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HealerInRange.lua
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local _, NS = ...
local Interface = NS.Interface
local CreateFrame = CreateFrame
local IsInInstance = IsInInstance
---@type HIR
local HIR = NS.HIR
local HIRFrame = NS.HIR.frame
-- Range Checker
do
--- @class HealerInRangeFrame
--- @field inRange boolean|nil
--- @field SetScript fun(scriptType: string, handler: function|nil)
--- @type HealerInRangeFrame|Frame|nil
local healerInRangeFrame = nil
local timeElapsed = 0
local function InRangeChecker(_, elapsed)
timeElapsed = timeElapsed + elapsed
if timeElapsed > 0.1 then
timeElapsed = 0
local inRange = NS.isHealerInRange()
if healerInRangeFrame and healerInRangeFrame.inRange ~= inRange then
healerInRangeFrame.inRange = inRange
Interface.inRange = inRange
NS.ToggleVisibility(inRange, NS.db.global.reverse)
end
end
end
function HIR:CheckForHealerInRange()
if IsInInstance() then
if NS.isInGroup() then
if NS.noHealersInGroup() then
NS.ToggleVisibility(false, false)
if healerInRangeFrame then
---@type HealerInRangeFrame
healerInRangeFrame:SetScript("OnUpdate", nil)
end
else
local inRange = NS.isHealerInRange()
if not healerInRangeFrame then
healerInRangeFrame = CreateFrame("Frame")
--- @cast healerInRangeFrame HealerInRangeFrame
healerInRangeFrame.inRange = inRange
Interface.inRange = inRange
end
NS.ToggleVisibility(inRange, NS.db.global.reverse)
---@type HealerInRangeFrame
healerInRangeFrame:SetScript("OnUpdate", InRangeChecker)
end
else
if healerInRangeFrame then
---@type HealerInRangeFrame
healerInRangeFrame:SetScript("OnUpdate", nil)
end
if NS.db.global.test then
Interface.textFrame:Show()
Interface.textFrame:SetAlpha(1)
else
Interface.textFrame:SetAlpha(0)
end
end
else
if NS.db.global.showOutside then
if NS.isInGroup() then
if NS.noHealersInGroup() then
NS.ToggleVisibility(false, false)
if healerInRangeFrame then
---@type HealerInRangeFrame
healerInRangeFrame:SetScript("OnUpdate", nil)
end
else
local inRange = NS.isHealerInRange()
if not healerInRangeFrame then
healerInRangeFrame = CreateFrame("Frame")
--- @cast healerInRangeFrame HealerInRangeFrame
healerInRangeFrame.inRange = inRange
Interface.inRange = inRange
end
NS.ToggleVisibility(inRange, NS.db.global.reverse)
---@type HealerInRangeFrame
healerInRangeFrame:SetScript("OnUpdate", InRangeChecker)
end
else
if healerInRangeFrame then
---@type HealerInRangeFrame
healerInRangeFrame:SetScript("OnUpdate", nil)
end
if NS.db.global.test then
Interface.textFrame:Show()
Interface.textFrame:SetAlpha(1)
else
Interface.textFrame:SetAlpha(0)
end
end
end
end
end
function HIR:GROUP_ROSTER_UPDATE()
self:CheckForHealerInRange()
end
end
function HIR:PLAYER_UNGHOST()
self:CheckForHealerInRange()
end
function HIR:PLAYER_DEAD()
self:CheckForHealerInRange()
end
local DEAD_EVENTS = {
"PLAYER_DEAD",
"PLAYER_UNGHOST",
}
function HIR:PLAYER_ENTERING_WORLD()
FrameUtil.RegisterFrameForEvents(HIRFrame, DEAD_EVENTS)
if IsInInstance() then
if NS.isInGroup() then
if NS.isDead() then
Interface.textFrame:SetAlpha(0)
else
if NS.db.global.healer then
if NS.isHealer("player") then
Interface.textFrame:SetAlpha(0)
else
if NS.noHealersInGroup() then
Interface.textFrame:SetAlpha(0)
else
Interface.textFrame:SetAlpha(1)
end
end
else
if NS.noHealersInGroup() then
Interface.textFrame:SetAlpha(0)
else
Interface.textFrame:SetAlpha(1)
end
end
end
end
else
if NS.db.global.showOutside then
if NS.isInGroup() then
if NS.isDead() then
Interface.textFrame:SetAlpha(0)
else
if NS.db.global.healer then
if NS.isHealer("player") then
Interface.textFrame:SetAlpha(0)
else
if NS.noHealersInGroup() then
Interface.textFrame:SetAlpha(0)
else
Interface.textFrame:SetAlpha(1)
end
end
else
if NS.noHealersInGroup() then
Interface.textFrame:SetAlpha(0)
else
Interface.textFrame:SetAlpha(1)
end
end
end
end
end
end
self:CheckForHealerInRange()
HIRFrame:RegisterEvent("GROUP_ROSTER_UPDATE")
end
function HIR:PLAYER_LOGIN()
HIRFrame:UnregisterEvent("PLAYER_LOGIN")
Interface:CreateInterface()
HIRFrame:RegisterEvent("PLAYER_ENTERING_WORLD")
end
HIRFrame:RegisterEvent("PLAYER_LOGIN")