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main.js
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class Cell {
constructor(div, game) {
this.div = div
this.div.addEventListener("click", this.cellClick.bind(this))
this.value = ""
this.game = game // This is the parent Game element
}
cellClick() {
if (this.value != "") {
return
}
if (this.game.completed) {
return
}
this.value = this.game.currentPlayer
this.updateDisplay()
this.game.onCellClick()
}
updateDisplay() {
this.div.children[0].innerHTML = this.value
}
}
class Game {
constructor() {
this.cells = []
const allCells = document.querySelectorAll(".board-cell")
allCells.forEach( div => this.cells.push(new Cell(div, this)) )
this.statusLine = document.querySelector("#turn-indicator")
this.resetGame()
}
onCellClick() {
this.togglePlayer()
const gameStatus = this.checkWin()
if (gameStatus == 'tie') {
this.declareTie()
}
else if (gameStatus) {
this.declareWinner(gameStatus)
}
}
resetGame() {
for (const cell of this.cells) {
cell.value = ""
}
this.updateAllCells()
this.completed = false
this.currentPlayer = 'X'
this.statusLine.innerText = "X goes first!"
}
updateAllCells() {
for (const cell of this.cells) {
cell.updateDisplay()
}
}
togglePlayer() {
if (this.currentPlayer == 'X') {
this.currentPlayer = 'O'
}
else {
this.currentPlayer = 'X'
}
this.statusLine.innerText = `${this.currentPlayer}'s turn!`
}
checkWin() {
// Checks for a win or a tie of the game. Returns the winning player,
// string "tie" or false if the game is not over.
const sideLength = 3
//Check Rows
for (let start = 0; start < sideLength ** 2; start += sideLength) {
const value = this.cells[start].value
let win = true
if (value == "") {
win = false
}
else {
for (let offset = 1; offset < sideLength; offset++) {
if (value != this.cells[start + offset].value) {
win = false
}
}
}
if (win) {
return value
}
}
//Check Columns
for (let start = 0; start < sideLength; start++) {
const value = this.cells[start].value
let win = true
if (value == "") {
win = false
}
else {
for (let offset = sideLength;
offset < sideLength ** 2;
offset += sideLength) {
if (value != this.cells[start + offset].value) {
win = false
}
}
}
if (win) {
return value
}
}
//Check Diagonals
let start = 0
let value = this.cells[start].value
let win = true
if (value == "") {
win = false
}
else {
for (let offset = sideLength + 1;
offset < sideLength ** 2;
offset += sideLength + 1) {
if (value != this.cells[start + offset].value) {
win = false
}
}
}
if (win) {
return value
}
start = sideLength - 1
value = this.cells[start].value
win = true
if (value == "") {
win = false
}
else {
for (let offset = sideLength - 1;
offset < sideLength ** 2 - sideLength;
offset += sideLength - 1) {
if (value != this.cells[start + offset].value) {
win = false
}
}
}
if (win) {
return value
}
//Check for tie
let tie = true
for (const cell of this.cells) {
if (cell.value == "") {
tie = false
break
}
}
if (tie) {
return 'tie'
}
return false
}
declareWinner(winner) {
this.completed = true
this.statusLine.innerText = `${winner} wins!`
}
declareTie() {
this.completed = true
this.statusLine.innerText = "Tie!"
}
}
let theGame = new Game()
document.querySelector("#new-game").addEventListener(
"click", () => theGame.resetGame()
)