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CHANGELOG.md

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0.2.4

  • Fixing a bug around requestAnimationframe not getting cancelled if used within the draw listener. issue

0.2.3

  • NPM package now ships rune.browser.js for easy of install.

0.2.2

  • Quick fix to not break node when checking for window.

0.2.1

  • The npm package no longer has a Rune global. Require statement has to look like var Rune = require('rune.js')

0.2.0

  • Complete rewrite of test structure and gulpfile used to generate NPM and Github releases. NPM tarball now actually works.

0.1.6

  • Rune.js is now tested and working in server-side node. Hurrah!

0.1.5

  • Removing rgba() fill and stroke values and introducing straight up rgb() with fill-opacity and stroke-opacity, as Illustrator does not recognize rgba().

0.1.4

  • Adding direct access to Rune.Color.Convert functions.

0.1.3

  • Adding Rune.Triangle and r.triangle()
  • Fixing some math in the Rune.Polygon bounds() function
  • Bounds and bounds() and centroid now return a Rune.Vector that hasn't the shape positions added. They now return internal representations.

0.1.2

  • Rerelease because I don't understand how GitHub releases work.

0.1.1

  • Rune.Grid gutterX and gutterY has been renamed to gutterWidth and gutterHeight.
  • Added removeParent() to all shapes to remove them from parent
  • Added addParent() to all shapes to add them to parent

0.1.0

  • Initial release!