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project.godot
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project.godot
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; Engine configuration file.
; It's best edited using the editor UI and not directly,
; since the parameters that go here are not all obvious.
;
; Format:
; [section] ; section goes between []
; param=value ; assign values to parameters
config_version=4
_global_script_classes=[ {
"base": "Node2D",
"class": "Bubble",
"language": "GDScript",
"path": "res://ui/chat_bubble/Bubble.gd"
}, {
"base": "KinematicBody2D",
"class": "Em",
"language": "GDScript",
"path": "res://player/Em.gd"
}, {
"base": "Node",
"class": "EnemyStats",
"language": "GDScript",
"path": "res://enemies/EnemyStats.gd"
}, {
"base": "Area2D",
"class": "Hitbox",
"language": "GDScript",
"path": "res://boxes/Hitbox.gd"
}, {
"base": "Area2D",
"class": "Hurtbox",
"language": "GDScript",
"path": "res://boxes/Hurtbox.gd"
}, {
"base": "AnimatedSprite",
"class": "LastingSingletonEffect",
"language": "GDScript",
"path": "res://effects/LastingSingletonEffect.gd"
}, {
"base": "Label",
"class": "Message",
"language": "GDScript",
"path": "res://ui/chat_bubble/Message.gd"
}, {
"base": "Area2D",
"class": "PlayerDetectionZone",
"language": "GDScript",
"path": "res://boxes/PlayerDetectionZone.gd"
}, {
"base": "Node2D",
"class": "ScoreHit",
"language": "GDScript",
"path": "res://effects/ScoreHit.gd"
}, {
"base": "AnimatedSprite",
"class": "SingletonEffect",
"language": "GDScript",
"path": "res://effects/SingletonEffect.gd"
}, {
"base": "KinematicBody2D",
"class": "Stormhead",
"language": "GDScript",
"path": "res://enemies/stormhead/Stormhead.gd"
} ]
_global_script_class_icons={
"Bubble": "",
"Em": "",
"EnemyStats": "",
"Hitbox": "",
"Hurtbox": "",
"LastingSingletonEffect": "",
"Message": "",
"PlayerDetectionZone": "",
"ScoreHit": "",
"SingletonEffect": "",
"Stormhead": ""
}
[application]
config/name="Em's Roots"
run/main_scene="res://world/World.tscn"
boot_splash/bg_color=Color( 0.12549, 0.145098, 0.192157, 1 )
config/icon="res://icon.png"
[autoload]
EmStats="*res://player/EmStats.gd"
[display]
window/size/width=320
window/size/height=180
window/size/test_width=1280
window/size/test_height=720
window/stretch/mode="2d"
window/stretch/aspect="keep"
[importer_defaults]
texture={
"compress/bptc_ldr": 0,
"compress/hdr_mode": 0,
"compress/lossy_quality": 0.7,
"compress/mode": 0,
"compress/normal_map": 0,
"detect_3d": false,
"flags/anisotropic": false,
"flags/filter": false,
"flags/mipmaps": false,
"flags/repeat": 0,
"flags/srgb": 2,
"process/HDR_as_SRGB": false,
"process/fix_alpha_border": true,
"process/invert_color": false,
"process/premult_alpha": false,
"size_limit": 0,
"stream": false,
"svg/scale": 1.0
}
[input]
attack={
"deadzone": 0.5,
"events": [ Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"alt":false,"shift":false,"control":false,"meta":false,"command":false,"pressed":false,"scancode":67,"unicode":0,"echo":false,"script":null)
]
}
change_owner={
"deadzone": 0.5,
"events": [ Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"alt":false,"shift":false,"control":false,"meta":false,"command":false,"pressed":false,"scancode":88,"unicode":0,"echo":false,"script":null)
]
}
[layer_names]
2d_physics/layer_1="World"
2d_physics/layer_2="Player"
2d_physics/layer_3="PlayerHurtbox"
2d_physics/layer_4="EnemyHurtbox"
2d_physics/layer_5="Enemy"
[physics]
common/enable_pause_aware_picking=true
[rendering]
environment/default_clear_color=Color( 0.560784, 0.705882, 0.831373, 1 )
environment/default_environment="res://default_env.tres"