diff --git a/CHANGELOG.md b/CHANGELOG.md index 46103b2..43639e3 100644 --- a/CHANGELOG.md +++ b/CHANGELOG.md @@ -1,3 +1,9 @@ +### 1.13.27 + +- not touching default portrait at all now +- Pyroblast timer +- Fireball timers now stack + ### 1.13.26 - Sunder Armor 5 stack refresh fix diff --git a/code.lua b/code.lua index 65fdc64..702b95e 100644 --- a/code.lua +++ b/code.lua @@ -90,12 +90,10 @@ local UpdatePortraitIcon = function(unit, maxPrio, maxPrioIndex, maxPrioFilter) end end SetPortraitToTexture(auraCD.texture, icon) - originalPortrait:Hide() auraCD:SetCooldown(expirationTime-duration, duration) auraCD:Show() else auraCD:Hide() - originalPortrait:Show() end end @@ -216,7 +214,8 @@ function f.PLAYER_LOGIN(self, event) local originalPortrait = _G["TargetFramePortrait"]; local auraCD = CreateFrame("Cooldown", "ClassicAuraDurationsPortraitAura", TargetFrame, "CooldownFrameTemplate") - auraCD:SetFrameStrata("BACKGROUND") + auraCD:SetFrameStrata("LOW") + auraCD:SetFrameLevel(1) auraCD:SetDrawEdge(false); -- auraCD:SetHideCountdownNumbers(true); auraCD:SetReverse(true)