diff --git a/src/rcore_desktop_sdl.c b/src/rcore_desktop_sdl.c index 15c79cb87970..cddee74481e6 100644 --- a/src/rcore_desktop_sdl.c +++ b/src/rcore_desktop_sdl.c @@ -62,6 +62,7 @@ typedef struct { SDL_GLContext glContext; SDL_Joystick *gamepad; + SDL_Cursor *cursor; } PlatformData; //---------------------------------------------------------------------------------- @@ -178,6 +179,22 @@ static const KeyboardKey ScancodeToKey[SCANCODE_MAPPED_NUM] = { KEY_KP_DECIMAL // SDL_SCANCODE_KP_PERIOD }; +static const int CursorsLUT[] = { + SDL_SYSTEM_CURSOR_ARROW, // 0 MOUSE_CURSOR_DEFAULT + SDL_SYSTEM_CURSOR_ARROW, // 1 MOUSE_CURSOR_ARROW + SDL_SYSTEM_CURSOR_IBEAM, // 2 MOUSE_CURSOR_IBEAM + SDL_SYSTEM_CURSOR_CROSSHAIR, // 3 MOUSE_CURSOR_CROSSHAIR + SDL_SYSTEM_CURSOR_HAND, // 4 MOUSE_CURSOR_POINTING_HAND + SDL_SYSTEM_CURSOR_SIZEWE, // 5 MOUSE_CURSOR_RESIZE_EW + SDL_SYSTEM_CURSOR_SIZENS, // 6 MOUSE_CURSOR_RESIZE_NS + SDL_SYSTEM_CURSOR_SIZENWSE, // 7 MOUSE_CURSOR_RESIZE_NWSE + SDL_SYSTEM_CURSOR_SIZENESW, // 8 MOUSE_CURSOR_RESIZE_NESW + SDL_SYSTEM_CURSOR_SIZEALL, // 9 MOUSE_CURSOR_RESIZE_ALL + SDL_SYSTEM_CURSOR_NO // 10 MOUSE_CURSOR_NOT_ALLOWED + //SDL_SYSTEM_CURSOR_WAIT, // No equivalent implemented on MouseCursor enum on raylib.h + //SDL_SYSTEM_CURSOR_WAITARROW, // No equivalent implemented on MouseCursor enum on raylib.h +}; + //---------------------------------------------------------------------------------- // Module Internal Functions Declaration //---------------------------------------------------------------------------------- @@ -315,14 +332,13 @@ void SetWindowOpacity(float opacity) // Set window focused void SetWindowFocused(void) { - TRACELOG(LOG_WARNING, "SetWindowFocused() not available on target platform"); + SDL_RaiseWindow(platform.window); } // Get native window handle void *GetWindowHandle(void) { - TRACELOG(LOG_WARNING, "GetWindowHandle() not implemented on target platform"); - return NULL; + return (void *)platform.window; } // Get number of monitors @@ -389,15 +405,45 @@ int GetMonitorHeight(int monitor) // Get selected monitor physical width in millimetres int GetMonitorPhysicalWidth(int monitor) { - TRACELOG(LOG_WARNING, "GetMonitorPhysicalWidth() not implemented on target platform"); - return 0; + int width = 0; + + int monitorCount = 0; + monitorCount = SDL_GetNumVideoDisplays(); + + if ((monitor >= 0) && (monitor < monitorCount)) + { + float vdpi = 0.0f; + SDL_GetDisplayDPI(monitor, NULL, NULL, &vdpi); + SDL_DisplayMode mode; + SDL_GetCurrentDisplayMode(monitor, &mode); + // Calculate size on inches, then convert to millimeter + if (vdpi > 0.0f) width = (mode.w/vdpi)*25.4f; + } + else TRACELOG(LOG_WARNING, "SDL: Failed to find selected monitor"); + + return width; } // Get selected monitor physical height in millimetres int GetMonitorPhysicalHeight(int monitor) { - TRACELOG(LOG_WARNING, "GetMonitorPhysicalHeight() not implemented on target platform"); - return 0; + int height = 0; + + int monitorCount = 0; + monitorCount = SDL_GetNumVideoDisplays(); + + if ((monitor >= 0) && (monitor < monitorCount)) + { + float vdpi = 0.0f; + SDL_GetDisplayDPI(monitor, NULL, NULL, &vdpi); + SDL_DisplayMode mode; + SDL_GetCurrentDisplayMode(monitor, &mode); + // Calculate size on inches, then convert to millimeter + if (vdpi > 0.0f) height = (mode.h/vdpi)*25.4f; + } + else TRACELOG(LOG_WARNING, "SDL: Failed to find selected monitor"); + + return height; } // Get selected monitor refresh rate @@ -452,34 +498,37 @@ Vector2 GetWindowScaleDPI(void) // Set clipboard text content void SetClipboardText(const char *text) { - TRACELOG(LOG_WARNING, "SetClipboardText() not implemented on target platform"); + SDL_SetClipboardText(text); } // Get clipboard text content -// NOTE: returned string is allocated and freed by GLFW +// NOTE: returned string must be freed with SDL_free() const char *GetClipboardText(void) { - TRACELOG(LOG_WARNING, "GetClipboardText() not implemented on target platform"); - return NULL; + return SDL_GetClipboardText(); } // Show mouse cursor void ShowCursor(void) { + SDL_ShowCursor(SDL_ENABLE); + CORE.Input.Mouse.cursorHidden = false; } // Hides mouse cursor void HideCursor(void) { + SDL_ShowCursor(SDL_DISABLE); + CORE.Input.Mouse.cursorHidden = true; } // Enables cursor (unlock cursor) void EnableCursor(void) { - // Set cursor position in the middle - SetMousePosition(CORE.Window.screen.width/2, CORE.Window.screen.height/2); + SDL_SetRelativeMouseMode(SDL_FALSE); + SDL_ShowCursor(SDL_ENABLE); CORE.Input.Mouse.cursorHidden = false; } @@ -487,8 +536,7 @@ void EnableCursor(void) // Disables cursor (lock cursor) void DisableCursor(void) { - // Set cursor position in the middle - SetMousePosition(CORE.Window.screen.width/2, CORE.Window.screen.height/2); + SDL_SetRelativeMouseMode(SDL_TRUE); CORE.Input.Mouse.cursorHidden = true; } @@ -524,8 +572,7 @@ void OpenURL(const char *url) // Set internal gamepad mappings int SetGamepadMappings(const char *mappings) { - TRACELOG(LOG_WARNING, "SetGamepadMappings() not implemented on target platform"); - return 0; + SDL_GameControllerAddMapping(mappings); } // Set mouse position XY @@ -538,7 +585,10 @@ void SetMousePosition(int x, int y) // Set mouse cursor void SetMouseCursor(int cursor) { - TRACELOG(LOG_WARNING, "SetMouseCursor() not implemented on target platform"); + platform.cursor = SDL_CreateSystemCursor(CursorsLUT[cursor]); + SDL_SetCursor(platform.cursor); + + CORE.Input.Mouse.cursor = cursor; } // Register all input events @@ -794,6 +844,7 @@ static int InitPlatform(void) static void ClosePlatform(void) { + SDL_FreeCursor(platform.cursor); // Free cursor SDL_GL_DeleteContext(platform.glContext); // Deinitialize OpenGL context SDL_DestroyWindow(platform.window); SDL_Quit(); // Deinitialize SDL internal global state