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samo_lego edited this page Dec 12, 2020
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This is super non-production ready! It contains [STDOUT]s in code that may eat your log. Just kidding, but really make sure you don't use it in production. False positives are still a thing, your players might get spammed / kicked.
Please test before using!
A Fabric anticheat.
For latest info see javadoc.
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Survival
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yesFall
- re-enablesNoFall
damage and checks forJesus
hack. -
noFly
- detects flying (flight, boatfly) - still experimental. -
noSpeed
-detects speed hacks.Needs to be redone. -
antiTimer
- checks whether client is usingtimer
check to speed up the game. Still not usable with internet lag. -
preventElytraHacks
-prevents some elytra control hacks, still messy.Needs to be redone. -
checkForStrangeItems
- prevents players from getting strange NBT items (stacked totems, incompatible enchantments etc.) -
checkIllegalActions
- checks if player is moving / chatting / hitting while having the inventory open. -
hitCheck
- checks for reach hacks or through-wall-hitting. -
checkKillaura
- checks if fake player is getting hit to detect killaura. -
removeHealthTags
- removes health tags from entity packets
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Creative
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preventCreativeStrangeItems
similar tocheckForStrangeItems
, but blocks all tags except forBlockEntityTag
, used for block-picking. All tags are cleared when inventory is opened.
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Currently players are kicked out if they are detected for hacking. This will probably change in the future. Wanna help design a punishment system? See #3