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Explore improving AG pause reliability #25

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rtxa opened this issue Jan 2, 2023 · 2 comments
Open

Explore improving AG pause reliability #25

rtxa opened this issue Jan 2, 2023 · 2 comments
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priority: minimal These issues are things that are nice to have, but not required for the next release.
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@rtxa
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rtxa commented Jan 2, 2023

Currently I use the id of the connected player, if he's not present, we use another player. This is not reliable and we should add a function in ReHLDS or something to pause the server whenever we need it from server-side.

Anyway, we should go back to use only the connected player, like AG does to avoid showing in console or make think other players that one player pause, but he actually didn't....

@rtxa rtxa added this to AG Mod X Apr 22, 2022
@rtxa rtxa converted this from a draft issue Jan 2, 2023
@rtxa rtxa added the priority: minimal These issues are things that are nice to have, but not required for the next release. label Jan 2, 2023
@rtxa
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rtxa commented Jan 8, 2023

We could also try emulated the "pause" command on the client, my main issue was the client lagging and the command not being send, but using engclient_cmd we'll make sure the command gets to the server instantly.

@rtxa rtxa added this to the Next release milestone Jan 9, 2023
@rtxa rtxa moved this from Backlog/Ideas 🤔 to Not Started ⏱ in AG Mod X Jan 9, 2023
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rtxa commented Aug 6, 2024

Awaiting for ReHLDS pull request of Host_Pause to implement this feature.

@rtxa rtxa modified the milestones: Next release, Backlog Aug 6, 2024
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Labels
priority: minimal These issues are things that are nice to have, but not required for the next release.
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