문 극대화 적중도 %s"] = {StatLogic.Stats.GenericAttackPower, StatLogic.Stats.CritRating, } L["주문력 %s / 최하급 달리기 속도 증가"] = {{StatLogic.Stats.SpellDamage, StatLogic.Stats.HealingPower, }, } L["치명타 및 주문 극대화 적중도 %s / %s초당 마나 회복량 %s"] = {StatLogic.Stats.CritRating, false, StatLogic.Stats.ManaRegen, } -L["전투력 %s / 적중도 %s"] = {StatLogic.Stats.AttackPower, StatLogic.Stats.HitRating, } +L["전투력 %s / 적중도 %s"] = {StatLogic.Stats.GenericAttackPower, StatLogic.Stats.HitRating, } L["방어 숙련도 %s / 회피 숙련도 %s"] = {StatLogic.Stats.DefenseRating, StatLogic.Stats.DodgeRating, } L["무기 막기 숙련도 %s / 방어 숙련도 %s"] = {StatLogic.Stats.ParryRating, StatLogic.Stats.DefenseRating, } L["힘 %s / 적중도 %s"] = {StatLogic.Stats.Strength, StatLogic.Stats.HitRating, } @@ -127,14 +127,14 @@ L["치명타 및 주문 극대화 적중도 %s / 회피 숙련도 %s"] = {StatLo L["무기 막기 숙련도 %s / 체력 %s"] = {StatLogic.Stats.ParryRating, StatLogic.Stats.Stamina, } L["정신력 %s / 주문력 %s"] = {StatLogic.Stats.Spirit, {StatLogic.Stats.SpellDamage, StatLogic.Stats.HealingPower, }, } L["주문력 %s / 주문 관통력 %s"] = {{StatLogic.Stats.SpellDamage, StatLogic.Stats.HealingPower, }, false, } -L["전투력 %s / 체력 %s"] = {StatLogic.Stats.AttackPower, StatLogic.Stats.Stamina, } +L["전투력 %s / 체력 %s"] = {StatLogic.Stats.GenericAttackPower, StatLogic.Stats.Stamina, } L["회피 숙련도 %s / 적중도 %s"] = {StatLogic.Stats.DodgeRating, StatLogic.Stats.HitRating, } L["주문력 %s / 탄력도 %s"] = {{StatLogic.Stats.SpellDamage, StatLogic.Stats.HealingPower, }, StatLogic.Stats.ResilienceRating, } L["지능 %s / 체력 %s"] = {StatLogic.Stats.Intellect, StatLogic.Stats.Stamina, } L["민첩성 %s / 방어 숙련도 %s"] = {StatLogic.Stats.Agility, StatLogic.Stats.DefenseRating, } L["지능 %s / 정신력 %s"] = {StatLogic.Stats.Intellect, StatLogic.Stats.Spirit, } L["힘 %s / 방어 숙련도 %s"] = {StatLogic.Stats.Strength, StatLogic.Stats.DefenseRating, } -L["전투력 %s / 탄력도 %s"] = {StatLogic.Stats.AttackPower, StatLogic.Stats.ResilienceRating, } +L["전투력 %s / 탄력도 %s"] = {StatLogic.Stats.GenericAttackPower, StatLogic.Stats.ResilienceRating, } L["체력 %s / 탄력도 %s"] = {StatLogic.Stats.Stamina, StatLogic.Stats.ResilienceRating, } L["주문력 %s / 치명타 및 주문 극대화 적중도 %s"] = {{StatLogic.Stats.SpellDamage, StatLogic.Stats.HealingPower, }, StatLogic.Stats.CritRating, } L["방어 숙련도 %s / %s초당 마나 회복량 %s"] = {StatLogic.Stats.DefenseRating, false, StatLogic.Stats.ManaRegen, } @@ -144,10 +144,10 @@ L["힘 %s / 탄력도 %s"] = {StatLogic.Stats.Strength, StatLogic.Stats.Resilien L["적중도 %s / 체력 %s"] = {StatLogic.Stats.HitRating, StatLogic.Stats.Stamina, } L["적중도 %s / %s초당 마나 회복량 %s"] = {StatLogic.Stats.HitRating, false, StatLogic.Stats.ManaRegen, } L["무기 막기 숙련도 %s / 탄력도 %s"] = {StatLogic.Stats.ParryRating, StatLogic.Stats.ResilienceRating, } -L["전투력 %s / %s초당 마나 회복량 %s"] = {StatLogic.Stats.AttackPower, false, StatLogic.Stats.ManaRegen, } -L["치명타 및 주문 극대화 적중도 %s / 전투력 %s"] = {StatLogic.Stats.AttackPower, StatLogic.Stats.CritRating, } +L["전투력 %s / %s초당 마나 회복량 %s"] = {StatLogic.Stats.GenericAttackPower, false, StatLogic.Stats.ManaRegen, } +L["치명타 및 주문 극대화 적중도 %s / 전투력 %s"] = {StatLogic.Stats.GenericAttackPower, StatLogic.Stats.CritRating, } L["민첩성 %s / 치명타 피해 %s%만큼 증가"] = {StatLogic.Stats.Agility, false, } -L["전투력 %s / 기절에 대한 저항력 %s%"] = {StatLogic.Stats.AttackPower, false, } +L["전투력 %s / 기절에 대한 저항력 %s%"] = {StatLogic.Stats.GenericAttackPower, false, } L["주문력 %s / 기절에 대한 저항력 %s%"] = {{StatLogic.Stats.SpellDamage, StatLogic.Stats.HealingPower, }, false, } L["탄력도 %s / 체력 %s"] = {StatLogic.Stats.ResilienceRating, StatLogic.Stats.Stamina, } L["체력 %s / 최하급 속도 증가"] = {StatLogic.Stats.Stamina, } @@ -172,7 +172,7 @@ L["주문력 %s / 가속도 %s"] = {{StatLogic.Stats.SpellDamage, StatLogic.Stat L["회피 숙련도 %s / 방어 숙련도 %s"] = {StatLogic.Stats.DodgeRating, StatLogic.Stats.DefenseRating, } L["숙련 %s / 적중도 %s"] = {StatLogic.Stats.ExpertiseRating, StatLogic.Stats.HitRating, } L["숙련 %s / 방어 숙련도 %s"] = {StatLogic.Stats.ExpertiseRating, StatLogic.Stats.DefenseRating, } -L["전투력 %s / 가속도 %s"] = {StatLogic.Stats.AttackPower, StatLogic.Stats.HasteRating, } +L["전투력 %s / 가속도 %s"] = {StatLogic.Stats.GenericAttackPower, StatLogic.Stats.HasteRating, } L["치명타 및 주문 극대화 적중도 %s / 정신력 %s"] = {StatLogic.Stats.CritRating, StatLogic.Stats.Spirit, } L["적중도 %s / 정신력 %s"] = {StatLogic.Stats.HitRating, StatLogic.Stats.Spirit, } L["탄력도 %s / 정신력 %s"] = {StatLogic.Stats.ResilienceRating, StatLogic.Stats.Spirit, } @@ -191,9 +191,9 @@ L["체력 %s / 받는 주문 피해 %s%만큼 감소"] = {StatLogic.Stats.Stamin L["주문력 %s / 침묵 지속시간 %s%만큼 감소"] = {{StatLogic.Stats.SpellDamage, StatLogic.Stats.HealingPower, }, false, } L["치명타 및 주문 극대화 적중도 %s / 공포 지속시간 %s%만큼 감소"] = {StatLogic.Stats.CritRating, false, } L["체력 %s / 아이템에 의한 방어도 %s%만큼 증가"] = {StatLogic.Stats.Stamina, false, } -L["전투력 %s / 기절 지속시간 %s%만큼 감소"] = {StatLogic.Stats.AttackPower, false, } +L["전투력 %s / 기절 지속시간 %s%만큼 감소"] = {StatLogic.Stats.GenericAttackPower, false, } L["주문력 %s / 기절 지속시간 %s%만큼 감소"] = {{StatLogic.Stats.SpellDamage, StatLogic.Stats.HealingPower, }, false, } -L["전투력 %s / 치명타 적중 시 일정 확률로 생명력 회복"] = {StatLogic.Stats.AttackPower, } +L["전투력 %s / 치명타 적중 시 일정 확률로 생명력 회복"] = {StatLogic.Stats.GenericAttackPower, } L["치명타 및 주문 극대화 적중도 %s / 마나 %s%"] = {StatLogic.Stats.CritRating, false, } L["체력 %s / 기절 지속시간 %s%만큼 감소"] = {StatLogic.Stats.Stamina, false, } L["주문력 + %s / 침묵 지속시간 %s%만큼 감소"] = {{StatLogic.Stats.SpellDamage, StatLogic.Stats.HealingPower, }, false, } diff --git a/libs/StatLogic/locales/ptBR.lua b/libs/StatLogic/locales/ptBR.lua index b1318ad..74a247c 100644 --- a/libs/StatLogic/locales/ptBR.lua +++ b/libs/StatLogic/locales/ptBR.lua @@ -101,7 +101,7 @@ L["%s poder mágico e %s vigor"] = {{StatLogic.Stats.SpellDamage, StatLogic.Stat L["%s poder mágico e %s mana a cada %s s"] = {{StatLogic.Stats.SpellDamage, StatLogic.Stats.HealingPower, }, StatLogic.Stats.ManaRegen, false, } L["%s agilidade e %s vigor"] = {StatLogic.Stats.Agility, StatLogic.Stats.Stamina, } L["%s força e %s vigor"] = {StatLogic.Stats.Strength, StatLogic.Stats.Stamina, } -L["%s poder de ataque"] = {StatLogic.Stats.AttackPower, } +L["%s poder de ataque"] = {StatLogic.Stats.GenericAttackPower, } L["%s taxa de esquiva"] = {StatLogic.Stats.DodgeRating, } L["%s taxa de acerto crítico e %s força"] = {StatLogic.Stats.Strength, StatLogic.Stats.CritRating, } L["%s taxa de aparo"] = {StatLogic.Stats.ParryRating, } @@ -111,7 +111,7 @@ L["%s taxa de resiliência"] = {StatLogic.Stats.ResilienceRating, } L["%s taxa de acerto crítico e %s poder mágico"] = {StatLogic.Stats.CritRating, {StatLogic.Stats.SpellDamage, StatLogic.Stats.HealingPower, }, } L["%s taxa de acerto crítico e %s penetração de feitiço"] = {StatLogic.Stats.CritRating, StatLogic.Stats.SpellPenetration, } L["%s taxa de acerto crítico e %s% reflexo mágico"] = {StatLogic.Stats.CritRating, false, } -L["%s poder de ataque e pequeno aumento na velocidade de movimento"] = {StatLogic.Stats.AttackPower, } +L["%s poder de ataque e pequeno aumento na velocidade de movimento"] = {StatLogic.Stats.GenericAttackPower, } L["%s taxa de acerto crítico e reduz em %s% a duração de lerdeza/enraizamento"] = {StatLogic.Stats.CritRating, false, } L["%s vigor e duração de atordoamento reduzida em %s%"] = {StatLogic.Stats.Stamina, false, } L["%s poder mágico e ameaça reduzida em %s%"] = {{StatLogic.Stats.SpellDamage, StatLogic.Stats.HealingPower, }, false, } @@ -119,10 +119,10 @@ L["%s vigor e %s taxa de acerto crítico"] = {StatLogic.Stats.Stamina, StatLogic L["%s taxa de defesa e chance de restaurar vida ao acertar"] = {StatLogic.Stats.DefenseRating, } L["%s intelecto e chance de restaurar mana ao lançar um feitiço"] = {StatLogic.Stats.Intellect, } L["%s força, %s taxa de acerto crítico"] = {StatLogic.Stats.Strength, StatLogic.Stats.CritRating, } -L["%s poder de ataque e %s taxa de acerto crítico"] = {StatLogic.Stats.AttackPower, StatLogic.Stats.CritRating, } +L["%s poder de ataque e %s taxa de acerto crítico"] = {StatLogic.Stats.GenericAttackPower, StatLogic.Stats.CritRating, } L["%s poder mágico e pequeno aumento na velocidade de movimento"] = {{StatLogic.Stats.SpellDamage, StatLogic.Stats.HealingPower, }, } L["%s taxa de acerto crítico e %s mana a cada %ss"] = {StatLogic.Stats.CritRating, StatLogic.Stats.ManaRegen, false, } -L["%s poder de ataque e %s taxa de acerto"] = {StatLogic.Stats.AttackPower, StatLogic.Stats.HitRating, } +L["%s poder de ataque e %s taxa de acerto"] = {StatLogic.Stats.GenericAttackPower, StatLogic.Stats.HitRating, } L["%s taxa de defesa e %s taxa de esquiva"] = {StatLogic.Stats.DefenseRating, StatLogic.Stats.DodgeRating, } L["%s agilidade e %s taxa de acerto"] = {StatLogic.Stats.Agility, StatLogic.Stats.HitRating, } L["%s taxa de aparo e %s taxa de defesa"] = {StatLogic.Stats.ParryRating, StatLogic.Stats.DefenseRating, } @@ -134,7 +134,7 @@ L["%s taxa de acerto crítico e %s taxa de esquiva"] = {StatLogic.Stats.CritRati L["%s taxa de aparo e %s vigor"] = {StatLogic.Stats.ParryRating, StatLogic.Stats.Stamina, } L["%s espírito e %s poder mágico"] = {StatLogic.Stats.Spirit, {StatLogic.Stats.SpellDamage, StatLogic.Stats.HealingPower, }, } L["%s poder mágico e %s penetração de feitiço"] = {{StatLogic.Stats.SpellDamage, StatLogic.Stats.HealingPower, }, false, } -L["%s poder de ataque e %s vigor"] = {StatLogic.Stats.AttackPower, StatLogic.Stats.Stamina, } +L["%s poder de ataque e %s vigor"] = {StatLogic.Stats.GenericAttackPower, StatLogic.Stats.Stamina, } L["%s taxa de esquiva e %s taxa de acerto"] = {StatLogic.Stats.DodgeRating, StatLogic.Stats.HitRating, } L["%s poder mágico e %s taxa de resiliência"] = {{StatLogic.Stats.SpellDamage, StatLogic.Stats.HealingPower, }, StatLogic.Stats.ResilienceRating, } L["%s intelecto e %s vigor"] = {StatLogic.Stats.Intellect, StatLogic.Stats.Stamina, } @@ -143,7 +143,7 @@ L["%s agilidade e %s taxa de defesa"] = {StatLogic.Stats.Agility, StatLogic.Stat L["%s intelecto e %s espírito"] = {StatLogic.Stats.Intellect, StatLogic.Stats.Spirit, } L["%s força e %s taxa de defesa"] = {StatLogic.Stats.Strength, StatLogic.Stats.DefenseRating, } L["%s vigor e %s taxa de defesa"] = {StatLogic.Stats.Stamina, StatLogic.Stats.DefenseRating, } -L["%s poder de ataque e %s taxa de resiliência"] = {StatLogic.Stats.AttackPower, StatLogic.Stats.ResilienceRating, } +L["%s poder de ataque e %s taxa de resiliência"] = {StatLogic.Stats.GenericAttackPower, StatLogic.Stats.ResilienceRating, } L["%s vigor e %s taxa de resiliência"] = {StatLogic.Stats.Stamina, StatLogic.Stats.ResilienceRating, } L["%s poder mágico e %s taxa de acerto crítico"] = {{StatLogic.Stats.SpellDamage, StatLogic.Stats.HealingPower, }, StatLogic.Stats.CritRating, } L["%s taxa de defesa e %s mana a cada %s s"] = {StatLogic.Stats.DefenseRating, StatLogic.Stats.ManaRegen, false, } @@ -153,10 +153,10 @@ L["%s força e %s taxa de resiliência"] = {StatLogic.Stats.Strength, StatLogic. L["%s taxa de acerto e %s vigor"] = {StatLogic.Stats.HitRating, StatLogic.Stats.Stamina, } L["%s taxa de acerto e %s de mana a cada %s s"] = {StatLogic.Stats.HitRating, StatLogic.Stats.ManaRegen, false, } L["%s taxa de aparo e %s taxa de resiliência"] = {StatLogic.Stats.ParryRating, StatLogic.Stats.ResilienceRating, } -L["%s poder de ataque e %s mana a cada %s s"] = {StatLogic.Stats.AttackPower, StatLogic.Stats.ManaRegen, false, } -L["%s taxa de acerto crítico e %s poder de ataque"] = {StatLogic.Stats.AttackPower, StatLogic.Stats.CritRating, } +L["%s poder de ataque e %s mana a cada %s s"] = {StatLogic.Stats.GenericAttackPower, StatLogic.Stats.ManaRegen, false, } +L["%s taxa de acerto crítico e %s poder de ataque"] = {StatLogic.Stats.GenericAttackPower, StatLogic.Stats.CritRating, } L["%s agilidade e %s% aumento no dano crítico"] = {StatLogic.Stats.Agility, false, } -L["%s poder de ataque e %s% resistência a atordoamento"] = {StatLogic.Stats.AttackPower, false, } +L["%s poder de ataque e %s% resistência a atordoamento"] = {StatLogic.Stats.GenericAttackPower, false, } L["%s poder mágico e %s% resistência a atordoamento"] = {{StatLogic.Stats.SpellDamage, StatLogic.Stats.HealingPower, }, false, } L["%s mana a cada %s segundos"] = {StatLogic.Stats.ManaRegen, false, } L["%s taxa de resiliência e %s vigor"] = {StatLogic.Stats.ResilienceRating, StatLogic.Stats.Stamina, } @@ -183,7 +183,7 @@ L["%s poder mágico e %s taxa de aceleração"] = {{StatLogic.Stats.SpellDamage, L["%s taxa de esquiva e %s taxa de defesa"] = {StatLogic.Stats.DodgeRating, StatLogic.Stats.DefenseRating, } L["%s taxa de aptidão e %s taxa de acerto"] = {StatLogic.Stats.ExpertiseRating, StatLogic.Stats.HitRating, } L["%s taxa de aptidão e %s taxa de defesa"] = {StatLogic.Stats.ExpertiseRating, StatLogic.Stats.DefenseRating, } -L["%s poder de ataque e %s taxa de aceleração"] = {StatLogic.Stats.AttackPower, StatLogic.Stats.HasteRating, } +L["%s poder de ataque e %s taxa de aceleração"] = {StatLogic.Stats.GenericAttackPower, StatLogic.Stats.HasteRating, } L["%s taxa de acerto crítico e %s espírito"] = {StatLogic.Stats.CritRating, StatLogic.Stats.Spirit, } L["%s taxa de acerto e %s espírito"] = {StatLogic.Stats.HitRating, StatLogic.Stats.Spirit, } L["%s taxa de resiliência e %s espírito"] = {StatLogic.Stats.ResilienceRating, StatLogic.Stats.Spirit, } @@ -203,9 +203,9 @@ L["%s vigor e %s% redução do dano mágico recebido"] = {StatLogic.Stats.Stamin L["%s poder mágico e duração de silêncio reduzida em %s%"] = {{StatLogic.Stats.SpellDamage, StatLogic.Stats.HealingPower, }, false, } L["%s taxa de acerto crítico e duração de medo reduzida em %s%"] = {StatLogic.Stats.CritRating, false, } L["%s vigor e aumento de %s% no valor de armadura proveniente dos itens"] = {StatLogic.Stats.Stamina, false, } -L["%s poder de ataque e duração de atordoamento reduzida em %s%"] = {StatLogic.Stats.AttackPower, false, } +L["%s poder de ataque e duração de atordoamento reduzida em %s%"] = {StatLogic.Stats.GenericAttackPower, false, } L["%s poder mágico e duração de atordoamento reduzida em %s%"] = {{StatLogic.Stats.SpellDamage, StatLogic.Stats.HealingPower, }, false, } -L["%s poder de ataque e críticos às vezes curam"] = {StatLogic.Stats.AttackPower, } +L["%s poder de ataque e críticos às vezes curam"] = {StatLogic.Stats.GenericAttackPower, } L["%s taxa de acerto crítico e %s% mana"] = {StatLogic.Stats.CritRating, false, } L["%s penetração de feitiço"] = {StatLogic.Stats.SpellPenetration, } L["%s taxa de aceleração e %s intelecto"] = {StatLogic.Stats.Intellect, StatLogic.Stats.HasteRating, } diff --git a/libs/StatLogic/locales/ruRU.lua b/libs/StatLogic/locales/ruRU.lua index 2f83071..fc424bf 100644 --- a/libs/StatLogic/locales/ruRU.lua +++ b/libs/StatLogic/locales/ruRU.lua @@ -94,7 +94,7 @@ L["%s к силе заклинаний и %s к выносливости"] = {{S L["%s к силе заклинаний и %s ед. маны каждые %s секунд"] = {{StatLogic.Stats.SpellDamage, StatLogic.Stats.HealingPower, }, StatLogic.Stats.ManaRegen, false, } L["%s к ловкости и %s к выносливости"] = {StatLogic.Stats.Agility, StatLogic.Stats.Stamina, } L["%s к силе и %s к выносливости"] = {StatLogic.Stats.Strength, StatLogic.Stats.Stamina, } -L["%s к силе атаки"] = {StatLogic.Stats.AttackPower, } +L["%s к силе атаки"] = {StatLogic.Stats.GenericAttackPower, } L["%s к рейтингу уклонения"] = {StatLogic.Stats.DodgeRating, } L["%s к интеллекту и %s ед. маны каждые %s секунд"] = {StatLogic.Stats.Intellect, StatLogic.Stats.ManaRegen, false, } L["%s к рейтингу критического удара и %s к силе"] = {StatLogic.Stats.Strength, StatLogic.Stats.CritRating, } @@ -105,7 +105,7 @@ L["%s к рейтингу устойчивости"] = {StatLogic.Stats.Resilien L["%s к рейтингу критического удара и %s к силе заклинаний"] = {StatLogic.Stats.CritRating, {StatLogic.Stats.SpellDamage, StatLogic.Stats.HealingPower, }, } L["%s к рейтингу критического удара и %s к проникающей способности заклинаний"] = {StatLogic.Stats.CritRating, StatLogic.Stats.SpellPenetration, } L["%s к рейтингу критического удара и %s% вероятность отразить заклинание"] = {StatLogic.Stats.CritRating, false, } -L["%s к силе атаки и небольшое увеличение скорости бега"] = {StatLogic.Stats.AttackPower, } +L["%s к силе атаки и небольшое увеличение скорости бега"] = {StatLogic.Stats.GenericAttackPower, } L["%s к рейтингу критического удара и уменьшение длительности эффектов оплетения/сковывания на %s%"] = {StatLogic.Stats.CritRating, false, } L["%s к выносливости, время действия оглушения снижено на %s%"] = {StatLogic.Stats.Stamina, false, } L["%s к силе заклинаний и снижение угрозы на %s%"] = {{StatLogic.Stats.SpellDamage, StatLogic.Stats.HealingPower, }, false, } @@ -114,10 +114,10 @@ L["%s к интеллекту и вероятность восполнить м L["%s к выносливости, %s к рейтингу критического удара"] = {StatLogic.Stats.Stamina, StatLogic.Stats.CritRating, } L["%s к выносливости и %s к рейтингу критического удара"] = {StatLogic.Stats.CritRating, StatLogic.Stats.Stamina, } L["%s к силе, %s к рейтингу крит. удара"] = {StatLogic.Stats.Strength, StatLogic.Stats.CritRating, } -L["%s к силе атаки, %s к рейтингу критического удара"] = {StatLogic.Stats.AttackPower, StatLogic.Stats.CritRating, } +L["%s к силе атаки, %s к рейтингу критического удара"] = {StatLogic.Stats.GenericAttackPower, StatLogic.Stats.CritRating, } L["%s к силе заклинаний и небольшое увеличение скорости бега"] = {{StatLogic.Stats.SpellDamage, StatLogic.Stats.HealingPower, }, } L["%s к рейтингу критического удара и %s ед. маны каждые %s секунд"] = {StatLogic.Stats.CritRating, StatLogic.Stats.ManaRegen, false, } -L["%s к силе атаки и %s к рейтингу меткости"] = {StatLogic.Stats.AttackPower, StatLogic.Stats.HitRating, } +L["%s к силе атаки и %s к рейтингу меткости"] = {StatLogic.Stats.GenericAttackPower, StatLogic.Stats.HitRating, } L["%s к рейтингу защиты и %s к рейтингу уклонения"] = {StatLogic.Stats.DefenseRating, StatLogic.Stats.DodgeRating, } L["%s к ловкости и %s к рейтингу меткости"] = {StatLogic.Stats.Agility, StatLogic.Stats.HitRating, } L["%s к рейтингу парирования и %s к рейтингу защиты"] = {StatLogic.Stats.ParryRating, StatLogic.Stats.DefenseRating, } @@ -128,10 +128,10 @@ L["%s к рейтингу критического удара и %s к рейт L["%s к рейтингу парирования и %s к выносливости"] = {StatLogic.Stats.ParryRating, StatLogic.Stats.Stamina, } L["%s к духу и %s к силе заклинаний"] = {StatLogic.Stats.Spirit, {StatLogic.Stats.SpellDamage, StatLogic.Stats.HealingPower, }, } L["%s к силе заклинаний и %s к проникающей способности заклинаний"] = {{StatLogic.Stats.SpellDamage, StatLogic.Stats.HealingPower, }, false, } -L["%s к силе атаки и %s к выносливости"] = {StatLogic.Stats.AttackPower, StatLogic.Stats.Stamina, } +L["%s к силе атаки и %s к выносливости"] = {StatLogic.Stats.GenericAttackPower, StatLogic.Stats.Stamina, } L["%s к рейтингу уклонения и %s к рейтингу меткости"] = {StatLogic.Stats.DodgeRating, StatLogic.Stats.HitRating, } L["%s к силе заклинаний и %s к рейтингу устойчивости"] = {{StatLogic.Stats.SpellDamage, StatLogic.Stats.HealingPower, }, StatLogic.Stats.ResilienceRating, } -L["%s к силе атаки и %s к рейтингу критического удара"] = {StatLogic.Stats.AttackPower, StatLogic.Stats.CritRating, } +L["%s к силе атаки и %s к рейтингу критического удара"] = {StatLogic.Stats.GenericAttackPower, StatLogic.Stats.CritRating, } L["%s к интеллекту и %s к выносливости"] = {StatLogic.Stats.Intellect, StatLogic.Stats.Stamina, } L["%s к силе и %s к рейтингу критического удара"] = {StatLogic.Stats.Strength, StatLogic.Stats.CritRating, } L["%s к ловкости и %s к рейтингу защиты"] = {StatLogic.Stats.Agility, StatLogic.Stats.DefenseRating, } @@ -139,7 +139,7 @@ L["%s к интеллекту и %s к духу"] = {StatLogic.Stats.Intellect, L["%s к силе и %s к рейтингу защиты"] = {StatLogic.Stats.Strength, StatLogic.Stats.DefenseRating, } L["%s к интеллекту и %s маны каждые %s секунд"] = {StatLogic.Stats.Intellect, StatLogic.Stats.ManaRegen, false, } L["%s к выносливости и %s к рейтингу защиты"] = {StatLogic.Stats.Stamina, StatLogic.Stats.DefenseRating, } -L["%s к силе атаки и %s к рейтингу устойчивости"] = {StatLogic.Stats.AttackPower, StatLogic.Stats.ResilienceRating, } +L["%s к силе атаки и %s к рейтингу устойчивости"] = {StatLogic.Stats.GenericAttackPower, StatLogic.Stats.ResilienceRating, } L["%s к выносливости и %s к рейтингу устойчивости"] = {StatLogic.Stats.Stamina, StatLogic.Stats.ResilienceRating, } L["%s к силе заклинаний и %s к рейтингу критического удара"] = {{StatLogic.Stats.SpellDamage, StatLogic.Stats.HealingPower, }, StatLogic.Stats.CritRating, } L["%s к рейтингу защиты и %s маны каждые %s сек"] = {StatLogic.Stats.DefenseRating, StatLogic.Stats.ManaRegen, false, } @@ -149,11 +149,11 @@ L["%s к силе и %s к устойчивости"] = {StatLogic.Stats.Strengt L["%s к рейтингу меткости и %s к выносливости"] = {StatLogic.Stats.HitRating, StatLogic.Stats.Stamina, } L["%s к рейтингу меткости и %s ед. маны каждые %s секунд"] = {StatLogic.Stats.HitRating, StatLogic.Stats.ManaRegen, false, } L["%s к рейтингу парирования и %s к рейтингу устойчивости"] = {StatLogic.Stats.ParryRating, StatLogic.Stats.ResilienceRating, } -L["%s к силе атаки и %s ед. маны каждые %s секунд"] = {StatLogic.Stats.AttackPower, StatLogic.Stats.ManaRegen, false, } -L["%s к рейтингу критического удара и %s к силе атаки"] = {StatLogic.Stats.AttackPower, StatLogic.Stats.CritRating, } +L["%s к силе атаки и %s ед. маны каждые %s секунд"] = {StatLogic.Stats.GenericAttackPower, StatLogic.Stats.ManaRegen, false, } +L["%s к рейтингу критического удара и %s к силе атаки"] = {StatLogic.Stats.GenericAttackPower, StatLogic.Stats.CritRating, } L["%s ед. маны раз в %s сек"] = {StatLogic.Stats.ManaRegen, false, } L["%s к ловкости и на %s% увеличенный критический урон"] = {StatLogic.Stats.Agility, false, } -L["%s к силе атаки и %s% к сопротивлению оглушению"] = {StatLogic.Stats.AttackPower, false, } +L["%s к силе атаки и %s% к сопротивлению оглушению"] = {StatLogic.Stats.GenericAttackPower, false, } L["%s к силе заклинаний и %s% к сопротивлению оглушению"] = {{StatLogic.Stats.SpellDamage, StatLogic.Stats.HealingPower, }, false, } L["%s к рейтингу устойчивости и %s к выносливости"] = {StatLogic.Stats.ResilienceRating, StatLogic.Stats.Stamina, } L["%s к выносливости и небольшое увеличение скорости"] = {StatLogic.Stats.Stamina, } @@ -171,7 +171,7 @@ L["%s маны каждые %s секунд"] = {StatLogic.Stats.ManaRegen, fals L["%s к рейтингу пробивания брони и %s к выносливости"] = {false, StatLogic.Stats.Stamina, } L["%s к рейтингу мастерства и %s к выносливости"] = {StatLogic.Stats.ExpertiseRating, StatLogic.Stats.Stamina, } L["%s к ловкости и %s ед. маны каждые %s секунд"] = {StatLogic.Stats.Agility, StatLogic.Stats.ManaRegen, false, } -L["%s к силе атаки и %s к мане каждые %s секунд"] = {StatLogic.Stats.AttackPower, StatLogic.Stats.ManaRegen, false, } +L["%s к силе атаки и %s к мане каждые %s секунд"] = {StatLogic.Stats.GenericAttackPower, StatLogic.Stats.ManaRegen, false, } L["%s к силе и %s к рейтингу устойчивости"] = {StatLogic.Stats.Strength, StatLogic.Stats.ResilienceRating, } L["%s к силе и %s к рейтингу скорости"] = {StatLogic.Stats.Strength, StatLogic.Stats.HasteRating, } L["%s к ловкости и %s к рейтингу критического удара"] = {StatLogic.Stats.Agility, StatLogic.Stats.CritRating, } @@ -181,7 +181,7 @@ L["%s к силе заклинаний и %s к рейтингу скорост L["%s к рейтингу уклонения и %s к рейтингу защиты"] = {StatLogic.Stats.DodgeRating, StatLogic.Stats.DefenseRating, } L["%s к рейтингу мастерства и %s к рейтингу меткости"] = {StatLogic.Stats.ExpertiseRating, StatLogic.Stats.HitRating, } L["%s к рейтингу мастерства и %s к рейтингу защиты"] = {StatLogic.Stats.ExpertiseRating, StatLogic.Stats.DefenseRating, } -L["%s к силе атаки и %s к рейтингу скорости"] = {StatLogic.Stats.AttackPower, StatLogic.Stats.HasteRating, } +L["%s к силе атаки и %s к рейтингу скорости"] = {StatLogic.Stats.GenericAttackPower, StatLogic.Stats.HasteRating, } L["%s к рейтингу критического удара и %s к духу"] = {StatLogic.Stats.CritRating, StatLogic.Stats.Spirit, } L["%s к рейтингу меткости и %s к духу"] = {StatLogic.Stats.HitRating, StatLogic.Stats.Spirit, } L["%s к рейтингу устойчивости и %s к духу"] = {StatLogic.Stats.ResilienceRating, StatLogic.Stats.Spirit, } @@ -190,7 +190,7 @@ L["%s к рейтингу устойчивости и %s ед. маны кажд L["%s к рейтингу скорости и %s ед. маны каждые %s секунд"] = {StatLogic.Stats.HasteRating, StatLogic.Stats.ManaRegen, false, } L["%s к рейтингу меткости и %s к проникающей способности заклинаний"] = {StatLogic.Stats.HitRating, false, } L["%s к рейтингу скорости и %s к проникающей способности заклинаний"] = {StatLogic.Stats.HasteRating, StatLogic.Stats.SpellPenetration, } -L["%s к силе атаки и %s маны каждые %s секунд"] = {StatLogic.Stats.AttackPower, StatLogic.Stats.ManaRegen, false, } +L["%s к силе атаки и %s маны каждые %s секунд"] = {StatLogic.Stats.GenericAttackPower, StatLogic.Stats.ManaRegen, false, } L["%s к интеллекту и %s к мане каждые %s секунд"] = {StatLogic.Stats.Intellect, StatLogic.Stats.ManaRegen, false, } L["%s к рейтингу критического удара и %s к мане каждые %s секунд"] = {StatLogic.Stats.CritRating, StatLogic.Stats.ManaRegen, false, } L["%s к рейтингу меткости и %s к мане каждые %s секунд"] = {StatLogic.Stats.HitRating, StatLogic.Stats.ManaRegen, false, } @@ -210,11 +210,11 @@ L["%s к выносливости и уменьшение получаемого L["%s к силе заклинаний и уменьшение длительности эффекта немоты на %s%"] = {{StatLogic.Stats.SpellDamage, StatLogic.Stats.HealingPower, }, false, } L["%s к рейтингу критического удара и уменьшение длительности эффекта страха на %s%"] = {StatLogic.Stats.CritRating, false, } L["%s к выносливости и увеличение показателя брони от носимой экипировки на %s%"] = {StatLogic.Stats.Stamina, false, } -L["%s к силе атаки, время действия оглушения снижено на %s%"] = {StatLogic.Stats.AttackPower, false, } +L["%s к силе атаки, время действия оглушения снижено на %s%"] = {StatLogic.Stats.GenericAttackPower, false, } L["%s к силе заклинаний, время действия оглушения снижено на %s%"] = {{StatLogic.Stats.SpellDamage, StatLogic.Stats.HealingPower, }, false, } -L["%s к силе атаки и периодическое восстановление здоровья при критических ударах"] = {StatLogic.Stats.AttackPower, } +L["%s к силе атаки и периодическое восстановление здоровья при критических ударах"] = {StatLogic.Stats.GenericAttackPower, } L["%s к рейтингу критического удара и %s% к мане"] = {StatLogic.Stats.CritRating, false, } -L["%s к силе атаки/%s к рейтингу критического удара"] = {StatLogic.Stats.AttackPower, StatLogic.Stats.CritRating, } +L["%s к силе атаки/%s к рейтингу критического удара"] = {StatLogic.Stats.GenericAttackPower, StatLogic.Stats.CritRating, } L["%s к проникающей способности заклинаний"] = {StatLogic.Stats.SpellPenetration, } L["%s к рейтингу скорости и %s к интеллекту"] = {StatLogic.Stats.Intellect, StatLogic.Stats.HasteRating, } L["%s к интеллекту и %s к рейтингу скорости"] = {StatLogic.Stats.Intellect, StatLogic.Stats.HasteRating, } diff --git a/libs/StatLogic/locales/zhCN.lua b/libs/StatLogic/locales/zhCN.lua index 80d938e..eb6acfc 100644 --- a/libs/StatLogic/locales/zhCN.lua +++ b/libs/StatLogic/locales/zhCN.lua @@ -104,7 +104,7 @@ L["%s 法术强度,%s 耐力"] = {{StatLogic.Stats.SpellDamage, StatLogic.Stat L["%s 法术强度,每%s秒法力回复%s"] = {{StatLogic.Stats.SpellDamage, StatLogic.Stats.HealingPower, }, false, StatLogic.Stats.ManaRegen, } L["%s 敏捷,%s 耐力"] = {StatLogic.Stats.Agility, StatLogic.Stats.Stamina, } L["%s 力量,%s 耐力"] = {StatLogic.Stats.Strength, StatLogic.Stats.Stamina, } -L["%s 攻击强度"] = {StatLogic.Stats.AttackPower, } +L["%s 攻击强度"] = {StatLogic.Stats.GenericAttackPower, } L["%s 躲闪等级"] = {StatLogic.Stats.DodgeRating, } L["%s 爆击等级,%s 力量"] = {StatLogic.Stats.Strength, StatLogic.Stats.CritRating, } L["%s 招架等级"] = {StatLogic.Stats.ParryRating, } @@ -114,7 +114,7 @@ L["%s 韧性等级"] = {StatLogic.Stats.ResilienceRating, } L["%s 爆击等级,%s 法术强度"] = {StatLogic.Stats.CritRating, {StatLogic.Stats.SpellDamage, StatLogic.Stats.HealingPower, }, } L["%s 爆击等级,%s 法术穿透"] = {StatLogic.Stats.CritRating, StatLogic.Stats.SpellPenetration, } L["%s 爆击等级,%s%法术反射"] = {StatLogic.Stats.CritRating, false, } -L["%s 攻击强度,奔跑速度略微提升"] = {StatLogic.Stats.AttackPower, } +L["%s 攻击强度,奔跑速度略微提升"] = {StatLogic.Stats.GenericAttackPower, } L["%s 爆击等级,%s% 诱捕/缠绕时间"] = {StatLogic.Stats.CritRating, false, } L["%s 耐力,%s% 昏迷时间"] = {StatLogic.Stats.Stamina, false, } L["%s 法术强度,%s% 威胁"] = {{StatLogic.Stats.SpellDamage, StatLogic.Stats.HealingPower, }, false, } @@ -123,10 +123,10 @@ L["%s 智力,施法时有一定几率回复法力值"] = {StatLogic.Stats.Inte L["%s 耐力,%s 爆击等级"] = {StatLogic.Stats.Stamina, StatLogic.Stats.CritRating, } L["%s 力量,%s 爆击等级"] = {StatLogic.Stats.Strength, StatLogic.Stats.CritRating, } L["%s 法术强度,%s 爆击等级"] = {{StatLogic.Stats.SpellDamage, StatLogic.Stats.HealingPower, }, StatLogic.Stats.CritRating, } -L["%s 攻击强度,%s 爆击等级"] = {StatLogic.Stats.AttackPower, StatLogic.Stats.CritRating, } +L["%s 攻击强度,%s 爆击等级"] = {StatLogic.Stats.GenericAttackPower, StatLogic.Stats.CritRating, } L["%s 法术强度,奔跑速度略微提升"] = {{StatLogic.Stats.SpellDamage, StatLogic.Stats.HealingPower, }, } L["%s 爆击等级,每%s秒法力回复%s"] = {StatLogic.Stats.CritRating, false, StatLogic.Stats.ManaRegen, } -L["%s 攻击强度,%s 命中等级"] = {StatLogic.Stats.AttackPower, StatLogic.Stats.HitRating, } +L["%s 攻击强度,%s 命中等级"] = {StatLogic.Stats.GenericAttackPower, StatLogic.Stats.HitRating, } L["%s 防御等级,%s 躲闪等级"] = {StatLogic.Stats.DefenseRating, StatLogic.Stats.DodgeRating, } L["%s 敏捷,%s 命中等级"] = {StatLogic.Stats.Agility, StatLogic.Stats.HitRating, } L["%s 招架等级,%s 防御等级"] = {StatLogic.Stats.ParryRating, StatLogic.Stats.DefenseRating, } @@ -136,7 +136,7 @@ L["%s 爆击等级,%s 躲闪等级"] = {StatLogic.Stats.CritRating, StatLogic. L["%s 招架等级,%s 耐力"] = {StatLogic.Stats.ParryRating, StatLogic.Stats.Stamina, } L["%s 精神,%s 法术强度"] = {StatLogic.Stats.Spirit, {StatLogic.Stats.SpellDamage, StatLogic.Stats.HealingPower, }, } L["%s 法术强度,%s 法术穿透"] = {{StatLogic.Stats.SpellDamage, StatLogic.Stats.HealingPower, }, false, } -L["%s 攻击强度,%s 耐力"] = {StatLogic.Stats.AttackPower, StatLogic.Stats.Stamina, } +L["%s 攻击强度,%s 耐力"] = {StatLogic.Stats.GenericAttackPower, StatLogic.Stats.Stamina, } L["%s 躲闪等级,%s 命中等级"] = {StatLogic.Stats.DodgeRating, StatLogic.Stats.HitRating, } L["%s 法术强度,%s 韧性等级"] = {{StatLogic.Stats.SpellDamage, StatLogic.Stats.HealingPower, }, StatLogic.Stats.ResilienceRating, } L["%s 智力,%s 耐力"] = {StatLogic.Stats.Intellect, StatLogic.Stats.Stamina, } @@ -144,7 +144,7 @@ L["%s 敏捷,%s 防御等级"] = {StatLogic.Stats.Agility, StatLogic.Stats.Def L["%s 智力,%s 精神"] = {StatLogic.Stats.Intellect, StatLogic.Stats.Spirit, } L["%s 力量,%s 防御等级"] = {StatLogic.Stats.Strength, StatLogic.Stats.DefenseRating, } L["%s 耐力,%s 防御等级"] = {StatLogic.Stats.Stamina, StatLogic.Stats.DefenseRating, } -L["%s 攻击强度,%s 韧性等级"] = {StatLogic.Stats.AttackPower, StatLogic.Stats.ResilienceRating, } +L["%s 攻击强度,%s 韧性等级"] = {StatLogic.Stats.GenericAttackPower, StatLogic.Stats.ResilienceRating, } L["%s 耐力,%s 韧性等级"] = {StatLogic.Stats.Stamina, StatLogic.Stats.ResilienceRating, } L["%s 防御等级,每%s秒法力回复%s"] = {StatLogic.Stats.DefenseRating, false, StatLogic.Stats.ManaRegen, } L["%s 法术强度,%s 精神"] = {{StatLogic.Stats.SpellDamage, StatLogic.Stats.HealingPower, }, StatLogic.Stats.Spirit, } @@ -153,11 +153,11 @@ L["%s 力量,%s 韧性等级"] = {StatLogic.Stats.Strength, StatLogic.Stats.Re L["%s 命中等级,%s 耐力"] = {StatLogic.Stats.HitRating, StatLogic.Stats.Stamina, } L["%s 命中等级,每%s秒法力回复%s"] = {StatLogic.Stats.HitRating, false, StatLogic.Stats.ManaRegen, } L["%s 招架等级,%s 韧性等级"] = {StatLogic.Stats.ParryRating, StatLogic.Stats.ResilienceRating, } -L["%s 攻击强度,每%s秒法力回复%s"] = {StatLogic.Stats.AttackPower, false, StatLogic.Stats.ManaRegen, } +L["%s 攻击强度,每%s秒法力回复%s"] = {StatLogic.Stats.GenericAttackPower, false, StatLogic.Stats.ManaRegen, } L["%s 命中等级,%s 法术强度"] = {{StatLogic.Stats.SpellDamage, StatLogic.Stats.HealingPower, }, StatLogic.Stats.HitRating, } -L["%s 爆击等级,%s 攻击强度"] = {StatLogic.Stats.AttackPower, StatLogic.Stats.CritRating, } +L["%s 爆击等级,%s 攻击强度"] = {StatLogic.Stats.GenericAttackPower, StatLogic.Stats.CritRating, } L["%s 敏捷,%s% 爆击伤害"] = {StatLogic.Stats.Agility, false, } -L["%s 攻击强度,%s%昏迷抵抗"] = {StatLogic.Stats.AttackPower, false, } +L["%s 攻击强度,%s%昏迷抵抗"] = {StatLogic.Stats.GenericAttackPower, false, } L["%s 法术强度,%s%昏迷抵抗"] = {{StatLogic.Stats.SpellDamage, StatLogic.Stats.HealingPower, }, false, } L["%s 韧性等级,%s 耐力"] = {StatLogic.Stats.ResilienceRating, StatLogic.Stats.Stamina, } L["%s生命值,每%s秒法力回复%s"] = {{StatLogic.Stats.HealthRegen, StatLogic.Stats.ManaRegen, }, false, false, } @@ -167,14 +167,14 @@ L["%s 急速等级,%s 法术强度"] = {StatLogic.Stats.HasteRating, {StatLogi L["%s 急速等级,%s 耐力"] = {StatLogic.Stats.HasteRating, StatLogic.Stats.Stamina, } L["%s 防御等级,%s% 盾牌格挡值"] = {StatLogic.Stats.DefenseRating, false, } L["%s 法术强度,%s% 智力"] = {{StatLogic.Stats.SpellDamage, StatLogic.Stats.HealingPower, }, false, } -L["%s攻击强度"] = {StatLogic.Stats.AttackPower, } +L["%s攻击强度"] = {StatLogic.Stats.GenericAttackPower, } L["%s 护甲穿透等级"] = {StatLogic.Stats.ArmorPenetrationRating, } L["%s 精准等级"] = {StatLogic.Stats.ExpertiseRating, } L["每%s秒回复法力%s"] = {false, StatLogic.Stats.ManaRegen, } L["%s 护甲穿透等级,%s 耐力"] = {false, StatLogic.Stats.Stamina, } L["%s 精准等级,%s 耐力"] = {StatLogic.Stats.ExpertiseRating, StatLogic.Stats.Stamina, } L["%s 敏捷,每%s秒法力回复%s"] = {StatLogic.Stats.Agility, false, StatLogic.Stats.ManaRegen, } -L["%s 攻击强度,每%s秒回复法力%s"] = {StatLogic.Stats.AttackPower, false, StatLogic.Stats.ManaRegen, } +L["%s 攻击强度,每%s秒回复法力%s"] = {StatLogic.Stats.GenericAttackPower, false, StatLogic.Stats.ManaRegen, } L["%s 力量,%s 急速等级"] = {StatLogic.Stats.Strength, StatLogic.Stats.HasteRating, } L["%s 敏捷,%s 爆击等级"] = {StatLogic.Stats.Agility, StatLogic.Stats.CritRating, } L["%s 敏捷,%s 韧性等级"] = {StatLogic.Stats.Agility, StatLogic.Stats.ResilienceRating, } @@ -183,7 +183,7 @@ L["%s 法术强度,%s 急速等级"] = {{StatLogic.Stats.SpellDamage, StatLogi L["%s 躲闪等级,%s 防御等级"] = {StatLogic.Stats.DodgeRating, StatLogic.Stats.DefenseRating, } L["%s 精准等级,%s 命中等级"] = {StatLogic.Stats.ExpertiseRating, StatLogic.Stats.HitRating, } L["%s 精准等级,%s 防御等级"] = {StatLogic.Stats.ExpertiseRating, StatLogic.Stats.DefenseRating, } -L["%s 攻击强度,%s 急速等级"] = {StatLogic.Stats.AttackPower, StatLogic.Stats.HasteRating, } +L["%s 攻击强度,%s 急速等级"] = {StatLogic.Stats.GenericAttackPower, StatLogic.Stats.HasteRating, } L["%s 爆击等级,%s 精神"] = {StatLogic.Stats.CritRating, StatLogic.Stats.Spirit, } L["%s 命中等级,%s 精神"] = {StatLogic.Stats.HitRating, StatLogic.Stats.Spirit, } L["%s 韧性等级,%s 精神"] = {StatLogic.Stats.ResilienceRating, StatLogic.Stats.Spirit, } @@ -207,9 +207,9 @@ L["%s 耐力,受到的法术伤害降低%s%"] = {StatLogic.Stats.Stamina, fals L["%s 法术强度,%s% 沉默时间"] = {{StatLogic.Stats.SpellDamage, StatLogic.Stats.HealingPower, }, false, } L["%s 爆击等级,%s% 恐惧时间"] = {StatLogic.Stats.CritRating, false, } L["%s 耐力,由物品获得的护甲值提高%s%"] = {StatLogic.Stats.Stamina, false, } -L["%s 攻击强度,%s% 昏迷时间"] = {StatLogic.Stats.AttackPower, false, } +L["%s 攻击强度,%s% 昏迷时间"] = {StatLogic.Stats.GenericAttackPower, false, } L["%s 法术强度,%s% 昏迷时间"] = {{StatLogic.Stats.SpellDamage, StatLogic.Stats.HealingPower, }, false, } -L["%s 攻击强度,爆击后可能恢复生命值"] = {StatLogic.Stats.AttackPower, } +L["%s 攻击强度,爆击后可能恢复生命值"] = {StatLogic.Stats.GenericAttackPower, } L["%s 爆击等级,%s% 法力值"] = {StatLogic.Stats.CritRating, false, } L["%s 急速等级,每%s秒法力回复%s"] = {StatLogic.Stats.HasteRating, false, StatLogic.Stats.ManaRegen, } L["%s力量"] = {StatLogic.Stats.Strength, } diff --git a/libs/StatLogic/locales/zhTW.lua b/libs/StatLogic/locales/zhTW.lua index 1127a96..0ffec5c 100644 --- a/libs/StatLogic/locales/zhTW.lua +++ b/libs/StatLogic/locales/zhTW.lua @@ -104,7 +104,7 @@ L["%s法術能量和%s耐力"] = {{StatLogic.Stats.SpellDamage, StatLogic.Stats. L["%s法術能量和每%s秒恢復%s法力"] = {{StatLogic.Stats.SpellDamage, StatLogic.Stats.HealingPower, }, false, StatLogic.Stats.ManaRegen, } L["%s敏捷和%s耐力"] = {StatLogic.Stats.Agility, StatLogic.Stats.Stamina, } L["%s力量和%s耐力"] = {StatLogic.Stats.Strength, StatLogic.Stats.Stamina, } -L["%s攻擊強度"] = {StatLogic.Stats.AttackPower, } +L["%s攻擊強度"] = {StatLogic.Stats.GenericAttackPower, } L["%s閃躲等級"] = {StatLogic.Stats.DodgeRating, } L["%s致命一擊等級和%s力量"] = {StatLogic.Stats.Strength, StatLogic.Stats.CritRating, } L["%s招架等級"] = {StatLogic.Stats.ParryRating, } @@ -114,7 +114,7 @@ L["%s韌性等級"] = {StatLogic.Stats.ResilienceRating, } L["%s致命一擊等級和%s法術能量"] = {StatLogic.Stats.CritRating, {StatLogic.Stats.SpellDamage, StatLogic.Stats.HealingPower, }, } L["%s致命一擊等級和%s法術穿透力"] = {StatLogic.Stats.CritRating, StatLogic.Stats.SpellPenetration, } L["%s致命一擊等級和%s%法術反射"] = {StatLogic.Stats.CritRating, false, } -L["%s攻擊強度和略微提高奔跑速度"] = {StatLogic.Stats.AttackPower, } +L["%s攻擊強度和略微提高奔跑速度"] = {StatLogic.Stats.GenericAttackPower, } L["%s致命一擊等級和縮短%s%緩速及定身持續時間"] = {StatLogic.Stats.CritRating, false, } L["%s耐力和縮短%s%昏迷持續時間"] = {StatLogic.Stats.Stamina, false, } L["%s法術能量和降低%s%威脅值"] = {{StatLogic.Stats.SpellDamage, StatLogic.Stats.HealingPower, }, false, } @@ -122,10 +122,10 @@ L["%s防禦等級和擊中時有機率恢愎生命力"] = {StatLogic.Stats.Defen L["%s智力和有機率在施放法術時恢愎法力"] = {StatLogic.Stats.Intellect, } L["%s耐力和%s致命一擊等級"] = {StatLogic.Stats.Stamina, StatLogic.Stats.CritRating, } L["%s力量和%s致命一擊等級"] = {StatLogic.Stats.Strength, StatLogic.Stats.CritRating, } -L["%s攻擊強度和%s致命一擊等級"] = {StatLogic.Stats.AttackPower, StatLogic.Stats.CritRating, } +L["%s攻擊強度和%s致命一擊等級"] = {StatLogic.Stats.GenericAttackPower, StatLogic.Stats.CritRating, } L["%s法術能量和略微提高奔跑速度"] = {{StatLogic.Stats.SpellDamage, StatLogic.Stats.HealingPower, }, } L["%s致命一擊等級和每%s秒恢復%s法力"] = {StatLogic.Stats.CritRating, false, StatLogic.Stats.ManaRegen, } -L["%s攻擊強度和%s命中等級"] = {StatLogic.Stats.AttackPower, StatLogic.Stats.HitRating, } +L["%s攻擊強度和%s命中等級"] = {StatLogic.Stats.GenericAttackPower, StatLogic.Stats.HitRating, } L["%s防禦等級和%s閃躲等級"] = {StatLogic.Stats.DefenseRating, StatLogic.Stats.DodgeRating, } L["%s敏捷和%s命中等級"] = {StatLogic.Stats.Agility, StatLogic.Stats.HitRating, } L["%s招架等級和%s防禦等級"] = {StatLogic.Stats.ParryRating, StatLogic.Stats.DefenseRating, } @@ -136,7 +136,7 @@ L["%s致命一擊等級和%s閃躲等級"] = {StatLogic.Stats.CritRating, StatLo L["%s招架等級和%s耐力"] = {StatLogic.Stats.ParryRating, StatLogic.Stats.Stamina, } L["%s精神和%s法術能量"] = {StatLogic.Stats.Spirit, {StatLogic.Stats.SpellDamage, StatLogic.Stats.HealingPower, }, } L["%s法術能量和%s法術穿透力"] = {{StatLogic.Stats.SpellDamage, StatLogic.Stats.HealingPower, }, false, } -L["%s攻擊強度和%s耐力"] = {StatLogic.Stats.AttackPower, StatLogic.Stats.Stamina, } +L["%s攻擊強度和%s耐力"] = {StatLogic.Stats.GenericAttackPower, StatLogic.Stats.Stamina, } L["%s閃躲等級和%s命中等級"] = {StatLogic.Stats.DodgeRating, StatLogic.Stats.HitRating, } L["%s法術能量和%s韌性等級"] = {{StatLogic.Stats.SpellDamage, StatLogic.Stats.HealingPower, }, StatLogic.Stats.ResilienceRating, } L["%s智力和%s耐力"] = {StatLogic.Stats.Intellect, StatLogic.Stats.Stamina, } @@ -144,7 +144,7 @@ L["%s敏捷和%s防禦等級"] = {StatLogic.Stats.Agility, StatLogic.Stats.Defen L["%s智力和%s精神"] = {StatLogic.Stats.Intellect, StatLogic.Stats.Spirit, } L["%s力量和%s防禦等級"] = {StatLogic.Stats.Strength, StatLogic.Stats.DefenseRating, } L["%s耐力和%s防禦等級"] = {StatLogic.Stats.Stamina, StatLogic.Stats.DefenseRating, } -L["%s攻擊強度和%s韌性等級"] = {StatLogic.Stats.AttackPower, StatLogic.Stats.ResilienceRating, } +L["%s攻擊強度和%s韌性等級"] = {StatLogic.Stats.GenericAttackPower, StatLogic.Stats.ResilienceRating, } L["%s耐力和%s韌性等級"] = {StatLogic.Stats.Stamina, StatLogic.Stats.ResilienceRating, } L["%s法術能量和%s致命一擊等級"] = {{StatLogic.Stats.SpellDamage, StatLogic.Stats.HealingPower, }, StatLogic.Stats.CritRating, } L["%s防禦等級和每%s秒恢復%s法力"] = {StatLogic.Stats.DefenseRating, false, StatLogic.Stats.ManaRegen, } @@ -154,10 +154,10 @@ L["%s力量和%s韌性等級"] = {StatLogic.Stats.Strength, StatLogic.Stats.Resi L["%s命中等級和%s耐力"] = {StatLogic.Stats.HitRating, StatLogic.Stats.Stamina, } L["%s命中等級和每%s秒恢復%s法力"] = {StatLogic.Stats.HitRating, false, StatLogic.Stats.ManaRegen, } L["%s招架等級和%s韌性等級"] = {StatLogic.Stats.ParryRating, StatLogic.Stats.ResilienceRating, } -L["%s攻擊強度和每%s秒恢復%s法力"] = {StatLogic.Stats.AttackPower, false, StatLogic.Stats.ManaRegen, } -L["%s致命一擊等級和%s攻擊強度"] = {StatLogic.Stats.AttackPower, StatLogic.Stats.CritRating, } +L["%s攻擊強度和每%s秒恢復%s法力"] = {StatLogic.Stats.GenericAttackPower, false, StatLogic.Stats.ManaRegen, } +L["%s致命一擊等級和%s攻擊強度"] = {StatLogic.Stats.GenericAttackPower, StatLogic.Stats.CritRating, } L["%s敏捷和%s%致命一擊傷害"] = {StatLogic.Stats.Agility, false, } -L["%s攻擊強度和%s%昏迷抗性"] = {StatLogic.Stats.AttackPower, false, } +L["%s攻擊強度和%s%昏迷抗性"] = {StatLogic.Stats.GenericAttackPower, false, } L["%s法術能量和%s%昏迷抗性"] = {{StatLogic.Stats.SpellDamage, StatLogic.Stats.HealingPower, }, false, } L["%s韌性等級和%s耐力"] = {StatLogic.Stats.ResilienceRating, StatLogic.Stats.Stamina, } L["%s耐力和移動速度略微提升"] = {StatLogic.Stats.Stamina, } @@ -181,7 +181,7 @@ L["%s法術能量和%s加速等級"] = {{StatLogic.Stats.SpellDamage, StatLogic. L["%s閃躲等級和%s防禦等級"] = {StatLogic.Stats.DodgeRating, StatLogic.Stats.DefenseRating, } L["%s熟練等級和%s命中等級"] = {StatLogic.Stats.ExpertiseRating, StatLogic.Stats.HitRating, } L["%s熟練等級和%s防禦等級"] = {StatLogic.Stats.ExpertiseRating, StatLogic.Stats.DefenseRating, } -L["%s攻擊強度和%s加速等級"] = {StatLogic.Stats.AttackPower, StatLogic.Stats.HasteRating, } +L["%s攻擊強度和%s加速等級"] = {StatLogic.Stats.GenericAttackPower, StatLogic.Stats.HasteRating, } L["%s致命一擊等級和%s精神"] = {StatLogic.Stats.CritRating, StatLogic.Stats.Spirit, } L["%s命中等級和%s精神"] = {StatLogic.Stats.HitRating, StatLogic.Stats.Spirit, } L["%s韌性等級和%s精神"] = {StatLogic.Stats.ResilienceRating, StatLogic.Stats.Spirit, } @@ -198,9 +198,9 @@ L["%s耐力和減少%s%法術傷害"] = {StatLogic.Stats.Stamina, false, } L["%s法術能量和縮短%s%沉默持續時間"] = {{StatLogic.Stats.SpellDamage, StatLogic.Stats.HealingPower, }, false, } L["%s致命一擊等級和縮短%s%恐懼持續時間"] = {StatLogic.Stats.CritRating, false, } L["%s耐力和提高%s%裝備提供的護甲值"] = {StatLogic.Stats.Stamina, false, } -L["%s攻擊強度和縮短%s%昏迷持續時間"] = {StatLogic.Stats.AttackPower, false, } +L["%s攻擊強度和縮短%s%昏迷持續時間"] = {StatLogic.Stats.GenericAttackPower, false, } L["%s法術能量和縮短%s%昏迷持續時間"] = {{StatLogic.Stats.SpellDamage, StatLogic.Stats.HealingPower, }, false, } -L["%s攻擊強度和致命一擊時偶爾恢復生命力"] = {StatLogic.Stats.AttackPower, } +L["%s攻擊強度和致命一擊時偶爾恢復生命力"] = {StatLogic.Stats.GenericAttackPower, } L["%s致命一擊等級和%s%法力"] = {StatLogic.Stats.CritRating, false, } L["%s法術穿透力"] = {StatLogic.Stats.SpellPenetration, } L["%s加速等級和%s智力"] = {StatLogic.Stats.Intellect, StatLogic.Stats.HasteRating, } diff --git a/locales/deDE.lua b/locales/deDE.lua index 1a046f3..9d514cf 100644 --- a/locales/deDE.lua +++ b/locales/deDE.lua @@ -370,7 +370,7 @@ L["statList"] = { {"rüstungsdurchschlag", StatLogic.Stats.ArmorPenetrationRating}, {"meisterschaft", StatLogic.Stats.MasteryRating}, {ARMOR:lower(), StatLogic.Stats.Armor}, - {"angriffskraft", StatLogic.Stats.AttackPower}, + {"angriffskraft", StatLogic.Stats.GenericAttackPower}, } ------------------------- -- Added info patterns -- diff --git a/locales/esES.lua b/locales/esES.lua index b049d4e..eb45233 100644 --- a/locales/esES.lua +++ b/locales/esES.lua @@ -371,7 +371,7 @@ L["statList"] = { {"índice de penetración de armadura", StatLogic.Stats.ArmorPenetrationRating}, {"maestría", StatLogic.Stats.MasteryRating}, {ARMOR:lower(), StatLogic.Stats.Armor}, - {"poder de ataque", StatLogic.Stats.AttackPower}, + {"poder de ataque", StatLogic.Stats.GenericAttackPower}, } ------------------------- -- Added info patterns -- diff --git a/locales/esMX.lua b/locales/esMX.lua index 4465065..05a1197 100644 --- a/locales/esMX.lua +++ b/locales/esMX.lua @@ -373,7 +373,7 @@ L["statList"] = { {"penetración de armadura", StatLogic.Stats.ArmorPenetrationRating}, {"maestría", StatLogic.Stats.MasteryRating}, {ARMOR:lower(), StatLogic.Stats.Armor}, - {"poder de ataque", StatLogic.Stats.AttackPower}, + {"poder de ataque", StatLogic.Stats.GenericAttackPower}, } ------------------------- -- Added info patterns -- diff --git a/locales/frFR.lua b/locales/frFR.lua index 39cf932..69de27f 100644 --- a/locales/frFR.lua +++ b/locales/frFR.lua @@ -391,7 +391,7 @@ L["statList"] = { {"pénétration d'armure", StatLogic.Stats.ArmorPenetrationRating}, {"maîtrise", StatLogic.Stats.MasteryRating}, {ARMOR:lower(), StatLogic.Stats.Armor}, - {"puissance d'attaque", StatLogic.Stats.AttackPower}, + {"puissance d'attaque", StatLogic.Stats.GenericAttackPower}, } ------------------------- -- Added info patterns -- diff --git a/locales/itIT.lua b/locales/itIT.lua index 5135a91..2de9728 100644 --- a/locales/itIT.lua +++ b/locales/itIT.lua @@ -349,7 +349,7 @@ L["statList"] = { {"spell critical rating", StatLogic.Stats.SpellCritRating}, {"spell crit rating", StatLogic.Stats.SpellCritRating}, {"spell critical", StatLogic.Stats.SpellCritRating}, - {"attack power", StatLogic.Stats.AttackPower}, + {"attack power", StatLogic.Stats.GenericAttackPower}, {"ranged critical strike", StatLogic.Stats.RangedCritRating}, {"ranged critical hit rating", StatLogic.Stats.RangedCritRating}, {"ranged critical rating", StatLogic.Stats.RangedCritRating}, diff --git a/locales/koKR.lua b/locales/koKR.lua index 83836d4..d617249 100644 --- a/locales/koKR.lua +++ b/locales/koKR.lua @@ -370,7 +370,7 @@ L["statList"] = { {"방어구 관통력", StatLogic.Stats.ArmorPenetrationRating}, --armor penetration rating {"특화", StatLogic.Stats.MasteryRating}, {ARMOR:lower(), StatLogic.Stats.Armor}, - {"전투력이", StatLogic.Stats.AttackPower}, + {"전투력이", StatLogic.Stats.GenericAttackPower}, } ------------------------- -- Added info patterns -- diff --git a/locales/ptBR.lua b/locales/ptBR.lua index 060c612..aac0ddd 100644 --- a/locales/ptBR.lua +++ b/locales/ptBR.lua @@ -347,7 +347,7 @@ L["statList"] = { {"spell critical rating", StatLogic.Stats.SpellCritRating}, {"spell crit rating", StatLogic.Stats.SpellCritRating}, {"spell critical", StatLogic.Stats.SpellCritRating}, - {"attack power", StatLogic.Stats.AttackPower}, + {"attack power", StatLogic.Stats.GenericAttackPower}, {"ranged critical strike", StatLogic.Stats.RangedCritRating}, {"ranged critical hit rating", StatLogic.Stats.RangedCritRating}, {"ranged critical rating", StatLogic.Stats.RangedCritRating}, diff --git a/locales/ruRU.lua b/locales/ruRU.lua index 438af46..9513bc3 100644 --- a/locales/ruRU.lua +++ b/locales/ruRU.lua @@ -364,11 +364,11 @@ SPELL_STAT5_NAME = "Spirit" L["statList"] = { {"ослабление брони противника", false}, -- Annihilator - {"сила атаки", StatLogic.Stats.AttackPower}, - {"силу атаки", StatLogic.Stats.AttackPower}, - {"силы атаки", StatLogic.Stats.AttackPower}, - {"силы вашей атаки", StatLogic.Stats.AttackPower}, - {"к силе атаки", StatLogic.Stats.AttackPower}, + {"сила атаки", StatLogic.Stats.GenericAttackPower}, + {"силу атаки", StatLogic.Stats.GenericAttackPower}, + {"силы атаки", StatLogic.Stats.GenericAttackPower}, + {"силы вашей атаки", StatLogic.Stats.GenericAttackPower}, + {"к силе атаки", StatLogic.Stats.GenericAttackPower}, -- Resistance and Spell Damage aren't used for breakdowns, -- but are needed to prevent false matches of other stats diff --git a/scripts/GenerateStatLocales/GenerateStatLocales.mjs b/scripts/GenerateStatLocales/GenerateStatLocales.mjs index 43a7165..2846d45 100755 --- a/scripts/GenerateStatLocales/GenerateStatLocales.mjs +++ b/scripts/GenerateStatLocales/GenerateStatLocales.mjs @@ -135,7 +135,7 @@ const itemStatType = { 35: 'ResilienceRating', 36: 'HasteRating', 37: 'ExpertiseRating', - 38: 'AttackPower', + 38: 'GenericAttackPower', 39: 'RangedAttackPower', 40: 'Versatility', 41: 'HealingPower',