Skip to content
New issue

Have a question about this project? Sign up for a free GitHub account to open an issue and contact its maintainers and the community.

By clicking “Sign up for GitHub”, you agree to our terms of service and privacy statement. We’ll occasionally send you account related emails.

Already on GitHub? Sign in to your account

Open All Interiors requirement #13

Open
Michael21107 opened this issue Aug 18, 2024 · 2 comments · May be fixed by #15
Open

Open All Interiors requirement #13

Michael21107 opened this issue Aug 18, 2024 · 2 comments · May be fixed by #15

Comments

@Michael21107
Copy link

Open All Interiors (OAI) which are marked as required for UC are pretty old and therefore don't contain a lot of interiors, since Enable All Interiors is the best updated similar mod afaik, I think it'd be good to make that a ''requirement'' instead of OAI

@Michael21107 Michael21107 changed the title Open All Interiors requriment Open All Interiors requirement Aug 18, 2024
@sEbi3
Copy link
Owner

sEbi3 commented Aug 18, 2024

Open All Interiors is not directly an requirement to run/play UnitedCallouts.
A small amount of callouts, which are set to false by default in the config, requires a mod to be able to enter certain buildings.

You can use any mod to have open all the interiors. It's a long time ago since the last UC update but I had on my list to add all the interiors to the mod itself, so there's no third party mod required anymore.

@Michael21107
Copy link
Author

Michael21107 commented Jan 28, 2025

I just think it would be a decent change until interior mods are completely useless for UC.

@Michael21107 Michael21107 linked a pull request Jan 28, 2025 that will close this issue
Sign up for free to join this conversation on GitHub. Already have an account? Sign in to comment
Labels
None yet
Projects
None yet
Development

Successfully merging a pull request may close this issue.

2 participants