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convert_move_to_user_inputs(g, move)
Currently (and as part of #22) the game has instantaneous replay that does not check the UI:
void replayer::do_move(game& g) { // ... const auto& move{m_replay.get_moves().at(move_index)}; g.do_move(move); // ... }
The replayer should use the UI:
void replayer::do_move(game& g) { // ... const auto& move{m_replay.get_moves().at(move_index)}; const user_input input{convert_move_to_user_input(g, move)}; g.add_user_input(input); // ... }
The text was updated successfully, but these errors were encountered:
Expose #64
066b99f
7998802
convert_move_to_user_input(g, move)
Progress #64
590cef7
Can partially watch a replay, progress #22, progress #64
af7a978
44c6978
6f9ff19
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Currently (and as part of #22) the game has instantaneous replay that does not check the UI:
The replayer should use the UI:
The text was updated successfully, but these errors were encountered: