Explore improving AG pause reliability #25
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priority: minimal
These issues are things that are nice to have, but not required for the next release.
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Currently I use the id of the connected player, if he's not present, we use another player. This is not reliable and we should add a function in ReHLDS or something to pause the server whenever we need it from server-side.
Anyway, we should go back to use only the connected player, like AG does to avoid showing in console or make think other players that one player pause, but he actually didn't....
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