-
Notifications
You must be signed in to change notification settings - Fork 2
/
Copy pathstatic.c
341 lines (287 loc) · 10.9 KB
/
static.c
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
248
249
250
251
252
253
254
255
256
257
258
259
260
261
262
263
264
265
266
267
268
269
270
271
272
273
274
275
276
277
278
279
280
281
282
283
284
285
286
287
288
289
290
291
292
293
294
295
296
297
298
299
300
301
302
303
304
305
306
307
308
309
310
311
312
313
314
315
316
317
318
319
320
321
322
323
324
325
326
327
328
329
330
331
332
333
334
335
336
337
338
339
340
341
/* See LICENSE for license details. */
#ifndef _DEBUG
#include "beamformer.c"
#define debug_init(...)
#else
static void *debug_lib;
static beamformer_frame_step_fn *beamformer_frame_step;
static FILE_WATCH_CALLBACK_FN(debug_reload)
{
BeamformerInput *input = (BeamformerInput *)user_data;
Stream err = arena_stream(&tmp);
os_unload_library(debug_lib);
debug_lib = os_load_library(OS_DEBUG_LIB_NAME, OS_DEBUG_LIB_TEMP_NAME, &err);
beamformer_frame_step = os_lookup_dynamic_symbol(debug_lib, "beamformer_frame_step", &err);
os_write_err_msg(s8("Reloaded Main Executable\n"));
input->executable_reloaded = 1;
return 1;
}
static void
debug_init(Platform *p, iptr input, Arena *arena)
{
p->add_file_watch(p, arena, s8(OS_DEBUG_LIB_NAME), debug_reload, input);
debug_reload((s8){0}, input, *arena);
}
#endif /* _DEBUG */
#define static_path_join(a, b) (a OS_PATH_SEPERATOR b)
static void
gl_debug_logger(u32 src, u32 type, u32 id, u32 lvl, i32 len, const char *msg, const void *userctx)
{
(void)src; (void)type; (void)id;
Stream *e = (Stream *)userctx;
stream_append_s8(e, s8("[GL DEBUG "));
switch (lvl) {
case GL_DEBUG_SEVERITY_HIGH: stream_append_s8(e, s8("HIGH]: ")); break;
case GL_DEBUG_SEVERITY_MEDIUM: stream_append_s8(e, s8("MEDIUM]: ")); break;
case GL_DEBUG_SEVERITY_LOW: stream_append_s8(e, s8("LOW]: ")); break;
case GL_DEBUG_SEVERITY_NOTIFICATION: stream_append_s8(e, s8("NOTIFICATION]: ")); break;
default: stream_append_s8(e, s8("INVALID]: ")); break;
}
stream_append_s8(e, (s8){.len = len, .data = (u8 *)msg});
stream_append_byte(e, '\n');
os_write_err_msg(stream_to_s8(e));
e->widx = 0;
}
static void
get_gl_params(GLParams *gl, Stream *err)
{
char *vendor = (char *)glGetString(GL_VENDOR);
if (!vendor) {
stream_append_s8(err, s8("Failed to determine GL Vendor\n"));
os_fatal(stream_to_s8(err));
}
switch (vendor[0]) {
case 'A': gl->vendor_id = GL_VENDOR_AMD; break;
case 'I': gl->vendor_id = GL_VENDOR_INTEL; break;
case 'N': gl->vendor_id = GL_VENDOR_NVIDIA; break;
/* NOTE(rnp): freedreno - might need different handling on win32 but this is fine for now */
case 'f': gl->vendor_id = GL_VENDOR_ARM; break;
default:
stream_append_s8(err, s8("Unknown GL Vendor: "));
stream_append_s8(err, cstr_to_s8(vendor));
stream_append_byte(err, '\n');
os_fatal(stream_to_s8(err));
break;
}
glGetIntegerv(GL_MAJOR_VERSION, &gl->version_major);
glGetIntegerv(GL_MINOR_VERSION, &gl->version_minor);
glGetIntegerv(GL_MAX_TEXTURE_SIZE, &gl->max_2d_texture_dim);
glGetIntegerv(GL_MAX_3D_TEXTURE_SIZE, &gl->max_3d_texture_dim);
glGetIntegerv(GL_MAX_SHADER_STORAGE_BLOCK_SIZE, &gl->max_ssbo_size);
glGetIntegerv(GL_MAX_UNIFORM_BLOCK_SIZE, &gl->max_ubo_size);
}
static void
validate_gl_requirements(GLParams *gl)
{
ASSERT(gl->max_ubo_size >= sizeof(BeamformerParameters));
/* NOTE: nVidia's driver seems to misreport the version */
b32 invalid = 0;
if (gl->version_major < 4)
invalid = 1;
switch (gl->vendor_id) {
case GL_VENDOR_AMD:
case GL_VENDOR_ARM:
case GL_VENDOR_INTEL:
if (gl->version_major == 4 && gl->version_minor < 5)
invalid = 1;
break;
case GL_VENDOR_NVIDIA:
if (gl->version_major == 4 && gl->version_minor < 3)
invalid = 1;
break;
}
if (invalid)
os_fatal(s8("Only OpenGL Versions 4.5 or newer are supported!\n"));
}
static void
dump_gl_params(GLParams *gl, Arena a)
{
(void)gl; (void)a;
#ifdef _DEBUG
Stream s = arena_stream(&a);
stream_append_s8(&s, s8("---- GL Parameters ----\n"));
switch (gl->vendor_id) {
case GL_VENDOR_AMD: stream_append_s8(&s, s8("Vendor: AMD\n")); break;
case GL_VENDOR_ARM: stream_append_s8(&s, s8("Vendor: ARM\n")); break;
case GL_VENDOR_INTEL: stream_append_s8(&s, s8("Vendor: Intel\n")); break;
case GL_VENDOR_NVIDIA: stream_append_s8(&s, s8("Vendor: nVidia\n")); break;
}
stream_append_s8(&s, s8("Version: "));
stream_append_i64(&s, gl->version_major);
stream_append_byte(&s, '.');
stream_append_i64(&s, gl->version_minor);
stream_append_s8(&s, s8("\nMax 1D/2D Texture Dimension: "));
stream_append_i64(&s, gl->max_2d_texture_dim);
stream_append_s8(&s, s8("\nMax 3D Texture Dimension: "));
stream_append_i64(&s, gl->max_3d_texture_dim);
stream_append_s8(&s, s8("\nMax SSBO Size: "));
stream_append_i64(&s, gl->max_ssbo_size);
stream_append_s8(&s, s8("\nMax UBO Size: "));
stream_append_i64(&s, gl->max_ubo_size);
stream_append_s8(&s, s8("\n-----------------------\n"));
if (!s.errors)
os_write_err_msg(stream_to_s8(&s));
#endif
}
static u32
compile_shader(Arena a, u32 type, s8 shader)
{
u32 sid = glCreateShader(type);
glShaderSource(sid, 1, (const char **)&shader.data, (int *)&shader.len);
glCompileShader(sid);
i32 res = 0;
glGetShaderiv(sid, GL_COMPILE_STATUS, &res);
if (res == GL_FALSE) {
char *stype;
switch (type) {
case GL_COMPUTE_SHADER: stype = "Compute"; break;
case GL_FRAGMENT_SHADER: stype = "Fragment"; break;
}
TraceLog(LOG_WARNING, "SHADER: [ID %u] %s shader failed to compile", sid, stype);
i32 len = 0;
glGetShaderiv(sid, GL_INFO_LOG_LENGTH, &len);
s8 err = s8alloc(&a, len);
glGetShaderInfoLog(sid, len, (int *)&err.len, (char *)err.data);
TraceLog(LOG_WARNING, "SHADER: [ID %u] Compile error: %s", sid, (char *)err.data);
glDeleteShader(sid);
sid = 0;
}
return sid;
}
static FILE_WATCH_CALLBACK_FN(reload_render_shader)
{
FragmentShaderCtx *ctx = (FragmentShaderCtx *)user_data;
Shader updated_fs = LoadShader(0, (c8 *)path.data);
if (updated_fs.id) {
UnloadShader(ctx->shader);
LABEL_GL_OBJECT(GL_PROGRAM, updated_fs.id, s8("Render Shader"));
ctx->shader = updated_fs;
ctx->db_cutoff_id = GetShaderLocation(updated_fs, "u_db_cutoff");
ctx->threshold_id = GetShaderLocation(updated_fs, "u_threshold");
ctx->gen_mipmaps = 1;
}
return 1;
}
struct compute_shader_reload_ctx {
BeamformerCtx *ctx;
s8 label;
u32 shader;
b32 needs_header;
};
static FILE_WATCH_CALLBACK_FN(reload_compute_shader)
{
struct compute_shader_reload_ctx *ctx = (struct compute_shader_reload_ctx *)user_data;
ComputeShaderCtx *cs = &ctx->ctx->csctx;
b32 result = 1;
/* NOTE: arena works as stack (since everything here is 1 byte aligned) */
s8 header_in_arena = {.data = tmp.beg};
if (ctx->needs_header)
header_in_arena = push_s8(&tmp, s8(COMPUTE_SHADER_HEADER));
size fs = os_get_file_stats((c8 *)path.data).filesize;
s8 shader_text = os_read_file(&tmp, (c8 *)path.data, fs);
shader_text.data -= header_in_arena.len;
shader_text.len += header_in_arena.len;
if (shader_text.data == header_in_arena.data) {
u32 shader_id = compile_shader(tmp, GL_COMPUTE_SHADER, shader_text);
if (shader_id) {
glDeleteProgram(cs->programs[ctx->shader]);
cs->programs[ctx->shader] = rlLoadComputeShaderProgram(shader_id);
glUseProgram(cs->programs[ctx->shader]);
glBindBufferBase(GL_UNIFORM_BUFFER, 0, cs->shared_ubo);
LABEL_GL_OBJECT(GL_PROGRAM, cs->programs[ctx->shader], ctx->label);
TraceLog(LOG_INFO, "%s loaded", path.data);
ctx->ctx->flags |= START_COMPUTE;
} else {
result = 0;
}
glDeleteShader(shader_id);
} else {
TraceLog(LOG_INFO, "shader failed to load: %s", path.data);
}
return result;
}
static FILE_WATCH_CALLBACK_FN(load_cuda_lib)
{
CudaLib *cl = (CudaLib *)user_data;
b32 result = 0;
size fs = os_get_file_stats((c8 *)path.data).filesize;
if (fs > 0) {
TraceLog(LOG_INFO, "Loading CUDA lib: %s", OS_CUDA_LIB_NAME);
Stream err = arena_stream(&tmp);
os_unload_library(cl->lib);
cl->lib = os_load_library((c8 *)path.data, OS_CUDA_LIB_TEMP_NAME, &err);
#define X(name) cl->name = os_lookup_dynamic_symbol(cl->lib, #name, &err);
CUDA_LIB_FNS
#undef X
result = 1;
}
#define X(name) if (!cl->name) cl->name = name ## _stub;
CUDA_LIB_FNS
#undef X
return result;
}
static void
setup_beamformer(BeamformerCtx *ctx, Arena *memory)
{
ctx->window_size = (uv2){.w = 1280, .h = 840};
SetConfigFlags(FLAG_VSYNC_HINT);
InitWindow(ctx->window_size.w, ctx->window_size.h, "OGL Beamformer");
/* NOTE: do this after initing so that the window starts out floating in tiling wm */
SetWindowState(FLAG_WINDOW_RESIZABLE);
SetWindowMinSize(INFO_COLUMN_WIDTH * 2, ctx->window_size.h);
/* NOTE: Gather information about the GPU */
get_gl_params(&ctx->gl, &ctx->error_stream);
dump_gl_params(&ctx->gl, *memory);
validate_gl_requirements(&ctx->gl);
ctx->fsctx.db = -50.0f;
ctx->fsctx.threshold = 40.0f;
ctx->params = os_open_shared_memory_area(OS_SMEM_NAME, sizeof(*ctx->params));
/* TODO: properly handle this? */
ASSERT(ctx->params);
/* NOTE: default compute shader pipeline */
ctx->params->compute_stages[0] = CS_HADAMARD;
ctx->params->compute_stages[1] = CS_DAS;
ctx->params->compute_stages[2] = CS_MIN_MAX;
ctx->params->compute_stages_count = 3;
if (ctx->gl.vendor_id == GL_VENDOR_NVIDIA
&& load_cuda_lib(s8(OS_CUDA_LIB_NAME), (iptr)&ctx->cuda_lib, *memory))
{
os_add_file_watch(&ctx->platform, memory, s8(OS_CUDA_LIB_NAME), load_cuda_lib,
(iptr)&ctx->cuda_lib);
} else {
#define X(name) if (!ctx->cuda_lib.name) ctx->cuda_lib.name = name ## _stub;
CUDA_LIB_FNS
#undef X
}
/* NOTE: set up OpenGL debug logging */
glDebugMessageCallback(gl_debug_logger, &ctx->error_stream);
#ifdef _DEBUG
glEnable(GL_DEBUG_OUTPUT);
#endif
/* NOTE: allocate space for Uniform Buffer but don't send anything yet */
glCreateBuffers(1, &ctx->csctx.shared_ubo);
glNamedBufferStorage(ctx->csctx.shared_ubo, sizeof(BeamformerParameters), 0, GL_DYNAMIC_STORAGE_BIT);
LABEL_GL_OBJECT(GL_BUFFER, ctx->csctx.shared_ubo, s8("Beamformer_Parameters"));
glGenQueries(ARRAY_COUNT(ctx->csctx.timer_fences) * CS_LAST, (u32 *)ctx->csctx.timer_ids);
glGenQueries(ARRAY_COUNT(ctx->partial_compute_ctx.timer_ids), ctx->partial_compute_ctx.timer_ids);
#define X(e, sn, f, nh, pretty_name) do if (s8(f).len > 0) { \
struct compute_shader_reload_ctx *csr = push_struct(memory, typeof(*csr)); \
csr->ctx = ctx; \
csr->label = s8("CS_" #e); \
csr->shader = sn; \
csr->needs_header = nh; \
s8 shader = s8(static_path_join("shaders", f ".glsl")); \
reload_compute_shader(shader, (iptr)csr, *memory); \
os_add_file_watch(&ctx->platform, memory, shader, reload_compute_shader, (iptr)csr); \
} while (0);
COMPUTE_SHADERS
#undef X
s8 render = s8(static_path_join("shaders", "render.glsl"));
reload_render_shader(render, (iptr)&ctx->fsctx, *memory);
os_add_file_watch(&ctx->platform, memory, render, reload_render_shader, (iptr)&ctx->fsctx);
/* TODO(rnp): remove this */
ComputeShaderCtx *csctx = &ctx->csctx;
#define X(idx, name) csctx->name##_id = glGetUniformLocation(csctx->programs[idx], "u_" #name);
CS_UNIFORMS
#undef X
}