From fcdfb6bd10504e28d47b7fe0930af82a5fd5d954 Mon Sep 17 00:00:00 2001 From: Casey Raethke Date: Fri, 20 Dec 2024 11:19:20 -0600 Subject: [PATCH] Swap ManaRegen to GenericManaRegen in pattern matching --- libs/StatLogic/locales/GlobalPatterns.lua | 6 +- libs/StatLogic/locales/deDE.lua | 36 +++++------ libs/StatLogic/locales/enUS.lua | 54 ++++++++-------- libs/StatLogic/locales/esES.lua | 52 +++++++-------- libs/StatLogic/locales/esMX.lua | 50 +++++++-------- libs/StatLogic/locales/frFR.lua | 64 +++++++++---------- libs/StatLogic/locales/itIT.lua | 40 ++++++------ libs/StatLogic/locales/koKR.lua | 38 +++++------ libs/StatLogic/locales/ptBR.lua | 44 ++++++------- libs/StatLogic/locales/ruRU.lua | 64 +++++++++---------- libs/StatLogic/locales/zhCN.lua | 54 ++++++++-------- libs/StatLogic/locales/zhTW.lua | 38 +++++------ .../GenerateStatLocales.mjs | 8 +-- .../GenerateStatLocales/StatLocaleData.json | 18 +++--- 14 files changed, 283 insertions(+), 283 deletions(-) diff --git a/libs/StatLogic/locales/GlobalPatterns.lua b/libs/StatLogic/locales/GlobalPatterns.lua index 7f32a64..541c415 100644 --- a/libs/StatLogic/locales/GlobalPatterns.lua +++ b/libs/StatLogic/locales/GlobalPatterns.lua @@ -136,12 +136,12 @@ local short = { [ITEM_MOD_HIT_RATING_SHORT] = {StatLogic.Stats.HitRating}, [ITEM_MOD_HIT_SPELL_RATING_SHORT] = {StatLogic.Stats.SpellHitRating}, [ITEM_MOD_INTELLECT_SHORT] = {StatLogic.Stats.Intellect}, - [ITEM_MOD_MANA_REGENERATION_SHORT] = {StatLogic.Stats.ManaRegen}, + [ITEM_MOD_MANA_REGENERATION_SHORT] = {StatLogic.Stats.GenericManaRegen}, [ITEM_MOD_MANA_SHORT] = {StatLogic.Stats.Mana}, [ITEM_MOD_MASTERY_RATING_SHORT] = {StatLogic.Stats.MasteryRating}, [ITEM_MOD_MELEE_ATTACK_POWER_SHORT] = {StatLogic.Stats.AttackPower}, [ITEM_MOD_PARRY_RATING_SHORT] = {StatLogic.Stats.ParryRating}, - [ITEM_MOD_POWER_REGEN0_SHORT] = {StatLogic.Stats.ManaRegen}, + [ITEM_MOD_POWER_REGEN0_SHORT] = {StatLogic.Stats.GenericManaRegen}, [ITEM_MOD_RANGED_ATTACK_POWER_SHORT] = {StatLogic.Stats.RangedAttackPower}, [ITEM_MOD_RESILIENCE_RATING_SHORT] = {StatLogic.Stats.ResilienceRating}, [RESILIENCE] = {StatLogic.Stats.ResilienceRating}, @@ -213,7 +213,7 @@ end local regen = { [ITEM_MOD_HEALTH_REGEN] = {StatLogic.Stats.HealthRegen}, [ITEM_MOD_HEALTH_REGENERATION] = {StatLogic.Stats.HealthRegen}, - [ITEM_MOD_MANA_REGENERATION] = {StatLogic.Stats.ManaRegen}, + [ITEM_MOD_MANA_REGENERATION] = {StatLogic.Stats.GenericManaRegen}, } for pattern, stats in pairs(regen) do diff --git a/libs/StatLogic/locales/deDE.lua b/libs/StatLogic/locales/deDE.lua index 379a109..616a2bd 100644 --- a/libs/StatLogic/locales/deDE.lua +++ b/libs/StatLogic/locales/deDE.lua @@ -6,7 +6,7 @@ local StatLogic = LibStub(addonName) local W = addon.WholeTextLookup W["naturgesetz"] = {[StatLogic.Stats.SpellDamage] = 30, [StatLogic.Stats.HealingPower] = 55, } W["lebendige werte"] = {[StatLogic.Stats.AllStats] = 4, [StatLogic.Stats.NatureResistance] = 15, } -W["vitalität"] = {[StatLogic.Stats.ManaRegen] = 4, [StatLogic.Stats.HealthRegen] = 4, } +W["vitalität"] = {[StatLogic.Stats.GenericManaRegen] = 4, [StatLogic.Stats.HealthRegen] = 4, } W["sicherer stand"] = {[StatLogic.Stats.HitRating] = 10, } W["unbändigkeit"] = {[StatLogic.Stats.GenericAttackPower] = 70, } W["sonnenfeuer"] = {[StatLogic.Stats.ArcaneDamage] = 50, [StatLogic.Stats.FireDamage] = 50, } @@ -27,7 +27,7 @@ L["%s naturzauberschaden"] = {StatLogic.Stats.NatureDamage, } L["%s heilzauber"] = {StatLogic.Stats.HealingPower, } L["%s zauberschaden"] = {StatLogic.Stats.SpellDamage, } L["heilung und zauberschaden %s"] = {StatLogic.Stats.SpellDamage, } -L["manaregeneration %s per %s sek"] = {StatLogic.Stats.ManaRegen, false, } +L["manaregeneration %s per %s sek"] = {StatLogic.Stats.GenericManaRegen, false, } L["verteidigung %s/ausdauer %s/blockwert %s"] = {StatLogic.Stats.Defense, StatLogic.Stats.Stamina, StatLogic.Stats.BlockValue, } L["verteidigung %s/ausdauer %s/heilzauber %s"] = {StatLogic.Stats.Defense, StatLogic.Stats.Stamina, StatLogic.Stats.Healing, } L["angriffskraft %s/ausweichen %s%"] = {StatLogic.Stats.GenericAttackPower, StatLogic.Stats.Dodge, } @@ -35,7 +35,7 @@ L["distanzangriffskraft %s/ausdauer %s/trefferchance %s%"] = {StatLogic.Stats.Ra L["heilung und zauberschaden %s/intelligenz %s"] = {{StatLogic.Stats.HealingPower, StatLogic.Stats.SpellDamage, }, StatLogic.Stats.Intellect, } L["heilung und zauberschaden %s/zaubertrefferchance %s%"] = {{StatLogic.Stats.HealingPower, StatLogic.Stats.SpellDamage, }, StatLogic.Stats.SpellHit, } L["heilung und zauberschaden %s/ausdauer %s"] = {{StatLogic.Stats.HealingPower, StatLogic.Stats.SpellDamage, }, StatLogic.Stats.Stamina, } -L["manaregeneration %s/ausdauer %s/heilzauber %s"] = {StatLogic.Stats.ManaRegen, StatLogic.Stats.Stamina, StatLogic.Stats.HealingPower, } +L["manaregeneration %s/ausdauer %s/heilzauber %s"] = {StatLogic.Stats.GenericManaRegen, StatLogic.Stats.Stamina, StatLogic.Stats.HealingPower, } L["intelligenz %s/ausdauer %s/heilzauber %s"] = {StatLogic.Stats.Intellect, StatLogic.Stats.Stamina, StatLogic.Stats.Healing, } L["%s zauberschaden und heilung"] = {StatLogic.Stats.SpellDamage, } L["%s schadenszauber und heilzauber"] = {StatLogic.Stats.SpellDamage, } @@ -63,7 +63,7 @@ L["%s blockwertung"] = {StatLogic.Stats.BlockRating, } L["%s heilzauber und %s schadenszauber"] = {StatLogic.Stats.HealingPower, StatLogic.Stats.SpellDamage, } L["%s kritische trefferwertung"] = {StatLogic.Stats.CritRating, } L["%s heilung und zauberschaden / %s zaubertreffer"] = {{StatLogic.Stats.HealingPower, StatLogic.Stats.SpellDamage, }, StatLogic.Stats.SpellHitRating, } -L["%s manaregeneration / %s ausdauer / %s heilzauber"] = {StatLogic.Stats.ManaRegen, StatLogic.Stats.Stamina, StatLogic.Stats.HealingPower, } +L["%s manaregeneration / %s ausdauer / %s heilzauber"] = {StatLogic.Stats.GenericManaRegen, StatLogic.Stats.Stamina, StatLogic.Stats.HealingPower, } L["%s alle widerstandsarten"] = {{StatLogic.Stats.ArcaneResistance, StatLogic.Stats.FireResistance, StatLogic.Stats.FrostResistance, StatLogic.Stats.NatureResistance, StatLogic.Stats.ShadowResistance, }, } L["%s kritische zaubertrefferwertung"] = {StatLogic.Stats.SpellCritRating, } L["%s zaubertrefferwertung"] = {StatLogic.Stats.SpellHitRating, } @@ -80,7 +80,7 @@ L["%s feuerwiderstand"] = {StatLogic.Stats.FireResistance, } L["%s frostwiderstand"] = {StatLogic.Stats.FrostResistance, } L["%s naturwiderstand"] = {StatLogic.Stats.NatureResistance, } L["%s arkanwiderstand"] = {StatLogic.Stats.ArcaneResistance, } -L["alle %s sek. %s mana"] = {false, StatLogic.Stats.ManaRegen, } +L["alle %s sek. %s mana"] = {false, StatLogic.Stats.GenericManaRegen, } L["%s zaubertempowertung"] = {StatLogic.Stats.SpellHasteRating, } L["%s stärke"] = {StatLogic.Stats.Strength, } L["%s distanztrefferwertung"] = {StatLogic.Stats.RangedHitRating, } @@ -99,9 +99,9 @@ L["%s willenskraft"] = {StatLogic.Stats.Spirit, } L["%s stärke wenn %s blaue edelsteine angelegt"] = {StatLogic.Stats.Strength, false, } L["%s zaubermacht und %s intelligenz"] = {{StatLogic.Stats.SpellDamage, StatLogic.Stats.HealingPower, }, StatLogic.Stats.Intellect, } L["%s verteidigungswertung und %s ausdauer"] = {StatLogic.Stats.DefenseRating, StatLogic.Stats.Stamina, } -L["%s intelligenz und alle %s sek. %s mana"] = {StatLogic.Stats.Intellect, false, StatLogic.Stats.ManaRegen, } +L["%s intelligenz und alle %s sek. %s mana"] = {StatLogic.Stats.Intellect, false, StatLogic.Stats.GenericManaRegen, } L["%s zaubermacht und %s ausdauer"] = {{StatLogic.Stats.SpellDamage, StatLogic.Stats.HealingPower, }, StatLogic.Stats.Stamina, } -L["%s zaubermacht und alle %s sek. %s mana"] = {{StatLogic.Stats.SpellDamage, StatLogic.Stats.HealingPower, }, false, StatLogic.Stats.ManaRegen, } +L["%s zaubermacht und alle %s sek. %s mana"] = {{StatLogic.Stats.SpellDamage, StatLogic.Stats.HealingPower, }, false, StatLogic.Stats.GenericManaRegen, } L["%s beweglichkeit und %s ausdauer"] = {StatLogic.Stats.Agility, StatLogic.Stats.Stamina, } L["%s stärke und %s ausdauer"] = {StatLogic.Stats.Strength, StatLogic.Stats.Stamina, } L["%s angriffskraft"] = {StatLogic.Stats.GenericAttackPower, } @@ -126,7 +126,7 @@ L["%s zaubermacht und %s kritische trefferwertung"] = {{StatLogic.Stats.SpellDam L["%s ausdauer und %s kritische trefferwertung"] = {StatLogic.Stats.CritRating, StatLogic.Stats.Stamina, } L["%s angriffskraft, %s kritische trefferwertung"] = {StatLogic.Stats.GenericAttackPower, StatLogic.Stats.CritRating, } L["%s zaubermacht und geringe bewegungstempoerhöhung"] = {{StatLogic.Stats.SpellDamage, StatLogic.Stats.HealingPower, }, } -L["%s kritische trefferwertung und alle %s sek. %s mana"] = {StatLogic.Stats.CritRating, false, StatLogic.Stats.ManaRegen, } +L["%s kritische trefferwertung und alle %s sek. %s mana"] = {StatLogic.Stats.CritRating, false, StatLogic.Stats.GenericManaRegen, } L["%s angriffskraft und %s trefferwertung"] = {StatLogic.Stats.GenericAttackPower, StatLogic.Stats.HitRating, } L["%s verteidigungswertung und %s ausweichwertung"] = {StatLogic.Stats.DefenseRating, StatLogic.Stats.DodgeRating, } L["%s beweglichkeit und %s trefferwertung"] = {StatLogic.Stats.Agility, StatLogic.Stats.HitRating, } @@ -149,14 +149,14 @@ L["%s stärke und %s verteidigungswertung"] = {StatLogic.Stats.Strength, StatLog L["%s ausdauer und %s verteidigungswertung"] = {StatLogic.Stats.Stamina, StatLogic.Stats.DefenseRating, } L["%s angriffskraft und %s abhärtungswertung"] = {StatLogic.Stats.GenericAttackPower, StatLogic.Stats.ResilienceRating, } L["%s ausdauer und %s abhärtungswertung"] = {StatLogic.Stats.Stamina, StatLogic.Stats.ResilienceRating, } -L["%s verteidigungswertung und alle %s sek. %s mana"] = {StatLogic.Stats.DefenseRating, false, StatLogic.Stats.ManaRegen, } +L["%s verteidigungswertung und alle %s sek. %s mana"] = {StatLogic.Stats.DefenseRating, false, StatLogic.Stats.GenericManaRegen, } L["%s zaubermacht und %s willenskraft"] = {{StatLogic.Stats.SpellDamage, StatLogic.Stats.HealingPower, }, StatLogic.Stats.Spirit, } L["%s ausweichwertung und %s abhärtungswertung"] = {StatLogic.Stats.DodgeRating, StatLogic.Stats.ResilienceRating, } L["%s stärke und %s abhärtungswertung"] = {StatLogic.Stats.Strength, StatLogic.Stats.ResilienceRating, } L["%s trefferwertung und %s ausdauer"] = {StatLogic.Stats.HitRating, StatLogic.Stats.Stamina, } -L["%s trefferwertung und alle %s sek. %s mana"] = {StatLogic.Stats.HitRating, false, StatLogic.Stats.ManaRegen, } +L["%s trefferwertung und alle %s sek. %s mana"] = {StatLogic.Stats.HitRating, false, StatLogic.Stats.GenericManaRegen, } L["%s parierwertung und %s abhärtungswertung"] = {StatLogic.Stats.ParryRating, StatLogic.Stats.ResilienceRating, } -L["%s angriffskraft und alle %s sek. %s mana"] = {StatLogic.Stats.GenericAttackPower, false, StatLogic.Stats.ManaRegen, } +L["%s angriffskraft und alle %s sek. %s mana"] = {StatLogic.Stats.GenericAttackPower, false, StatLogic.Stats.GenericManaRegen, } L["%s trefferwertung und %s zaubermacht"] = {{StatLogic.Stats.SpellDamage, StatLogic.Stats.HealingPower, }, StatLogic.Stats.HitRating, } L["%s kritische trefferwertung und %s angriffskraft"] = {StatLogic.Stats.GenericAttackPower, StatLogic.Stats.CritRating, } L["%s beweglichkeit und um %s% erhöhter kritischer schaden"] = {StatLogic.Stats.Agility, false, } @@ -164,7 +164,7 @@ L["%s angriffskraft und %s% betäubungswiderstand"] = {StatLogic.Stats.GenericAt L["%s zaubermacht und %s% betäubungswiderstand"] = {{StatLogic.Stats.SpellDamage, StatLogic.Stats.HealingPower, }, false, } L["%s abhärtungswertung und %s ausdauer"] = {StatLogic.Stats.ResilienceRating, StatLogic.Stats.Stamina, } L["%s ausdauer und schwache temposteigerung"] = {StatLogic.Stats.Stamina, } -L["alle %s sek. %s gesundheit und mana"] = {false, {StatLogic.Stats.HealthRegen, StatLogic.Stats.ManaRegen, }, } +L["alle %s sek. %s gesundheit und mana"] = {false, {StatLogic.Stats.HealthRegen, StatLogic.Stats.GenericManaRegen, }, } L["%s kritische trefferwertung und um %s% erhöhter kritischer schaden"] = {StatLogic.Stats.CritRating, false, } L["%s tempowertung"] = {StatLogic.Stats.HasteRating, } L["%s tempowertung und %s zaubermacht"] = {StatLogic.Stats.HasteRating, {StatLogic.Stats.SpellDamage, StatLogic.Stats.HealingPower, }, } @@ -175,7 +175,7 @@ L["%s rüstungsdurchschlagwertung"] = {StatLogic.Stats.ArmorPenetrationRating, } L["%s waffenkundewertung"] = {StatLogic.Stats.ExpertiseRating, } L["%s rüstungsdurchschlagwertung und %s ausdauer"] = {false, StatLogic.Stats.Stamina, } L["%s waffenkundewertung und %s ausdauer"] = {StatLogic.Stats.ExpertiseRating, StatLogic.Stats.Stamina, } -L["%s beweglichkeit und alle %s sek. %s mana"] = {StatLogic.Stats.Agility, false, StatLogic.Stats.ManaRegen, } +L["%s beweglichkeit und alle %s sek. %s mana"] = {StatLogic.Stats.Agility, false, StatLogic.Stats.GenericManaRegen, } L["%s zaubermacht und %s zauberdurchschlag"] = {{StatLogic.Stats.SpellDamage, StatLogic.Stats.HealingPower, }, false, } L["%s stärke und %s tempowertung"] = {StatLogic.Stats.Strength, StatLogic.Stats.HasteRating, } L["%s beweglichkeit und %s kritische trefferwertung"] = {StatLogic.Stats.Agility, StatLogic.Stats.CritRating, } @@ -190,16 +190,16 @@ L["%s kritische trefferwertung und %s willenskraft"] = {StatLogic.Stats.CritRati L["%s trefferwertung und %s willenskraft"] = {StatLogic.Stats.HitRating, StatLogic.Stats.Spirit, } L["%s abhärtungswertung und %s willenskraft"] = {StatLogic.Stats.ResilienceRating, StatLogic.Stats.Spirit, } L["%s tempowertung und %s willenskraft"] = {StatLogic.Stats.HasteRating, StatLogic.Stats.Spirit, } -L["%s abhärtungswertung und alle %s sek. %s mana"] = {StatLogic.Stats.ResilienceRating, false, StatLogic.Stats.ManaRegen, } -L["%s tempowertung und alle %s sek. %s mana"] = {StatLogic.Stats.HasteRating, false, StatLogic.Stats.ManaRegen, } +L["%s abhärtungswertung und alle %s sek. %s mana"] = {StatLogic.Stats.ResilienceRating, false, StatLogic.Stats.GenericManaRegen, } +L["%s tempowertung und alle %s sek. %s mana"] = {StatLogic.Stats.HasteRating, false, StatLogic.Stats.GenericManaRegen, } L["%s kritische trefferwertung und %s zauberdurchschlag"] = {StatLogic.Stats.CritRating, StatLogic.Stats.SpellPenetration, } L["%s trefferwertung und %s zauberdurchschlag"] = {StatLogic.Stats.HitRating, false, } L["%s tempowertung und %s zauberdurchschlag"] = {StatLogic.Stats.HasteRating, StatLogic.Stats.SpellPenetration, } -L["test: %s intelligenz und alle %s sek. %s mana"] = {StatLogic.Stats.Intellect, false, StatLogic.Stats.ManaRegen, } +L["test: %s intelligenz und alle %s sek. %s mana"] = {StatLogic.Stats.Intellect, false, StatLogic.Stats.GenericManaRegen, } L["%s distanztempowertung"] = {StatLogic.Stats.RangedHasteRating, } L["%s kritische distanztrefferwertung"] = {StatLogic.Stats.RangedCritRating, } L["%s intelligenz und chance, beim zauberwirken mana zu regenerieren"] = {StatLogic.Stats.Intellect, } -L["%s% erhöhte kritische heileffekte und alle %s sek. %s mana"] = {StatLogic.Stats.ManaRegen, false, false, } +L["%s% erhöhte kritische heileffekte und alle %s sek. %s mana"] = {StatLogic.Stats.GenericManaRegen, false, false, } L["%s ausdauer und erlittener zauberschaden um %s% verringert"] = {StatLogic.Stats.Stamina, false, } L["%s zaubermacht und um %s% verkürzte dauer von stilleeffekten"] = {{StatLogic.Stats.SpellDamage, StatLogic.Stats.HealingPower, }, false, } L["%s kritische trefferwertung und um %s% verkürzte dauer von furchteffekten"] = {StatLogic.Stats.CritRating, false, } @@ -317,7 +317,7 @@ L["reduziert die magiewiderstände der ziele eurer zauber um %s"] = {StatLogic.S L["erhöht die chance aller gruppenmitglieder, die sich im umkreis von %s befinden, auf einen kritischen treffer mit zaubern um %s%"] = {false, StatLogic.Stats.SpellCrit, } L["erhöht durch zauber und magische effekte zugefügten schaden und heilung aller gruppenmitglieder, die sich im umkreis von %s befinden, um bis zu %s"] = {false, StatLogic.Stats.SpellDamage, } L["erhöht durch zauber und magische effekte verursachte heilung aller gruppenmitglieder, die sich im umkreis von %s befinden, um bis zu %s"] = {false, StatLogic.Stats.HealingPower, } -L["stellt alle %s sek. %s punkt(e) mana bei allen gruppenmitgliedern, die sich im umkreis von %s befinden, wieder her"] = {false, StatLogic.Stats.ManaRegen, false, } +L["stellt alle %s sek. %s punkt(e) mana bei allen gruppenmitgliedern, die sich im umkreis von %s befinden, wieder her"] = {false, StatLogic.Stats.GenericManaRegen, false, } L["erhöht euren zauberschaden um bis zu %s und eure heilung um bis zu %s"] = {StatLogic.Stats.SpellDamage, StatLogic.Stats.HealingPower, } L["erhöht eure trefferchance mit allen angriffen und zaubern um %s%"] = {{StatLogic.Stats.MeleeHit, StatLogic.Stats.RangedHit, StatLogic.Stats.SpellHit, }, } L["erhöht eure kritische trefferchance aller eurer angriffe und zauber um %s%"] = {{StatLogic.Stats.MeleeCrit, StatLogic.Stats.RangedCrit, StatLogic.Stats.SpellCrit, }, } diff --git a/libs/StatLogic/locales/enUS.lua b/libs/StatLogic/locales/enUS.lua index 7f8a5c6..c2c99f5 100644 --- a/libs/StatLogic/locales/enUS.lua +++ b/libs/StatLogic/locales/enUS.lua @@ -6,7 +6,7 @@ local StatLogic = LibStub(addonName) local W = addon.WholeTextLookup W["law of nature"] = {[StatLogic.Stats.SpellDamage] = 30, [StatLogic.Stats.HealingPower] = 55, } W["living stats"] = {[StatLogic.Stats.AllStats] = 4, [StatLogic.Stats.NatureResistance] = 15, } -W["vitality"] = {[StatLogic.Stats.ManaRegen] = 4, [StatLogic.Stats.HealthRegen] = 4, } +W["vitality"] = {[StatLogic.Stats.GenericManaRegen] = 4, [StatLogic.Stats.HealthRegen] = 4, } W["surefooted"] = {[StatLogic.Stats.HitRating] = 10, } W["savagery"] = {[StatLogic.Stats.GenericAttackPower] = 70, } W["sunfire"] = {[StatLogic.Stats.ArcaneDamage] = 50, [StatLogic.Stats.FireDamage] = 50, } @@ -27,7 +27,7 @@ L["%s nature spell damage"] = {StatLogic.Stats.NatureDamage, } L["%s healing spells"] = {StatLogic.Stats.HealingPower, } L["spell damage %s"] = {StatLogic.Stats.SpellDamage, } L["healing and spell damage %s"] = {StatLogic.Stats.SpellDamage, } -L["mana regen %s per %s sec"] = {StatLogic.Stats.ManaRegen, false, } +L["mana regen %s per %s sec"] = {StatLogic.Stats.GenericManaRegen, false, } L["defense %s/stamina %s/block value %s"] = {StatLogic.Stats.Defense, StatLogic.Stats.Stamina, StatLogic.Stats.BlockValue, } L["defense %s/stamina %s/healing spells %s"] = {StatLogic.Stats.Defense, StatLogic.Stats.Stamina, StatLogic.Stats.Healing, } L["attack power %s/dodge %s%"] = {StatLogic.Stats.GenericAttackPower, StatLogic.Stats.Dodge, } @@ -35,7 +35,7 @@ L["ranged attack power %s/stamina %s/hit %s%"] = {StatLogic.Stats.RangedAttackPo L["healing and spell damage %s/intellect %s"] = {{StatLogic.Stats.HealingPower, StatLogic.Stats.SpellDamage, }, StatLogic.Stats.Intellect, } L["healing and spell damage %s/spell hit %s%"] = {{StatLogic.Stats.HealingPower, StatLogic.Stats.SpellDamage, }, StatLogic.Stats.SpellHit, } L["healing and spell damage %s/stamina %s"] = {{StatLogic.Stats.HealingPower, StatLogic.Stats.SpellDamage, }, StatLogic.Stats.Stamina, } -L["mana regen %s/stamina %s/healing spells %s"] = {StatLogic.Stats.ManaRegen, StatLogic.Stats.Stamina, StatLogic.Stats.HealingPower, } +L["mana regen %s/stamina %s/healing spells %s"] = {StatLogic.Stats.GenericManaRegen, StatLogic.Stats.Stamina, StatLogic.Stats.HealingPower, } L["intellect %s/stamina %s/healing spells %s"] = {StatLogic.Stats.Intellect, StatLogic.Stats.Stamina, StatLogic.Stats.Healing, } L["%s spell damage and healing"] = {StatLogic.Stats.SpellDamage, } L["%s damage and healing spells"] = {StatLogic.Stats.SpellDamage, } @@ -63,12 +63,12 @@ L["%s shield block rating"] = {StatLogic.Stats.BlockRating, } L["%s healing spells and %s damage spells"] = {StatLogic.Stats.HealingPower, StatLogic.Stats.SpellDamage, } L["%s critical rating"] = {StatLogic.Stats.CritRating, } L["%s healing and spell damage/%s spell hit"] = {{StatLogic.Stats.HealingPower, StatLogic.Stats.SpellDamage, }, StatLogic.Stats.SpellHitRating, } -L["%s mana regen/%s stamina/%s healing spells"] = {StatLogic.Stats.ManaRegen, StatLogic.Stats.Stamina, StatLogic.Stats.HealingPower, } +L["%s mana regen/%s stamina/%s healing spells"] = {StatLogic.Stats.GenericManaRegen, StatLogic.Stats.Stamina, StatLogic.Stats.HealingPower, } L["%s resist all"] = {{StatLogic.Stats.ArcaneResistance, StatLogic.Stats.FireResistance, StatLogic.Stats.FrostResistance, StatLogic.Stats.NatureResistance, StatLogic.Stats.ShadowResistance, }, } L["%s spell critical rating"] = {StatLogic.Stats.SpellCritRating, } L["%s spell hit rating"] = {StatLogic.Stats.SpellHitRating, } L["%s spell critical strike rating"] = {StatLogic.Stats.SpellCritRating, } -L["%s mana restored per %s seconds"] = {StatLogic.Stats.ManaRegen, false, } +L["%s mana restored per %s seconds"] = {StatLogic.Stats.GenericManaRegen, false, } L["%s arcane damage"] = {StatLogic.Stats.ArcaneDamage, } L["%s fire damage"] = {StatLogic.Stats.FireDamage, } L["%s nature damage"] = {StatLogic.Stats.NatureDamage, } @@ -82,11 +82,11 @@ L["%s fire resist"] = {StatLogic.Stats.FireResistance, } L["%s frost resist"] = {StatLogic.Stats.FrostResistance, } L["%s nature resist"] = {StatLogic.Stats.NatureResistance, } L["%s arcane resist"] = {StatLogic.Stats.ArcaneResistance, } -L["%s mana every %s sec"] = {StatLogic.Stats.ManaRegen, false, } +L["%s mana every %s sec"] = {StatLogic.Stats.GenericManaRegen, false, } L["%s spell haste rating"] = {StatLogic.Stats.SpellHasteRating, } L["%s ranged hit rating"] = {StatLogic.Stats.RangedHitRating, } L["%s spell power and %s hit rating"] = {{StatLogic.Stats.SpellDamage, StatLogic.Stats.HealingPower, }, StatLogic.Stats.HitRating, } -L["%s spell power %s stamina and %s mana every %s seconds"] = {{StatLogic.Stats.SpellDamage, StatLogic.Stats.HealingPower, }, StatLogic.Stats.Stamina, StatLogic.Stats.ManaRegen, false, } +L["%s spell power %s stamina and %s mana every %s seconds"] = {{StatLogic.Stats.SpellDamage, StatLogic.Stats.HealingPower, }, StatLogic.Stats.Stamina, StatLogic.Stats.GenericManaRegen, false, } L["%s hit rating and %s critical strike rating"] = {StatLogic.Stats.HitRating, StatLogic.Stats.CritRating, } L["%s arcane and fire spell power"] = {{StatLogic.Stats.ArcaneDamage, StatLogic.Stats.FireDamage, }, } L["%s shadow and frost spell power"] = {{StatLogic.Stats.ShadowDamage, StatLogic.Stats.FrostDamage, }, } @@ -99,18 +99,18 @@ L["%s critical strike rating"] = {StatLogic.Stats.CritRating, } L["%s defense rating"] = {StatLogic.Stats.DefenseRating, } L["%s hit rating"] = {StatLogic.Stats.HitRating, } L["%s spirit"] = {StatLogic.Stats.Spirit, } -L["%s mana every %s seconds"] = {StatLogic.Stats.ManaRegen, false, } +L["%s mana every %s seconds"] = {StatLogic.Stats.GenericManaRegen, false, } L["%s strength if %s blue gems equipped"] = {StatLogic.Stats.Strength, false, } L["%s spell power and %s intellect"] = {{StatLogic.Stats.SpellDamage, StatLogic.Stats.HealingPower, }, StatLogic.Stats.Intellect, } L["%s defense rating and %s stamina"] = {StatLogic.Stats.DefenseRating, StatLogic.Stats.Stamina, } -L["%s intellect and %s mana every %s sec"] = {StatLogic.Stats.ManaRegen, StatLogic.Stats.Intellect, false, } +L["%s intellect and %s mana every %s sec"] = {StatLogic.Stats.GenericManaRegen, StatLogic.Stats.Intellect, false, } L["%s spell power and %s stamina"] = {{StatLogic.Stats.SpellDamage, StatLogic.Stats.HealingPower, }, StatLogic.Stats.Stamina, } -L["%s spell power and %s mana every %s seconds"] = {{StatLogic.Stats.SpellDamage, StatLogic.Stats.HealingPower, }, StatLogic.Stats.ManaRegen, false, } +L["%s spell power and %s mana every %s seconds"] = {{StatLogic.Stats.SpellDamage, StatLogic.Stats.HealingPower, }, StatLogic.Stats.GenericManaRegen, false, } L["%s agility and %s stamina"] = {StatLogic.Stats.Agility, StatLogic.Stats.Stamina, } L["%s strength and %s stamina"] = {StatLogic.Stats.Strength, StatLogic.Stats.Stamina, } L["%s attack power"] = {StatLogic.Stats.GenericAttackPower, } L["%s dodge rating"] = {StatLogic.Stats.DodgeRating, } -L["%s intellect and %s mana every %s seconds"] = {StatLogic.Stats.Intellect, StatLogic.Stats.ManaRegen, false, } +L["%s intellect and %s mana every %s seconds"] = {StatLogic.Stats.Intellect, StatLogic.Stats.GenericManaRegen, false, } L["%s critical strike rating and %s strength"] = {StatLogic.Stats.Strength, StatLogic.Stats.CritRating, } L["%s parry rating"] = {StatLogic.Stats.ParryRating, } L["%s hit rating and %s agility"] = {StatLogic.Stats.Agility, StatLogic.Stats.HitRating, } @@ -130,7 +130,7 @@ L["%s stamina and %s critical strike rating"] = {StatLogic.Stats.CritRating, Sta L["%s strength, %s crit rating"] = {StatLogic.Stats.Strength, StatLogic.Stats.CritRating, } L["%s attack power, %s critical strike rating"] = {StatLogic.Stats.GenericAttackPower, StatLogic.Stats.CritRating, } L["%s spell power and minor run speed increase"] = {{StatLogic.Stats.SpellDamage, StatLogic.Stats.HealingPower, }, } -L["%s critical strike rating and %s mana per %s sec"] = {StatLogic.Stats.CritRating, StatLogic.Stats.ManaRegen, false, } +L["%s critical strike rating and %s mana per %s sec"] = {StatLogic.Stats.CritRating, StatLogic.Stats.GenericManaRegen, false, } L["%s attack power and %s hit rating"] = {StatLogic.Stats.GenericAttackPower, StatLogic.Stats.HitRating, } L["%s defense rating and %s dodge rating"] = {StatLogic.Stats.DefenseRating, StatLogic.Stats.DodgeRating, } L["%s agility and %s hit rating"] = {StatLogic.Stats.Agility, StatLogic.Stats.HitRating, } @@ -151,28 +151,28 @@ L["%s strength and %s critical strike rating"] = {StatLogic.Stats.Strength, Stat L["%s agility and %s defense rating"] = {StatLogic.Stats.Agility, StatLogic.Stats.DefenseRating, } L["%s intellect and %s spirit"] = {StatLogic.Stats.Intellect, StatLogic.Stats.Spirit, } L["%s strength and %s defense rating"] = {StatLogic.Stats.Strength, StatLogic.Stats.DefenseRating, } -L["%s intellect and %s mana per %s sec"] = {StatLogic.Stats.Intellect, StatLogic.Stats.ManaRegen, false, } +L["%s intellect and %s mana per %s sec"] = {StatLogic.Stats.Intellect, StatLogic.Stats.GenericManaRegen, false, } L["%s stamina and %s defense rating"] = {StatLogic.Stats.Stamina, StatLogic.Stats.DefenseRating, } L["%s attack power and %s resilience rating"] = {StatLogic.Stats.GenericAttackPower, StatLogic.Stats.ResilienceRating, } L["%s stamina and %s resilience rating"] = {StatLogic.Stats.Stamina, StatLogic.Stats.ResilienceRating, } L["%s spell power and %s critical strike rating"] = {{StatLogic.Stats.SpellDamage, StatLogic.Stats.HealingPower, }, StatLogic.Stats.CritRating, } -L["%s defense rating and %s mana per %s sec"] = {StatLogic.Stats.DefenseRating, StatLogic.Stats.ManaRegen, false, } +L["%s defense rating and %s mana per %s sec"] = {StatLogic.Stats.DefenseRating, StatLogic.Stats.GenericManaRegen, false, } L["%s spell power and %s spirit"] = {{StatLogic.Stats.SpellDamage, StatLogic.Stats.HealingPower, }, StatLogic.Stats.Spirit, } L["%s dodge rating and %s resilience rating"] = {StatLogic.Stats.DodgeRating, StatLogic.Stats.ResilienceRating, } -L["%s spell power and %s mana per %s sec"] = {{StatLogic.Stats.SpellDamage, StatLogic.Stats.HealingPower, }, StatLogic.Stats.ManaRegen, false, } +L["%s spell power and %s mana per %s sec"] = {{StatLogic.Stats.SpellDamage, StatLogic.Stats.HealingPower, }, StatLogic.Stats.GenericManaRegen, false, } L["%s strength and %s resilience rating"] = {StatLogic.Stats.Strength, StatLogic.Stats.ResilienceRating, } L["%s hit rating and %s stamina"] = {StatLogic.Stats.HitRating, StatLogic.Stats.Stamina, } -L["%s hit rating and %s mana per %s sec"] = {StatLogic.Stats.HitRating, StatLogic.Stats.ManaRegen, false, } +L["%s hit rating and %s mana per %s sec"] = {StatLogic.Stats.HitRating, StatLogic.Stats.GenericManaRegen, false, } L["%s parry rating and %s resilience rating"] = {StatLogic.Stats.ParryRating, StatLogic.Stats.ResilienceRating, } -L["%s attack power & %s mana per %s seconds"] = {StatLogic.Stats.GenericAttackPower, StatLogic.Stats.ManaRegen, false, } -L["%s attack power and %s mana every %s seconds"] = {StatLogic.Stats.GenericAttackPower, StatLogic.Stats.ManaRegen, false, } +L["%s attack power & %s mana per %s seconds"] = {StatLogic.Stats.GenericAttackPower, StatLogic.Stats.GenericManaRegen, false, } +L["%s attack power and %s mana every %s seconds"] = {StatLogic.Stats.GenericAttackPower, StatLogic.Stats.GenericManaRegen, false, } L["%s critical strike rating and %s attack power"] = {StatLogic.Stats.GenericAttackPower, StatLogic.Stats.CritRating, } L["%s agility and %s% increased critical damage"] = {StatLogic.Stats.Agility, false, } L["%s attack power and %s% stun resistance"] = {StatLogic.Stats.GenericAttackPower, false, } L["%s spell power and %s% stun resistance"] = {{StatLogic.Stats.SpellDamage, StatLogic.Stats.HealingPower, }, false, } L["%s resilience rating and %s stamina"] = {StatLogic.Stats.ResilienceRating, StatLogic.Stats.Stamina, } L["%s stamina and minor speed increase"] = {StatLogic.Stats.Stamina, } -L["%s health and mana every %s sec"] = {{StatLogic.Stats.HealthRegen, StatLogic.Stats.ManaRegen, }, false, } +L["%s health and mana every %s sec"] = {{StatLogic.Stats.HealthRegen, StatLogic.Stats.GenericManaRegen, }, false, } L["%s critical strike rating and %s% increased critical damage"] = {StatLogic.Stats.CritRating, false, } L["%s haste rating"] = {StatLogic.Stats.HasteRating, } L["%s haste rating and %s spell power"] = {StatLogic.Stats.HasteRating, {StatLogic.Stats.SpellDamage, StatLogic.Stats.HealingPower, }, } @@ -183,7 +183,7 @@ L["%s armor penetration rating"] = {StatLogic.Stats.ArmorPenetrationRating, } L["%s expertise rating"] = {StatLogic.Stats.ExpertiseRating, } L["%s armor penetration rating and %s stamina"] = {false, StatLogic.Stats.Stamina, } L["%s expertise rating and %s stamina"] = {StatLogic.Stats.ExpertiseRating, StatLogic.Stats.Stamina, } -L["%s agility and %s mana every %s seconds"] = {StatLogic.Stats.Agility, StatLogic.Stats.ManaRegen, false, } +L["%s agility and %s mana every %s seconds"] = {StatLogic.Stats.Agility, StatLogic.Stats.GenericManaRegen, false, } L["%s strength and %s haste rating"] = {StatLogic.Stats.Strength, StatLogic.Stats.HasteRating, } L["%s agility and %s critical strike rating"] = {StatLogic.Stats.Agility, StatLogic.Stats.CritRating, } L["%s agility and %s resilience rating"] = {StatLogic.Stats.Agility, StatLogic.Stats.ResilienceRating, } @@ -197,16 +197,16 @@ L["%s critical strike rating and %s spirit"] = {StatLogic.Stats.CritRating, Stat L["%s hit rating and %s spirit"] = {StatLogic.Stats.HitRating, StatLogic.Stats.Spirit, } L["%s resilience rating and %s spirit"] = {StatLogic.Stats.ResilienceRating, StatLogic.Stats.Spirit, } L["%s haste rating and %s spirit"] = {StatLogic.Stats.HasteRating, StatLogic.Stats.Spirit, } -L["%s critical strike rating and %s mana every %s seconds"] = {StatLogic.Stats.CritRating, StatLogic.Stats.ManaRegen, false, } -L["%s hit rating and %s mana every %s seconds"] = {StatLogic.Stats.HitRating, StatLogic.Stats.ManaRegen, false, } -L["%s resilience rating and %s mana every %s seconds"] = {StatLogic.Stats.ResilienceRating, StatLogic.Stats.ManaRegen, false, } -L["%s haste rating and %s mana every %s seconds"] = {StatLogic.Stats.HasteRating, StatLogic.Stats.ManaRegen, false, } +L["%s critical strike rating and %s mana every %s seconds"] = {StatLogic.Stats.CritRating, StatLogic.Stats.GenericManaRegen, false, } +L["%s hit rating and %s mana every %s seconds"] = {StatLogic.Stats.HitRating, StatLogic.Stats.GenericManaRegen, false, } +L["%s resilience rating and %s mana every %s seconds"] = {StatLogic.Stats.ResilienceRating, StatLogic.Stats.GenericManaRegen, false, } +L["%s haste rating and %s mana every %s seconds"] = {StatLogic.Stats.HasteRating, StatLogic.Stats.GenericManaRegen, false, } L["%s hit rating and %s spell penetration"] = {StatLogic.Stats.HitRating, false, } L["%s haste rating and %s spell penetration"] = {StatLogic.Stats.HasteRating, StatLogic.Stats.SpellPenetration, } -L["test %s intellect and %s mana every %s seconds"] = {StatLogic.Stats.Intellect, StatLogic.Stats.ManaRegen, false, } +L["test %s intellect and %s mana every %s seconds"] = {StatLogic.Stats.Intellect, StatLogic.Stats.GenericManaRegen, false, } L["%s ranged haste rating"] = {StatLogic.Stats.RangedHasteRating, } L["%s ranged critical strike"] = {StatLogic.Stats.RangedCritRating, } -L["%s mana every %s seconds and %s% increased critical healing effect"] = {StatLogic.Stats.ManaRegen, false, false, } +L["%s mana every %s seconds and %s% increased critical healing effect"] = {StatLogic.Stats.GenericManaRegen, false, false, } L["%s stamina and reduce spell damage taken by %s%"] = {StatLogic.Stats.Stamina, false, } L["%s spell power and silence duration reduced by %s%"] = {{StatLogic.Stats.SpellDamage, StatLogic.Stats.HealingPower, }, false, } L["%s critical strike rating and fear duration reduced by %s%"] = {StatLogic.Stats.CritRating, false, } @@ -306,7 +306,7 @@ L["decreases the magical resistances of your spell targets by %s"] = {StatLogic. L["increases the spell critical chance of all party members within %s yards by %s%"] = {false, StatLogic.Stats.SpellCrit, } L["increases damage and healing done by magical spells and effects of all party members within %s yards by up to %s"] = {false, StatLogic.Stats.SpellDamage, } L["increases healing done by magical spells and effects of all party members within %s yards by up to %s"] = {false, StatLogic.Stats.HealingPower, } -L["restores %s mana per %s seconds to all party members within %s yards"] = {StatLogic.Stats.ManaRegen, false, false, } +L["restores %s mana per %s seconds to all party members within %s yards"] = {StatLogic.Stats.GenericManaRegen, false, false, } L["increases your spell damage by up to %s and your healing by up to %s"] = {StatLogic.Stats.SpellDamage, StatLogic.Stats.HealingPower, } L["improves your chance to hit with all spells and attacks by %s%"] = {{StatLogic.Stats.MeleeHit, StatLogic.Stats.RangedHit, StatLogic.Stats.SpellHit, }, } L["improves your chance to get a critical strike with all spells and attacks by %s%"] = {{StatLogic.Stats.MeleeCrit, StatLogic.Stats.RangedCrit, StatLogic.Stats.SpellCrit, }, } diff --git a/libs/StatLogic/locales/esES.lua b/libs/StatLogic/locales/esES.lua index d92e02b..acb21c4 100644 --- a/libs/StatLogic/locales/esES.lua +++ b/libs/StatLogic/locales/esES.lua @@ -6,7 +6,7 @@ local StatLogic = LibStub(addonName) local W = addon.WholeTextLookup W["ley de la naturaleza"] = {[StatLogic.Stats.SpellDamage] = 30, [StatLogic.Stats.HealingPower] = 55, } W["estadísticas vivientes"] = {[StatLogic.Stats.AllStats] = 4, [StatLogic.Stats.NatureResistance] = 15, } -W["vitalidad"] = {[StatLogic.Stats.ManaRegen] = 4, [StatLogic.Stats.HealthRegen] = 4, } +W["vitalidad"] = {[StatLogic.Stats.GenericManaRegen] = 4, [StatLogic.Stats.HealthRegen] = 4, } W["pies de plomo"] = {[StatLogic.Stats.HitRating] = 10, } W["salvajismo"] = {[StatLogic.Stats.GenericAttackPower] = 70, } W["fuego solar"] = {[StatLogic.Stats.ArcaneDamage] = 50, [StatLogic.Stats.FireDamage] = 50, } @@ -27,7 +27,7 @@ L["%s de daño de hechizos de naturaleza"] = {StatLogic.Stats.NatureDamage, } L["%s de hechizos de curación"] = {StatLogic.Stats.HealingPower, } L["daño de hechizos %s"] = {StatLogic.Stats.SpellDamage, } L["curación y daño de hechizos %s"] = {StatLogic.Stats.SpellDamage, } -L["%s de regeneración de maná cada %s seg"] = {StatLogic.Stats.ManaRegen, false, } +L["%s de regeneración de maná cada %s seg"] = {StatLogic.Stats.GenericManaRegen, false, } L["defensa %s/aguante %s/valor de bloquear %s"] = {StatLogic.Stats.Defense, StatLogic.Stats.Stamina, StatLogic.Stats.BlockValue, } L["defensa %s/aguante %s/hechizos de curación %s"] = {StatLogic.Stats.Defense, StatLogic.Stats.Stamina, StatLogic.Stats.Healing, } L["poder de ataque %s/esquivar %s%"] = {StatLogic.Stats.GenericAttackPower, StatLogic.Stats.Dodge, } @@ -35,7 +35,7 @@ L["poder de ataque a distancia %s/aguante %s/impacto %s%"] = {StatLogic.Stats.Ra L["curación y daño de hechizos %s/intelecto %s"] = {{StatLogic.Stats.HealingPower, StatLogic.Stats.SpellDamage, }, StatLogic.Stats.Intellect, } L["curación y daño de hechizos %s/hechizo impacto %s%"] = {{StatLogic.Stats.HealingPower, StatLogic.Stats.SpellDamage, }, StatLogic.Stats.SpellHit, } L["curación y daño de hechizos %s/aguante %s"] = {{StatLogic.Stats.HealingPower, StatLogic.Stats.SpellDamage, }, StatLogic.Stats.Stamina, } -L["regeneración de maná %s/aguante %s/hechizos de curación %s"] = {StatLogic.Stats.ManaRegen, StatLogic.Stats.Stamina, StatLogic.Stats.HealingPower, } +L["regeneración de maná %s/aguante %s/hechizos de curación %s"] = {StatLogic.Stats.GenericManaRegen, StatLogic.Stats.Stamina, StatLogic.Stats.HealingPower, } L["intelecto %s/aguante %s/hechizos de curación %s"] = {StatLogic.Stats.Intellect, StatLogic.Stats.Stamina, StatLogic.Stats.Healing, } L["%s de daño de hechizos y curación"] = {StatLogic.Stats.SpellDamage, } L["%s de daño y hechizos de curación"] = {StatLogic.Stats.SpellDamage, } @@ -63,11 +63,11 @@ L["%s índice de bloqueo con escudo"] = {StatLogic.Stats.BlockRating, } L["%s hechizos de sanación y %s hechizos de daño"] = {StatLogic.Stats.HealingPower, StatLogic.Stats.SpellDamage, } L["%s índice de golpe crítico"] = {StatLogic.Stats.CritRating, } L["%s sanación y daño con hechizos/%s golpe con hechizo"] = {{StatLogic.Stats.HealingPower, StatLogic.Stats.SpellDamage, }, StatLogic.Stats.SpellHitRating, } -L["%s regen. de maná/%s aguante/%s hechizos de sanación"] = {StatLogic.Stats.ManaRegen, StatLogic.Stats.Stamina, StatLogic.Stats.HealingPower, } +L["%s regen. de maná/%s aguante/%s hechizos de sanación"] = {StatLogic.Stats.GenericManaRegen, StatLogic.Stats.Stamina, StatLogic.Stats.HealingPower, } L["%s resistencia a todo"] = {{StatLogic.Stats.ArcaneResistance, StatLogic.Stats.FireResistance, StatLogic.Stats.FrostResistance, StatLogic.Stats.NatureResistance, StatLogic.Stats.ShadowResistance, }, } L["%s índice de golpe crítico con hechizos"] = {StatLogic.Stats.SpellCritRating, } L["%s índice de golpe con hechizos"] = {StatLogic.Stats.SpellHitRating, } -L["%s maná recuperado cada %s s"] = {StatLogic.Stats.ManaRegen, false, } +L["%s maná recuperado cada %s s"] = {StatLogic.Stats.GenericManaRegen, false, } L["%s daño arcano"] = {StatLogic.Stats.ArcaneDamage, } L["%s daño de fuego"] = {StatLogic.Stats.FireDamage, } L["%s daño de naturaleza"] = {StatLogic.Stats.NatureDamage, } @@ -81,11 +81,11 @@ L["%s resist. al fuego"] = {StatLogic.Stats.FireResistance, } L["%s resist. a la escarcha"] = {StatLogic.Stats.FrostResistance, } L["%s resist. a la naturaleza"] = {StatLogic.Stats.NatureResistance, } L["%s resist. arcana"] = {StatLogic.Stats.ArcaneResistance, } -L["%s maná cada %s s"] = {StatLogic.Stats.ManaRegen, false, } +L["%s maná cada %s s"] = {StatLogic.Stats.GenericManaRegen, false, } L["%s índice de celeridad con hechizos"] = {StatLogic.Stats.SpellHasteRating, } L["%s índice de golpe a distancia"] = {StatLogic.Stats.RangedHitRating, } L["%s poder con hechizos y %s índice de golpe"] = {{StatLogic.Stats.SpellDamage, StatLogic.Stats.HealingPower, }, StatLogic.Stats.HitRating, } -L["%s poder con hechizos %s aguante y %s maná cada %s segundos"] = {{StatLogic.Stats.SpellDamage, StatLogic.Stats.HealingPower, }, StatLogic.Stats.Stamina, StatLogic.Stats.ManaRegen, false, } +L["%s poder con hechizos %s aguante y %s maná cada %s segundos"] = {{StatLogic.Stats.SpellDamage, StatLogic.Stats.HealingPower, }, StatLogic.Stats.Stamina, StatLogic.Stats.GenericManaRegen, false, } L["%s índice de golpe y %s índice de golpe crítico"] = {StatLogic.Stats.HitRating, StatLogic.Stats.CritRating, } L["%s poder con hechizos arcanos y de fuego"] = {{StatLogic.Stats.ArcaneDamage, StatLogic.Stats.FireDamage, }, } L["%s poder con hechizos de escarcha y de las sombras"] = {{StatLogic.Stats.ShadowDamage, StatLogic.Stats.FrostDamage, }, } @@ -100,9 +100,9 @@ L["%s espíritu"] = {StatLogic.Stats.Spirit, } L["%s fuerza si tienes equipadas %s gemas azules"] = {StatLogic.Stats.Strength, false, } L["%s poder con hechizos y %s intelecto"] = {{StatLogic.Stats.SpellDamage, StatLogic.Stats.HealingPower, }, StatLogic.Stats.Intellect, } L["%s índice de defensa y %s aguante"] = {StatLogic.Stats.DefenseRating, StatLogic.Stats.Stamina, } -L["%s intelecto y %s maná cada %s s"] = {StatLogic.Stats.Intellect, StatLogic.Stats.ManaRegen, false, } +L["%s intelecto y %s maná cada %s s"] = {StatLogic.Stats.Intellect, StatLogic.Stats.GenericManaRegen, false, } L["%s poder con hechizos y %s aguante"] = {{StatLogic.Stats.SpellDamage, StatLogic.Stats.HealingPower, }, StatLogic.Stats.Stamina, } -L["%s poder con hechizos y %s maná cada %s s"] = {{StatLogic.Stats.SpellDamage, StatLogic.Stats.HealingPower, }, StatLogic.Stats.ManaRegen, false, } +L["%s poder con hechizos y %s maná cada %s s"] = {{StatLogic.Stats.SpellDamage, StatLogic.Stats.HealingPower, }, StatLogic.Stats.GenericManaRegen, false, } L["%s agilidad y %s aguante"] = {StatLogic.Stats.Agility, StatLogic.Stats.Stamina, } L["%s fuerza y %s aguante"] = {StatLogic.Stats.Strength, StatLogic.Stats.Stamina, } L["%s poder de ataque"] = {StatLogic.Stats.GenericAttackPower, } @@ -126,7 +126,7 @@ L["%s aguante y %s índice de golpe crítico"] = {StatLogic.Stats.CritRating, St L["%s fuerza y %s índice de golpe crítico"] = {StatLogic.Stats.Strength, StatLogic.Stats.CritRating, } L["%s poder de ataque, %s índice de golpe crítico"] = {StatLogic.Stats.GenericAttackPower, StatLogic.Stats.CritRating, } L["%s poder con hechizos y aumento mín. de velocidad de carrera"] = {{StatLogic.Stats.SpellDamage, StatLogic.Stats.HealingPower, }, } -L["%s índice de golpe crítico y %s maná cada %s s"] = {StatLogic.Stats.CritRating, StatLogic.Stats.ManaRegen, false, } +L["%s índice de golpe crítico y %s maná cada %s s"] = {StatLogic.Stats.CritRating, StatLogic.Stats.GenericManaRegen, false, } L["%s poder de ataque %s índice de golpe"] = {StatLogic.Stats.GenericAttackPower, StatLogic.Stats.HitRating, } L["%s índice de defensa y %s índice de esquivar"] = {StatLogic.Stats.DefenseRating, StatLogic.Stats.DodgeRating, } L["%s agilidad y %s índice de golpe"] = {StatLogic.Stats.Agility, StatLogic.Stats.HitRating, } @@ -150,25 +150,25 @@ L["%s aguante y %s índice de defensa"] = {StatLogic.Stats.Stamina, StatLogic.St L["%s poder de ataque y %s índice de temple"] = {StatLogic.Stats.GenericAttackPower, StatLogic.Stats.ResilienceRating, } L["%s aguante y %s índice de temple"] = {StatLogic.Stats.Stamina, StatLogic.Stats.ResilienceRating, } L["%s poder con hechizos y %s índice de golpe crítico"] = {{StatLogic.Stats.SpellDamage, StatLogic.Stats.HealingPower, }, StatLogic.Stats.CritRating, } -L["%s índice de defensa y %s maná cada %s s"] = {StatLogic.Stats.DefenseRating, StatLogic.Stats.ManaRegen, false, } +L["%s índice de defensa y %s maná cada %s s"] = {StatLogic.Stats.DefenseRating, StatLogic.Stats.GenericManaRegen, false, } L["%s poder con hechizos y %s espíritu"] = {{StatLogic.Stats.SpellDamage, StatLogic.Stats.HealingPower, }, StatLogic.Stats.Spirit, } L["%s índice de esquivar y %s índice de temple"] = {StatLogic.Stats.DodgeRating, StatLogic.Stats.ResilienceRating, } -L["%s poder con hechizos y %s maná cada %s segundos"] = {{StatLogic.Stats.SpellDamage, StatLogic.Stats.HealingPower, }, StatLogic.Stats.ManaRegen, false, } +L["%s poder con hechizos y %s maná cada %s segundos"] = {{StatLogic.Stats.SpellDamage, StatLogic.Stats.HealingPower, }, StatLogic.Stats.GenericManaRegen, false, } L["%s fuerza y %s índice de temple"] = {StatLogic.Stats.Strength, StatLogic.Stats.ResilienceRating, } L["%s índice de golpe y %s aguante"] = {StatLogic.Stats.HitRating, StatLogic.Stats.Stamina, } -L["%s índice de golpe y %s maná cada %s s"] = {StatLogic.Stats.HitRating, StatLogic.Stats.ManaRegen, false, } +L["%s índice de golpe y %s maná cada %s s"] = {StatLogic.Stats.HitRating, StatLogic.Stats.GenericManaRegen, false, } L["%s índice de parada y %s índice de temple"] = {StatLogic.Stats.ParryRating, StatLogic.Stats.ResilienceRating, } L["%s poder de ataque y %s aguante"] = {StatLogic.Stats.GenericAttackPower, StatLogic.Stats.Stamina, } -L["%s poder de ataque y %s maná cada %s s"] = {StatLogic.Stats.GenericAttackPower, StatLogic.Stats.ManaRegen, false, } +L["%s poder de ataque y %s maná cada %s s"] = {StatLogic.Stats.GenericAttackPower, StatLogic.Stats.GenericManaRegen, false, } L["%s índice de golpe crítico y %s poder de ataque"] = {StatLogic.Stats.GenericAttackPower, StatLogic.Stats.CritRating, } L["%s índice esquivar"] = {StatLogic.Stats.DodgeRating, } -L["%s poder de ataque y %s maná cada %s segundos"] = {StatLogic.Stats.GenericAttackPower, StatLogic.Stats.ManaRegen, false, } +L["%s poder de ataque y %s maná cada %s segundos"] = {StatLogic.Stats.GenericAttackPower, StatLogic.Stats.GenericManaRegen, false, } L["%s agilidad y %s% de daño crítico aumentado"] = {StatLogic.Stats.Agility, false, } L["%s poder de ataque y %s% resistencia al aturdimiento"] = {StatLogic.Stats.GenericAttackPower, false, } L["%s poder con hechizos y %s% resistencia al aturdimiento"] = {{StatLogic.Stats.SpellDamage, StatLogic.Stats.HealingPower, }, false, } L["%s índice de temple y %s aguante"] = {StatLogic.Stats.ResilienceRating, StatLogic.Stats.Stamina, } L["%s aguante y aumento mínimo de velocidad"] = {StatLogic.Stats.Stamina, } -L["%s salud y maná cada %s s"] = {{StatLogic.Stats.HealthRegen, StatLogic.Stats.ManaRegen, }, false, } +L["%s salud y maná cada %s s"] = {{StatLogic.Stats.HealthRegen, StatLogic.Stats.GenericManaRegen, }, false, } L["%s índice de golpe crítico y %s% daño crítico aumentado"] = {StatLogic.Stats.CritRating, false, } L["%s índice de celeridad"] = {StatLogic.Stats.HasteRating, } L["%s índice de celeridad y %s poder con hechizos"] = {StatLogic.Stats.HasteRating, {StatLogic.Stats.SpellDamage, StatLogic.Stats.HealingPower, }, } @@ -180,7 +180,7 @@ L["%s índice de penetración de armadura"] = {StatLogic.Stats.ArmorPenetrationR L["%s índice de pericia"] = {StatLogic.Stats.ExpertiseRating, } L["%s índice de penetración de armadura y %s aguante"] = {false, StatLogic.Stats.Stamina, } L["%s índice de pericia y %s aguante"] = {StatLogic.Stats.ExpertiseRating, StatLogic.Stats.Stamina, } -L["%s agilidad y %s maná cada %s segundos"] = {StatLogic.Stats.Agility, StatLogic.Stats.ManaRegen, false, } +L["%s agilidad y %s maná cada %s segundos"] = {StatLogic.Stats.Agility, StatLogic.Stats.GenericManaRegen, false, } L["%s fuerza y %s índice de celeridad"] = {StatLogic.Stats.Strength, StatLogic.Stats.HasteRating, } L["%s agilidad y %s índice de golpe crítico"] = {StatLogic.Stats.Agility, StatLogic.Stats.CritRating, } L["%s agilidad y %s índice de temple"] = {StatLogic.Stats.Agility, StatLogic.Stats.ResilienceRating, } @@ -195,24 +195,24 @@ L["%s índice de golpe crítico y %s espíritu"] = {StatLogic.Stats.CritRating, L["%s índice de golpe y %s espíritu"] = {StatLogic.Stats.HitRating, StatLogic.Stats.Spirit, } L["%s índice de temple y %s espíritu"] = {StatLogic.Stats.ResilienceRating, StatLogic.Stats.Spirit, } L["%s índice de celeridad y %s espíritu"] = {StatLogic.Stats.HasteRating, StatLogic.Stats.Spirit, } -L["%s intelecto y %s maná cada %s segundos"] = {StatLogic.Stats.Intellect, StatLogic.Stats.ManaRegen, false, } -L["%s índice de golpe crítico y %s maná cada %s segundos"] = {StatLogic.Stats.CritRating, StatLogic.Stats.ManaRegen, false, } -L["%s índice de golpe y %s maná cada %s segundos"] = {StatLogic.Stats.HitRating, StatLogic.Stats.ManaRegen, false, } -L["%s índice de temple y %s maná cada %s segundos"] = {StatLogic.Stats.ResilienceRating, StatLogic.Stats.ManaRegen, false, } -L["%s índice de celeridad y %s maná cada %s segundos"] = {StatLogic.Stats.HasteRating, StatLogic.Stats.ManaRegen, false, } +L["%s intelecto y %s maná cada %s segundos"] = {StatLogic.Stats.Intellect, StatLogic.Stats.GenericManaRegen, false, } +L["%s índice de golpe crítico y %s maná cada %s segundos"] = {StatLogic.Stats.CritRating, StatLogic.Stats.GenericManaRegen, false, } +L["%s índice de golpe y %s maná cada %s segundos"] = {StatLogic.Stats.HitRating, StatLogic.Stats.GenericManaRegen, false, } +L["%s índice de temple y %s maná cada %s segundos"] = {StatLogic.Stats.ResilienceRating, StatLogic.Stats.GenericManaRegen, false, } +L["%s índice de celeridad y %s maná cada %s segundos"] = {StatLogic.Stats.HasteRating, StatLogic.Stats.GenericManaRegen, false, } L["%s índice de golpe y %s penetración del hechizo"] = {StatLogic.Stats.HitRating, false, } L["%s índice de celeridad y %s penetración del hechizo"] = {StatLogic.Stats.HasteRating, false, } -L["%s maná cada %s segundos"] = {StatLogic.Stats.ManaRegen, false, } +L["%s maná cada %s segundos"] = {StatLogic.Stats.GenericManaRegen, false, } L["%s índice penetración de armadura"] = {StatLogic.Stats.ArmorPenetrationRating, } L["%s índice esquivar y %s aguante"] = {StatLogic.Stats.DodgeRating, StatLogic.Stats.Stamina, } L["%s índice esquivar y %s índice de defensa"] = {StatLogic.Stats.DodgeRating, StatLogic.Stats.DefenseRating, } -L["test %s intellect and %s mana every %s seconds"] = {StatLogic.Stats.Intellect, StatLogic.Stats.ManaRegen, false, } +L["test %s intellect and %s mana every %s seconds"] = {StatLogic.Stats.Intellect, StatLogic.Stats.GenericManaRegen, false, } L["%s índice de celeridad a distancia"] = {StatLogic.Stats.RangedHasteRating, } L["%s golpe crítico a distancia"] = {StatLogic.Stats.RangedCritRating, } L["%s índice de golpe crítico y %s% de daño crítico aumentado"] = {StatLogic.Stats.CritRating, false, } L["%s índice de golpe crítico y %s% reflejo de hechizos"] = {StatLogic.Stats.CritRating, false, } L["%s índice de golpe crítico y reducción de duración de efectos de frenado y raíces %s%"] = {StatLogic.Stats.CritRating, false, } -L["%s maná cada %s segundos y %s% más de efecto de sanación crítica"] = {StatLogic.Stats.ManaRegen, false, false, } +L["%s maná cada %s segundos y %s% más de efecto de sanación crítica"] = {StatLogic.Stats.GenericManaRegen, false, false, } L["%s aguante y daño con hechizos recibido reducido un %s%"] = {StatLogic.Stats.Stamina, false, } L["%s poder con hechizos y reducción de duración de silencio un %s%"] = {{StatLogic.Stats.SpellDamage, StatLogic.Stats.HealingPower, }, false, } L["%s índice de golpe crítico y reducción de duración de miedo un %s%"] = {StatLogic.Stats.CritRating, false, } @@ -328,7 +328,7 @@ L["reduce las resistencias mágicas de los objetivos de tus hechizos en %s p"] = L["aumenta en un %s% la probabilidad de impacto crítico mediante hechizos de todos los miembros del grupo en un radio de %s metros"] = {StatLogic.Stats.SpellCrit, false, } L["aumenta hasta en %s p. el daño y la curación de los hechizos mágicos y los efectos para todos los miembros del grupo en un radio de %s metros"] = {StatLogic.Stats.SpellDamage, false, } L["aumenta hasta en %s p. la curación de los hechizos mágicos y los efectos para todos los miembros del grupo en un radio de %s metros"] = {StatLogic.Stats.HealingPower, false, } -L["restaura %s p. de maná cada %s segundos de todos los miembros del grupo que estén a %s metros"] = {StatLogic.Stats.ManaRegen, false, false, } +L["restaura %s p. de maná cada %s segundos de todos los miembros del grupo que estén a %s metros"] = {StatLogic.Stats.GenericManaRegen, false, false, } L["aumenta el daño de tus hechizos hasta %s p. y tu curación hasta %s p"] = {StatLogic.Stats.SpellDamage, StatLogic.Stats.HealingPower, } L["mejora un %s% tu probabilidad de golpear con todos los hechizos y ataques"] = {{StatLogic.Stats.MeleeHit, StatLogic.Stats.RangedHit, StatLogic.Stats.SpellHit, }, } L["mejora tu probabilidad de conseguir un golpe crítico con todos los hechizos y ataques un %s%"] = {{StatLogic.Stats.MeleeCrit, StatLogic.Stats.RangedCrit, StatLogic.Stats.SpellCrit, }, } diff --git a/libs/StatLogic/locales/esMX.lua b/libs/StatLogic/locales/esMX.lua index 7e13ddc..93d0868 100644 --- a/libs/StatLogic/locales/esMX.lua +++ b/libs/StatLogic/locales/esMX.lua @@ -6,7 +6,7 @@ local StatLogic = LibStub(addonName) local W = addon.WholeTextLookup W["ley de la naturaleza"] = {[StatLogic.Stats.SpellDamage] = 30, [StatLogic.Stats.HealingPower] = 55, } W["estadísticas de vida"] = {[StatLogic.Stats.AllStats] = 4, [StatLogic.Stats.NatureResistance] = 15, } -W["vitalidad"] = {[StatLogic.Stats.ManaRegen] = 4, [StatLogic.Stats.HealthRegen] = 4, } +W["vitalidad"] = {[StatLogic.Stats.GenericManaRegen] = 4, [StatLogic.Stats.HealthRegen] = 4, } W["pies de plomo"] = {[StatLogic.Stats.HitRating] = 10, } W["salvajismo"] = {[StatLogic.Stats.GenericAttackPower] = 70, } W["fuego solar"] = {[StatLogic.Stats.ArcaneDamage] = 50, [StatLogic.Stats.FireDamage] = 50, } @@ -27,7 +27,7 @@ L["%s daño con hechizos de naturaleza"] = {StatLogic.Stats.NatureDamage, } L["%s de hechizos de sanación"] = {StatLogic.Stats.HealingPower, } L["daño con hechizos %s"] = {StatLogic.Stats.SpellDamage, } L["sanación y daño con hechizos %s"] = {StatLogic.Stats.SpellDamage, } -L["regeneración de maná: %s cada %s s"] = {StatLogic.Stats.ManaRegen, false, } +L["regeneración de maná: %s cada %s s"] = {StatLogic.Stats.GenericManaRegen, false, } L["defensa %s/aguante %s /valor de bloqueo %s"] = {StatLogic.Stats.Defense, StatLogic.Stats.Stamina, StatLogic.Stats.BlockValue, } L["defensa %s/aguante %s /hechizos de sanación %s"] = {StatLogic.Stats.Defense, StatLogic.Stats.Stamina, StatLogic.Stats.Healing, } L["poder de ataque %s/esquivar %s%"] = {StatLogic.Stats.GenericAttackPower, StatLogic.Stats.Dodge, } @@ -35,7 +35,7 @@ L["poder de ataque a distancia %s/aguante %s/golpe %s%"] = {StatLogic.Stats.Rang L["sanación y daño con hechizos %s/intelecto %s"] = {{StatLogic.Stats.HealingPower, StatLogic.Stats.SpellDamage, }, StatLogic.Stats.Intellect, } L["sanación y daño con hechizos %s/golpe con hechizos %s%"] = {{StatLogic.Stats.HealingPower, StatLogic.Stats.SpellDamage, }, StatLogic.Stats.SpellHitRating, } L["sanación y daño con hechizos %s/aguante %s"] = {{StatLogic.Stats.HealingPower, StatLogic.Stats.SpellDamage, }, StatLogic.Stats.Stamina, } -L["regeneración de maná %s/aguante %s/hechizos de sanación %s"] = {StatLogic.Stats.ManaRegen, StatLogic.Stats.Stamina, StatLogic.Stats.HealingPower, } +L["regeneración de maná %s/aguante %s/hechizos de sanación %s"] = {StatLogic.Stats.GenericManaRegen, StatLogic.Stats.Stamina, StatLogic.Stats.HealingPower, } L["intelecto %s/aguante %s/hechizos de sanación %s"] = {StatLogic.Stats.Intellect, StatLogic.Stats.Stamina, StatLogic.Stats.Healing, } L["daño con hechizos y sanación %s"] = {{StatLogic.Stats.SpellDamage, StatLogic.Stats.HealingPower, }, } L["daño y hechizos de sanación %s"] = {StatLogic.Stats.SpellDamage, } @@ -63,7 +63,7 @@ L["golpe crítico %s%"] = {StatLogic.Stats.CritRating, } L["%s resistencia a todo"] = {{StatLogic.Stats.ArcaneResistance, StatLogic.Stats.FireResistance, StatLogic.Stats.FrostResistance, StatLogic.Stats.NatureResistance, StatLogic.Stats.ShadowResistance, }, } L["%s índice de golpe crítico con hechizos"] = {StatLogic.Stats.SpellCritRating, } L["%s índice de golpe con hechizos"] = {StatLogic.Stats.SpellHitRating, } -L["%s maná recuperado cada %s s"] = {StatLogic.Stats.ManaRegen, false, } +L["%s maná recuperado cada %s s"] = {StatLogic.Stats.GenericManaRegen, false, } L["%s daño arcano"] = {StatLogic.Stats.ArcaneDamage, } L["%s daño de fuego"] = {StatLogic.Stats.FireDamage, } L["%s daño de naturaleza"] = {StatLogic.Stats.NatureDamage, } @@ -77,11 +77,11 @@ L["%s resist. al fuego"] = {StatLogic.Stats.FireResistance, } L["%s resist. a la escarcha"] = {StatLogic.Stats.FrostResistance, } L["%s resist. a la naturaleza"] = {StatLogic.Stats.NatureResistance, } L["%s resist. arcana"] = {StatLogic.Stats.ArcaneResistance, } -L["%s maná cada %s s"] = {StatLogic.Stats.ManaRegen, false, } +L["%s maná cada %s s"] = {StatLogic.Stats.GenericManaRegen, false, } L["%s índice de celeridad con hechizos"] = {StatLogic.Stats.SpellHasteRating, } L["%s índice de golpe a distancia"] = {StatLogic.Stats.RangedHitRating, } L["%s poder con hechizos y %s índice de golpe"] = {{StatLogic.Stats.SpellDamage, StatLogic.Stats.HealingPower, }, StatLogic.Stats.HitRating, } -L["%s poder con hechizos %s aguante y %s maná cada %s segundos"] = {{StatLogic.Stats.SpellDamage, StatLogic.Stats.HealingPower, }, StatLogic.Stats.Stamina, StatLogic.Stats.ManaRegen, false, } +L["%s poder con hechizos %s aguante y %s maná cada %s segundos"] = {{StatLogic.Stats.SpellDamage, StatLogic.Stats.HealingPower, }, StatLogic.Stats.Stamina, StatLogic.Stats.GenericManaRegen, false, } L["%s índice de golpe y %s índice de golpe crítico"] = {StatLogic.Stats.HitRating, StatLogic.Stats.CritRating, } L["%s poder con hechizos arcanos y de fuego"] = {{StatLogic.Stats.ArcaneDamage, StatLogic.Stats.FireDamage, }, } L["%s poder con hechizos de escarcha y de las sombras"] = {{StatLogic.Stats.ShadowDamage, StatLogic.Stats.FrostDamage, }, } @@ -97,9 +97,9 @@ L["%s espíritu"] = {StatLogic.Stats.Spirit, } L["%s fuerza si tienes equipadas %s gemas azules"] = {StatLogic.Stats.Strength, false, } L["%s poder con hechizos y %s intelecto"] = {{StatLogic.Stats.SpellDamage, StatLogic.Stats.HealingPower, }, StatLogic.Stats.Intellect, } L["%s índice de defensa y %s aguante"] = {StatLogic.Stats.DefenseRating, StatLogic.Stats.Stamina, } -L["%s intelecto y %s maná cada %s s"] = {StatLogic.Stats.Intellect, StatLogic.Stats.ManaRegen, false, } +L["%s intelecto y %s maná cada %s s"] = {StatLogic.Stats.Intellect, StatLogic.Stats.GenericManaRegen, false, } L["%s poder con hechizos y %s aguante"] = {{StatLogic.Stats.SpellDamage, StatLogic.Stats.HealingPower, }, StatLogic.Stats.Stamina, } -L["%s poder con hechizos y %s maná cada %s s"] = {{StatLogic.Stats.SpellDamage, StatLogic.Stats.HealingPower, }, StatLogic.Stats.ManaRegen, false, } +L["%s poder con hechizos y %s maná cada %s s"] = {{StatLogic.Stats.SpellDamage, StatLogic.Stats.HealingPower, }, StatLogic.Stats.GenericManaRegen, false, } L["%s agilidad y %s aguante"] = {StatLogic.Stats.Agility, StatLogic.Stats.Stamina, } L["%s fuerza y %s aguante"] = {StatLogic.Stats.Strength, StatLogic.Stats.Stamina, } L["%s poder de ataque"] = {StatLogic.Stats.GenericAttackPower, } @@ -124,7 +124,7 @@ L["%s aguante y %s índice de golpe crítico"] = {StatLogic.Stats.CritRating, St L["%s fuerza y %s índice de golpe crítico"] = {StatLogic.Stats.Strength, StatLogic.Stats.CritRating, } L["%s poder de ataque, %s índice de golpe crítico"] = {StatLogic.Stats.GenericAttackPower, StatLogic.Stats.CritRating, } L["%s poder con hechizos y aumento mín. de velocidad de carrera"] = {{StatLogic.Stats.SpellDamage, StatLogic.Stats.HealingPower, }, } -L["%s índice de golpe crítico y %s maná cada %s s"] = {StatLogic.Stats.CritRating, StatLogic.Stats.ManaRegen, false, } +L["%s índice de golpe crítico y %s maná cada %s s"] = {StatLogic.Stats.CritRating, StatLogic.Stats.GenericManaRegen, false, } L["%s poder de ataque %s índice de golpes"] = {StatLogic.Stats.GenericAttackPower, StatLogic.Stats.HitRating, } L["%s índice de defensa y %s índice de esquivar"] = {StatLogic.Stats.DefenseRating, StatLogic.Stats.DodgeRating, } L["%s agilidad y %s índice de golpe"] = {StatLogic.Stats.Agility, StatLogic.Stats.HitRating, } @@ -148,25 +148,25 @@ L["%s aguante y %s índice de defensa"] = {StatLogic.Stats.Stamina, StatLogic.St L["%s poder de ataque y %s índice de temple"] = {StatLogic.Stats.GenericAttackPower, StatLogic.Stats.ResilienceRating, } L["%s aguante y %s índice de temple"] = {StatLogic.Stats.Stamina, StatLogic.Stats.ResilienceRating, } L["%s poder con hechizos y %s índice de golpe crítico"] = {{StatLogic.Stats.SpellDamage, StatLogic.Stats.HealingPower, }, StatLogic.Stats.CritRating, } -L["%s índice de defensa y %s maná cada %s s"] = {StatLogic.Stats.DefenseRating, StatLogic.Stats.ManaRegen, false, } +L["%s índice de defensa y %s maná cada %s s"] = {StatLogic.Stats.DefenseRating, StatLogic.Stats.GenericManaRegen, false, } L["%s poder con hechizos y %s espíritu"] = {{StatLogic.Stats.SpellDamage, StatLogic.Stats.HealingPower, }, StatLogic.Stats.Spirit, } L["%s índice de esquivar y %s índice de temple"] = {StatLogic.Stats.DodgeRating, StatLogic.Stats.ResilienceRating, } -L["%s poder con hechizos y %s maná cada %s segundos"] = {{StatLogic.Stats.SpellDamage, StatLogic.Stats.HealingPower, }, StatLogic.Stats.ManaRegen, false, } +L["%s poder con hechizos y %s maná cada %s segundos"] = {{StatLogic.Stats.SpellDamage, StatLogic.Stats.HealingPower, }, StatLogic.Stats.GenericManaRegen, false, } L["%s fuerza y %s índice de temple"] = {StatLogic.Stats.Strength, StatLogic.Stats.ResilienceRating, } L["%s índice de golpe y %s aguante"] = {StatLogic.Stats.HitRating, StatLogic.Stats.Stamina, } -L["%s índice de golpe y %s maná cada %s s"] = {StatLogic.Stats.HitRating, StatLogic.Stats.ManaRegen, false, } +L["%s índice de golpe y %s maná cada %s s"] = {StatLogic.Stats.HitRating, StatLogic.Stats.GenericManaRegen, false, } L["%s índice de parada y %s índice de temple"] = {StatLogic.Stats.ParryRating, StatLogic.Stats.ResilienceRating, } L["%s poder de ataque y %s aguante"] = {StatLogic.Stats.GenericAttackPower, StatLogic.Stats.Stamina, } -L["%s poder de ataque y %s maná cada %s s"] = {StatLogic.Stats.GenericAttackPower, StatLogic.Stats.ManaRegen, false, } +L["%s poder de ataque y %s maná cada %s s"] = {StatLogic.Stats.GenericAttackPower, StatLogic.Stats.GenericManaRegen, false, } L["%s índice de golpe crítico y %s poder de ataque"] = {StatLogic.Stats.GenericAttackPower, StatLogic.Stats.CritRating, } L["%s índice esquivar"] = {StatLogic.Stats.DodgeRating, } -L["%s poder de ataque y %s maná cada %s segundos"] = {StatLogic.Stats.GenericAttackPower, StatLogic.Stats.ManaRegen, false, } +L["%s poder de ataque y %s maná cada %s segundos"] = {StatLogic.Stats.GenericAttackPower, StatLogic.Stats.GenericManaRegen, false, } L["%s agilidad y %s% de daño crítico aumentado"] = {StatLogic.Stats.Agility, false, } L["%s poder de ataque y %s% resistencia al aturdimiento"] = {StatLogic.Stats.GenericAttackPower, false, } L["%s poder con hechizos y %s% resistencia al aturdimiento"] = {{StatLogic.Stats.SpellDamage, StatLogic.Stats.HealingPower, }, false, } L["%s índice de temple y %s aguante"] = {StatLogic.Stats.ResilienceRating, StatLogic.Stats.Stamina, } L["%s aguante y aumento mínimo de velocidad"] = {StatLogic.Stats.Stamina, } -L["%s salud y maná cada %s s"] = {{StatLogic.Stats.HealthRegen, StatLogic.Stats.ManaRegen, }, false, } +L["%s salud y maná cada %s s"] = {{StatLogic.Stats.HealthRegen, StatLogic.Stats.GenericManaRegen, }, false, } L["%s índice de golpe crítico y %s% daño crítico aumentado"] = {StatLogic.Stats.CritRating, false, } L["%s índice de celeridad"] = {StatLogic.Stats.HasteRating, } L["%s índice de celeridad y %s poder con hechizos"] = {StatLogic.Stats.HasteRating, {StatLogic.Stats.SpellDamage, StatLogic.Stats.HealingPower, }, } @@ -178,7 +178,7 @@ L["%s índice de penetración de armadura"] = {StatLogic.Stats.ArmorPenetrationR L["%s índice de pericia"] = {StatLogic.Stats.ExpertiseRating, } L["%s índice de penetración de armadura y %s aguante"] = {false, StatLogic.Stats.Stamina, } L["%s índice de pericia y %s aguante"] = {StatLogic.Stats.ExpertiseRating, StatLogic.Stats.Stamina, } -L["%s agilidad y %s maná cada %s segundos"] = {StatLogic.Stats.Agility, StatLogic.Stats.ManaRegen, false, } +L["%s agilidad y %s maná cada %s segundos"] = {StatLogic.Stats.Agility, StatLogic.Stats.GenericManaRegen, false, } L["%s fuerza y %s índice de celeridad"] = {StatLogic.Stats.Strength, StatLogic.Stats.HasteRating, } L["%s agilidad y %s índice de golpe crítico"] = {StatLogic.Stats.Agility, StatLogic.Stats.CritRating, } L["%s agilidad y %s índice de temple"] = {StatLogic.Stats.Agility, StatLogic.Stats.ResilienceRating, } @@ -194,24 +194,24 @@ L["%s índice de golpe crítico y %s espíritu"] = {StatLogic.Stats.CritRating, L["%s índice de golpe y %s espíritu"] = {StatLogic.Stats.HitRating, StatLogic.Stats.Spirit, } L["%s índice de temple y %s espíritu"] = {StatLogic.Stats.ResilienceRating, StatLogic.Stats.Spirit, } L["%s índice de celeridad y %s espíritu"] = {StatLogic.Stats.HasteRating, StatLogic.Stats.Spirit, } -L["%s intelecto y %s maná cada %s segundos"] = {StatLogic.Stats.Intellect, StatLogic.Stats.ManaRegen, false, } -L["%s índice de golpe crítico y %s maná cada %s segundos"] = {StatLogic.Stats.CritRating, StatLogic.Stats.ManaRegen, false, } -L["%s índice de golpe y %s maná cada %s segundos"] = {StatLogic.Stats.HitRating, StatLogic.Stats.ManaRegen, false, } -L["%s índice de temple y %s maná cada %s segundos"] = {StatLogic.Stats.ResilienceRating, StatLogic.Stats.ManaRegen, false, } -L["%s índice de celeridad y %s maná cada %s segundos"] = {StatLogic.Stats.HasteRating, StatLogic.Stats.ManaRegen, false, } +L["%s intelecto y %s maná cada %s segundos"] = {StatLogic.Stats.Intellect, StatLogic.Stats.GenericManaRegen, false, } +L["%s índice de golpe crítico y %s maná cada %s segundos"] = {StatLogic.Stats.CritRating, StatLogic.Stats.GenericManaRegen, false, } +L["%s índice de golpe y %s maná cada %s segundos"] = {StatLogic.Stats.HitRating, StatLogic.Stats.GenericManaRegen, false, } +L["%s índice de temple y %s maná cada %s segundos"] = {StatLogic.Stats.ResilienceRating, StatLogic.Stats.GenericManaRegen, false, } +L["%s índice de celeridad y %s maná cada %s segundos"] = {StatLogic.Stats.HasteRating, StatLogic.Stats.GenericManaRegen, false, } L["%s índice de golpe y %s penetración del hechizo"] = {StatLogic.Stats.HitRating, false, } L["%s índice de celeridad y %s penetración de hechizos"] = {StatLogic.Stats.HasteRating, StatLogic.Stats.SpellPenetration, } -L["%s maná cada %s segundos"] = {StatLogic.Stats.ManaRegen, false, } +L["%s maná cada %s segundos"] = {StatLogic.Stats.GenericManaRegen, false, } L["%s índice penetración de armadura"] = {StatLogic.Stats.ArmorPenetrationRating, } L["%s índice esquivar y %s aguante"] = {StatLogic.Stats.DodgeRating, StatLogic.Stats.Stamina, } L["%s índice esquivar y %s índice de defensa"] = {StatLogic.Stats.DodgeRating, StatLogic.Stats.DefenseRating, } -L["test %s intellect and %s mana every %s seconds"] = {StatLogic.Stats.Intellect, StatLogic.Stats.ManaRegen, false, } +L["test %s intellect and %s mana every %s seconds"] = {StatLogic.Stats.Intellect, StatLogic.Stats.GenericManaRegen, false, } L["%s índice de celeridad a distancia"] = {StatLogic.Stats.RangedHasteRating, } L["%s golpe crítico a distancia"] = {StatLogic.Stats.RangedCritRating, } L["%s índice de golpe crítico y %s% de daño crítico aumentado"] = {StatLogic.Stats.CritRating, false, } L["%s índice de golpe crítico y %s% reflejo de hechizos"] = {StatLogic.Stats.CritRating, false, } L["%s índice de golpe crítico y reducción de duración de efectos de frenado y raíces %s%"] = {StatLogic.Stats.CritRating, false, } -L["%s maná cada %s segundos y %s% más de efecto de sanación crítica"] = {StatLogic.Stats.ManaRegen, false, false, } +L["%s maná cada %s segundos y %s% más de efecto de sanación crítica"] = {StatLogic.Stats.GenericManaRegen, false, false, } L["%s aguante y daño con hechizos recibido reducido un %s%"] = {StatLogic.Stats.Stamina, false, } L["%s poder con hechizos y reducción de duración de silencio un %s%"] = {{StatLogic.Stats.SpellDamage, StatLogic.Stats.HealingPower, }, false, } L["%s índice de golpe crítico y reducción de duración de miedo un %s%"] = {StatLogic.Stats.CritRating, false, } @@ -326,7 +326,7 @@ L["las resistencias mágicas de los objetivos de tus hechizos se reducen %s p"] L["aumenta un %s% la probabilidad de golpe crítico con hechizos de todos los miembros del grupo en un radio de %s m"] = {StatLogic.Stats.SpellCrit, false, } L["aumenta hasta %s p. el daño y la sanación realizados con hechizos y efectos mágicos sobre los miembros de grupo en un radio de %s m"] = {StatLogic.Stats.SpellDamage, false, } L["aumenta hasta %s p. la sanación realizada con hechizos y efectos mágicos sobre los miembros de grupo en un radio de %s m"] = {StatLogic.Stats.HealingPower, false, } -L["restaura %s p. de maná cada %s s a todos los miembros del grupo en un radio de %s m"] = {StatLogic.Stats.ManaRegen, false, false, } +L["restaura %s p. de maná cada %s s a todos los miembros del grupo en un radio de %s m"] = {StatLogic.Stats.GenericManaRegen, false, false, } L["aumenta hasta %s p. tu daño con hechizos y hasta %s p. tu sanación"] = {StatLogic.Stats.SpellDamage, StatLogic.Stats.HealingPower, } L["mejora un %s% tu probabilidad de golpear con todos tus hechizos y ataques"] = {{StatLogic.Stats.MeleeHit, StatLogic.Stats.RangedHit, StatLogic.Stats.SpellHit, }, } L["mejora un %s% tu probabilidad de obtener un golpe crítico con todos tus hechizos y ataques"] = {{StatLogic.Stats.MeleeCrit, StatLogic.Stats.RangedCrit, StatLogic.Stats.SpellCrit, }, } diff --git a/libs/StatLogic/locales/frFR.lua b/libs/StatLogic/locales/frFR.lua index de2422b..37ea4b6 100644 --- a/libs/StatLogic/locales/frFR.lua +++ b/libs/StatLogic/locales/frFR.lua @@ -6,7 +6,7 @@ local StatLogic = LibStub(addonName) local W = addon.WholeTextLookup W["loi de la nature"] = {[StatLogic.Stats.SpellDamage] = 30, [StatLogic.Stats.HealingPower] = 55, } W["caractéristiques vivantes"] = {[StatLogic.Stats.AllStats] = 4, [StatLogic.Stats.NatureResistance] = 15, } -W["vitalité"] = {[StatLogic.Stats.ManaRegen] = 4, [StatLogic.Stats.HealthRegen] = 4, } +W["vitalité"] = {[StatLogic.Stats.GenericManaRegen] = 4, [StatLogic.Stats.HealthRegen] = 4, } W["pied sûr"] = {[StatLogic.Stats.HitRating] = 10, } W["sauvagerie"] = {[StatLogic.Stats.GenericAttackPower] = 70, } W["feu solaire"] = {[StatLogic.Stats.ArcaneDamage] = 50, [StatLogic.Stats.FireDamage] = 50, } @@ -27,7 +27,7 @@ L["%s aux dégâts des sorts de nature"] = {StatLogic.Stats.NatureDamage, } L["%s aux sorts de soins"] = {StatLogic.Stats.HealingPower, } L["dégâts des sorts %s"] = {StatLogic.Stats.SpellDamage, } L["soins et dégâts des sorts %s"] = {StatLogic.Stats.SpellDamage, } -L["récup. mana %s/%s sec"] = {StatLogic.Stats.ManaRegen, false, } +L["récup. mana %s/%s sec"] = {StatLogic.Stats.GenericManaRegen, false, } L["défense %s/endurance %s/score de blocage %s"] = {StatLogic.Stats.Defense, StatLogic.Stats.Stamina, StatLogic.Stats.BlockValue, } L["défense %s/endurance %s/ sorts de soins %s"] = {StatLogic.Stats.Defense, StatLogic.Stats.Stamina, StatLogic.Stats.Healing, } L["puissance d'attaque %s/esquive %s%"] = {StatLogic.Stats.GenericAttackPower, StatLogic.Stats.Dodge, } @@ -35,7 +35,7 @@ L["puissances d'attaque à distance %s/endurance %s/chances de toucher %s%"] = { L["soins et dégâts des sorts %s/intelligence %s"] = {{StatLogic.Stats.HealingPower, StatLogic.Stats.SpellDamage, }, StatLogic.Stats.Intellect, } L["soins et dégâts des sorts %s/chances de toucher des sorts %s%"] = {{StatLogic.Stats.HealingPower, StatLogic.Stats.SpellDamage, }, StatLogic.Stats.SpellHit, } L["soins et dégâts des sorts %s/endurance %s"] = {{StatLogic.Stats.HealingPower, StatLogic.Stats.SpellDamage, }, StatLogic.Stats.Stamina, } -L["récup. mana %s/endurance %s/sorts de soins %s"] = {StatLogic.Stats.ManaRegen, StatLogic.Stats.Stamina, StatLogic.Stats.HealingPower, } +L["récup. mana %s/endurance %s/sorts de soins %s"] = {StatLogic.Stats.GenericManaRegen, StatLogic.Stats.Stamina, StatLogic.Stats.HealingPower, } L["intelligence %s/endurance %s/sorts de soins %s"] = {StatLogic.Stats.Intellect, StatLogic.Stats.Stamina, StatLogic.Stats.Healing, } L["%s aux dégâts des sorts et aux soins"] = {StatLogic.Stats.SpellDamage, } L["%s aux dégâts et aux sorts de soins"] = {StatLogic.Stats.SpellDamage, } @@ -63,11 +63,11 @@ L["%s au score de blocage"] = {StatLogic.Stats.BlockRating, } L["%s aux sorts de soins et %s aux dégâts des sorts"] = {StatLogic.Stats.HealingPower, StatLogic.Stats.SpellDamage, } L["%s au score de critique"] = {StatLogic.Stats.CritRating, } L["%s aux soins et dégâts des sorts/%s au toucher des sorts"] = {{StatLogic.Stats.HealingPower, StatLogic.Stats.SpellDamage, }, StatLogic.Stats.SpellHitRating, } -L["%s régén. mana/%s endurance/%s aux sorts de soins"] = {StatLogic.Stats.ManaRegen, StatLogic.Stats.Stamina, StatLogic.Stats.HealingPower, } +L["%s régén. mana/%s endurance/%s aux sorts de soins"] = {StatLogic.Stats.GenericManaRegen, StatLogic.Stats.Stamina, StatLogic.Stats.HealingPower, } L["%s au score de critique des sorts"] = {StatLogic.Stats.SpellCritRating, } L["%s au score de toucher des sorts"] = {StatLogic.Stats.SpellHitRating, } L["%s au score de coup critique des sorts"] = {StatLogic.Stats.SpellCritRating, } -L["%s points de mana rendus toutes les %s secondes"] = {StatLogic.Stats.ManaRegen, false, } +L["%s points de mana rendus toutes les %s secondes"] = {StatLogic.Stats.GenericManaRegen, false, } L["%s aux dégâts des arcanes"] = {StatLogic.Stats.ArcaneDamage, } L["%s aux dégâts de feu"] = {StatLogic.Stats.FireDamage, } L["%s aux dégâts de nature"] = {StatLogic.Stats.NatureDamage, } @@ -81,13 +81,13 @@ L["%s à la résistance au feu"] = {StatLogic.Stats.FireResistance, } L["%s à la résistance au givre"] = {StatLogic.Stats.FrostResistance, } L["%s à la résistance à la nature"] = {StatLogic.Stats.NatureResistance, } L["%s à la résistance aux arcanes"] = {StatLogic.Stats.ArcaneResistance, } -L["%s points de mana toutes les %s sec"] = {StatLogic.Stats.ManaRegen, false, } +L["%s points de mana toutes les %s sec"] = {StatLogic.Stats.GenericManaRegen, false, } L["%s au score de hâte des sorts"] = {StatLogic.Stats.SpellHasteRating, } L["%s esprit"] = {StatLogic.Stats.Spirit, } L["%s force"] = {StatLogic.Stats.Strength, } L["%s au score de toucher à distance"] = {StatLogic.Stats.RangedHitRating, } L["%s à la puissance des sorts et %s au score de toucher"] = {{StatLogic.Stats.SpellDamage, StatLogic.Stats.HealingPower, }, StatLogic.Stats.HitRating, } -L["%s à la puissance des sorts/%s endurance/%s points de mana toutes les %s secondes"] = {{StatLogic.Stats.SpellDamage, StatLogic.Stats.HealingPower, }, StatLogic.Stats.Stamina, StatLogic.Stats.ManaRegen, false, } +L["%s à la puissance des sorts/%s endurance/%s points de mana toutes les %s secondes"] = {{StatLogic.Stats.SpellDamage, StatLogic.Stats.HealingPower, }, StatLogic.Stats.Stamina, StatLogic.Stats.GenericManaRegen, false, } L["%s au score de toucher et %s au score de coup critique"] = {StatLogic.Stats.HitRating, StatLogic.Stats.CritRating, } L["%s à la puissance des sorts de feu et des arcanes"] = {{StatLogic.Stats.ArcaneDamage, StatLogic.Stats.FireDamage, }, } L["%s à la puissance des sorts d'ombre et de givre"] = {{StatLogic.Stats.ShadowDamage, StatLogic.Stats.FrostDamage, }, } @@ -101,15 +101,15 @@ L["%s au score de toucher"] = {StatLogic.Stats.HitRating, } L["%s force avec %s gemmes bleues équipées"] = {StatLogic.Stats.Strength, false, } L["%s à la puissance des sorts et %s intelligence"] = {{StatLogic.Stats.SpellDamage, StatLogic.Stats.HealingPower, }, StatLogic.Stats.Intellect, } L["%s au score de défense et %s endurance"] = {StatLogic.Stats.DefenseRating, StatLogic.Stats.Stamina, } -L["%s intelligence et %s point de mana toutes les %s sec"] = {StatLogic.Stats.ManaRegen, StatLogic.Stats.Intellect, false, } +L["%s intelligence et %s point de mana toutes les %s sec"] = {StatLogic.Stats.GenericManaRegen, StatLogic.Stats.Intellect, false, } L["%s à la puissance des sorts et %s endurance"] = {{StatLogic.Stats.SpellDamage, StatLogic.Stats.HealingPower, }, StatLogic.Stats.Stamina, } -L["%s à la puissance des sorts et %s point de mana toutes les %s secondes"] = {{StatLogic.Stats.SpellDamage, StatLogic.Stats.HealingPower, }, StatLogic.Stats.ManaRegen, false, } +L["%s à la puissance des sorts et %s point de mana toutes les %s secondes"] = {{StatLogic.Stats.SpellDamage, StatLogic.Stats.HealingPower, }, StatLogic.Stats.GenericManaRegen, false, } L["%s agilité et %s endurance"] = {StatLogic.Stats.Agility, StatLogic.Stats.Stamina, } L["%s force et %s endurance"] = {StatLogic.Stats.Strength, StatLogic.Stats.Stamina, } L["%s à la puissance d'attaque"] = {StatLogic.Stats.GenericAttackPower, } L["%s au score d'esquive"] = {StatLogic.Stats.DodgeRating, } -L["%s à la puissance des sorts et %s points de mana toutes les %s secondes"] = {{StatLogic.Stats.SpellDamage, StatLogic.Stats.HealingPower, }, StatLogic.Stats.ManaRegen, false, } -L["%s intelligence et %s points de mana toutes les %s secondes"] = {StatLogic.Stats.Intellect, StatLogic.Stats.ManaRegen, false, } +L["%s à la puissance des sorts et %s points de mana toutes les %s secondes"] = {{StatLogic.Stats.SpellDamage, StatLogic.Stats.HealingPower, }, StatLogic.Stats.GenericManaRegen, false, } +L["%s intelligence et %s points de mana toutes les %s secondes"] = {StatLogic.Stats.Intellect, StatLogic.Stats.GenericManaRegen, false, } L["%s au score de coup critique et %s force"] = {StatLogic.Stats.Strength, StatLogic.Stats.CritRating, } L["%s au score de parade"] = {StatLogic.Stats.ParryRating, } L["%s au score de toucher et %s agilité"] = {StatLogic.Stats.Agility, StatLogic.Stats.HitRating, } @@ -128,10 +128,10 @@ L["%s endurance, %s au score de critique"] = {StatLogic.Stats.Stamina, StatLogic L["%s endurance, %s au score de coup critique"] = {StatLogic.Stats.Stamina, StatLogic.Stats.CritRating, } L["%s force, %s au score de critique"] = {StatLogic.Stats.Strength, StatLogic.Stats.CritRating, } L["%s à la puissance d'attaque, %s au score de critique"] = {StatLogic.Stats.GenericAttackPower, StatLogic.Stats.CritRating, } -L["%s point de mana toutes les %s secondes"] = {StatLogic.Stats.ManaRegen, false, } +L["%s point de mana toutes les %s secondes"] = {StatLogic.Stats.GenericManaRegen, false, } L["%s à la puissance des sorts et légère augmentation de la vitesse de course"] = {{StatLogic.Stats.SpellDamage, StatLogic.Stats.HealingPower, }, } L["%s endurance et %s au score de coup critique"] = {StatLogic.Stats.CritRating, StatLogic.Stats.Stamina, } -L["%s au score de coup critique et %s points de mana toutes les %s sec"] = {StatLogic.Stats.CritRating, StatLogic.Stats.ManaRegen, false, } +L["%s au score de coup critique et %s points de mana toutes les %s sec"] = {StatLogic.Stats.CritRating, StatLogic.Stats.GenericManaRegen, false, } L["%s à la puissance d'attaque et %s au score de toucher"] = {StatLogic.Stats.GenericAttackPower, StatLogic.Stats.HitRating, } L["%s au score de défense et %s au score d'esquive"] = {StatLogic.Stats.DefenseRating, StatLogic.Stats.DodgeRating, } L["%s agilité et %s au score de toucher"] = {StatLogic.Stats.Agility, StatLogic.Stats.HitRating, } @@ -152,30 +152,30 @@ L["%s force et %s score de coup critique"] = {StatLogic.Stats.Strength, StatLogi L["%s agilité et %s au score de défense"] = {StatLogic.Stats.Agility, StatLogic.Stats.DefenseRating, } L["%s intelligence et %s esprit"] = {StatLogic.Stats.Intellect, StatLogic.Stats.Spirit, } L["%s à la force et %s au score de défense"] = {StatLogic.Stats.Strength, StatLogic.Stats.DefenseRating, } -L["%s intelligence et %s points de mana toutes les %s sec"] = {StatLogic.Stats.Intellect, StatLogic.Stats.ManaRegen, false, } +L["%s intelligence et %s points de mana toutes les %s sec"] = {StatLogic.Stats.Intellect, StatLogic.Stats.GenericManaRegen, false, } L["%s endurance et %s au score de défense"] = {StatLogic.Stats.Stamina, StatLogic.Stats.DefenseRating, } L["%s à la puissance d'attaque et %s au score de résilience"] = {StatLogic.Stats.GenericAttackPower, StatLogic.Stats.ResilienceRating, } L["%s endurance et %s score de résilience"] = {StatLogic.Stats.Stamina, StatLogic.Stats.ResilienceRating, } L["%s à la puissance des sorts et %s au score de coup critique"] = {{StatLogic.Stats.SpellDamage, StatLogic.Stats.HealingPower, }, StatLogic.Stats.CritRating, } -L["%s au score de défense et %s points de mana toutes les %s sec"] = {StatLogic.Stats.DefenseRating, StatLogic.Stats.ManaRegen, false, } +L["%s au score de défense et %s points de mana toutes les %s sec"] = {StatLogic.Stats.DefenseRating, StatLogic.Stats.GenericManaRegen, false, } L["%s à la puissance des sorts et %s esprit"] = {{StatLogic.Stats.SpellDamage, StatLogic.Stats.HealingPower, }, StatLogic.Stats.Spirit, } L["%s au score d'esquive et %s au score de résilience"] = {StatLogic.Stats.DodgeRating, StatLogic.Stats.ResilienceRating, } L["%s endurance et %s au score de critique"] = {StatLogic.Stats.Stamina, StatLogic.Stats.CritRating, } -L["%s à la puissance des sorts et %s points de mana toutes les %s sec"] = {{StatLogic.Stats.SpellDamage, StatLogic.Stats.HealingPower, }, StatLogic.Stats.ManaRegen, false, } +L["%s à la puissance des sorts et %s points de mana toutes les %s sec"] = {{StatLogic.Stats.SpellDamage, StatLogic.Stats.HealingPower, }, StatLogic.Stats.GenericManaRegen, false, } L["%s force et %s au score de résilience"] = {StatLogic.Stats.Strength, StatLogic.Stats.ResilienceRating, } L["%s au score de toucher et %s endurance"] = {StatLogic.Stats.HitRating, StatLogic.Stats.Stamina, } -L["%s au score de toucher et %s points de mana toutes les %s sec"] = {StatLogic.Stats.HitRating, StatLogic.Stats.ManaRegen, false, } +L["%s au score de toucher et %s points de mana toutes les %s sec"] = {StatLogic.Stats.HitRating, StatLogic.Stats.GenericManaRegen, false, } L["%s au score de parade et %s au score de résilience"] = {StatLogic.Stats.ParryRating, StatLogic.Stats.ResilienceRating, } -L["%s à la puissance d'attaque & %s point de mana toutes les %s secondes"] = {StatLogic.Stats.GenericAttackPower, StatLogic.Stats.ManaRegen, false, } -L["%s à la puissance d'attaque et %s points de mana toutes les %s secondes"] = {StatLogic.Stats.GenericAttackPower, StatLogic.Stats.ManaRegen, false, } +L["%s à la puissance d'attaque & %s point de mana toutes les %s secondes"] = {StatLogic.Stats.GenericAttackPower, StatLogic.Stats.GenericManaRegen, false, } +L["%s à la puissance d'attaque et %s points de mana toutes les %s secondes"] = {StatLogic.Stats.GenericAttackPower, StatLogic.Stats.GenericManaRegen, false, } L["%s au score de coup critique et %s à la puissance d'attaque"] = {StatLogic.Stats.GenericAttackPower, StatLogic.Stats.CritRating, } -L["%s points de mana toutes les %s secondes"] = {StatLogic.Stats.ManaRegen, false, } +L["%s points de mana toutes les %s secondes"] = {StatLogic.Stats.GenericManaRegen, false, } L["%s à l'agilité et dégâts critiques augmentés de %s%"] = {StatLogic.Stats.Agility, false, } L["%s à la puissance d'attaque et %s% à la résistance aux étourdissements"] = {StatLogic.Stats.GenericAttackPower, false, } L["%s à la puissance des sorts et %s% à la résistance aux étourdissements"] = {{StatLogic.Stats.SpellDamage, StatLogic.Stats.HealingPower, }, false, } L["%s au score de résilience et %s endurance"] = {StatLogic.Stats.ResilienceRating, StatLogic.Stats.Stamina, } L["%s endurance et augmentation mineure de la vitesse"] = {StatLogic.Stats.Stamina, } -L["%s points de vie et de mana toutes les %s sec"] = {{StatLogic.Stats.HealthRegen, StatLogic.Stats.ManaRegen, }, false, } +L["%s points de vie et de mana toutes les %s sec"] = {{StatLogic.Stats.HealthRegen, StatLogic.Stats.GenericManaRegen, }, false, } L["%s au score de coups critiques et dégâts des critiques augmentés de %s%"] = {StatLogic.Stats.CritRating, false, } L["%s au score de hâte"] = {StatLogic.Stats.HasteRating, } L["%s au score de hâte et %s à la puissance des sorts"] = {StatLogic.Stats.HasteRating, {StatLogic.Stats.SpellDamage, StatLogic.Stats.HealingPower, }, } @@ -195,7 +195,7 @@ L["%s à la puissance des sorts et %s à l'endurance"] = {{StatLogic.Stats.Spell L["%s à la puissance d'attaque et %s à l'endurance"] = {StatLogic.Stats.GenericAttackPower, StatLogic.Stats.Stamina, } L["%s au score d'esquive et %s à l'endurance"] = {StatLogic.Stats.DodgeRating, StatLogic.Stats.Stamina, } L["%s au score d'expertise et %s à l'endurance"] = {StatLogic.Stats.ExpertiseRating, StatLogic.Stats.Stamina, } -L["%s à l'agilité et %s points de mana toutes les %s secondes"] = {StatLogic.Stats.Agility, StatLogic.Stats.ManaRegen, false, } +L["%s à l'agilité et %s points de mana toutes les %s secondes"] = {StatLogic.Stats.Agility, StatLogic.Stats.GenericManaRegen, false, } L["%s à la puissance des sorts et %s à l'intelligence"] = {{StatLogic.Stats.SpellDamage, StatLogic.Stats.HealingPower, }, StatLogic.Stats.Intellect, } L["%s à la force et %s au score de coup critique"] = {StatLogic.Stats.Strength, StatLogic.Stats.CritRating, } L["%s à l'agilité et %s au score de toucher"] = {StatLogic.Stats.Agility, StatLogic.Stats.HitRating, } @@ -220,11 +220,11 @@ L["%s au score de coup critique et %s à l'esprit"] = {StatLogic.Stats.CritRatin L["%s au score de toucher et %s à l'esprit"] = {StatLogic.Stats.HitRating, StatLogic.Stats.Spirit, } L["%s au score de résilience et %s à l'esprit"] = {StatLogic.Stats.ResilienceRating, StatLogic.Stats.Spirit, } L["%s au score de hâte et %s à l'esprit"] = {StatLogic.Stats.HasteRating, StatLogic.Stats.Spirit, } -L["%s à l'intelligence et %s points de mana toutes les %s secondes"] = {StatLogic.Stats.Intellect, StatLogic.Stats.ManaRegen, false, } -L["%s au score de coup critique et %s points de mana toutes les %s secondes"] = {StatLogic.Stats.CritRating, StatLogic.Stats.ManaRegen, false, } -L["%s au score de toucher et %s points de mana toutes les %s secondes"] = {StatLogic.Stats.HitRating, StatLogic.Stats.ManaRegen, false, } -L["%s au score de résilience et %s points de mana toutes les %s secondes"] = {StatLogic.Stats.ResilienceRating, StatLogic.Stats.ManaRegen, false, } -L["%s au score de hâte et %s points de mana toutes les %s secondes"] = {StatLogic.Stats.HasteRating, StatLogic.Stats.ManaRegen, false, } +L["%s à l'intelligence et %s points de mana toutes les %s secondes"] = {StatLogic.Stats.Intellect, StatLogic.Stats.GenericManaRegen, false, } +L["%s au score de coup critique et %s points de mana toutes les %s secondes"] = {StatLogic.Stats.CritRating, StatLogic.Stats.GenericManaRegen, false, } +L["%s au score de toucher et %s points de mana toutes les %s secondes"] = {StatLogic.Stats.HitRating, StatLogic.Stats.GenericManaRegen, false, } +L["%s au score de résilience et %s points de mana toutes les %s secondes"] = {StatLogic.Stats.ResilienceRating, StatLogic.Stats.GenericManaRegen, false, } +L["%s au score de hâte et %s points de mana toutes les %s secondes"] = {StatLogic.Stats.HasteRating, StatLogic.Stats.GenericManaRegen, false, } L["%s au score de toucher et %s à la pénétration des sorts"] = {StatLogic.Stats.HitRating, false, } L["%s au score de hâte et %s à la pénétration des sorts"] = {StatLogic.Stats.HasteRating, StatLogic.Stats.SpellPenetration, } L["%s au score de parade et %s à l'endurance"] = {StatLogic.Stats.ParryRating, StatLogic.Stats.Stamina, } @@ -234,7 +234,7 @@ L["%s force et %s au score de défense"] = {StatLogic.Stats.Strength, StatLogic. L["%s force et %s au score de hâte"] = {StatLogic.Stats.Strength, StatLogic.Stats.HasteRating, } L["%s intelligence et %s à l'endurance"] = {StatLogic.Stats.Intellect, StatLogic.Stats.Stamina, } L["%s intelligence et %s à l'esprit"] = {StatLogic.Stats.Intellect, StatLogic.Stats.Spirit, } -L["test %s intelligence et %s points de mana toutes les %s secondes"] = {StatLogic.Stats.Intellect, StatLogic.Stats.ManaRegen, false, } +L["test %s intelligence et %s points de mana toutes les %s secondes"] = {StatLogic.Stats.Intellect, StatLogic.Stats.GenericManaRegen, false, } L["%s au score de hâte à distance"] = {StatLogic.Stats.RangedHasteRating, } L["%s au score de coup critique à distance"] = {StatLogic.Stats.RangedCritRating, } L["%s au score de coup critique et dégâts des critiques augmentés de %s%"] = {StatLogic.Stats.CritRating, false, } @@ -245,7 +245,7 @@ L["%s à la puissance des sorts et menace réduite de %s%"] = {{StatLogic.Stats. L["%s à l'intelligence et une chance de rendre du mana lors des incantations"] = {StatLogic.Stats.Intellect, } L["%s à l'agilité & dégâts des critiques augmentés de %s%"] = {StatLogic.Stats.Agility, false, } L["%s à la puissance des sorts et augmentation de la vitesse de course mineure"] = {{StatLogic.Stats.SpellDamage, StatLogic.Stats.HealingPower, }, } -L["%s points de mana toutes les %s secondes et effets de soin critiques augmentés de %s%"] = {StatLogic.Stats.ManaRegen, false, false, } +L["%s points de mana toutes les %s secondes et effets de soin critiques augmentés de %s%"] = {StatLogic.Stats.GenericManaRegen, false, false, } L["%s endurance et réduit les dégâts des sorts reçus de %s%"] = {StatLogic.Stats.Stamina, false, } L["%s à la puissance des sorts et durée de silence réduite de %s%"] = {{StatLogic.Stats.SpellDamage, StatLogic.Stats.HealingPower, }, false, } L["%s au score de coup critique et durée de peur réduite de %s%"] = {StatLogic.Stats.CritRating, false, } @@ -255,9 +255,9 @@ L["%s à la puissance des sort et durée de etourdir réduite de %s%"] = {{StatL L["%s à la puissance d'attaque et régénère parfois vos points de vie quand critique"] = {StatLogic.Stats.GenericAttackPower, } L["%s au score de coup critique et %s% aux points de mana"] = {StatLogic.Stats.CritRating, false, } L["%s endurance et durée de etourdir réduite de %s%"] = {StatLogic.Stats.Stamina, false, } -L["%s à la puissance d'attaque et %s points de mana toutes les %s sec"] = {StatLogic.Stats.GenericAttackPower, StatLogic.Stats.ManaRegen, false, } +L["%s à la puissance d'attaque et %s points de mana toutes les %s sec"] = {StatLogic.Stats.GenericAttackPower, StatLogic.Stats.GenericManaRegen, false, } L["%s au score de pénétration d'armure et %s endurance"] = {false, StatLogic.Stats.Stamina, } -L["%s agilité et %s points de mana toutes les %s secondes"] = {StatLogic.Stats.Agility, StatLogic.Stats.ManaRegen, false, } +L["%s agilité et %s points de mana toutes les %s secondes"] = {StatLogic.Stats.Agility, StatLogic.Stats.GenericManaRegen, false, } L["%s au score d'expertise et %s endurance"] = {StatLogic.Stats.ExpertiseRating, StatLogic.Stats.Stamina, } L["%s agilité et %s au score de hâte"] = {StatLogic.Stats.Agility, StatLogic.Stats.HasteRating, } L["%s agilité et %s au score de coup critique"] = {StatLogic.Stats.Agility, StatLogic.Stats.CritRating, } @@ -383,7 +383,7 @@ L["diminue les résistances magiques des cibles de vos sorts de %s"] = {StatLogi L["augmente de %s% les chances de critique des sortilèges de tous les membres du groupe situés à moins de %s mètres"] = {StatLogic.Stats.SpellCrit, false, } L["augmente de %s au maximum les dégâts et les soins produits par les sorts et effets magiques de tous les membres du groupe situés à moins de %s mètres"] = {StatLogic.Stats.SpellDamage, false, } L["augmente de %s au maximum les soins prodigués par les sorts et effets magiques de tous les membres du groupe situés à moins de %s mètres"] = {StatLogic.Stats.HealingPower, false, } -L["rend %s points de mana toutes les %s secondes à tous les membres du groupe situés à moins de %s mètres"] = {StatLogic.Stats.ManaRegen, false, false, } +L["rend %s points de mana toutes les %s secondes à tous les membres du groupe situés à moins de %s mètres"] = {StatLogic.Stats.GenericManaRegen, false, false, } L["augmente les dégâts infligés par vos sorts d'un maximum de %s et vos soins d'un maximum de %s"] = {StatLogic.Stats.SpellDamage, StatLogic.Stats.HealingPower, } L["augmente de %s % les chances de toucher avec tous les sorts et attaques"] = {{StatLogic.Stats.MeleeHit, StatLogic.Stats.RangedHit, StatLogic.Stats.SpellHit, }, } L["augmente de %s % vos chances d’infliger un coup critique avec tous les sorts et attaques"] = {{StatLogic.Stats.MeleeCrit, StatLogic.Stats.RangedCrit, StatLogic.Stats.SpellCrit, }, } diff --git a/libs/StatLogic/locales/itIT.lua b/libs/StatLogic/locales/itIT.lua index 6ddd879..94ae15d 100644 --- a/libs/StatLogic/locales/itIT.lua +++ b/libs/StatLogic/locales/itIT.lua @@ -6,7 +6,7 @@ local StatLogic = LibStub(addonName) local W = addon.WholeTextLookup W["law of nature"] = {[StatLogic.Stats.SpellDamage] = 30, [StatLogic.Stats.HealingPower] = 55, } W["living stats"] = {[StatLogic.Stats.AllStats] = 4, [StatLogic.Stats.NatureResistance] = 15, } -W["vitality"] = {[StatLogic.Stats.ManaRegen] = 4, [StatLogic.Stats.HealthRegen] = 4, } +W["vitality"] = {[StatLogic.Stats.GenericManaRegen] = 4, [StatLogic.Stats.HealthRegen] = 4, } W["surefooted"] = {[StatLogic.Stats.HitRating] = 10, } W["savagery"] = {[StatLogic.Stats.GenericAttackPower] = 70, } W["sunfire"] = {[StatLogic.Stats.ArcaneDamage] = 50, [StatLogic.Stats.FireDamage] = 50, } @@ -27,7 +27,7 @@ L["%s nature spell damage"] = {StatLogic.Stats.NatureDamage, } L["%s healing spells"] = {StatLogic.Stats.HealingPower, } L["spell damage %s"] = {StatLogic.Stats.SpellDamage, } L["healing and spell damage %s"] = {StatLogic.Stats.SpellDamage, } -L["mana regen %s per %s sec"] = {StatLogic.Stats.ManaRegen, false, } +L["mana regen %s per %s sec"] = {StatLogic.Stats.GenericManaRegen, false, } L["defense %s/stamina %s/block value %s"] = {StatLogic.Stats.Defense, StatLogic.Stats.Stamina, StatLogic.Stats.BlockValue, } L["defense %s/stamina %s/healing spells %s"] = {StatLogic.Stats.Defense, StatLogic.Stats.Stamina, StatLogic.Stats.Healing, } L["attack power %s/dodge %s%"] = {StatLogic.Stats.GenericAttackPower, StatLogic.Stats.Dodge, } @@ -35,7 +35,7 @@ L["ranged attack power %s/stamina %s/hit %s%"] = {StatLogic.Stats.RangedAttackPo L["healing and spell damage %s/intellect %s"] = {{StatLogic.Stats.HealingPower, StatLogic.Stats.SpellDamage, }, StatLogic.Stats.Intellect, } L["healing and spell damage %s/spell hit %s%"] = {{StatLogic.Stats.HealingPower, StatLogic.Stats.SpellDamage, }, StatLogic.Stats.SpellHit, } L["healing and spell damage %s/stamina %s"] = {{StatLogic.Stats.HealingPower, StatLogic.Stats.SpellDamage, }, StatLogic.Stats.Stamina, } -L["mana regen %s/stamina %s/healing spells %s"] = {StatLogic.Stats.ManaRegen, StatLogic.Stats.Stamina, StatLogic.Stats.HealingPower, } +L["mana regen %s/stamina %s/healing spells %s"] = {StatLogic.Stats.GenericManaRegen, StatLogic.Stats.Stamina, StatLogic.Stats.HealingPower, } L["intellect %s/stamina %s/healing spells %s"] = {StatLogic.Stats.Intellect, StatLogic.Stats.Stamina, StatLogic.Stats.Healing, } L["%s spell damage and healing"] = {StatLogic.Stats.SpellDamage, } L["%s damage and healing spells"] = {StatLogic.Stats.SpellDamage, } @@ -63,12 +63,12 @@ L["%s shield block rating"] = {StatLogic.Stats.BlockRating, } L["%s healing spells and %s damage spells"] = {StatLogic.Stats.HealingPower, StatLogic.Stats.SpellDamage, } L["%s critical rating"] = {StatLogic.Stats.CritRating, } L["%s healing and spell damage/%s spell hit"] = {{StatLogic.Stats.HealingPower, StatLogic.Stats.SpellDamage, }, StatLogic.Stats.SpellHitRating, } -L["%s mana regen/%s stamina/%s healing spells"] = {StatLogic.Stats.ManaRegen, StatLogic.Stats.Stamina, StatLogic.Stats.HealingPower, } +L["%s mana regen/%s stamina/%s healing spells"] = {StatLogic.Stats.GenericManaRegen, StatLogic.Stats.Stamina, StatLogic.Stats.HealingPower, } L["%s resist all"] = {{StatLogic.Stats.ArcaneResistance, StatLogic.Stats.FireResistance, StatLogic.Stats.FrostResistance, StatLogic.Stats.NatureResistance, StatLogic.Stats.ShadowResistance, }, } L["%s spell critical rating"] = {StatLogic.Stats.SpellCritRating, } L["%s spell hit rating"] = {StatLogic.Stats.SpellHitRating, } L["%s spell critical strike rating"] = {StatLogic.Stats.SpellCritRating, } -L["%s mana restored per %s seconds"] = {StatLogic.Stats.ManaRegen, false, } +L["%s mana restored per %s seconds"] = {StatLogic.Stats.GenericManaRegen, false, } L["%s arcane damage"] = {StatLogic.Stats.ArcaneDamage, } L["%s fire damage"] = {StatLogic.Stats.FireDamage, } L["%s nature damage"] = {StatLogic.Stats.NatureDamage, } @@ -82,7 +82,7 @@ L["%s fire resist"] = {StatLogic.Stats.FireResistance, } L["%s frost resist"] = {StatLogic.Stats.FrostResistance, } L["%s nature resist"] = {StatLogic.Stats.NatureResistance, } L["%s arcane resist"] = {StatLogic.Stats.ArcaneResistance, } -L["%s mana every %s sec"] = {StatLogic.Stats.ManaRegen, false, } +L["%s mana every %s sec"] = {StatLogic.Stats.GenericManaRegen, false, } L["%s spell haste rating"] = {StatLogic.Stats.SpellHasteRating, } L["%s stärke"] = {StatLogic.Stats.Strength, } L["%s distanztrefferwertung"] = {StatLogic.Stats.RangedHitRating, } @@ -93,7 +93,7 @@ L["%s arkan- und feuerzaubermacht"] = {{StatLogic.Stats.ArcaneDamage, StatLogic. L["%s schatten- und frostzaubermacht"] = {{StatLogic.Stats.ShadowDamage, StatLogic.Stats.FrostDamage, }, } L["%s beweglichkeit"] = {StatLogic.Stats.Agility, } L["%s ausdauer"] = {StatLogic.Stats.Stamina, } -L["alle %s sek. %s mana"] = {false, StatLogic.Stats.ManaRegen, } +L["alle %s sek. %s mana"] = {false, StatLogic.Stats.GenericManaRegen, } L["%s zaubermacht"] = {{StatLogic.Stats.SpellDamage, StatLogic.Stats.HealingPower, }, } L["%s intelligenz"] = {StatLogic.Stats.Intellect, } L["%s kritische trefferwertung"] = {StatLogic.Stats.CritRating, } @@ -103,9 +103,9 @@ L["%s willenskraft"] = {StatLogic.Stats.Spirit, } L["%s stärke wenn %s blaue edelsteine angelegt"] = {StatLogic.Stats.Strength, false, } L["%s zaubermacht und %s intelligenz"] = {{StatLogic.Stats.SpellDamage, StatLogic.Stats.HealingPower, }, StatLogic.Stats.Intellect, } L["%s verteidigungswertung und %s ausdauer"] = {StatLogic.Stats.DefenseRating, StatLogic.Stats.Stamina, } -L["%s intelligenz und alle %s sek. %s mana"] = {StatLogic.Stats.Intellect, false, StatLogic.Stats.ManaRegen, } +L["%s intelligenz und alle %s sek. %s mana"] = {StatLogic.Stats.Intellect, false, StatLogic.Stats.GenericManaRegen, } L["%s zaubermacht und %s ausdauer"] = {{StatLogic.Stats.SpellDamage, StatLogic.Stats.HealingPower, }, StatLogic.Stats.Stamina, } -L["%s zaubermacht und alle %s sek. %s mana"] = {{StatLogic.Stats.SpellDamage, StatLogic.Stats.HealingPower, }, false, StatLogic.Stats.ManaRegen, } +L["%s zaubermacht und alle %s sek. %s mana"] = {{StatLogic.Stats.SpellDamage, StatLogic.Stats.HealingPower, }, false, StatLogic.Stats.GenericManaRegen, } L["%s beweglichkeit und %s ausdauer"] = {StatLogic.Stats.Agility, StatLogic.Stats.Stamina, } L["%s stärke und %s ausdauer"] = {StatLogic.Stats.Strength, StatLogic.Stats.Stamina, } L["%s angriffskraft"] = {StatLogic.Stats.GenericAttackPower, } @@ -130,7 +130,7 @@ L["%s zaubermacht und %s kritische trefferwertung"] = {{StatLogic.Stats.SpellDam L["%s ausdauer und %s kritische trefferwertung"] = {StatLogic.Stats.CritRating, StatLogic.Stats.Stamina, } L["%s angriffskraft, %s kritische trefferwertung"] = {StatLogic.Stats.GenericAttackPower, StatLogic.Stats.CritRating, } L["%s zaubermacht und geringe bewegungstempoerhöhung"] = {{StatLogic.Stats.SpellDamage, StatLogic.Stats.HealingPower, }, } -L["%s kritische trefferwertung und alle %s sek. %s mana"] = {StatLogic.Stats.CritRating, false, StatLogic.Stats.ManaRegen, } +L["%s kritische trefferwertung und alle %s sek. %s mana"] = {StatLogic.Stats.CritRating, false, StatLogic.Stats.GenericManaRegen, } L["%s angriffskraft und %s trefferwertung"] = {StatLogic.Stats.GenericAttackPower, StatLogic.Stats.HitRating, } L["%s verteidigungswertung und %s ausweichwertung"] = {StatLogic.Stats.DefenseRating, StatLogic.Stats.DodgeRating, } L["%s beweglichkeit und %s trefferwertung"] = {StatLogic.Stats.Agility, StatLogic.Stats.HitRating, } @@ -153,14 +153,14 @@ L["%s stärke und %s verteidigungswertung"] = {StatLogic.Stats.Strength, StatLog L["%s ausdauer und %s verteidigungswertung"] = {StatLogic.Stats.Stamina, StatLogic.Stats.DefenseRating, } L["%s angriffskraft und %s abhärtungswertung"] = {StatLogic.Stats.GenericAttackPower, StatLogic.Stats.ResilienceRating, } L["%s ausdauer und %s abhärtungswertung"] = {StatLogic.Stats.Stamina, StatLogic.Stats.ResilienceRating, } -L["%s verteidigungswertung und alle %s sek. %s mana"] = {StatLogic.Stats.DefenseRating, false, StatLogic.Stats.ManaRegen, } +L["%s verteidigungswertung und alle %s sek. %s mana"] = {StatLogic.Stats.DefenseRating, false, StatLogic.Stats.GenericManaRegen, } L["%s zaubermacht und %s willenskraft"] = {{StatLogic.Stats.SpellDamage, StatLogic.Stats.HealingPower, }, StatLogic.Stats.Spirit, } L["%s ausweichwertung und %s abhärtungswertung"] = {StatLogic.Stats.DodgeRating, StatLogic.Stats.ResilienceRating, } L["%s stärke und %s abhärtungswertung"] = {StatLogic.Stats.Strength, StatLogic.Stats.ResilienceRating, } L["%s trefferwertung und %s ausdauer"] = {StatLogic.Stats.HitRating, StatLogic.Stats.Stamina, } -L["%s trefferwertung und alle %s sek. %s mana"] = {StatLogic.Stats.HitRating, false, StatLogic.Stats.ManaRegen, } +L["%s trefferwertung und alle %s sek. %s mana"] = {StatLogic.Stats.HitRating, false, StatLogic.Stats.GenericManaRegen, } L["%s parierwertung und %s abhärtungswertung"] = {StatLogic.Stats.ParryRating, StatLogic.Stats.ResilienceRating, } -L["%s angriffskraft und alle %s sek. %s mana"] = {StatLogic.Stats.GenericAttackPower, false, StatLogic.Stats.ManaRegen, } +L["%s angriffskraft und alle %s sek. %s mana"] = {StatLogic.Stats.GenericAttackPower, false, StatLogic.Stats.GenericManaRegen, } L["%s trefferwertung und %s zaubermacht"] = {{StatLogic.Stats.SpellDamage, StatLogic.Stats.HealingPower, }, StatLogic.Stats.HitRating, } L["%s kritische trefferwertung und %s angriffskraft"] = {StatLogic.Stats.GenericAttackPower, StatLogic.Stats.CritRating, } L["%s beweglichkeit und um %s% erhöhter kritischer schaden"] = {StatLogic.Stats.Agility, false, } @@ -168,7 +168,7 @@ L["%s angriffskraft und %s% betäubungswiderstand"] = {StatLogic.Stats.GenericAt L["%s zaubermacht und %s% betäubungswiderstand"] = {{StatLogic.Stats.SpellDamage, StatLogic.Stats.HealingPower, }, false, } L["%s abhärtungswertung und %s ausdauer"] = {StatLogic.Stats.ResilienceRating, StatLogic.Stats.Stamina, } L["%s ausdauer und schwache temposteigerung"] = {StatLogic.Stats.Stamina, } -L["alle %s sek. %s gesundheit und mana"] = {false, {StatLogic.Stats.HealthRegen, StatLogic.Stats.ManaRegen, }, } +L["alle %s sek. %s gesundheit und mana"] = {false, {StatLogic.Stats.HealthRegen, StatLogic.Stats.GenericManaRegen, }, } L["%s kritische trefferwertung und um %s% erhöhter kritischer schaden"] = {StatLogic.Stats.CritRating, false, } L["%s tempowertung"] = {StatLogic.Stats.HasteRating, } L["%s tempowertung und %s zaubermacht"] = {StatLogic.Stats.HasteRating, {StatLogic.Stats.SpellDamage, StatLogic.Stats.HealingPower, }, } @@ -179,7 +179,7 @@ L["%s rüstungsdurchschlagwertung"] = {StatLogic.Stats.ArmorPenetrationRating, } L["%s waffenkundewertung"] = {StatLogic.Stats.ExpertiseRating, } L["%s rüstungsdurchschlagwertung und %s ausdauer"] = {false, StatLogic.Stats.Stamina, } L["%s waffenkundewertung und %s ausdauer"] = {StatLogic.Stats.ExpertiseRating, StatLogic.Stats.Stamina, } -L["%s beweglichkeit und alle %s sek. %s mana"] = {StatLogic.Stats.Agility, false, StatLogic.Stats.ManaRegen, } +L["%s beweglichkeit und alle %s sek. %s mana"] = {StatLogic.Stats.Agility, false, StatLogic.Stats.GenericManaRegen, } L["%s zaubermacht und %s zauberdurchschlag"] = {{StatLogic.Stats.SpellDamage, StatLogic.Stats.HealingPower, }, false, } L["%s stärke und %s tempowertung"] = {StatLogic.Stats.Strength, StatLogic.Stats.HasteRating, } L["%s beweglichkeit und %s kritische trefferwertung"] = {StatLogic.Stats.Agility, StatLogic.Stats.CritRating, } @@ -194,16 +194,16 @@ L["%s kritische trefferwertung und %s willenskraft"] = {StatLogic.Stats.CritRati L["%s trefferwertung und %s willenskraft"] = {StatLogic.Stats.HitRating, StatLogic.Stats.Spirit, } L["%s abhärtungswertung und %s willenskraft"] = {StatLogic.Stats.ResilienceRating, StatLogic.Stats.Spirit, } L["%s tempowertung und %s willenskraft"] = {StatLogic.Stats.HasteRating, StatLogic.Stats.Spirit, } -L["%s abhärtungswertung und alle %s sek. %s mana"] = {StatLogic.Stats.ResilienceRating, false, StatLogic.Stats.ManaRegen, } -L["%s tempowertung und alle %s sek. %s mana"] = {StatLogic.Stats.HasteRating, false, StatLogic.Stats.ManaRegen, } +L["%s abhärtungswertung und alle %s sek. %s mana"] = {StatLogic.Stats.ResilienceRating, false, StatLogic.Stats.GenericManaRegen, } +L["%s tempowertung und alle %s sek. %s mana"] = {StatLogic.Stats.HasteRating, false, StatLogic.Stats.GenericManaRegen, } L["%s kritische trefferwertung und %s zauberdurchschlag"] = {StatLogic.Stats.CritRating, false, } L["%s trefferwertung und %s zauberdurchschlag"] = {StatLogic.Stats.HitRating, false, } L["%s tempowertung und %s zauberdurchschlag"] = {StatLogic.Stats.HasteRating, false, } -L["test: %s intelligenz und alle %s sek. %s mana"] = {StatLogic.Stats.Intellect, false, StatLogic.Stats.ManaRegen, } +L["test: %s intelligenz und alle %s sek. %s mana"] = {StatLogic.Stats.Intellect, false, StatLogic.Stats.GenericManaRegen, } L["%s distanztempowertung"] = {StatLogic.Stats.RangedHasteRating, } L["%s kritische distanztrefferwertung"] = {StatLogic.Stats.RangedCritRating, } L["%s intelligenz und chance, beim zauberwirken mana zu regenerieren"] = {StatLogic.Stats.Intellect, } -L["%s% erhöhte kritische heileffekte und alle %s sek. %s mana"] = {StatLogic.Stats.ManaRegen, false, false, } +L["%s% erhöhte kritische heileffekte und alle %s sek. %s mana"] = {StatLogic.Stats.GenericManaRegen, false, false, } L["%s ausdauer und erlittener zauberschaden um %s% verringert"] = {StatLogic.Stats.Stamina, false, } L["%s zaubermacht und um %s% verkürzte dauer von stilleeffekten"] = {{StatLogic.Stats.SpellDamage, StatLogic.Stats.HealingPower, }, false, } L["%s kritische trefferwertung und um %s% verkürzte dauer von furchteffekten"] = {StatLogic.Stats.CritRating, false, } @@ -360,7 +360,7 @@ L["decreases the magical resistances of your spell targets by %s"] = {StatLogic. L["increases the spell critical chance of all party members within %s yards by %s%"] = {false, StatLogic.Stats.SpellCrit, } L["increases damage and healing done by magical spells and effects of all party members within %s yards by up to %s"] = {false, StatLogic.Stats.SpellDamage, } L["increases healing done by magical spells and effects of all party members within %s yards by up to %s"] = {false, StatLogic.Stats.HealingPower, } -L["restores %s mana per %s seconds to all party members within %s yards"] = {StatLogic.Stats.ManaRegen, false, false, } +L["restores %s mana per %s seconds to all party members within %s yards"] = {StatLogic.Stats.GenericManaRegen, false, false, } L["increases your spell damage by up to %s and your healing by up to %s"] = {StatLogic.Stats.SpellDamage, StatLogic.Stats.HealingPower, } L["improves your chance to hit with all spells and attacks by %s%"] = {{StatLogic.Stats.MeleeHit, StatLogic.Stats.RangedHit, StatLogic.Stats.SpellHit, }, } L["improves your chance to get a critical strike with all spells and attacks by %s%"] = {{StatLogic.Stats.MeleeCrit, StatLogic.Stats.RangedCrit, StatLogic.Stats.SpellCrit, }, } diff --git a/libs/StatLogic/locales/koKR.lua b/libs/StatLogic/locales/koKR.lua index 71d35a3..aac75e9 100644 --- a/libs/StatLogic/locales/koKR.lua +++ b/libs/StatLogic/locales/koKR.lua @@ -6,7 +6,7 @@ local StatLogic = LibStub(addonName) local W = addon.WholeTextLookup W["자연의 법칙"] = {[StatLogic.Stats.SpellDamage] = 30, [StatLogic.Stats.HealingPower] = 55, } W["살아있는 능력치"] = {[StatLogic.Stats.AllStats] = 4, [StatLogic.Stats.NatureResistance] = 15, } -W["활력"] = {[StatLogic.Stats.ManaRegen] = 4, [StatLogic.Stats.HealthRegen] = 4, } +W["활력"] = {[StatLogic.Stats.GenericManaRegen] = 4, [StatLogic.Stats.HealthRegen] = 4, } W["침착함"] = {[StatLogic.Stats.HitRating] = 10, } W["전투력"] = {[StatLogic.Stats.GenericAttackPower] = 70, } W["태양의 불꽃"] = {[StatLogic.Stats.ArcaneDamage] = 50, [StatLogic.Stats.FireDamage] = 50, } @@ -26,7 +26,7 @@ L["냉기 주문 공격력 %s"] = {StatLogic.Stats.FrostDamage, } L["자연 주문 공격력 %s"] = {StatLogic.Stats.NatureDamage, } L["주문 피해 %s"] = {StatLogic.Stats.SpellDamage, } L["치유 및 주문 공격력 %s"] = {StatLogic.Stats.SpellDamage, } -L["%s초당 마나 회복 %s"] = {false, StatLogic.Stats.ManaRegen, } +L["%s초당 마나 회복 %s"] = {false, StatLogic.Stats.GenericManaRegen, } L["방어 숙련도 %s / 체력 %s / 방패 피해 방어량 %s"] = {StatLogic.Stats.Defense, StatLogic.Stats.Stamina, StatLogic.Stats.BlockValue, } L["방어 숙련도 %s / 체력 %s / 치유 효과 증가 %s"] = {StatLogic.Stats.Defense, StatLogic.Stats.Stamina, StatLogic.Stats.Healing, } L["전투력 %s / 회피율 %s%"] = {StatLogic.Stats.GenericAttackPower, StatLogic.Stats.Dodge, } @@ -34,7 +34,7 @@ L["원거리 전투력 %s / 체력 %s / 적중률 %s%"] = {StatLogic.Stats.Range L["치유 및 주문 공격력 %s / 지능 %s"] = {{StatLogic.Stats.HealingPower, StatLogic.Stats.SpellDamage, }, StatLogic.Stats.Intellect, } L["치유 및 주문 공격력 %s / 주문 적중률 %s%"] = {{StatLogic.Stats.HealingPower, StatLogic.Stats.SpellDamage, }, StatLogic.Stats.SpellHit, } L["치유 및 주문 공격력 %s / 체력 %s"] = {{StatLogic.Stats.HealingPower, StatLogic.Stats.SpellDamage, }, StatLogic.Stats.Stamina, } -L["마나 회복 %s / 체력 %s / 치유 효과 중가 %s"] = {StatLogic.Stats.ManaRegen, StatLogic.Stats.Stamina, StatLogic.Stats.HealingPower, } +L["마나 회복 %s / 체력 %s / 치유 효과 중가 %s"] = {StatLogic.Stats.GenericManaRegen, StatLogic.Stats.Stamina, StatLogic.Stats.HealingPower, } L["지능 %s / 체력 %s / 치유 효과 증가 %s"] = {StatLogic.Stats.Intellect, StatLogic.Stats.Stamina, StatLogic.Stats.Healing, } L["암흑 공격력 %s"] = {StatLogic.Stats.ShadowDamage, } L["냉기 공격력 %s"] = {StatLogic.Stats.FrostDamage, } @@ -60,7 +60,7 @@ L["방패 막기 숙련도 %s"] = {StatLogic.Stats.BlockRating, } L["주문 치유량 %s / 주문 공격력 %s"] = {StatLogic.Stats.HealingPower, StatLogic.Stats.SpellDamage, } L["치명타 적중도 %s"] = {StatLogic.Stats.CritRating, } L["주문 공격력 및 치유량 %s / 주문 적중도 %s"] = {{StatLogic.Stats.HealingPower, StatLogic.Stats.SpellDamage, }, StatLogic.Stats.SpellHitRating, } -L["마나 회복량 %s / 체력 %s / 주문 치유량 %s"] = {StatLogic.Stats.ManaRegen, StatLogic.Stats.Stamina, StatLogic.Stats.HealingPower, } +L["마나 회복량 %s / 체력 %s / 주문 치유량 %s"] = {StatLogic.Stats.GenericManaRegen, StatLogic.Stats.Stamina, StatLogic.Stats.HealingPower, } L["주문 극대화 적중도 %s"] = {StatLogic.Stats.SpellCritRating, } L["주문 적중도 %s"] = {StatLogic.Stats.SpellHitRating, } L["무기 공격력 %s"] = {StatLogic.Stats.AverageWeaponDamage, } @@ -71,12 +71,12 @@ L["화염 저항력 %s"] = {StatLogic.Stats.FireResistance, } L["냉기 저항력 %s"] = {StatLogic.Stats.FrostResistance, } L["자연 저항력 %s"] = {StatLogic.Stats.NatureResistance, } L["비전 저항력 %s"] = {StatLogic.Stats.ArcaneResistance, } -L["%s초당 마나 회복량 %s"] = {false, StatLogic.Stats.ManaRegen, } +L["%s초당 마나 회복량 %s"] = {false, StatLogic.Stats.GenericManaRegen, } L["주문 시전 가속도 %s"] = {StatLogic.Stats.SpellHasteRating, } L["체력 %s"] = {StatLogic.Stats.Stamina, } L["원거리 적중도 %s"] = {StatLogic.Stats.RangedHitRating, } L["주문력 %s / 적중도 %s"] = {{StatLogic.Stats.SpellDamage, StatLogic.Stats.HealingPower, }, StatLogic.Stats.HitRating, } -L["주문력 %s / 체력 %s / %s초당 마나 회복량 %s"] = {{StatLogic.Stats.SpellDamage, StatLogic.Stats.HealingPower, }, StatLogic.Stats.Stamina, false, StatLogic.Stats.ManaRegen, } +L["주문력 %s / 체력 %s / %s초당 마나 회복량 %s"] = {{StatLogic.Stats.SpellDamage, StatLogic.Stats.HealingPower, }, StatLogic.Stats.Stamina, false, StatLogic.Stats.GenericManaRegen, } L["적중도 %s / 치명타 및 주문 극대화 적중도 %s"] = {StatLogic.Stats.HitRating, StatLogic.Stats.CritRating, } L["비전 및 화염 주문력 %s"] = {{StatLogic.Stats.ArcaneDamage, StatLogic.Stats.FireDamage, }, } L["힘 %s"] = {StatLogic.Stats.Strength, } @@ -91,9 +91,9 @@ L["정신력 %s"] = {StatLogic.Stats.Spirit, } L["푸른 보석 %s개 착용 시 힘 %s"] = {StatLogic.Stats.Strength, false, } L["주문력 %s / 지능 %s"] = {{StatLogic.Stats.SpellDamage, StatLogic.Stats.HealingPower, }, StatLogic.Stats.Intellect, } L["방어 숙련도 %s / 체력 %s"] = {StatLogic.Stats.DefenseRating, StatLogic.Stats.Stamina, } -L["지능 %s / %s초당 마나 회복량 %s"] = {StatLogic.Stats.Intellect, false, StatLogic.Stats.ManaRegen, } +L["지능 %s / %s초당 마나 회복량 %s"] = {StatLogic.Stats.Intellect, false, StatLogic.Stats.GenericManaRegen, } L["주문력 %s / 체력 %s"] = {{StatLogic.Stats.SpellDamage, StatLogic.Stats.HealingPower, }, StatLogic.Stats.Stamina, } -L["주문력 %s / %s초당 마나 회복량 %s"] = {{StatLogic.Stats.SpellDamage, StatLogic.Stats.HealingPower, }, false, StatLogic.Stats.ManaRegen, } +L["주문력 %s / %s초당 마나 회복량 %s"] = {{StatLogic.Stats.SpellDamage, StatLogic.Stats.HealingPower, }, false, StatLogic.Stats.GenericManaRegen, } L["민첩성 %s / 체력 %s"] = {StatLogic.Stats.Agility, StatLogic.Stats.Stamina, } L["힘 %s / 체력 %s"] = {StatLogic.Stats.Strength, StatLogic.Stats.Stamina, } L["전투력 %s"] = {StatLogic.Stats.GenericAttackPower, } @@ -116,7 +116,7 @@ L["체력 %s / 치명타 및 주문 극대화 적중도 %s"] = {StatLogic.Stats. L["힘 %s / 치명타 및 주문 극대화 적중도 %s"] = {StatLogic.Stats.Strength, StatLogic.Stats.CritRating, } L["전투력 %s / 치명타 및 주문 극대화 적중도 %s"] = {StatLogic.Stats.GenericAttackPower, StatLogic.Stats.CritRating, } L["주문력 %s / 최하급 달리기 속도 증가"] = {{StatLogic.Stats.SpellDamage, StatLogic.Stats.HealingPower, }, } -L["치명타 및 주문 극대화 적중도 %s / %s초당 마나 회복량 %s"] = {StatLogic.Stats.CritRating, false, StatLogic.Stats.ManaRegen, } +L["치명타 및 주문 극대화 적중도 %s / %s초당 마나 회복량 %s"] = {StatLogic.Stats.CritRating, false, StatLogic.Stats.GenericManaRegen, } L["전투력 %s / 적중도 %s"] = {StatLogic.Stats.GenericAttackPower, StatLogic.Stats.HitRating, } L["방어 숙련도 %s / 회피 숙련도 %s"] = {StatLogic.Stats.DefenseRating, StatLogic.Stats.DodgeRating, } L["무기 막기 숙련도 %s / 방어 숙련도 %s"] = {StatLogic.Stats.ParryRating, StatLogic.Stats.DefenseRating, } @@ -137,21 +137,21 @@ L["힘 %s / 방어 숙련도 %s"] = {StatLogic.Stats.Strength, StatLogic.Stats.D L["전투력 %s / 탄력도 %s"] = {StatLogic.Stats.GenericAttackPower, StatLogic.Stats.ResilienceRating, } L["체력 %s / 탄력도 %s"] = {StatLogic.Stats.Stamina, StatLogic.Stats.ResilienceRating, } L["주문력 %s / 치명타 및 주문 극대화 적중도 %s"] = {{StatLogic.Stats.SpellDamage, StatLogic.Stats.HealingPower, }, StatLogic.Stats.CritRating, } -L["방어 숙련도 %s / %s초당 마나 회복량 %s"] = {StatLogic.Stats.DefenseRating, false, StatLogic.Stats.ManaRegen, } +L["방어 숙련도 %s / %s초당 마나 회복량 %s"] = {StatLogic.Stats.DefenseRating, false, StatLogic.Stats.GenericManaRegen, } L["주문력 %s / 정신력 %s"] = {{StatLogic.Stats.SpellDamage, StatLogic.Stats.HealingPower, }, StatLogic.Stats.Spirit, } L["회피 숙련도 %s / 탄력도 %s"] = {StatLogic.Stats.DodgeRating, StatLogic.Stats.ResilienceRating, } L["힘 %s / 탄력도 %s"] = {StatLogic.Stats.Strength, StatLogic.Stats.ResilienceRating, } L["적중도 %s / 체력 %s"] = {StatLogic.Stats.HitRating, StatLogic.Stats.Stamina, } -L["적중도 %s / %s초당 마나 회복량 %s"] = {StatLogic.Stats.HitRating, false, StatLogic.Stats.ManaRegen, } +L["적중도 %s / %s초당 마나 회복량 %s"] = {StatLogic.Stats.HitRating, false, StatLogic.Stats.GenericManaRegen, } L["무기 막기 숙련도 %s / 탄력도 %s"] = {StatLogic.Stats.ParryRating, StatLogic.Stats.ResilienceRating, } -L["전투력 %s / %s초당 마나 회복량 %s"] = {StatLogic.Stats.GenericAttackPower, false, StatLogic.Stats.ManaRegen, } +L["전투력 %s / %s초당 마나 회복량 %s"] = {StatLogic.Stats.GenericAttackPower, false, StatLogic.Stats.GenericManaRegen, } L["치명타 및 주문 극대화 적중도 %s / 전투력 %s"] = {StatLogic.Stats.GenericAttackPower, StatLogic.Stats.CritRating, } L["민첩성 %s / 치명타 피해 %s%만큼 증가"] = {StatLogic.Stats.Agility, false, } L["전투력 %s / 기절에 대한 저항력 %s%"] = {StatLogic.Stats.GenericAttackPower, false, } L["주문력 %s / 기절에 대한 저항력 %s%"] = {{StatLogic.Stats.SpellDamage, StatLogic.Stats.HealingPower, }, false, } L["탄력도 %s / 체력 %s"] = {StatLogic.Stats.ResilienceRating, StatLogic.Stats.Stamina, } L["체력 %s / 최하급 속도 증가"] = {StatLogic.Stats.Stamina, } -L["%s초당 생명력 및 마나 회복량 %s"] = {false, {StatLogic.Stats.HealthRegen, StatLogic.Stats.ManaRegen, }, } +L["%s초당 생명력 및 마나 회복량 %s"] = {false, {StatLogic.Stats.HealthRegen, StatLogic.Stats.GenericManaRegen, }, } L["치명타 및 주문 극대화 적중도 %s / 치명타 피해 %s%만큼 증가"] = {StatLogic.Stats.CritRating, false, } L["가속도 %s"] = {StatLogic.Stats.HasteRating, } L["가속도 %s / 주문력 %s"] = {StatLogic.Stats.HasteRating, {StatLogic.Stats.SpellDamage, StatLogic.Stats.HealingPower, }, } @@ -162,7 +162,7 @@ L["방어구 관통력 %s"] = {StatLogic.Stats.ArmorPenetrationRating, } L["숙련 %s"] = {StatLogic.Stats.ExpertiseRating, } L["방어구 관통력 %s / 체력 %s"] = {false, StatLogic.Stats.Stamina, } L["숙련 %s / 체력 %s"] = {StatLogic.Stats.ExpertiseRating, StatLogic.Stats.Stamina, } -L["민첩성 %s / %s초당 마나 회복량 %s"] = {StatLogic.Stats.Agility, false, StatLogic.Stats.ManaRegen, } +L["민첩성 %s / %s초당 마나 회복량 %s"] = {StatLogic.Stats.Agility, false, StatLogic.Stats.GenericManaRegen, } L["민첩성 %s / 적중도 %s"] = {StatLogic.Stats.Agility, StatLogic.Stats.HitRating, } L["힘 %s / 가속도 %s"] = {StatLogic.Stats.Strength, StatLogic.Stats.HasteRating, } L["민첩성 %s / 치명타 및 주문 극대화 적중도 %s"] = {StatLogic.Stats.Agility, StatLogic.Stats.CritRating, } @@ -177,16 +177,16 @@ L["치명타 및 주문 극대화 적중도 %s / 정신력 %s"] = {StatLogic.Sta L["적중도 %s / 정신력 %s"] = {StatLogic.Stats.HitRating, StatLogic.Stats.Spirit, } L["탄력도 %s / 정신력 %s"] = {StatLogic.Stats.ResilienceRating, StatLogic.Stats.Spirit, } L["가속도 %s / 정신력 %s"] = {StatLogic.Stats.HasteRating, StatLogic.Stats.Spirit, } -L["탄력도 %s / %s초당 마나 회복량 %s"] = {StatLogic.Stats.ResilienceRating, false, StatLogic.Stats.ManaRegen, } -L["가속도 %s / %s초당 마나 회복량 %s"] = {StatLogic.Stats.HasteRating, false, StatLogic.Stats.ManaRegen, } +L["탄력도 %s / %s초당 마나 회복량 %s"] = {StatLogic.Stats.ResilienceRating, false, StatLogic.Stats.GenericManaRegen, } +L["가속도 %s / %s초당 마나 회복량 %s"] = {StatLogic.Stats.HasteRating, false, StatLogic.Stats.GenericManaRegen, } L["적중도 %s / 주문 관통력 %s"] = {StatLogic.Stats.HitRating, false, } L["가속도 %s / 주문 관통력 %s"] = {StatLogic.Stats.HasteRating, StatLogic.Stats.SpellPenetration, } L["숙련도 %s"] = {StatLogic.Stats.ExpertiseRating, } L["방어구 관통력 + %s"] = {StatLogic.Stats.ArmorPenetrationRating, } -L["지능 %s / %s초당 마나 회복량 %s test용"] = {StatLogic.Stats.Intellect, false, StatLogic.Stats.ManaRegen, } +L["지능 %s / %s초당 마나 회복량 %s test용"] = {StatLogic.Stats.Intellect, false, StatLogic.Stats.GenericManaRegen, } L["원거리 가속도 %s"] = {StatLogic.Stats.RangedHasteRating, } L["원거리 치명타 적중도 %s"] = {StatLogic.Stats.RangedCritRating, } -L["%s초당 마나 회복량 %s / 치유 주문 극대화 효과 %s%만큼 증가"] = {false, StatLogic.Stats.ManaRegen, false, } +L["%s초당 마나 회복량 %s / 치유 주문 극대화 효과 %s%만큼 증가"] = {false, StatLogic.Stats.GenericManaRegen, false, } L["체력 %s / 받는 주문 피해 %s%만큼 감소"] = {StatLogic.Stats.Stamina, false, } L["주문력 %s / 침묵 지속시간 %s%만큼 감소"] = {{StatLogic.Stats.SpellDamage, StatLogic.Stats.HealingPower, }, false, } L["치명타 및 주문 극대화 적중도 %s / 공포 지속시간 %s%만큼 감소"] = {StatLogic.Stats.CritRating, false, } @@ -306,7 +306,7 @@ L["자신의 주문에 대한 대상의 마법 저항력을 %s만큼 감소시 L["주위 %s미터 반경에 있는 모든 파티원의 주문 극대화 확률이 %s%만큼 증가합니다"] = {false, StatLogic.Stats.SpellCrit, } L["주위 %s미터 반경에 있는 모든 파티원의 모든 주문 및 효과에 의한 피해와 치유량이 최대 %s만큼 증가합니다"] = {false, StatLogic.Stats.SpellDamage, } L["주위 %s미터 반경에 있는 모든 파티원의 모든 주문 및 효과에 의한 치유량이 최대 %s만큼 증가합니다"] = {false, StatLogic.Stats.HealingPower, } -L["주위 %s미터 반경 내에 있는 모든 파티원의 마나가 매 %s초마다 %s만큼 회복됩니다"] = {false, false, StatLogic.Stats.ManaRegen, } +L["주위 %s미터 반경 내에 있는 모든 파티원의 마나가 매 %s초마다 %s만큼 회복됩니다"] = {false, false, StatLogic.Stats.GenericManaRegen, } L["주문의 공격력이 최대 %s만큼 치유량이 최대 %s만큼 증가합니다"] = {StatLogic.Stats.SpellDamage, StatLogic.Stats.HealingPower, } L["모든 주문과 공격의 적중률이 %s%만큼 증가합니다"] = {{StatLogic.Stats.MeleeHit, StatLogic.Stats.RangedHit, StatLogic.Stats.SpellHit, }, } L["모든 주문과 공격의 주문 극대화 확률과 치명타 적중도가 %s%만큼 증가합니다"] = {{StatLogic.Stats.MeleeCrit, StatLogic.Stats.RangedCrit, StatLogic.Stats.SpellCrit, }, } diff --git a/libs/StatLogic/locales/ptBR.lua b/libs/StatLogic/locales/ptBR.lua index 74a247c..95dedac 100644 --- a/libs/StatLogic/locales/ptBR.lua +++ b/libs/StatLogic/locales/ptBR.lua @@ -6,7 +6,7 @@ local StatLogic = LibStub(addonName) local W = addon.WholeTextLookup W["lei da natureza"] = {[StatLogic.Stats.SpellDamage] = 30, [StatLogic.Stats.HealingPower] = 55, } W["atributos vivos"] = {[StatLogic.Stats.AllStats] = 4, [StatLogic.Stats.NatureResistance] = 15, } -W["vitalidade"] = {[StatLogic.Stats.ManaRegen] = 4, [StatLogic.Stats.HealthRegen] = 4, } +W["vitalidade"] = {[StatLogic.Stats.GenericManaRegen] = 4, [StatLogic.Stats.HealthRegen] = 4, } W["firmeza"] = {[StatLogic.Stats.HitRating] = 10, } W["selvageria"] = {[StatLogic.Stats.GenericAttackPower] = 70, } W["fogo solar"] = {[StatLogic.Stats.ArcaneDamage] = 50, [StatLogic.Stats.FireDamage] = 50, } @@ -27,7 +27,7 @@ L["%s dano mágico de natureza"] = {StatLogic.Stats.NatureDamage, } L["%s feitiços de cura"] = {StatLogic.Stats.HealingPower, } L["dano mágico %s"] = {StatLogic.Stats.SpellDamage, } L["cura e dano mágico %s"] = {{StatLogic.Stats.SpellDamage, StatLogic.Stats.HealingPower, }, } -L["%s mana a cada %s s"] = {StatLogic.Stats.ManaRegen, false, } +L["%s mana a cada %s s"] = {StatLogic.Stats.GenericManaRegen, false, } L["defesa %s/vigor %s/valor de bloqueio %s"] = {StatLogic.Stats.Defense, StatLogic.Stats.Stamina, StatLogic.Stats.BlockValue, } L["defesa %s/vigor %s/feitiços de cura %s"] = {StatLogic.Stats.Defense, StatLogic.Stats.Stamina, StatLogic.Stats.Healing, } L["poder de ataque %s/esquiva %s%"] = {StatLogic.Stats.GenericAttackPower, StatLogic.Stats.Dodge, } @@ -35,7 +35,7 @@ L["poder de ataque de longo alcance %s/vigor %s/acerto %s%"] = {StatLogic.Stats. L["cura e dano mágico %s/intelecto %s"] = {{StatLogic.Stats.HealingPower, StatLogic.Stats.SpellDamage, }, StatLogic.Stats.Intellect, } L["cura e dano mágico %s/acerto com feitiços %s%"] = {{StatLogic.Stats.HealingPower, StatLogic.Stats.SpellDamage, }, StatLogic.Stats.SpellHit, } L["cura e dano mágico %s/vigor %s"] = {{StatLogic.Stats.HealingPower, StatLogic.Stats.SpellDamage, }, StatLogic.Stats.Stamina, } -L["regeneração de mana %s/vigor %s/feitiços de cura %s"] = {StatLogic.Stats.ManaRegen, StatLogic.Stats.Stamina, StatLogic.Stats.HealingPower, } +L["regeneração de mana %s/vigor %s/feitiços de cura %s"] = {StatLogic.Stats.GenericManaRegen, StatLogic.Stats.Stamina, StatLogic.Stats.HealingPower, } L["intelecto %s/vigor %s/feitiços de cura %s"] = {StatLogic.Stats.Intellect, StatLogic.Stats.Stamina, StatLogic.Stats.Healing, } L["feitiços de cura e de dano %s"] = {StatLogic.Stats.SpellDamage, } L["dano de sombra %s"] = {StatLogic.Stats.ShadowDamage, } @@ -61,10 +61,10 @@ L["%s taxa de bloqueio com escudo"] = {StatLogic.Stats.BlockRating, } L["%s feitiços de cura e %s feitiços de dano"] = {StatLogic.Stats.HealingPower, StatLogic.Stats.SpellDamage, } L["%s taxa de acerto crítico"] = {StatLogic.Stats.CritRating, } L["%s cura e dano mágico e %s acerto de feitiço"] = {{StatLogic.Stats.HealingPower, StatLogic.Stats.SpellDamage, }, StatLogic.Stats.SpellHitRating, } -L["%s regeneração de mana/%s vigor/%s feitiços de cura"] = {StatLogic.Stats.ManaRegen, StatLogic.Stats.Stamina, StatLogic.Stats.HealingPower, } +L["%s regeneração de mana/%s vigor/%s feitiços de cura"] = {StatLogic.Stats.GenericManaRegen, StatLogic.Stats.Stamina, StatLogic.Stats.HealingPower, } L["%s taxa de acerto crítico de feitiço"] = {StatLogic.Stats.SpellCritRating, } L["%s taxa de acerto de feitiço"] = {StatLogic.Stats.SpellHitRating, } -L["%s mana restaurado a cada %s s"] = {StatLogic.Stats.ManaRegen, false, } +L["%s mana restaurado a cada %s s"] = {StatLogic.Stats.GenericManaRegen, false, } L["%s dano arcano"] = {StatLogic.Stats.ArcaneDamage, } L["%s dano de fogo"] = {StatLogic.Stats.FireDamage, } L["%s dano de natureza"] = {StatLogic.Stats.NatureDamage, } @@ -81,7 +81,7 @@ L["%s resistência ao arcano"] = {StatLogic.Stats.ArcaneResistance, } L["%s taxa de aceleração de feitiço"] = {StatLogic.Stats.SpellHasteRating, } L["%s taxa de acerto de longo alcance"] = {StatLogic.Stats.RangedHitRating, } L["%s poder mágico e %s taxa de acerto"] = {{StatLogic.Stats.SpellDamage, StatLogic.Stats.HealingPower, }, StatLogic.Stats.HitRating, } -L["%s poder mágico, %s vigor e %s mana a cada %s s"] = {{StatLogic.Stats.SpellDamage, StatLogic.Stats.HealingPower, }, StatLogic.Stats.Stamina, StatLogic.Stats.ManaRegen, false, } +L["%s poder mágico, %s vigor e %s mana a cada %s s"] = {{StatLogic.Stats.SpellDamage, StatLogic.Stats.HealingPower, }, StatLogic.Stats.Stamina, StatLogic.Stats.GenericManaRegen, false, } L["%s taxa de acerto e %s taxa de acerto crítico"] = {StatLogic.Stats.HitRating, StatLogic.Stats.CritRating, } L["%s dano mágico de fogo e arcano"] = {{StatLogic.Stats.ArcaneDamage, StatLogic.Stats.FireDamage, }, } L["%s poder mágico de gelo e sombra"] = {{StatLogic.Stats.ShadowDamage, StatLogic.Stats.FrostDamage, }, } @@ -96,9 +96,9 @@ L["%s espírito"] = {StatLogic.Stats.Spirit, } L["%s força se tiver %s gemas azuis equipadas"] = {StatLogic.Stats.Strength, false, } L["%s poder mágico e %s intelecto"] = {{StatLogic.Stats.SpellDamage, StatLogic.Stats.HealingPower, }, StatLogic.Stats.Intellect, } L["%s taxa de defesa e %s vigor"] = {StatLogic.Stats.DefenseRating, StatLogic.Stats.Stamina, } -L["%s intelecto e %s mana a cada %s s"] = {StatLogic.Stats.Intellect, StatLogic.Stats.ManaRegen, false, } +L["%s intelecto e %s mana a cada %s s"] = {StatLogic.Stats.Intellect, StatLogic.Stats.GenericManaRegen, false, } L["%s poder mágico e %s vigor"] = {{StatLogic.Stats.SpellDamage, StatLogic.Stats.HealingPower, }, StatLogic.Stats.Stamina, } -L["%s poder mágico e %s mana a cada %s s"] = {{StatLogic.Stats.SpellDamage, StatLogic.Stats.HealingPower, }, StatLogic.Stats.ManaRegen, false, } +L["%s poder mágico e %s mana a cada %s s"] = {{StatLogic.Stats.SpellDamage, StatLogic.Stats.HealingPower, }, StatLogic.Stats.GenericManaRegen, false, } L["%s agilidade e %s vigor"] = {StatLogic.Stats.Agility, StatLogic.Stats.Stamina, } L["%s força e %s vigor"] = {StatLogic.Stats.Strength, StatLogic.Stats.Stamina, } L["%s poder de ataque"] = {StatLogic.Stats.GenericAttackPower, } @@ -121,13 +121,13 @@ L["%s intelecto e chance de restaurar mana ao lançar um feitiço"] = {StatLogic L["%s força, %s taxa de acerto crítico"] = {StatLogic.Stats.Strength, StatLogic.Stats.CritRating, } L["%s poder de ataque e %s taxa de acerto crítico"] = {StatLogic.Stats.GenericAttackPower, StatLogic.Stats.CritRating, } L["%s poder mágico e pequeno aumento na velocidade de movimento"] = {{StatLogic.Stats.SpellDamage, StatLogic.Stats.HealingPower, }, } -L["%s taxa de acerto crítico e %s mana a cada %ss"] = {StatLogic.Stats.CritRating, StatLogic.Stats.ManaRegen, false, } +L["%s taxa de acerto crítico e %s mana a cada %ss"] = {StatLogic.Stats.CritRating, StatLogic.Stats.GenericManaRegen, false, } L["%s poder de ataque e %s taxa de acerto"] = {StatLogic.Stats.GenericAttackPower, StatLogic.Stats.HitRating, } L["%s taxa de defesa e %s taxa de esquiva"] = {StatLogic.Stats.DefenseRating, StatLogic.Stats.DodgeRating, } L["%s agilidade e %s taxa de acerto"] = {StatLogic.Stats.Agility, StatLogic.Stats.HitRating, } L["%s taxa de aparo e %s taxa de defesa"] = {StatLogic.Stats.ParryRating, StatLogic.Stats.DefenseRating, } L["%s força e %s taxa de acerto"] = {StatLogic.Stats.Strength, StatLogic.Stats.HitRating, } -L["%s taxa de acerto crítico e %s mana a cada %s s"] = {StatLogic.Stats.CritRating, StatLogic.Stats.ManaRegen, false, } +L["%s taxa de acerto crítico e %s mana a cada %s s"] = {StatLogic.Stats.CritRating, StatLogic.Stats.GenericManaRegen, false, } L["%s taxa de esquiva e %s vigor"] = {StatLogic.Stats.DodgeRating, StatLogic.Stats.Stamina, } L["%s taxa de acerto e %s poder mágico"] = {{StatLogic.Stats.SpellDamage, StatLogic.Stats.HealingPower, }, StatLogic.Stats.HitRating, } L["%s taxa de acerto crítico e %s taxa de esquiva"] = {StatLogic.Stats.CritRating, StatLogic.Stats.DodgeRating, } @@ -146,22 +146,22 @@ L["%s vigor e %s taxa de defesa"] = {StatLogic.Stats.Stamina, StatLogic.Stats.De L["%s poder de ataque e %s taxa de resiliência"] = {StatLogic.Stats.GenericAttackPower, StatLogic.Stats.ResilienceRating, } L["%s vigor e %s taxa de resiliência"] = {StatLogic.Stats.Stamina, StatLogic.Stats.ResilienceRating, } L["%s poder mágico e %s taxa de acerto crítico"] = {{StatLogic.Stats.SpellDamage, StatLogic.Stats.HealingPower, }, StatLogic.Stats.CritRating, } -L["%s taxa de defesa e %s mana a cada %s s"] = {StatLogic.Stats.DefenseRating, StatLogic.Stats.ManaRegen, false, } +L["%s taxa de defesa e %s mana a cada %s s"] = {StatLogic.Stats.DefenseRating, StatLogic.Stats.GenericManaRegen, false, } L["%s poder mágico e %s espírito"] = {{StatLogic.Stats.SpellDamage, StatLogic.Stats.HealingPower, }, StatLogic.Stats.Spirit, } L["%s taxa de esquiva e %s taxa de resiliência"] = {StatLogic.Stats.DodgeRating, StatLogic.Stats.ResilienceRating, } L["%s força e %s taxa de resiliência"] = {StatLogic.Stats.Strength, StatLogic.Stats.ResilienceRating, } L["%s taxa de acerto e %s vigor"] = {StatLogic.Stats.HitRating, StatLogic.Stats.Stamina, } -L["%s taxa de acerto e %s de mana a cada %s s"] = {StatLogic.Stats.HitRating, StatLogic.Stats.ManaRegen, false, } +L["%s taxa de acerto e %s de mana a cada %s s"] = {StatLogic.Stats.HitRating, StatLogic.Stats.GenericManaRegen, false, } L["%s taxa de aparo e %s taxa de resiliência"] = {StatLogic.Stats.ParryRating, StatLogic.Stats.ResilienceRating, } -L["%s poder de ataque e %s mana a cada %s s"] = {StatLogic.Stats.GenericAttackPower, StatLogic.Stats.ManaRegen, false, } +L["%s poder de ataque e %s mana a cada %s s"] = {StatLogic.Stats.GenericAttackPower, StatLogic.Stats.GenericManaRegen, false, } L["%s taxa de acerto crítico e %s poder de ataque"] = {StatLogic.Stats.GenericAttackPower, StatLogic.Stats.CritRating, } L["%s agilidade e %s% aumento no dano crítico"] = {StatLogic.Stats.Agility, false, } L["%s poder de ataque e %s% resistência a atordoamento"] = {StatLogic.Stats.GenericAttackPower, false, } L["%s poder mágico e %s% resistência a atordoamento"] = {{StatLogic.Stats.SpellDamage, StatLogic.Stats.HealingPower, }, false, } -L["%s mana a cada %s segundos"] = {StatLogic.Stats.ManaRegen, false, } +L["%s mana a cada %s segundos"] = {StatLogic.Stats.GenericManaRegen, false, } L["%s taxa de resiliência e %s vigor"] = {StatLogic.Stats.ResilienceRating, StatLogic.Stats.Stamina, } L["%s vigor e pequeno aumento de velocidade"] = {StatLogic.Stats.Stamina, } -L["%s vida e mana a cada %s s"] = {{StatLogic.Stats.HealthRegen, StatLogic.Stats.ManaRegen, }, false, } +L["%s vida e mana a cada %s s"] = {{StatLogic.Stats.HealthRegen, StatLogic.Stats.GenericManaRegen, }, false, } L["%s taxa de acerto crítico e %s% aumento no dano crítico"] = {StatLogic.Stats.CritRating, false, } L["%s taxa de aceleração"] = {StatLogic.Stats.HasteRating, } L["%s taxa de aceleração e %s poder mágico"] = {StatLogic.Stats.HasteRating, {StatLogic.Stats.SpellDamage, StatLogic.Stats.HealingPower, }, } @@ -174,7 +174,7 @@ L["%s taxa de penetração em armadura"] = {StatLogic.Stats.ArmorPenetrationRati L["%s taxa de aptidão"] = {StatLogic.Stats.ExpertiseRating, } L["%s taxa de penetração em armadura e %s vigor"] = {false, StatLogic.Stats.Stamina, } L["%s taxa de aptidão e %s vigor"] = {StatLogic.Stats.ExpertiseRating, StatLogic.Stats.Stamina, } -L["%s agilidade e %s mana a cada %s s"] = {StatLogic.Stats.Agility, StatLogic.Stats.ManaRegen, false, } +L["%s agilidade e %s mana a cada %s s"] = {StatLogic.Stats.Agility, StatLogic.Stats.GenericManaRegen, false, } L["%s força e %s taxa de aceleração"] = {StatLogic.Stats.Strength, StatLogic.Stats.HasteRating, } L["%s agilidade e %s taxa de acerto crítico"] = {StatLogic.Stats.Agility, StatLogic.Stats.CritRating, } L["%s agilidade e %s taxa de resiliência"] = {StatLogic.Stats.Agility, StatLogic.Stats.ResilienceRating, } @@ -188,17 +188,17 @@ L["%s taxa de acerto crítico e %s espírito"] = {StatLogic.Stats.CritRating, St L["%s taxa de acerto e %s espírito"] = {StatLogic.Stats.HitRating, StatLogic.Stats.Spirit, } L["%s taxa de resiliência e %s espírito"] = {StatLogic.Stats.ResilienceRating, StatLogic.Stats.Spirit, } L["%s taxa de aceleração e %s espírito"] = {StatLogic.Stats.HasteRating, StatLogic.Stats.Spirit, } -L["%s taxa de acerto e %s mana a cada %s s"] = {StatLogic.Stats.HitRating, StatLogic.Stats.ManaRegen, false, } -L["%s taxa de resiliência e %s mana a cada %s s"] = {StatLogic.Stats.ResilienceRating, StatLogic.Stats.ManaRegen, false, } -L["%s taxa de aceleração e %s mana a cada %s s"] = {StatLogic.Stats.HasteRating, StatLogic.Stats.ManaRegen, false, } +L["%s taxa de acerto e %s mana a cada %s s"] = {StatLogic.Stats.HitRating, StatLogic.Stats.GenericManaRegen, false, } +L["%s taxa de resiliência e %s mana a cada %s s"] = {StatLogic.Stats.ResilienceRating, StatLogic.Stats.GenericManaRegen, false, } +L["%s taxa de aceleração e %s mana a cada %s s"] = {StatLogic.Stats.HasteRating, StatLogic.Stats.GenericManaRegen, false, } L["%s taxa de acerto e %s penetração de feitiço"] = {StatLogic.Stats.HitRating, false, } L["%s taxa de aceleração e %s penetração de feitiço"] = {StatLogic.Stats.HasteRating, StatLogic.Stats.SpellPenetration, } -L["teste de %s intelecto e %s pontos de mana a cada %s segundos"] = {StatLogic.Stats.Intellect, StatLogic.Stats.ManaRegen, false, } +L["teste de %s intelecto e %s pontos de mana a cada %s segundos"] = {StatLogic.Stats.Intellect, StatLogic.Stats.GenericManaRegen, false, } L["%s taxa de aceleração de longo alcance"] = {StatLogic.Stats.RangedHasteRating, } L["%s acerto crítico de longo alcance"] = {StatLogic.Stats.RangedCritRating, } L["%s taxa de acerto crítico e dano crítico aumentado em %s%"] = {StatLogic.Stats.CritRating, false, } L["%s intelecto e chance de restaurar pontos de mana ao lançar um feitiço"] = {StatLogic.Stats.Intellect, } -L["%s mana a cada %s s e efeito de cura crítica aumentado em %s%"] = {StatLogic.Stats.ManaRegen, false, false, } +L["%s mana a cada %s s e efeito de cura crítica aumentado em %s%"] = {StatLogic.Stats.GenericManaRegen, false, false, } L["%s vigor e %s% redução do dano mágico recebido"] = {StatLogic.Stats.Stamina, false, } L["%s poder mágico e duração de silêncio reduzida em %s%"] = {{StatLogic.Stats.SpellDamage, StatLogic.Stats.HealingPower, }, false, } L["%s taxa de acerto crítico e duração de medo reduzida em %s%"] = {StatLogic.Stats.CritRating, false, } @@ -307,7 +307,7 @@ L["reduz em %s as resistências mágicas dos alvos dos seus feitiços"] = {StatL L["aumenta em %s% a chance de acerto crítico de feitiços de todos os integrantes do grupo em um raio de %s m"] = {StatLogic.Stats.SpellCrit, false, } L["aumenta em até %s o dano causado e a cura realizada por feitiços e efeitos mágicos de todos os integrantes do grupo em um raio de %s m"] = {StatLogic.Stats.SpellDamage, false, } L["aumenta em até %s a cura realizada por feitiços e efeitos mágicos de todos os integrantes do grupo em um raio de %s m"] = {StatLogic.Stats.HealingPower, false, } -L["restaura %s de mana a cada %s s de todos os integrantes do grupo em um raio de %s m"] = {StatLogic.Stats.ManaRegen, false, false, } +L["restaura %s de mana a cada %s s de todos os integrantes do grupo em um raio de %s m"] = {StatLogic.Stats.GenericManaRegen, false, false, } L["aumenta em até %s o seu dano mágico e em até %s a sua cura"] = {StatLogic.Stats.SpellDamage, StatLogic.Stats.HealingPower, } L["melhora em %s% sua chance de acerto com todos os feitiços e ataques"] = {{StatLogic.Stats.MeleeHit, StatLogic.Stats.RangedHit, StatLogic.Stats.SpellHit, }, } L["aumenta em %s% sua chance de obter acerto crítico com todos os feitiços e ataques"] = {{StatLogic.Stats.MeleeCrit, StatLogic.Stats.RangedCrit, StatLogic.Stats.SpellCrit, }, } diff --git a/libs/StatLogic/locales/ruRU.lua b/libs/StatLogic/locales/ruRU.lua index fc424bf..3822e9d 100644 --- a/libs/StatLogic/locales/ruRU.lua +++ b/libs/StatLogic/locales/ruRU.lua @@ -6,7 +6,7 @@ local StatLogic = LibStub(addonName) local W = addon.WholeTextLookup W["закон природы"] = {[StatLogic.Stats.SpellDamage] = 30, [StatLogic.Stats.HealingPower] = 55, } W["характеристики живых"] = {[StatLogic.Stats.AllStats] = 4, [StatLogic.Stats.NatureResistance] = 15, } -W["живучесть"] = {[StatLogic.Stats.ManaRegen] = 4, [StatLogic.Stats.HealthRegen] = 4, } +W["живучесть"] = {[StatLogic.Stats.GenericManaRegen] = 4, [StatLogic.Stats.HealthRegen] = 4, } W["верный шаг"] = {[StatLogic.Stats.HitRating] = 10, } W["варварство"] = {[StatLogic.Stats.GenericAttackPower] = 70, } W["солнечный огонь"] = {[StatLogic.Stats.ArcaneDamage] = 50, [StatLogic.Stats.FireDamage] = 50, } @@ -27,7 +27,7 @@ L["%s к урону от сил природы"] = {StatLogic.Stats.NatureDamage L["%s к исцеляющим заклинаниям"] = {StatLogic.Stats.HealingPower, } L["%s к урону от заклинаний"] = {StatLogic.Stats.SpellDamage, } L["%s к урону от заклинаний и исцелению"] = {{StatLogic.Stats.SpellDamage, StatLogic.Stats.HealingPower, }, } -L["восполнение %s ед. маны каждые %s секунд"] = {StatLogic.Stats.ManaRegen, false, } +L["восполнение %s ед. маны каждые %s секунд"] = {StatLogic.Stats.GenericManaRegen, false, } L["%s к рейтингу защиты/%s к выносливости/%s к блокированию"] = {StatLogic.Stats.Defense, StatLogic.Stats.Stamina, StatLogic.Stats.BlockValue, } L["%s к рейтингу защиты, %s к выносливости, %s к исцеляющим заклинаниям"] = {StatLogic.Stats.Defense, StatLogic.Stats.Stamina, StatLogic.Stats.Healing, } L["%s к силе атаки/%s% к рейтингу уклонения"] = {StatLogic.Stats.GenericAttackPower, StatLogic.Stats.Dodge, } @@ -35,7 +35,7 @@ L["%s к силе атаки дальнего боя/%s к выносливос L["%s к урону от заклинаний и исцелению; %s к интеллекту"] = {{StatLogic.Stats.HealingPower, StatLogic.Stats.SpellDamage, }, StatLogic.Stats.Intellect, } L["%s к урону от заклинаний и исцелению; %s% к рейтингу меткости"] = {{StatLogic.Stats.HealingPower, StatLogic.Stats.SpellDamage, }, StatLogic.Stats.SpellHitRating, } L["%s к урону от заклинаний и исцелению; %s к выносливости"] = {{StatLogic.Stats.HealingPower, StatLogic.Stats.SpellDamage, }, StatLogic.Stats.Stamina, } -L["%s к восполнению маны, %s к выносливости, %s к исцеляющим заклинаниям"] = {StatLogic.Stats.ManaRegen, StatLogic.Stats.Stamina, StatLogic.Stats.HealingPower, } +L["%s к восполнению маны, %s к выносливости, %s к исцеляющим заклинаниям"] = {StatLogic.Stats.GenericManaRegen, StatLogic.Stats.Stamina, StatLogic.Stats.HealingPower, } L["%s к интеллекту, %s к выносливости, %s к исцеляющим заклинаниям"] = {StatLogic.Stats.Intellect, StatLogic.Stats.Stamina, StatLogic.Stats.Healing, } L["%s к наносящим урон и исцеляющим заклинаниям"] = {StatLogic.Stats.SpellDamage, } L["%s к урону от темной магии"] = {StatLogic.Stats.ShadowDamage, } @@ -69,11 +69,11 @@ L["%s к сопротивлению огню"] = {StatLogic.Stats.FireResistance L["%s к сопротивлению магии льда"] = {StatLogic.Stats.FrostResistance, } L["%s к сопротивлению силам природы"] = {StatLogic.Stats.NatureResistance, } L["%s к сопротивлению тайной магии"] = {StatLogic.Stats.ArcaneResistance, } -L["%s ед. маны каждые %s секунд"] = {StatLogic.Stats.ManaRegen, false, } +L["%s ед. маны каждые %s секунд"] = {StatLogic.Stats.GenericManaRegen, false, } L["%s к рейтингу скорости заклинаний"] = {StatLogic.Stats.SpellHasteRating, } L["%s к рейтингу меткости дальнего боя"] = {StatLogic.Stats.RangedHitRating, } L["%s к силе заклинаний и %s к рейтингу меткости"] = {{StatLogic.Stats.SpellDamage, StatLogic.Stats.HealingPower, }, StatLogic.Stats.HitRating, } -L["%s к силе заклинаний, %s к выносливости и %s маны каждые %s секунд"] = {{StatLogic.Stats.SpellDamage, StatLogic.Stats.HealingPower, }, StatLogic.Stats.Stamina, StatLogic.Stats.ManaRegen, false, } +L["%s к силе заклинаний, %s к выносливости и %s маны каждые %s секунд"] = {{StatLogic.Stats.SpellDamage, StatLogic.Stats.HealingPower, }, StatLogic.Stats.Stamina, StatLogic.Stats.GenericManaRegen, false, } L["%s к рейтингу меткости и %s к рейтингу критического удара"] = {StatLogic.Stats.HitRating, StatLogic.Stats.CritRating, } L["%s к силе заклинаний огня и тайной магии"] = {{StatLogic.Stats.ArcaneDamage, StatLogic.Stats.FireDamage, }, } L["%s к силе заклинаний тьмы и льда"] = {{StatLogic.Stats.ShadowDamage, StatLogic.Stats.FrostDamage, }, } @@ -89,14 +89,14 @@ L["%s к духу"] = {StatLogic.Stats.Spirit, } L["%s к силе при наличии %s синих самоцветов"] = {StatLogic.Stats.Strength, false, } L["%s к силе заклинаний и %s к интеллекту"] = {{StatLogic.Stats.SpellDamage, StatLogic.Stats.HealingPower, }, StatLogic.Stats.Intellect, } L["%s к рейтингу защиты и %s к выносливости"] = {StatLogic.Stats.DefenseRating, StatLogic.Stats.Stamina, } -L["%s маны каждые %s секунд и %s к интеллекту"] = {StatLogic.Stats.ManaRegen, false, StatLogic.Stats.Intellect, } +L["%s маны каждые %s секунд и %s к интеллекту"] = {StatLogic.Stats.GenericManaRegen, false, StatLogic.Stats.Intellect, } L["%s к силе заклинаний и %s к выносливости"] = {{StatLogic.Stats.SpellDamage, StatLogic.Stats.HealingPower, }, StatLogic.Stats.Stamina, } -L["%s к силе заклинаний и %s ед. маны каждые %s секунд"] = {{StatLogic.Stats.SpellDamage, StatLogic.Stats.HealingPower, }, StatLogic.Stats.ManaRegen, false, } +L["%s к силе заклинаний и %s ед. маны каждые %s секунд"] = {{StatLogic.Stats.SpellDamage, StatLogic.Stats.HealingPower, }, StatLogic.Stats.GenericManaRegen, false, } L["%s к ловкости и %s к выносливости"] = {StatLogic.Stats.Agility, StatLogic.Stats.Stamina, } L["%s к силе и %s к выносливости"] = {StatLogic.Stats.Strength, StatLogic.Stats.Stamina, } L["%s к силе атаки"] = {StatLogic.Stats.GenericAttackPower, } L["%s к рейтингу уклонения"] = {StatLogic.Stats.DodgeRating, } -L["%s к интеллекту и %s ед. маны каждые %s секунд"] = {StatLogic.Stats.Intellect, StatLogic.Stats.ManaRegen, false, } +L["%s к интеллекту и %s ед. маны каждые %s секунд"] = {StatLogic.Stats.Intellect, StatLogic.Stats.GenericManaRegen, false, } L["%s к рейтингу критического удара и %s к силе"] = {StatLogic.Stats.Strength, StatLogic.Stats.CritRating, } L["%s к рейтингу парирования"] = {StatLogic.Stats.ParryRating, } L["%s к рейтингу меткости и %s к ловкости"] = {StatLogic.Stats.Agility, StatLogic.Stats.HitRating, } @@ -116,7 +116,7 @@ L["%s к выносливости и %s к рейтингу критическо L["%s к силе, %s к рейтингу крит. удара"] = {StatLogic.Stats.Strength, StatLogic.Stats.CritRating, } L["%s к силе атаки, %s к рейтингу критического удара"] = {StatLogic.Stats.GenericAttackPower, StatLogic.Stats.CritRating, } L["%s к силе заклинаний и небольшое увеличение скорости бега"] = {{StatLogic.Stats.SpellDamage, StatLogic.Stats.HealingPower, }, } -L["%s к рейтингу критического удара и %s ед. маны каждые %s секунд"] = {StatLogic.Stats.CritRating, StatLogic.Stats.ManaRegen, false, } +L["%s к рейтингу критического удара и %s ед. маны каждые %s секунд"] = {StatLogic.Stats.CritRating, StatLogic.Stats.GenericManaRegen, false, } L["%s к силе атаки и %s к рейтингу меткости"] = {StatLogic.Stats.GenericAttackPower, StatLogic.Stats.HitRating, } L["%s к рейтингу защиты и %s к рейтингу уклонения"] = {StatLogic.Stats.DefenseRating, StatLogic.Stats.DodgeRating, } L["%s к ловкости и %s к рейтингу меткости"] = {StatLogic.Stats.Agility, StatLogic.Stats.HitRating, } @@ -137,27 +137,27 @@ L["%s к силе и %s к рейтингу критического удара" L["%s к ловкости и %s к рейтингу защиты"] = {StatLogic.Stats.Agility, StatLogic.Stats.DefenseRating, } L["%s к интеллекту и %s к духу"] = {StatLogic.Stats.Intellect, StatLogic.Stats.Spirit, } L["%s к силе и %s к рейтингу защиты"] = {StatLogic.Stats.Strength, StatLogic.Stats.DefenseRating, } -L["%s к интеллекту и %s маны каждые %s секунд"] = {StatLogic.Stats.Intellect, StatLogic.Stats.ManaRegen, false, } +L["%s к интеллекту и %s маны каждые %s секунд"] = {StatLogic.Stats.Intellect, StatLogic.Stats.GenericManaRegen, false, } L["%s к выносливости и %s к рейтингу защиты"] = {StatLogic.Stats.Stamina, StatLogic.Stats.DefenseRating, } L["%s к силе атаки и %s к рейтингу устойчивости"] = {StatLogic.Stats.GenericAttackPower, StatLogic.Stats.ResilienceRating, } L["%s к выносливости и %s к рейтингу устойчивости"] = {StatLogic.Stats.Stamina, StatLogic.Stats.ResilienceRating, } L["%s к силе заклинаний и %s к рейтингу критического удара"] = {{StatLogic.Stats.SpellDamage, StatLogic.Stats.HealingPower, }, StatLogic.Stats.CritRating, } -L["%s к рейтингу защиты и %s маны каждые %s сек"] = {StatLogic.Stats.DefenseRating, StatLogic.Stats.ManaRegen, false, } +L["%s к рейтингу защиты и %s маны каждые %s сек"] = {StatLogic.Stats.DefenseRating, StatLogic.Stats.GenericManaRegen, false, } L["%s к силе заклинаний и %s к духу"] = {{StatLogic.Stats.SpellDamage, StatLogic.Stats.HealingPower, }, StatLogic.Stats.Spirit, } L["%s к рейтингу уклонения и %s к рейтингу устойчивости"] = {StatLogic.Stats.DodgeRating, StatLogic.Stats.ResilienceRating, } L["%s к силе и %s к устойчивости"] = {StatLogic.Stats.Strength, StatLogic.Stats.ResilienceRating, } L["%s к рейтингу меткости и %s к выносливости"] = {StatLogic.Stats.HitRating, StatLogic.Stats.Stamina, } -L["%s к рейтингу меткости и %s ед. маны каждые %s секунд"] = {StatLogic.Stats.HitRating, StatLogic.Stats.ManaRegen, false, } +L["%s к рейтингу меткости и %s ед. маны каждые %s секунд"] = {StatLogic.Stats.HitRating, StatLogic.Stats.GenericManaRegen, false, } L["%s к рейтингу парирования и %s к рейтингу устойчивости"] = {StatLogic.Stats.ParryRating, StatLogic.Stats.ResilienceRating, } -L["%s к силе атаки и %s ед. маны каждые %s секунд"] = {StatLogic.Stats.GenericAttackPower, StatLogic.Stats.ManaRegen, false, } +L["%s к силе атаки и %s ед. маны каждые %s секунд"] = {StatLogic.Stats.GenericAttackPower, StatLogic.Stats.GenericManaRegen, false, } L["%s к рейтингу критического удара и %s к силе атаки"] = {StatLogic.Stats.GenericAttackPower, StatLogic.Stats.CritRating, } -L["%s ед. маны раз в %s сек"] = {StatLogic.Stats.ManaRegen, false, } +L["%s ед. маны раз в %s сек"] = {StatLogic.Stats.GenericManaRegen, false, } L["%s к ловкости и на %s% увеличенный критический урон"] = {StatLogic.Stats.Agility, false, } L["%s к силе атаки и %s% к сопротивлению оглушению"] = {StatLogic.Stats.GenericAttackPower, false, } L["%s к силе заклинаний и %s% к сопротивлению оглушению"] = {{StatLogic.Stats.SpellDamage, StatLogic.Stats.HealingPower, }, false, } L["%s к рейтингу устойчивости и %s к выносливости"] = {StatLogic.Stats.ResilienceRating, StatLogic.Stats.Stamina, } L["%s к выносливости и небольшое увеличение скорости"] = {StatLogic.Stats.Stamina, } -L["%s ед. здоровья и маны каждые %s сек"] = {{StatLogic.Stats.HealthRegen, StatLogic.Stats.ManaRegen, }, false, } +L["%s ед. здоровья и маны каждые %s сек"] = {{StatLogic.Stats.HealthRegen, StatLogic.Stats.GenericManaRegen, }, false, } L["%s к рейтингу критического удара и на %s% увеличенный критический урон"] = {StatLogic.Stats.CritRating, false, } L["%s к рейтингу скорости"] = {StatLogic.Stats.HasteRating, } L["%s к рейтингу скорости и %s к силе заклинаний"] = {StatLogic.Stats.HasteRating, {StatLogic.Stats.SpellDamage, StatLogic.Stats.HealingPower, }, } @@ -167,11 +167,11 @@ L["%s к силе заклинаний и %s% к интеллекту"] = {{Stat L["%s к силе заклинаний, %s к рейтингу критического удара"] = {{StatLogic.Stats.SpellDamage, StatLogic.Stats.HealingPower, }, StatLogic.Stats.CritRating, } L["%s к рейтингу пробивания брони"] = {StatLogic.Stats.ArmorPenetrationRating, } L["%s к рейтингу мастерства"] = {StatLogic.Stats.ExpertiseRating, } -L["%s маны каждые %s секунд"] = {StatLogic.Stats.ManaRegen, false, } +L["%s маны каждые %s секунд"] = {StatLogic.Stats.GenericManaRegen, false, } L["%s к рейтингу пробивания брони и %s к выносливости"] = {false, StatLogic.Stats.Stamina, } L["%s к рейтингу мастерства и %s к выносливости"] = {StatLogic.Stats.ExpertiseRating, StatLogic.Stats.Stamina, } -L["%s к ловкости и %s ед. маны каждые %s секунд"] = {StatLogic.Stats.Agility, StatLogic.Stats.ManaRegen, false, } -L["%s к силе атаки и %s к мане каждые %s секунд"] = {StatLogic.Stats.GenericAttackPower, StatLogic.Stats.ManaRegen, false, } +L["%s к ловкости и %s ед. маны каждые %s секунд"] = {StatLogic.Stats.Agility, StatLogic.Stats.GenericManaRegen, false, } +L["%s к силе атаки и %s к мане каждые %s секунд"] = {StatLogic.Stats.GenericAttackPower, StatLogic.Stats.GenericManaRegen, false, } L["%s к силе и %s к рейтингу устойчивости"] = {StatLogic.Stats.Strength, StatLogic.Stats.ResilienceRating, } L["%s к силе и %s к рейтингу скорости"] = {StatLogic.Stats.Strength, StatLogic.Stats.HasteRating, } L["%s к ловкости и %s к рейтингу критического удара"] = {StatLogic.Stats.Agility, StatLogic.Stats.CritRating, } @@ -186,26 +186,26 @@ L["%s к рейтингу критического удара и %s к духу" L["%s к рейтингу меткости и %s к духу"] = {StatLogic.Stats.HitRating, StatLogic.Stats.Spirit, } L["%s к рейтингу устойчивости и %s к духу"] = {StatLogic.Stats.ResilienceRating, StatLogic.Stats.Spirit, } L["%s к рейтингу скорости и %s к духу"] = {StatLogic.Stats.HasteRating, StatLogic.Stats.Spirit, } -L["%s к рейтингу устойчивости и %s ед. маны каждые %s секунд"] = {StatLogic.Stats.ResilienceRating, StatLogic.Stats.ManaRegen, false, } -L["%s к рейтингу скорости и %s ед. маны каждые %s секунд"] = {StatLogic.Stats.HasteRating, StatLogic.Stats.ManaRegen, false, } +L["%s к рейтингу устойчивости и %s ед. маны каждые %s секунд"] = {StatLogic.Stats.ResilienceRating, StatLogic.Stats.GenericManaRegen, false, } +L["%s к рейтингу скорости и %s ед. маны каждые %s секунд"] = {StatLogic.Stats.HasteRating, StatLogic.Stats.GenericManaRegen, false, } L["%s к рейтингу меткости и %s к проникающей способности заклинаний"] = {StatLogic.Stats.HitRating, false, } L["%s к рейтингу скорости и %s к проникающей способности заклинаний"] = {StatLogic.Stats.HasteRating, StatLogic.Stats.SpellPenetration, } -L["%s к силе атаки и %s маны каждые %s секунд"] = {StatLogic.Stats.GenericAttackPower, StatLogic.Stats.ManaRegen, false, } -L["%s к интеллекту и %s к мане каждые %s секунд"] = {StatLogic.Stats.Intellect, StatLogic.Stats.ManaRegen, false, } -L["%s к рейтингу критического удара и %s к мане каждые %s секунд"] = {StatLogic.Stats.CritRating, StatLogic.Stats.ManaRegen, false, } -L["%s к рейтингу меткости и %s к мане каждые %s секунд"] = {StatLogic.Stats.HitRating, StatLogic.Stats.ManaRegen, false, } -L["%s к рейтингу устойчивости и %s к мане каждые %s секунд"] = {StatLogic.Stats.ResilienceRating, StatLogic.Stats.ManaRegen, false, } -L["%s к рейтингу скорости и %s к мане каждые %s секунд"] = {StatLogic.Stats.HasteRating, StatLogic.Stats.ManaRegen, false, } +L["%s к силе атаки и %s маны каждые %s секунд"] = {StatLogic.Stats.GenericAttackPower, StatLogic.Stats.GenericManaRegen, false, } +L["%s к интеллекту и %s к мане каждые %s секунд"] = {StatLogic.Stats.Intellect, StatLogic.Stats.GenericManaRegen, false, } +L["%s к рейтингу критического удара и %s к мане каждые %s секунд"] = {StatLogic.Stats.CritRating, StatLogic.Stats.GenericManaRegen, false, } +L["%s к рейтингу меткости и %s к мане каждые %s секунд"] = {StatLogic.Stats.HitRating, StatLogic.Stats.GenericManaRegen, false, } +L["%s к рейтингу устойчивости и %s к мане каждые %s секунд"] = {StatLogic.Stats.ResilienceRating, StatLogic.Stats.GenericManaRegen, false, } +L["%s к рейтингу скорости и %s к мане каждые %s секунд"] = {StatLogic.Stats.HasteRating, StatLogic.Stats.GenericManaRegen, false, } L["%s к мастерству"] = {StatLogic.Stats.ExpertiseRating, } -L["%s к мане каждые %s секунд"] = {StatLogic.Stats.ManaRegen, false, } -L["%s к ловкости и %s к мане каждые %s секунд"] = {StatLogic.Stats.Agility, StatLogic.Stats.ManaRegen, false, } -L["%s к силе заклинаний и %s к мане каждые %s секунд"] = {{StatLogic.Stats.SpellDamage, StatLogic.Stats.HealingPower, }, StatLogic.Stats.ManaRegen, false, } -L["тест %s к интеллекту и %s к мане каждые %s секунд"] = {StatLogic.Stats.Intellect, StatLogic.Stats.ManaRegen, false, } +L["%s к мане каждые %s секунд"] = {StatLogic.Stats.GenericManaRegen, false, } +L["%s к ловкости и %s к мане каждые %s секунд"] = {StatLogic.Stats.Agility, StatLogic.Stats.GenericManaRegen, false, } +L["%s к силе заклинаний и %s к мане каждые %s секунд"] = {{StatLogic.Stats.SpellDamage, StatLogic.Stats.HealingPower, }, StatLogic.Stats.GenericManaRegen, false, } +L["тест %s к интеллекту и %s к мане каждые %s секунд"] = {StatLogic.Stats.Intellect, StatLogic.Stats.GenericManaRegen, false, } L["%s к рейтингу скорости дальнего"] = {StatLogic.Stats.RangedHasteRating, } L["%s к критическому удару в дальнем бою"] = {StatLogic.Stats.RangedCritRating, } L["%s к рейтингу критического удара и %s% к критическому урону"] = {StatLogic.Stats.CritRating, false, } L["%s к ловкости и %s% к критическому урону"] = {StatLogic.Stats.Agility, false, } -L["%s к мане каждые %s секунд и %s% к критическим эффектам лечения"] = {StatLogic.Stats.ManaRegen, false, false, } +L["%s к мане каждые %s секунд и %s% к критическим эффектам лечения"] = {StatLogic.Stats.GenericManaRegen, false, false, } L["%s к выносливости и уменьшение получаемого урона от заклинаний на %s%"] = {StatLogic.Stats.Stamina, false, } L["%s к силе заклинаний и уменьшение длительности эффекта немоты на %s%"] = {{StatLogic.Stats.SpellDamage, StatLogic.Stats.HealingPower, }, false, } L["%s к рейтингу критического удара и уменьшение длительности эффекта страха на %s%"] = {StatLogic.Stats.CritRating, false, } @@ -309,7 +309,7 @@ L["снижает сопротивление магии целей ваших з L["повышает вероятность критического удара заклинаний всех участников группы в радиусе %s м на %s%"] = {false, StatLogic.Stats.SpellCrit, } L["повышение урона от магических заклинаний и эффектов исцеляющих заклинаний всех участников группы в радиусе %s$lметра:метров:метров; не более чем на %s ед"] = {false, StatLogic.Stats.SpellDamage, } L["повышение целительного действия магических заклинаний и эффектов всех участников группы в радиусе %s м до %s ед"] = {false, StatLogic.Stats.HealingPower, } -L["восполнение %s ед. маны раз в %s сек. у всех участников группы в радиусе %s м"] = {StatLogic.Stats.ManaRegen, false, false, } +L["восполнение %s ед. маны раз в %s сек. у всех участников группы в радиусе %s м"] = {StatLogic.Stats.GenericManaRegen, false, false, } L["повышение наносимого урона от заклинаний не более чем на %s ед. и исцеляющих эффектов на величину вплоть до %s ед"] = {StatLogic.Stats.SpellDamage, StatLogic.Stats.HealingPower, } L["повышает вероятность попадания атак и заклинаний на %s%"] = {{StatLogic.Stats.MeleeHit, StatLogic.Stats.RangedHit, StatLogic.Stats.SpellHit, }, } L["повышает вероятность критического эффекта атак и заклинаний на %s%"] = {{StatLogic.Stats.MeleeCrit, StatLogic.Stats.RangedCrit, StatLogic.Stats.SpellCrit, }, } diff --git a/libs/StatLogic/locales/zhCN.lua b/libs/StatLogic/locales/zhCN.lua index eb6acfc..70195bc 100644 --- a/libs/StatLogic/locales/zhCN.lua +++ b/libs/StatLogic/locales/zhCN.lua @@ -6,7 +6,7 @@ local StatLogic = LibStub(addonName) local W = addon.WholeTextLookup W["自然法则"] = {[StatLogic.Stats.SpellDamage] = 30, [StatLogic.Stats.HealingPower] = 55, } W["活跃属性"] = {[StatLogic.Stats.AllStats] = 4, [StatLogic.Stats.NatureResistance] = 15, } -W["活力"] = {[StatLogic.Stats.ManaRegen] = 4, [StatLogic.Stats.HealthRegen] = 4, } +W["活力"] = {[StatLogic.Stats.GenericManaRegen] = 4, [StatLogic.Stats.HealthRegen] = 4, } W["稳固"] = {[StatLogic.Stats.HitRating] = 10, } W["野蛮"] = {[StatLogic.Stats.GenericAttackPower] = 70, } W["阳炎"] = {[StatLogic.Stats.ArcaneDamage] = 50, [StatLogic.Stats.FireDamage] = 50, } @@ -27,7 +27,7 @@ L["%s 自然法术伤害"] = {StatLogic.Stats.NatureDamage, } L["%s 治疗法术"] = {StatLogic.Stats.HealingPower, } L["%s 法术伤害"] = {StatLogic.Stats.SpellDamage, } L["治疗和法术伤害 %s"] = {StatLogic.Stats.SpellDamage, } -L["每%s秒回复%s点法力值。"] = {false, StatLogic.Stats.ManaRegen, } +L["每%s秒回复%s点法力值。"] = {false, StatLogic.Stats.GenericManaRegen, } L["防御 %s/耐力 %s/格挡值 %s"] = {StatLogic.Stats.Defense, StatLogic.Stats.Stamina, StatLogic.Stats.BlockValue, } L["防御 %s/耐力 %s/治疗法术 %s"] = {StatLogic.Stats.Defense, StatLogic.Stats.Stamina, StatLogic.Stats.Healing, } L["攻击强度 %s/躲闪 %s%"] = {StatLogic.Stats.GenericAttackPower, StatLogic.Stats.Dodge, } @@ -35,7 +35,7 @@ L["远程攻击强度 %s/耐力 %s/命中 %s%"] = {StatLogic.Stats.RangedAttackP L["法术治疗和伤害 %s/智力 %s"] = {{StatLogic.Stats.HealingPower, StatLogic.Stats.SpellDamage, }, StatLogic.Stats.Intellect, } L["法术治疗和伤害 %s/法术命中 %s%"] = {{StatLogic.Stats.HealingPower, StatLogic.Stats.SpellDamage, }, StatLogic.Stats.SpellHit, } L["法术治疗和伤害 %s/耐力 %s"] = {{StatLogic.Stats.HealingPower, StatLogic.Stats.SpellDamage, }, StatLogic.Stats.Stamina, } -L["法力回复 %s/耐力 %s/治疗法术 %s"] = {StatLogic.Stats.ManaRegen, StatLogic.Stats.Stamina, StatLogic.Stats.HealingPower, } +L["法力回复 %s/耐力 %s/治疗法术 %s"] = {StatLogic.Stats.GenericManaRegen, StatLogic.Stats.Stamina, StatLogic.Stats.HealingPower, } L["智力 %s/耐力 %s/治疗法术 %s"] = {StatLogic.Stats.Intellect, StatLogic.Stats.Stamina, StatLogic.Stats.Healing, } L["%s 法术伤害和治疗"] = {StatLogic.Stats.SpellDamage, } L["%s 伤害和治疗法术"] = {StatLogic.Stats.SpellDamage, } @@ -63,7 +63,7 @@ L["%s 盾牌格挡等级"] = {StatLogic.Stats.BlockRating, } L["%s 法术治疗,%s 法术伤害"] = {StatLogic.Stats.HealingPower, StatLogic.Stats.SpellDamage, } L["%s 爆击等级"] = {StatLogic.Stats.CritRating, } L["%s 法术治疗和伤害/%s 法术命中等级"] = {{StatLogic.Stats.HealingPower, StatLogic.Stats.SpellDamage, }, StatLogic.Stats.SpellHitRating, } -L["%s 法力回复/%s 耐力/%s 治疗法术"] = {StatLogic.Stats.ManaRegen, StatLogic.Stats.Stamina, StatLogic.Stats.HealingPower, } +L["%s 法力回复/%s 耐力/%s 治疗法术"] = {StatLogic.Stats.GenericManaRegen, StatLogic.Stats.Stamina, StatLogic.Stats.HealingPower, } L["%s 所有抗性"] = {{StatLogic.Stats.ArcaneResistance, StatLogic.Stats.FireResistance, StatLogic.Stats.FrostResistance, StatLogic.Stats.NatureResistance, StatLogic.Stats.ShadowResistance, }, } L["%s 法术爆击等级"] = {StatLogic.Stats.SpellCritRating, } L["%s 法术命中等级"] = {StatLogic.Stats.SpellHitRating, } @@ -80,11 +80,11 @@ L["%s 火焰抗性"] = {StatLogic.Stats.FireResistance, } L["%s 冰霜抗性"] = {StatLogic.Stats.FrostResistance, } L["%s 自然抗性"] = {StatLogic.Stats.NatureResistance, } L["%s 奥术抗性"] = {StatLogic.Stats.ArcaneResistance, } -L["每%s秒法力回复%s"] = {false, StatLogic.Stats.ManaRegen, } +L["每%s秒法力回复%s"] = {false, StatLogic.Stats.GenericManaRegen, } L["%s 法术急速等级"] = {StatLogic.Stats.SpellHasteRating, } L["%s 远程命中等级"] = {StatLogic.Stats.RangedHitRating, } L["%s 法术强度,%s 命中等级"] = {{StatLogic.Stats.SpellDamage, StatLogic.Stats.HealingPower, }, StatLogic.Stats.HitRating, } -L["%s 法术强度,%s 耐力,每%s秒法力回复%s"] = {{StatLogic.Stats.SpellDamage, StatLogic.Stats.HealingPower, }, StatLogic.Stats.Stamina, false, StatLogic.Stats.ManaRegen, } +L["%s 法术强度,%s 耐力,每%s秒法力回复%s"] = {{StatLogic.Stats.SpellDamage, StatLogic.Stats.HealingPower, }, StatLogic.Stats.Stamina, false, StatLogic.Stats.GenericManaRegen, } L["%s 命中等级,%s 爆击等级"] = {StatLogic.Stats.HitRating, StatLogic.Stats.CritRating, } L["%s 奥术和火焰法术强度"] = {{StatLogic.Stats.ArcaneDamage, StatLogic.Stats.FireDamage, }, } L["%s 暗影和冰霜法术强度"] = {{StatLogic.Stats.ShadowDamage, StatLogic.Stats.FrostDamage, }, } @@ -101,7 +101,7 @@ L["%s 法术强度,%s 智力"] = {{StatLogic.Stats.SpellDamage, StatLogic.Stat L["%s 防御等级,%s 耐力"] = {StatLogic.Stats.DefenseRating, StatLogic.Stats.Stamina, } L["%s 智力,每%s秒法力回复%s"] = {StatLogic.Stats.Intellect, StatLogic.Stats.Spirit, false, } L["%s 法术强度,%s 耐力"] = {{StatLogic.Stats.SpellDamage, StatLogic.Stats.HealingPower, }, StatLogic.Stats.Stamina, } -L["%s 法术强度,每%s秒法力回复%s"] = {{StatLogic.Stats.SpellDamage, StatLogic.Stats.HealingPower, }, false, StatLogic.Stats.ManaRegen, } +L["%s 法术强度,每%s秒法力回复%s"] = {{StatLogic.Stats.SpellDamage, StatLogic.Stats.HealingPower, }, false, StatLogic.Stats.GenericManaRegen, } L["%s 敏捷,%s 耐力"] = {StatLogic.Stats.Agility, StatLogic.Stats.Stamina, } L["%s 力量,%s 耐力"] = {StatLogic.Stats.Strength, StatLogic.Stats.Stamina, } L["%s 攻击强度"] = {StatLogic.Stats.GenericAttackPower, } @@ -125,7 +125,7 @@ L["%s 力量,%s 爆击等级"] = {StatLogic.Stats.Strength, StatLogic.Stats.Cr L["%s 法术强度,%s 爆击等级"] = {{StatLogic.Stats.SpellDamage, StatLogic.Stats.HealingPower, }, StatLogic.Stats.CritRating, } L["%s 攻击强度,%s 爆击等级"] = {StatLogic.Stats.GenericAttackPower, StatLogic.Stats.CritRating, } L["%s 法术强度,奔跑速度略微提升"] = {{StatLogic.Stats.SpellDamage, StatLogic.Stats.HealingPower, }, } -L["%s 爆击等级,每%s秒法力回复%s"] = {StatLogic.Stats.CritRating, false, StatLogic.Stats.ManaRegen, } +L["%s 爆击等级,每%s秒法力回复%s"] = {StatLogic.Stats.CritRating, false, StatLogic.Stats.GenericManaRegen, } L["%s 攻击强度,%s 命中等级"] = {StatLogic.Stats.GenericAttackPower, StatLogic.Stats.HitRating, } L["%s 防御等级,%s 躲闪等级"] = {StatLogic.Stats.DefenseRating, StatLogic.Stats.DodgeRating, } L["%s 敏捷,%s 命中等级"] = {StatLogic.Stats.Agility, StatLogic.Stats.HitRating, } @@ -146,21 +146,21 @@ L["%s 力量,%s 防御等级"] = {StatLogic.Stats.Strength, StatLogic.Stats.De L["%s 耐力,%s 防御等级"] = {StatLogic.Stats.Stamina, StatLogic.Stats.DefenseRating, } L["%s 攻击强度,%s 韧性等级"] = {StatLogic.Stats.GenericAttackPower, StatLogic.Stats.ResilienceRating, } L["%s 耐力,%s 韧性等级"] = {StatLogic.Stats.Stamina, StatLogic.Stats.ResilienceRating, } -L["%s 防御等级,每%s秒法力回复%s"] = {StatLogic.Stats.DefenseRating, false, StatLogic.Stats.ManaRegen, } +L["%s 防御等级,每%s秒法力回复%s"] = {StatLogic.Stats.DefenseRating, false, StatLogic.Stats.GenericManaRegen, } L["%s 法术强度,%s 精神"] = {{StatLogic.Stats.SpellDamage, StatLogic.Stats.HealingPower, }, StatLogic.Stats.Spirit, } L["%s 躲闪等级,%s 韧性等级"] = {StatLogic.Stats.DodgeRating, StatLogic.Stats.ResilienceRating, } L["%s 力量,%s 韧性等级"] = {StatLogic.Stats.Strength, StatLogic.Stats.ResilienceRating, } L["%s 命中等级,%s 耐力"] = {StatLogic.Stats.HitRating, StatLogic.Stats.Stamina, } -L["%s 命中等级,每%s秒法力回复%s"] = {StatLogic.Stats.HitRating, false, StatLogic.Stats.ManaRegen, } +L["%s 命中等级,每%s秒法力回复%s"] = {StatLogic.Stats.HitRating, false, StatLogic.Stats.GenericManaRegen, } L["%s 招架等级,%s 韧性等级"] = {StatLogic.Stats.ParryRating, StatLogic.Stats.ResilienceRating, } -L["%s 攻击强度,每%s秒法力回复%s"] = {StatLogic.Stats.GenericAttackPower, false, StatLogic.Stats.ManaRegen, } +L["%s 攻击强度,每%s秒法力回复%s"] = {StatLogic.Stats.GenericAttackPower, false, StatLogic.Stats.GenericManaRegen, } L["%s 命中等级,%s 法术强度"] = {{StatLogic.Stats.SpellDamage, StatLogic.Stats.HealingPower, }, StatLogic.Stats.HitRating, } L["%s 爆击等级,%s 攻击强度"] = {StatLogic.Stats.GenericAttackPower, StatLogic.Stats.CritRating, } L["%s 敏捷,%s% 爆击伤害"] = {StatLogic.Stats.Agility, false, } L["%s 攻击强度,%s%昏迷抵抗"] = {StatLogic.Stats.GenericAttackPower, false, } L["%s 法术强度,%s%昏迷抵抗"] = {{StatLogic.Stats.SpellDamage, StatLogic.Stats.HealingPower, }, false, } L["%s 韧性等级,%s 耐力"] = {StatLogic.Stats.ResilienceRating, StatLogic.Stats.Stamina, } -L["%s生命值,每%s秒法力回复%s"] = {{StatLogic.Stats.HealthRegen, StatLogic.Stats.ManaRegen, }, false, false, } +L["%s生命值,每%s秒法力回复%s"] = {{StatLogic.Stats.HealthRegen, StatLogic.Stats.GenericManaRegen, }, false, false, } L["%s 爆击等级,%s% 爆击伤害"] = {StatLogic.Stats.CritRating, false, } L["%s 急速等级"] = {StatLogic.Stats.HasteRating, } L["%s 急速等级,%s 法术强度"] = {StatLogic.Stats.HasteRating, {StatLogic.Stats.SpellDamage, StatLogic.Stats.HealingPower, }, } @@ -170,11 +170,11 @@ L["%s 法术强度,%s% 智力"] = {{StatLogic.Stats.SpellDamage, StatLogic.Sta L["%s攻击强度"] = {StatLogic.Stats.GenericAttackPower, } L["%s 护甲穿透等级"] = {StatLogic.Stats.ArmorPenetrationRating, } L["%s 精准等级"] = {StatLogic.Stats.ExpertiseRating, } -L["每%s秒回复法力%s"] = {false, StatLogic.Stats.ManaRegen, } +L["每%s秒回复法力%s"] = {false, StatLogic.Stats.GenericManaRegen, } L["%s 护甲穿透等级,%s 耐力"] = {false, StatLogic.Stats.Stamina, } L["%s 精准等级,%s 耐力"] = {StatLogic.Stats.ExpertiseRating, StatLogic.Stats.Stamina, } -L["%s 敏捷,每%s秒法力回复%s"] = {StatLogic.Stats.Agility, false, StatLogic.Stats.ManaRegen, } -L["%s 攻击强度,每%s秒回复法力%s"] = {StatLogic.Stats.GenericAttackPower, false, StatLogic.Stats.ManaRegen, } +L["%s 敏捷,每%s秒法力回复%s"] = {StatLogic.Stats.Agility, false, StatLogic.Stats.GenericManaRegen, } +L["%s 攻击强度,每%s秒回复法力%s"] = {StatLogic.Stats.GenericAttackPower, false, StatLogic.Stats.GenericManaRegen, } L["%s 力量,%s 急速等级"] = {StatLogic.Stats.Strength, StatLogic.Stats.HasteRating, } L["%s 敏捷,%s 爆击等级"] = {StatLogic.Stats.Agility, StatLogic.Stats.CritRating, } L["%s 敏捷,%s 韧性等级"] = {StatLogic.Stats.Agility, StatLogic.Stats.ResilienceRating, } @@ -188,21 +188,21 @@ L["%s 爆击等级,%s 精神"] = {StatLogic.Stats.CritRating, StatLogic.Stats. L["%s 命中等级,%s 精神"] = {StatLogic.Stats.HitRating, StatLogic.Stats.Spirit, } L["%s 韧性等级,%s 精神"] = {StatLogic.Stats.ResilienceRating, StatLogic.Stats.Spirit, } L["%s 急速等级,%s 精神"] = {StatLogic.Stats.HasteRating, StatLogic.Stats.Spirit, } -L["%s 智力,每%s秒回复法力%s"] = {StatLogic.Stats.Intellect, false, StatLogic.Stats.ManaRegen, } -L["%s 爆击等级,每%s秒回复法力%s"] = {StatLogic.Stats.CritRating, false, StatLogic.Stats.ManaRegen, } -L["%s 韧性等级,每%s秒回复法力%s"] = {StatLogic.Stats.ResilienceRating, false, StatLogic.Stats.ManaRegen, } -L["%s 急速等级,每%s秒回复法力%s"] = {StatLogic.Stats.HasteRating, false, StatLogic.Stats.ManaRegen, } +L["%s 智力,每%s秒回复法力%s"] = {StatLogic.Stats.Intellect, false, StatLogic.Stats.GenericManaRegen, } +L["%s 爆击等级,每%s秒回复法力%s"] = {StatLogic.Stats.CritRating, false, StatLogic.Stats.GenericManaRegen, } +L["%s 韧性等级,每%s秒回复法力%s"] = {StatLogic.Stats.ResilienceRating, false, StatLogic.Stats.GenericManaRegen, } +L["%s 急速等级,每%s秒回复法力%s"] = {StatLogic.Stats.HasteRating, false, StatLogic.Stats.GenericManaRegen, } L["%s 命中等级,%s 法术穿透"] = {StatLogic.Stats.HitRating, false, } L["%s 急速等级,%s 法术穿透"] = {StatLogic.Stats.HasteRating, StatLogic.Stats.SpellPenetration, } -L["%s 敏捷,每%s秒回复法力%s"] = {StatLogic.Stats.Agility, false, StatLogic.Stats.ManaRegen, } -L["%s 命中等级,每%s秒回复法力%s"] = {StatLogic.Stats.HitRating, false, StatLogic.Stats.ManaRegen, } -L["%s 韧性等级,每%s秒法力回复%s"] = {StatLogic.Stats.ResilienceRating, false, StatLogic.Stats.ManaRegen, } -L["%s 法术强度,每%s秒回复法力%s"] = {{StatLogic.Stats.SpellDamage, StatLogic.Stats.HealingPower, }, false, StatLogic.Stats.ManaRegen, } -L["test %s intellect and %s mana every %s seconds"] = {StatLogic.Stats.Intellect, StatLogic.Stats.ManaRegen, false, } +L["%s 敏捷,每%s秒回复法力%s"] = {StatLogic.Stats.Agility, false, StatLogic.Stats.GenericManaRegen, } +L["%s 命中等级,每%s秒回复法力%s"] = {StatLogic.Stats.HitRating, false, StatLogic.Stats.GenericManaRegen, } +L["%s 韧性等级,每%s秒法力回复%s"] = {StatLogic.Stats.ResilienceRating, false, StatLogic.Stats.GenericManaRegen, } +L["%s 法术强度,每%s秒回复法力%s"] = {{StatLogic.Stats.SpellDamage, StatLogic.Stats.HealingPower, }, false, StatLogic.Stats.GenericManaRegen, } +L["test %s intellect and %s mana every %s seconds"] = {StatLogic.Stats.Intellect, StatLogic.Stats.GenericManaRegen, false, } L["%s 远程急速等级"] = {StatLogic.Stats.RangedHasteRating, } L["%s 远程爆击等级"] = {StatLogic.Stats.RangedCritRating, } L["%s 爆击等级,%s% 法术反射"] = {StatLogic.Stats.CritRating, false, } -L["每%s秒法力回复%s,治疗爆击效果提高%s%"] = {false, StatLogic.Stats.ManaRegen, false, } +L["每%s秒法力回复%s,治疗爆击效果提高%s%"] = {false, StatLogic.Stats.GenericManaRegen, false, } L["%s 耐力,受到的法术伤害降低%s%"] = {StatLogic.Stats.Stamina, false, } L["%s 法术强度,%s% 沉默时间"] = {{StatLogic.Stats.SpellDamage, StatLogic.Stats.HealingPower, }, false, } L["%s 爆击等级,%s% 恐惧时间"] = {StatLogic.Stats.CritRating, false, } @@ -211,7 +211,7 @@ L["%s 攻击强度,%s% 昏迷时间"] = {StatLogic.Stats.GenericAttackPower, f L["%s 法术强度,%s% 昏迷时间"] = {{StatLogic.Stats.SpellDamage, StatLogic.Stats.HealingPower, }, false, } L["%s 攻击强度,爆击后可能恢复生命值"] = {StatLogic.Stats.GenericAttackPower, } L["%s 爆击等级,%s% 法力值"] = {StatLogic.Stats.CritRating, false, } -L["%s 急速等级,每%s秒法力回复%s"] = {StatLogic.Stats.HasteRating, false, StatLogic.Stats.ManaRegen, } +L["%s 急速等级,每%s秒法力回复%s"] = {StatLogic.Stats.HasteRating, false, StatLogic.Stats.GenericManaRegen, } L["%s力量"] = {StatLogic.Stats.Strength, } L["%s法术强度"] = {{StatLogic.Stats.SpellDamage, StatLogic.Stats.HealingPower, }, } L["%s精神"] = {StatLogic.Stats.Spirit, } @@ -315,7 +315,7 @@ L["使你的法术目标的魔法抗性降低%s点。"] = {StatLogic.Stats.Spell L["使周围半径%s码范围内的所有小队成员的法术造成爆击的几率提高%s%。"] = {false, StatLogic.Stats.SpellCrit, } L["使周围半径%s码范围内的所有小队成员的法术和魔法效果所造成的伤害和治疗效果提高最多%s点。"] = {false, StatLogic.Stats.SpellDamage, } L["使周围半径%s码范围内的所有小队成员的法术和魔法效果所造成的治疗效果提高最多%s点。"] = {false, StatLogic.Stats.HealingPower, } -L["使周围半径%s码范围内的所有小队成员每%s秒恢复%s点法力值。"] = {false, false, StatLogic.Stats.ManaRegen, } +L["使周围半径%s码范围内的所有小队成员每%s秒恢复%s点法力值。"] = {false, false, StatLogic.Stats.GenericManaRegen, } L["使你的法术伤害提高最多%s点,治疗效果提高最多%s点。"] = {StatLogic.Stats.SpellDamage, StatLogic.Stats.HealingPower, } L["使你的所有法术和攻击的命中几率提高%s%。"] = {{StatLogic.Stats.MeleeHit, StatLogic.Stats.RangedHit, StatLogic.Stats.SpellHit, }, } L["使你的所有法术和攻击的爆击几率提高%s%。"] = {{StatLogic.Stats.MeleeCrit, StatLogic.Stats.RangedCrit, StatLogic.Stats.SpellCrit, }, } diff --git a/libs/StatLogic/locales/zhTW.lua b/libs/StatLogic/locales/zhTW.lua index 0ffec5c..a65e2b8 100644 --- a/libs/StatLogic/locales/zhTW.lua +++ b/libs/StatLogic/locales/zhTW.lua @@ -6,7 +6,7 @@ local StatLogic = LibStub(addonName) local W = addon.WholeTextLookup W["自然律法"] = {[StatLogic.Stats.SpellDamage] = 30, [StatLogic.Stats.HealingPower] = 55, } W["活化屬性"] = {[StatLogic.Stats.AllStats] = 4, [StatLogic.Stats.NatureResistance] = 15, } -W["活力"] = {[StatLogic.Stats.ManaRegen] = 4, [StatLogic.Stats.HealthRegen] = 4, } +W["活力"] = {[StatLogic.Stats.GenericManaRegen] = 4, [StatLogic.Stats.HealthRegen] = 4, } W["穩固"] = {[StatLogic.Stats.HitRating] = 10, } W["兇蠻"] = {[StatLogic.Stats.GenericAttackPower] = 70, } W["烈日火焰"] = {[StatLogic.Stats.ArcaneDamage] = 50, [StatLogic.Stats.FireDamage] = 50, } @@ -27,7 +27,7 @@ L["%s 自然法術傷害"] = {StatLogic.Stats.NatureDamage, } L["%s治療法術"] = {StatLogic.Stats.HealingPower, } L["法術傷害 %s"] = {StatLogic.Stats.SpellDamage, } L["治療和法術傷害 %s"] = {StatLogic.Stats.SpellDamage, } -L["每%s秒恢復%s點法力。"] = {false, StatLogic.Stats.ManaRegen, } +L["每%s秒恢復%s點法力。"] = {false, StatLogic.Stats.GenericManaRegen, } L["防禦%s/耐力%s/格擋值%s"] = {StatLogic.Stats.Defense, StatLogic.Stats.Stamina, StatLogic.Stats.BlockValue, } L["防禦%s/耐力%s/治療法術%s"] = {StatLogic.Stats.Defense, StatLogic.Stats.Stamina, StatLogic.Stats.Healing, } L["攻擊強度 %s/躲閃 %s%"] = {StatLogic.Stats.GenericAttackPower, StatLogic.Stats.Dodge, } @@ -35,7 +35,7 @@ L["遠程攻擊強度 %s/耐力 %s/命中 %s%"] = {StatLogic.Stats.RangedAttackP L["治療和法術傷害 %s/智力 %s"] = {{StatLogic.Stats.HealingPower, StatLogic.Stats.SpellDamage, }, StatLogic.Stats.Intellect, } L["治療和法術傷害 %s/法術命中 %s%"] = {{StatLogic.Stats.HealingPower, StatLogic.Stats.SpellDamage, }, StatLogic.Stats.SpellHit, } L["治療和法術傷害%s/耐力%s"] = {{StatLogic.Stats.HealingPower, StatLogic.Stats.SpellDamage, }, StatLogic.Stats.Stamina, } -L["法力恢復%s/耐力%s/治療法術%s"] = {StatLogic.Stats.ManaRegen, StatLogic.Stats.Stamina, StatLogic.Stats.HealingPower, } +L["法力恢復%s/耐力%s/治療法術%s"] = {StatLogic.Stats.GenericManaRegen, StatLogic.Stats.Stamina, StatLogic.Stats.HealingPower, } L["智力%s/耐力%s/治療法術%s"] = {StatLogic.Stats.Intellect, StatLogic.Stats.Stamina, StatLogic.Stats.Healing, } L["%s傷害及治療法術"] = {StatLogic.Stats.SpellDamage, } L["暗影傷害 %s"] = {StatLogic.Stats.ShadowDamage, } @@ -62,7 +62,7 @@ L["%s盾牌格擋等級"] = {StatLogic.Stats.BlockRating, } L["%s治療法術和%s傷害法術"] = {StatLogic.Stats.HealingPower, StatLogic.Stats.SpellDamage, } L["%s致命一擊等級"] = {StatLogic.Stats.CritRating, } L["%s治療和法術傷害/%s法術命中"] = {{StatLogic.Stats.HealingPower, StatLogic.Stats.SpellDamage, }, StatLogic.Stats.SpellHitRating, } -L["%s法力恢復/%s耐力/%s治療法術"] = {StatLogic.Stats.ManaRegen, StatLogic.Stats.Stamina, StatLogic.Stats.HealingPower, } +L["%s法力恢復/%s耐力/%s治療法術"] = {StatLogic.Stats.GenericManaRegen, StatLogic.Stats.Stamina, StatLogic.Stats.HealingPower, } L["%s所有抗性"] = {{StatLogic.Stats.ArcaneResistance, StatLogic.Stats.FireResistance, StatLogic.Stats.FrostResistance, StatLogic.Stats.NatureResistance, StatLogic.Stats.ShadowResistance, }, } L["%s法術致命一擊等級"] = {StatLogic.Stats.SpellCritRating, } L["%s法術命中等級"] = {StatLogic.Stats.SpellHitRating, } @@ -80,7 +80,7 @@ L["%s冰霜抗性"] = {StatLogic.Stats.FrostResistance, } L["%s自然抗性"] = {StatLogic.Stats.NatureResistance, } L["%s秘法抗性"] = {StatLogic.Stats.ArcaneResistance, } L["%s法術加速等級"] = {StatLogic.Stats.SpellHasteRating, } -L["每%s秒恢復%s點法力"] = {false, StatLogic.Stats.ManaRegen, } +L["每%s秒恢復%s點法力"] = {false, StatLogic.Stats.GenericManaRegen, } L["%s遠程命中等級"] = {StatLogic.Stats.RangedHitRating, } L["%s法術能量和%s命中等級"] = {{StatLogic.Stats.SpellDamage, StatLogic.Stats.HealingPower, }, StatLogic.Stats.HitRating, } L["%s法術能量和%s耐力及每%s秒恢復%s法力"] = {{StatLogic.Stats.SpellDamage, StatLogic.Stats.HealingPower, }, StatLogic.Stats.Stamina, false, false, } @@ -90,7 +90,7 @@ L["%s暗影和冰霜法術能量"] = {{StatLogic.Stats.ShadowDamage, StatLogic.S L["%s力量"] = {StatLogic.Stats.Strength, } L["%s敏捷"] = {StatLogic.Stats.Agility, } L["%s耐力"] = {StatLogic.Stats.Stamina, } -L["每%s秒恢復%s法力"] = {false, StatLogic.Stats.ManaRegen, } +L["每%s秒恢復%s法力"] = {false, StatLogic.Stats.GenericManaRegen, } L["%s法術能量"] = {{StatLogic.Stats.SpellDamage, StatLogic.Stats.HealingPower, }, } L["%s智力"] = {StatLogic.Stats.Intellect, } L["%s防禦等級"] = {StatLogic.Stats.DefenseRating, } @@ -99,9 +99,9 @@ L["%s精神"] = {StatLogic.Stats.Spirit, } L["%s顆藍色寶石皆裝備上後%s力量"] = {StatLogic.Stats.Strength, false, } L["%s法術能量和%s智力"] = {{StatLogic.Stats.SpellDamage, StatLogic.Stats.HealingPower, }, StatLogic.Stats.Intellect, } L["%s防禦等級和%s耐力"] = {StatLogic.Stats.DefenseRating, StatLogic.Stats.Stamina, } -L["%s智力和每%s秒恢復%s法力"] = {StatLogic.Stats.Intellect, false, StatLogic.Stats.ManaRegen, } +L["%s智力和每%s秒恢復%s法力"] = {StatLogic.Stats.Intellect, false, StatLogic.Stats.GenericManaRegen, } L["%s法術能量和%s耐力"] = {{StatLogic.Stats.SpellDamage, StatLogic.Stats.HealingPower, }, StatLogic.Stats.Stamina, } -L["%s法術能量和每%s秒恢復%s法力"] = {{StatLogic.Stats.SpellDamage, StatLogic.Stats.HealingPower, }, false, StatLogic.Stats.ManaRegen, } +L["%s法術能量和每%s秒恢復%s法力"] = {{StatLogic.Stats.SpellDamage, StatLogic.Stats.HealingPower, }, false, StatLogic.Stats.GenericManaRegen, } L["%s敏捷和%s耐力"] = {StatLogic.Stats.Agility, StatLogic.Stats.Stamina, } L["%s力量和%s耐力"] = {StatLogic.Stats.Strength, StatLogic.Stats.Stamina, } L["%s攻擊強度"] = {StatLogic.Stats.GenericAttackPower, } @@ -124,7 +124,7 @@ L["%s耐力和%s致命一擊等級"] = {StatLogic.Stats.Stamina, StatLogic.Stats L["%s力量和%s致命一擊等級"] = {StatLogic.Stats.Strength, StatLogic.Stats.CritRating, } L["%s攻擊強度和%s致命一擊等級"] = {StatLogic.Stats.GenericAttackPower, StatLogic.Stats.CritRating, } L["%s法術能量和略微提高奔跑速度"] = {{StatLogic.Stats.SpellDamage, StatLogic.Stats.HealingPower, }, } -L["%s致命一擊等級和每%s秒恢復%s法力"] = {StatLogic.Stats.CritRating, false, StatLogic.Stats.ManaRegen, } +L["%s致命一擊等級和每%s秒恢復%s法力"] = {StatLogic.Stats.CritRating, false, StatLogic.Stats.GenericManaRegen, } L["%s攻擊強度和%s命中等級"] = {StatLogic.Stats.GenericAttackPower, StatLogic.Stats.HitRating, } L["%s防禦等級和%s閃躲等級"] = {StatLogic.Stats.DefenseRating, StatLogic.Stats.DodgeRating, } L["%s敏捷和%s命中等級"] = {StatLogic.Stats.Agility, StatLogic.Stats.HitRating, } @@ -147,21 +147,21 @@ L["%s耐力和%s防禦等級"] = {StatLogic.Stats.Stamina, StatLogic.Stats.Defen L["%s攻擊強度和%s韌性等級"] = {StatLogic.Stats.GenericAttackPower, StatLogic.Stats.ResilienceRating, } L["%s耐力和%s韌性等級"] = {StatLogic.Stats.Stamina, StatLogic.Stats.ResilienceRating, } L["%s法術能量和%s致命一擊等級"] = {{StatLogic.Stats.SpellDamage, StatLogic.Stats.HealingPower, }, StatLogic.Stats.CritRating, } -L["%s防禦等級和每%s秒恢復%s法力"] = {StatLogic.Stats.DefenseRating, false, StatLogic.Stats.ManaRegen, } +L["%s防禦等級和每%s秒恢復%s法力"] = {StatLogic.Stats.DefenseRating, false, StatLogic.Stats.GenericManaRegen, } L["%s法術能量和%s精神"] = {{StatLogic.Stats.SpellDamage, StatLogic.Stats.HealingPower, }, StatLogic.Stats.Spirit, } L["%s閃躲等級和%s韌性等級"] = {StatLogic.Stats.DodgeRating, StatLogic.Stats.ResilienceRating, } L["%s力量和%s韌性等級"] = {StatLogic.Stats.Strength, StatLogic.Stats.ResilienceRating, } L["%s命中等級和%s耐力"] = {StatLogic.Stats.HitRating, StatLogic.Stats.Stamina, } -L["%s命中等級和每%s秒恢復%s法力"] = {StatLogic.Stats.HitRating, false, StatLogic.Stats.ManaRegen, } +L["%s命中等級和每%s秒恢復%s法力"] = {StatLogic.Stats.HitRating, false, StatLogic.Stats.GenericManaRegen, } L["%s招架等級和%s韌性等級"] = {StatLogic.Stats.ParryRating, StatLogic.Stats.ResilienceRating, } -L["%s攻擊強度和每%s秒恢復%s法力"] = {StatLogic.Stats.GenericAttackPower, false, StatLogic.Stats.ManaRegen, } +L["%s攻擊強度和每%s秒恢復%s法力"] = {StatLogic.Stats.GenericAttackPower, false, StatLogic.Stats.GenericManaRegen, } L["%s致命一擊等級和%s攻擊強度"] = {StatLogic.Stats.GenericAttackPower, StatLogic.Stats.CritRating, } L["%s敏捷和%s%致命一擊傷害"] = {StatLogic.Stats.Agility, false, } L["%s攻擊強度和%s%昏迷抗性"] = {StatLogic.Stats.GenericAttackPower, false, } L["%s法術能量和%s%昏迷抗性"] = {{StatLogic.Stats.SpellDamage, StatLogic.Stats.HealingPower, }, false, } L["%s韌性等級和%s耐力"] = {StatLogic.Stats.ResilienceRating, StatLogic.Stats.Stamina, } L["%s耐力和移動速度略微提升"] = {StatLogic.Stats.Stamina, } -L["每%s秒恢復%s生命力和法力"] = {false, {StatLogic.Stats.HealthRegen, StatLogic.Stats.ManaRegen, }, } +L["每%s秒恢復%s生命力和法力"] = {false, {StatLogic.Stats.HealthRegen, StatLogic.Stats.GenericManaRegen, }, } L["%s致命一擊等級和%s%致命一擊傷害"] = {StatLogic.Stats.CritRating, false, } L["%s加速等級"] = {StatLogic.Stats.HasteRating, } L["%s加速等級和%s法術能量"] = {StatLogic.Stats.HasteRating, {StatLogic.Stats.SpellDamage, StatLogic.Stats.HealingPower, }, } @@ -172,7 +172,7 @@ L["%s護甲穿透等級"] = {StatLogic.Stats.ArmorPenetrationRating, } L["%s熟練等級"] = {StatLogic.Stats.ExpertiseRating, } L["%s護甲穿透等級和%s耐力"] = {false, StatLogic.Stats.Stamina, } L["%s熟練等級和%s耐力"] = {StatLogic.Stats.ExpertiseRating, StatLogic.Stats.Stamina, } -L["%s敏捷和每%s秒恢復%s法力"] = {StatLogic.Stats.Agility, false, StatLogic.Stats.ManaRegen, } +L["%s敏捷和每%s秒恢復%s法力"] = {StatLogic.Stats.Agility, false, StatLogic.Stats.GenericManaRegen, } L["%s力量和%s加速等級"] = {StatLogic.Stats.Strength, StatLogic.Stats.HasteRating, } L["%s敏捷和%s致命一擊等級"] = {StatLogic.Stats.Agility, StatLogic.Stats.CritRating, } L["%s敏捷和%s韌性等級"] = {StatLogic.Stats.Agility, StatLogic.Stats.ResilienceRating, } @@ -186,14 +186,14 @@ L["%s致命一擊等級和%s精神"] = {StatLogic.Stats.CritRating, StatLogic.St L["%s命中等級和%s精神"] = {StatLogic.Stats.HitRating, StatLogic.Stats.Spirit, } L["%s韌性等級和%s精神"] = {StatLogic.Stats.ResilienceRating, StatLogic.Stats.Spirit, } L["%s加速等級和%s精神"] = {StatLogic.Stats.HasteRating, StatLogic.Stats.Spirit, } -L["%s韌性等級和每%s秒恢復%s法力"] = {StatLogic.Stats.ResilienceRating, false, StatLogic.Stats.ManaRegen, } -L["%s加速等級和每%s秒恢復%s法力"] = {StatLogic.Stats.HasteRating, false, StatLogic.Stats.ManaRegen, } +L["%s韌性等級和每%s秒恢復%s法力"] = {StatLogic.Stats.ResilienceRating, false, StatLogic.Stats.GenericManaRegen, } +L["%s加速等級和每%s秒恢復%s法力"] = {StatLogic.Stats.HasteRating, false, StatLogic.Stats.GenericManaRegen, } L["%s命中等級和%s法術穿透力"] = {StatLogic.Stats.HitRating, false, } L["%s加速等級和%s法術穿透力"] = {StatLogic.Stats.HasteRating, StatLogic.Stats.SpellPenetration, } -L["測試%s智力和每%s秒恢復%s法力"] = {StatLogic.Stats.Intellect, false, StatLogic.Stats.ManaRegen, } +L["測試%s智力和每%s秒恢復%s法力"] = {StatLogic.Stats.Intellect, false, StatLogic.Stats.GenericManaRegen, } L["%s遠程加速等級"] = {StatLogic.Stats.RangedHasteRating, } L["%s遠程致命一擊等級"] = {StatLogic.Stats.RangedCritRating, } -L["每%s秒恢復%s法力和%s%極效治療效果"] = {false, StatLogic.Stats.ManaRegen, false, } +L["每%s秒恢復%s法力和%s%極效治療效果"] = {false, StatLogic.Stats.GenericManaRegen, false, } L["%s耐力和減少%s%法術傷害"] = {StatLogic.Stats.Stamina, false, } L["%s法術能量和縮短%s%沉默持續時間"] = {{StatLogic.Stats.SpellDamage, StatLogic.Stats.HealingPower, }, false, } L["%s致命一擊等級和縮短%s%恐懼持續時間"] = {StatLogic.Stats.CritRating, false, } @@ -297,7 +297,7 @@ L["使你法術目標的魔法抗性降低%s點。"] = {StatLogic.Stats.SpellPen L["使半徑%s碼範圍內的所有小隊成員法術打出致命一擊的機率提高%s%。"] = {false, StatLogic.Stats.SpellCrit, } L["使半徑%s碼範圍內的隊友,其魔法法術和效果所造成的傷害與治療效果提高最多%s點。"] = {false, StatLogic.Stats.SpellDamage, } L["使半徑%s碼範圍內的隊友,其魔法法術和效果所造成的治療效果最多提高%s點。"] = {false, StatLogic.Stats.HealingPower, } -L["使周圍半徑%s碼範圍內的隊友每%s秒恢復%s點法力。"] = {false, false, StatLogic.Stats.ManaRegen, } +L["使周圍半徑%s碼範圍內的隊友每%s秒恢復%s點法力。"] = {false, false, StatLogic.Stats.GenericManaRegen, } L["提高你的法術傷害最多%s點,以及你的治療效果最多%s點。"] = {StatLogic.Stats.SpellDamage, StatLogic.Stats.HealingPower, } L["使你的所有攻擊和法術命中的機率提高%s%。"] = {{StatLogic.Stats.MeleeHit, StatLogic.Stats.RangedHit, StatLogic.Stats.SpellHit, }, } L["使你的所有法術和攻擊造成致命一擊的機率提高%s%。"] = {{StatLogic.Stats.MeleeCrit, StatLogic.Stats.RangedCrit, StatLogic.Stats.SpellCrit, }, } diff --git a/scripts/GenerateStatLocales/GenerateStatLocales.mjs b/scripts/GenerateStatLocales/GenerateStatLocales.mjs index 2846d45..7554bbb 100755 --- a/scripts/GenerateStatLocales/GenerateStatLocales.mjs +++ b/scripts/GenerateStatLocales/GenerateStatLocales.mjs @@ -26,7 +26,7 @@ import { finished } from 'node:stream/promises' } function isManaRegen(stat) { - return stat === "ManaRegen" || stat && stat.includes && stat.includes("ManaRegen") + return stat === "GenericManaRegen" || stat && stat.includes && stat.includes("GenericManaRegen") } const scanners = { @@ -47,7 +47,7 @@ const scanners = { case "s": // In theory, $s2 could come before $s1. However, this is not // the case in any strings we use in any locale (for now :)). - // TODO: Hande ManaRegen fives + // TODO: Hande GenericManaRegen fives stat = stats[matchedStatCount] if (isManaRegen(stat)) { checkForManaRegen = true @@ -140,7 +140,7 @@ const itemStatType = { 40: 'Versatility', 41: 'HealingPower', 42: 'SpellDamage', - 43: 'ManaRegen', + 43: 'GenericManaRegen', 44: 'ArmorPenetrationRating', 45: ['SpellDamage', 'HealingPower'], // SpellPower 47: 'SpellPenetration', @@ -157,7 +157,7 @@ function getGemStats(row) { const effectStat = row[`EffectArg_${i}`] const effectValue = row[`EffectPointsMin_${i}`] const stat = itemStatType[effectStat] - if (stat === "ManaRegen" && effectValue === 5) { + if (stat === "GenericManaRegen" && effectValue === 5) { // Impossible to distinguish stat vs interval in a string like "5 mana per 5" return false } else { diff --git a/scripts/GenerateStatLocales/StatLocaleData.json b/scripts/GenerateStatLocales/StatLocaleData.json index bec9b4c..9ce5605 100644 --- a/scripts/GenerateStatLocales/StatLocaleData.json +++ b/scripts/GenerateStatLocales/StatLocaleData.json @@ -13,7 +13,7 @@ "2307": [ "StatIDLookup", ["HealingPower"] ], "2504": [ "StatIDLookup", ["SpellDamage", "HealingPower"] ], "2544": [ "StatIDLookup", ["SpellDamage", "HealingPower"] ], - "2565": [ "StatIDLookup", ["ManaRegen"] ], + "2565": [ "StatIDLookup", ["GenericManaRegen"] ], "2583": [ "StatIDLookup", ["Defense", "Stamina", "BlockValue"] ], "2584": [ "StatIDLookup", ["Defense", "Stamina", "Healing"] ], "2585": [ "StatIDLookup", ["GenericAttackPower", "Dodge"] ], @@ -21,7 +21,7 @@ "2587": [ "StatIDLookup", [["HealingPower", "SpellDamage"], "Intellect"] ], "2588": [ "StatIDLookup", [["HealingPower", "SpellDamage"], "SpellHit"] ], "2589": [ "StatIDLookup", [["HealingPower", "SpellDamage"], "Stamina"] ], - "2590": [ "StatIDLookup", ["ManaRegen", "Stamina", "HealingPower"] ], + "2590": [ "StatIDLookup", ["GenericManaRegen", "Stamina", "HealingPower"] ], "2591": [ "StatIDLookup", ["Intellect", "Stamina", "Healing"] ], "2605": [ "StatIDLookup", ["SpellDamage", "HealingPower"] ], "2607": [ "StatIDLookup", ["SpellDamage", "HealingPower"] ], @@ -54,8 +54,8 @@ "2343": [ "StatIDLookup", ["HealingPower", "SpellDamage"] ], "2506": [ "StatIDLookup", ["CritRating"] ], "2588": [ "StatIDLookup", [["HealingPower", "SpellDamage"], "SpellHitRating"] ], - "2590": [ "StatIDLookup", ["ManaRegen", "Stamina", "HealingPower"] ], - "2656": [ "WholeTextLookup", {"ManaRegen": 4, "HealthRegen": 4} ], + "2590": [ "StatIDLookup", ["GenericManaRegen", "Stamina", "HealingPower"] ], + "2656": [ "WholeTextLookup", {"GenericManaRegen": 4, "HealthRegen": 4} ], "2658": [ "WholeTextLookup", {"HitRating": 10} ], "2663": [ "StatIDLookup", [["ArcaneResistance", "FireResistance", "FrostResistance", "NatureResistance", "ShadowResistance"]] ], "2667": [ "WholeTextLookup", {"GenericAttackPower": 70} ], @@ -64,7 +64,7 @@ "2695": [ "StatIDLookup", ["SpellCritRating"] ], "2767": [ "StatIDLookup", ["SpellHitRating"] ], "2771": [ "StatIDLookup", ["SpellCritRating"] ], - "2794": [ "StatIDLookup", ["ManaRegen"] ], + "2794": [ "StatIDLookup", ["GenericManaRegen"] ], "2807": [ "StatIDLookup", ["ArcaneDamage"] ], "2808": [ "StatIDLookup", ["FireDamage"] ], "2809": [ "StatIDLookup", ["NatureDamage"] ], @@ -78,18 +78,18 @@ "2987": [ "StatIDLookup", ["FrostResistance"] ], "2988": [ "StatIDLookup", ["NatureResistance"] ], "2989": [ "StatIDLookup", ["ArcaneResistance"] ], - "3150": [ "StatIDLookup", ["ManaRegen"] ], + "3150": [ "StatIDLookup", ["GenericManaRegen"] ], "3270": [ "StatIDLookup", ["SpellHasteRating"] ] }, "3": { "2523": [ "StatIDLookup", ["RangedHitRating"] ], "2588": [ "StatIDLookup", [["HealingPower", "SpellDamage"], "HitRating"] ], - "2590": [ "StatIDLookup", [["SpellDamage", "HealingPower"], "Stamina", "ManaRegen"] ], + "2590": [ "StatIDLookup", [["SpellDamage", "HealingPower"], "Stamina", "GenericManaRegen"] ], "2658": [ "StatIDLookup", ["HitRating", "CritRating"] ], "2671": [ "StatIDLookup", [["ArcaneDamage", "FireDamage"]] ], "2672": [ "StatIDLookup", [["ShadowDamage", "FrostDamage"]] ], "3232": [ "StatIDLookup", ["Stamina"] ], - "3244": [ "StatIDLookup", [["HealthRegen", "ManaRegen"]] ], + "3244": [ "StatIDLookup", [["HealthRegen", "GenericManaRegen"]] ], "3607": [ "StatIDLookup", ["RangedHasteRating"] ], "3608": [ "StatIDLookup", ["RangedCritRating"] ], "3847": [ "WholeTextLookup", {"Defense": 25} ], @@ -134,7 +134,7 @@ "28142": [ "StatIDLookup", ["SpellCrit"] ], "28143": [ "StatIDLookup", ["SpellDamage"] ], "28144": [ "StatIDLookup", ["HealingPower"] ], - "28145": [ "StatIDLookup", ["ManaRegen"] ], + "28145": [ "StatIDLookup", ["GenericManaRegen"] ], "28155": [ "StatIDLookup", ["SpellDamage", "HealingPower"] ], "432639": [ "StatIDLookup", [["MeleeHit", "RangedHit", "SpellHit"]] ], "435531": [ "StatIDLookup", ["FeralAttackPower"] ],