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getting started on MCTS
test #61: Commit bf109a7 pushed by saolsen
February 6, 2025 21:11 3m 27s tzar
February 6, 2025 21:11 3m 27s
ui tweaks for non hdpi
test #60: Commit 7a06761 pushed by saolsen
February 6, 2025 19:58 3m 21s tzar
February 6, 2025 19:58 3m 21s
difficulty setting
test #59: Commit f1637e2 pushed by saolsen
February 6, 2025 19:24 3m 37s tzar
February 6, 2025 19:24 3m 37s
some optimizations and notes
test #58: Commit b552098 pushed by saolsen
February 5, 2025 22:09 3m 9s tzar
February 5, 2025 22:09 3m 9s
tweaks to hover state and maybe get cl working
test #57: Commit 361b28e pushed by saolsen
February 5, 2025 20:47 4m 16s tzar
February 5, 2025 20:47 4m 16s
I actually just lost to it!
test #56: Commit 18d2cc7 pushed by saolsen
February 5, 2025 20:25 3m 39s tzar
February 5, 2025 20:25 3m 39s
random choice AI
test #55: Commit fe1cc33 pushed by saolsen
February 5, 2025 18:35 3m 47s tzar
February 5, 2025 18:35 3m 47s
roll for volley
test #54: Commit fc6e962 pushed by saolsen
February 5, 2025 18:25 3m 37s tzar
February 5, 2025 18:25 3m 37s
more lag between ai turns so the AI is followable
test #53: Commit 8b646ef pushed by saolsen
February 5, 2025 18:08 3m 32s tzar
February 5, 2025 18:08 3m 32s
random AI turns
test #52: Commit 688d846 pushed by saolsen
February 5, 2025 17:58 3m 11s tzar
February 5, 2025 17:58 3m 11s
Fix command generation and end turn when there are no more commands.
test #51: Commit d15fae8 pushed by saolsen
February 5, 2025 16:59 3m 30s tzar
February 5, 2025 16:59 3m 30s
well I broke the UI :(
test #50: Commit 01ec203 pushed by saolsen
February 5, 2025 02:49 3m 20s tzar
February 5, 2025 02:49 3m 20s
clean up comments I don't need
test #49: Commit e7dbf2d pushed by saolsen
February 4, 2025 22:47 3m 26s tzar
February 4, 2025 22:47 3m 26s
game over check
test #48: Commit d239db0 pushed by saolsen
February 4, 2025 22:45 3m 31s tzar
February 4, 2025 22:45 3m 31s
I think this is really working the way I want now
test #47: Commit b38b229 pushed by saolsen
February 4, 2025 22:38 3m 1s tzar
February 4, 2025 22:38 3m 1s
commit before I break everything redoing it
test #46: Commit 524791e pushed by saolsen
February 4, 2025 17:53 3m 27s tzar
February 4, 2025 17:53 3m 27s
lots of UI progress and some work on action enumeration
test #45: Commit 15cb340 pushed by saolsen
February 3, 2025 20:33 3m 36s tzar
February 3, 2025 20:33 3m 36s
port a bunch of drawing code to raylib
test #44: Commit 315409a pushed by saolsen
February 3, 2025 00:30 3m 9s tzar
February 3, 2025 00:30 3m 9s
move action
test #43: Commit 0bf51a3 pushed by saolsen
February 2, 2025 19:12 2m 51s tzar
February 2, 2025 19:12 2m 51s
quick little command parser
test #42: Commit ce55a95 pushed by saolsen
February 1, 2025 21:26 2m 24s tzar
February 1, 2025 21:26 2m 24s
add bestline for input handling
test #41: Commit 0bf0ac7 pushed by saolsen
January 31, 2025 22:16 3m 4s tzar
January 31, 2025 22:16 3m 4s
some docs and ids for the units
test #40: Commit 131f574 pushed by saolsen
January 31, 2025 21:52 2m 14s tzar
January 31, 2025 21:52 2m 14s
drawing with new gamestate
test #39: Commit 82b06fd pushed by saolsen
January 31, 2025 21:10 2m 28s tzar
January 31, 2025 21:10 2m 28s
feeling better about drawing now
test #38: Commit 452be1f pushed by saolsen
January 31, 2025 20:31 3m 3s tzar
January 31, 2025 20:31 3m 3s
a whole bunch of work on hex coordinates and drawing
test #37: Commit 95e994e pushed by saolsen
January 30, 2025 22:14 6h 0m 15s tzar
January 30, 2025 22:14 6h 0m 15s