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5 stack Refresh #11
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Made a workaround for Sunder Armor. Nothing can be done for others, disabled them all |
Turned out Shaman's Healing Way is also affected and that's a big deal. Have to make a workaround now |
As reported in #24 Mind Blast and Scorch don't refresh if damage gets fully absorbed |
Workaround idea for Winter's Chill (and Fire Vuln) would be to check hits of Frost damage spells (and scorch), although first there would need to be some kind of working talent check for other players (e.g. s LibGroupInspecT port for classic). |
Fire Vuln is already working like that, i didn't bother with winter's chill tho, because it's just naturally always on as part of a frostbolt spam |
Ok, added Winter's Chill. Works the same way, visible only if player has the talent. |
I'll once again suggest that sharing talents through this (or another) library would help solve the problem partly. The library could run a Talent check at the start, store it, and then share it with other library users. The players who have the talent will get flagged in some way, and the debuff duration will only be refreshed when those players hit the enemy with their spells. |
There's an ancient combat log bug, that if a stackable debuff reaches its maximum it will no longer get SPELL_AURA_REFRESHED or anything at all
Affected spells:
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