- Remove changelog in game
- Fix #16: Using luck to prevent damage upon player decrease the damage inflicted
- Graph now shows locations' descriptions and monster statistics
- Added list of items and their usefulness
- Fix minor typos
- Can
make console
,make desktop
andmake nds
- Added autofight, thanks Jeroen Niemendal
- A dead lizardine does not spew fire anymore
- If enemy has condition of 2 or lower, query to use luck is removed
- If player has condition of 1, query to use luck is removed
- A monster is killed, query to escape is removed
- Text of 'Changelog.txt' looked weird, due to bug in StrToLines function
- NDS version shows head of Zanbar Bone in top screen
- Can increase speed of text in NDS and desktop version
- Works on Nintendo DS hardware
- Silver scorpion brooch does not resurrect character
- Does not leak files anymore
- Actually pay for many things
- Updated walkthrough class (as it suddenly has to pay more often)
- Give AI a reward when reaching Zanbar Bone's forest
- Can buy gold flower from miss Pipe for two provisions
- Can buy gold flower from miss Pipe for two provisions, when really still having two provisions
- Gold flower is really put in the inventory
- When giving the silver scorpion brooch to the serpent queen, the silver scorpion broochis given, instead of the silver insect bracelet
- Changed all fonts to monospace
- Desktop version: show items in list
- Can only encounter the mummy once
- Do not show the bye text, nor apply the consequence when dead (thanks to Carmen IJsebaart)
- Can create graph (in debug mode)
- Graph shows vital items in double circle
- Chainmail coat only adds two skill points once
- Chainmail coat should really cost 20 gold pieces, instead of being free (thanks to Carmen IJsebaart)
- When the silver scorpion brooch is put on your leather tunic, it is really added to the inventory (thanks to Carmen IJsebaart)
- Create zip file with correct structure (thanks to Greg Fivash)
- First release