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CE patch and fixed scenarios file #31

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orbittwz opened this issue Apr 12, 2022 · 2 comments
Open

CE patch and fixed scenarios file #31

orbittwz opened this issue Apr 12, 2022 · 2 comments

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@orbittwz
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orbittwz commented Apr 12, 2022

Hey man!
Since I can't reach you on Discord, I may write here about RimCities...
You have an amazing mod to say the least, it's so powerful and intriguing, I'm having a blast...
Not long ago, I myself wrote a patch for CE to make this mod compatible and it's working nice...
You can check the issue commit here if you want:
CombatExtended-Continued/CombatExtended@12b6203

And now, I found myself again checking the mod and saw there is a weird sentence blocks spacing in the descriptions of the scenarios.
Here is the fixed scenarios file if you want to merge it to the next update (please??)
Thanks and hope to see you in Discord again..

rimcities_1-3-defs-Scenarios.zip

@orbittwz
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orbittwz commented May 2, 2022

Task Force scenario cannot be patched because the starting method doesn't allow the pawns to be equipped with ammo already when dropped in the map...
The scenario should be adjusted either by creating a starting loadout which limits the pawns to certain ammo amount (like 150), or by changing the whole Faction of the task force pawns - basically creating a new faction and designate starting loadout with ammo amount of 150.

@orbittwz
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orbittwz commented May 2, 2022

if you could update me (and everyone else for that matter) about the future of this mod, it would be nice...
otherwise, it could be pretty sad to see this mod goes inactive :(

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