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AnimationManager.cpp
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/*
* AnimationManager.cpp
*
* Created on: 18 kwi 2020
* Author: andr
*/
#include "AnimationManager.h"
using namespace std;
Animation::Animation(AnimationNode * anim_node, GltfBase * base)
{
function = anim_node->Path;
name = anim_node->Name;
TimePoints = base->Accessors[anim_node->Input].Floats;
Values = base->Accessors[anim_node->Output].Floats;
Values4 = base->Accessors[anim_node->Output].getVec4();
}
Animation::Animation()
{
}
float Animation::GetInterpolatedValue(float time)
{
if (TimePoints.size() == 0) return 0.0f;
int i = 0;
for ( ; i < TimePoints.size(); i++)
{
if (TimePoints[i] > time) break;
}
int j = TimePoints.size();
for ( ; j > 0; j--)
{
if (TimePoints[j - 1] < time) break;
}
if (i == TimePoints.size() || j == TimePoints.size()) return Values[TimePoints.size()-1];
if (i == j) return Values[i];
float f1 = Values[i];
float f2 = Values[j];
float f = f1 +(f2 - f1) * (time - TimePoints[i]) / (TimePoints[j] - TimePoints[i]);
return f;
}
glm::vec4 Animation::GetInterpolatedValue4(float time)
{
if (TimePoints.size() == 0) return glm::vec4(0.0f);
int i = 0;
for ( ; i < TimePoints.size(); i++)
{
if (TimePoints[i] > time) break;
}
int j = TimePoints.size();
for ( ; j > 0; j--)
{
if (TimePoints[j - 1] < time) break;
}
if (i == TimePoints.size() || j == TimePoints.size()) return Values4[TimePoints.size()-1];
if (i == j) return Values4[i];
glm::vec4 f1 = Values4[i];
glm::vec4 f2 = Values4[j];
glm::vec4 f = f1 +(f2 - f1) * (time - TimePoints[i]) / (TimePoints[j] - TimePoints[i]);
return f;
}
Animation * AnimationManager::Get(int nodeid, std::string name)
{
std::map<int, std::vector<Animation *> >::iterator iter = Animations.begin();
while (iter != Animations.end())
{
if (iter->first == nodeid)
{
vector<Animation *> vect = iter->second;
for (int i = 0; i < vect.size(); i++)
{
Animation * anim = vect[i];
if (anim->name == name) return anim;
}
}
iter++;
}
return NULL;
}
Animation * AnimationManager::Add(int nodeid, AnimationNode * node)
{
Animation * animation = new Animation(node, Base);
vector<Animation *> anims = Animations[nodeid];
anims.push_back(animation);
Animations[nodeid] = anims;
return animation;
}
void AnimationManager::Loop(int nodeid, Animation * anim)
{
CurrentAnimations[nodeid] = anim;
}
void AnimationManager::Play(int nodeid, Animation * anim)
{
CurrentAnimations[nodeid] = anim;
StartPlayTimes[nodeid] = CurrentTime;
// CurrentTimes[model] = 0.0;
}
void AnimationManager::Stop(int nodeid, Animation * anim)
{
map<int, Animation *>::iterator iter = CurrentAnimations.find(nodeid);
CurrentAnimations.erase(iter);
map<int, float>::iterator iter2 = StartPlayTimes.find(nodeid);
StartPlayTimes.erase(iter2);
// map<Model *, float>::iterator iter3 = CurrentTimes.find(model);
// CurrentTimes.erase(iter3);
}
float AnimationManager::GetInterpolatedValue(int nodeid, float time)
{
Update(time);
map<int, Animation *>::iterator iter = CurrentAnimations.find(nodeid);
map<int, float>::iterator iter2 = StartPlayTimes.find(nodeid);
if (iter == CurrentAnimations.end() || iter2 == StartPlayTimes.end()) return 0.0f;
Animation * animation = iter->second;
float start = iter2->second;
return animation->GetInterpolatedValue(time - start);
}
glm::vec4 AnimationManager::GetInterpolatedValue4(int nodeid, float time)
{
Update(time);
map<int, Animation *>::iterator iter = CurrentAnimations.find(nodeid);
map<int, float>::iterator iter2 = StartPlayTimes.find(nodeid);
if (iter == CurrentAnimations.end() || iter2 == StartPlayTimes.end()) return glm::vec4(0.0f);
Animation * animation = iter->second;
float start = iter2->second;
return animation->GetInterpolatedValue4(time - start);
}
void AnimationManager::Update(float time)
{
if (time == CurrentTime) return;
float delta = time - CurrentTime;
CurrentTime = time;
map<int, Animation *>::iterator iter = CurrentAnimations.begin();
while (iter != CurrentAnimations.end())
{
int nodeid = iter->first;
Animation * animation = iter->second;
map<int, float>::iterator iter2 = StartPlayTimes.find(nodeid);
float start = iter2->second;
if (time - start > AnimationsLength) StartPlayTimes[nodeid] = time;
iter++;
}
}
AnimationManager::AnimationManager()
{
Base = NULL;
AnimationsLength = 5.0;
}
void AnimationManager::Init(GltfBase * gltf_base)
{
Base = gltf_base;
AnimationsLength = 5.0;
}