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TaskListParser.cs
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// Permission is hereby granted, free of charge, to any person obtaining
// a copy of this software and associated documentation files (the
// "Software"), to deal in the Software without restriction, including
// without limitation the rights to use, copy, modify, merge, publish,
// distribute, sublicense, and/or sell copies of the Software, and to
// permit persons to whom the Software is furnished to do so, subject to
// the following conditions:
//
// The above copyright notice and this permission notice shall be
// included in all copies or substantial portions of the Software.
//
// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
// EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
// MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND
// NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE
// LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION
// OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION
// WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
//
// Authors:
// Jan Rüegg <[email protected]>
// Gabriel Walch <[email protected]>
// Gerd Zellweger <[email protected]>
//
using System;
using System.Collections.Generic;
using Tomboy;
using Gtk;
namespace Tomboy.TaskManager
{
/// <summary>
/// Class for parsing notes for tasklists and tasks
/// </summary>
public class TaskListParser
{
private Note note;
private TaskNoteUtilities utils;
private NoteBuffer buffer {
get {return note.Buffer;}
}
public TaskListParser(Note note)
{
this.note = note;
utils = new TaskNoteUtilities (buffer);
}
/// <summary>
/// Scans note for existing tags, sets up concrete Task and TaskList objects and returns list of
/// initialized tasklists (whose tasks are also initialized)
/// </summary>
/// <param name="note">
/// A <see cref="Note"/>
/// </param>
/// <returns>
/// A <see cref="List<TaskList>"/>
/// </returns>
public List<TaskList> Parse ()
{
List<TaskList> result = TryGetExisting ();
if (result != null)
return result;
result = new List<TaskList> ();
var tasklists = PrepareTaskListTags ();
var tasks = PrepareTaskTags ();
foreach (KeyValuePair<TaskListTag, TextRange> kvp in tasklists){
result.Add (new TaskList (note, kvp.Value.Start, kvp.Key));
}
foreach (KeyValuePair<TaskTag, TextRange> kvp in tasks){
TaskList tasklist = utils.GetTaskList (kvp.Value.Start);
tasklist.AddTask (kvp.Value.Start, kvp.Key);
}
return result;
}
private List<TaskList> TryGetExisting ()
{
TextIter iter = buffer.StartIter;
List<TaskList> result = new List<TaskList> ();
do {
TaskListTag tlt = utils.GetTaskListTag (iter);
TaskList tl = utils.GetTaskList (iter);
if (tlt != null && tl == null)
return null;
if (tl != null && !result.Contains (tl))
result.Add (tl);
} while (iter.ForwardChar ());
return result;
}
//Ugly, but working
/// <summary>
/// Reads all existing TaskListTags and collects them together with their ranges
/// </summary>
/// <returns>
/// A <see cref="Dictionary<TaskListTag, TextRange>"/>
/// </returns>
private Dictionary<TaskListTag, TextRange> PrepareTaskListTags ()
{
Dictionary<TaskListTag, TextRange> result = new Dictionary<TaskListTag, TextRange> ();
TextIter iter = buffer.StartIter;
do{
TaskListTag tlt = utils.GetTaskListTag (iter);
if (tlt != null){
//Insert if not yet exiting
if (!result.ContainsKey (tlt))
result.Add (tlt, new TextRange (iter, iter));
else{
TextRange tr = result[tlt];
result[tlt] = new TextRange (tr.Start, iter);
}
}
} while (iter.ForwardChar ());
return result;
}
/// <summary>
/// Reads all existing TaskTags and collects them together with their ranges
/// </summary>
/// <returns>
/// A <see cref="Dictionary<TaskTag, TextRange>"/>
/// </returns>
private Dictionary<TaskTag, TextRange> PrepareTaskTags ()
{
Dictionary<TaskTag, TextRange> result = new Dictionary<TaskTag, TextRange> ();
TextIter iter = buffer.StartIter;
do{
TaskTag tt = utils.GetTaskTag (iter);
if (tt != null){
//Insert if not yet exiting
if (!result.ContainsKey (tt))
result.Add (tt, new TextRange (iter, iter));
else{
TextRange tr = result[tt];
result[tt] = new TextRange (tr.Start, iter);
}
}
} while (iter.ForwardChar ());
return result;
}
}
}