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prelim.md

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Mario: Sum Decoration/Space Coverage/Leniency

  • 10 Segments
  • Fitness is A* Path Length

Mario Sum DSL Coverage Mario Sum DSL QD

Mario: Distinct Segments/Alternating Space Coverage/Alternating Decoration

  • 10 Segments
  • Fitness is A* Path Length

Mario Distinct ASAD Coverage Mario Distinct ASAD QD

Mario: Latent Partition into 2 Slices

  • 2 Segments
  • Fitness is A* Path Length

Mario Latent Partition Coverage Mario Latent Partition QD

Lode Runner: Ground Percentage/Gold Count/Enemy Count

  • 1 Segment
  • Fitness is max of A* Path Length and Connectivity Percentage

Lode Runner Ground/Gold/Enemies Coverage Lode Runner Ground/Gold/Enemies QD

Mega Man: Distinct Segments/Vertical Segments/Connectivity Percentage

  • 10 Segments
  • Fitness is max of A* Path Length and Connectivity Percentage

Mega Man Distinct/Vertical/Connectivity Coverage Mega Man Distinct/Vertical/Connectivity QD

Zelda: Wall Percentage/Water Percentage/Reachable Room Count

  • 5 by 5 Dungeons
  • Fitness is percentage of rooms included in A* Path

Zelda WWR Coverage Zelda WWR QD

Zelda: Distinct Rooms/Backtracked Rooms/Reachable Rooms

  • 5 by 5 Dungeons
  • Fitness is percentage of rooms included in A* Path

Zelda Distinct BTR Coverage Zelda Distinct BTR QD