diff --git a/Assets/Virtual Agents Framework/Tests/Runtime/TestNavigationScene.cs b/Assets/Virtual Agents Framework/Tests/Runtime/TestNavigationScene.cs index 6dd901d..95a780f 100644 --- a/Assets/Virtual Agents Framework/Tests/Runtime/TestNavigationScene.cs +++ b/Assets/Virtual Agents Framework/Tests/Runtime/TestNavigationScene.cs @@ -1,6 +1,5 @@ using NUnit.Framework; using System.Collections; -using UnityEditor.SceneManagement; using UnityEngine; using UnityEngine.SceneManagement; using UnityEngine.TestTools; @@ -31,7 +30,7 @@ public IEnumerator VerifySceneNavigation() yield return new WaitForSeconds(65); var Waypoint = GameObject.Find("Waypoint3"); - + var vector3 = Agent.transform.position; var expected = Waypoint.transform.position; Assert.That(vector3, Is.EqualTo(expected).Using(new Vector3EqualityComparer(1f)));