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app.js
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var scene, camera, renderer;
var car, steering_wheel, steering_wheel_rotation = 0, tyre_rotation = 0;
var car_length = 450.1, car_width = 170.6, car_height = 146.9 - 30.03 * 2;
// var car_length = 450.1, car_width = 170.6, car_height = 20;
var line_width = 50, line_height = 2;
var car, rotation_center, car_rotation = 0;
var rotationx, rotationy , rotationz, rotation_circum, rotation_angle;
var center_tyre_distance;
var tyre_front_left, tyre_front_right, tyre_back_left, tyre_back_right;
var speed = 0;
var crash = false;
var wrapper = new THREE.Object3D();; //rotation center
var speedX, speedY;
var tyre_vertical_distance = 0;
var rotation_radius = 0;
/******
DEFINE LINES IN THE SCENE
var collision_mesh_list = [top_line, middle_line_left, left_vertical_middle_line, right_vertical_middle_line,
bottom_line, middle_line_right];
*******/
var top_line, middle_line_left, middle_line_right, left_vertical_middle_line, right_vertical_middle_line, bottom_line;
var collision_mesh_list;
// var detect_mesh_list = [car];
var loader = new THREE.TextureLoader();
var count = 0;
function create_line(line_length, line_width=50, line_height=2){
let geometry = new THREE.BoxGeometry(line_length, line_width, line_height)
let material = new THREE.MeshBasicMaterial( { color: 0xffd700} );
let line = new THREE.Mesh(geometry, material);
return line;
}
function create_car(car_length, car_width, car_height){
let geometry = new THREE.BoxGeometry(car_length, car_width, car_height)
let material = new THREE.MeshBasicMaterial( { color: 0xff4500} );
let car = new THREE.Mesh(geometry, material);
return car;
}
function change_position(cube, x, y ,z){
cube.position.x = x;
cube.position.y = y;
cube.position.z = z;
}
function create_line_with_position(line_length, line_width, line_height, x, y ,z){
var line = create_line(line_length, line_width, line_height);
change_position(line, x, y, z);
return line;
}
function string_to_name(string){
let _name = 'var new_name=' + string;
eval(_name);
return _name;
}
function get_rotation_center(positionx, positiony, positionz, rotation_radius, present_rotation_angle){
let z = positionz;
let x = positionx - rotation_radius * Math.sin(present_rotation_angle);
let y = positiony - rotation_radius * Math.cos(present_rotation_angle);
let res = {
"x":x,
"y":y,
"z":z
}
console.log("res:", res);
return res;
}
function console_log_position(obj_string, obj){
console.log( obj_string + ":" + "{ x:" + obj.position.x.toFixed(2)
+ ", y:" + obj.position.y.toFixed(2)
+ ", z:" + obj.position.z.toFixed(2)
+ " }");
}
function init(){
scene = new THREE.Scene();
camera = new THREE.PerspectiveCamera( 75, window.innerWidth/window.innerHeight, 0.1, 10000 );
renderer = new THREE.WebGLRenderer();
renderer.setSize( window.innerWidth, window.innerHeight );
renderer.setClearColor(0xffffff, 1.0);
document.getElementById("canvas-frame").appendChild( renderer.domElement );
var garage_width = car_width + 60, garage_length = car_length + 70;
var control_distance = car_length * 1.5, lane_width = car_length * 1.5;
var road_length = garage_length + 2 * control_distance + 2 * 200;
var road_width = lane_width + garage_length + 2 * 100;
console.log("rl:" + road_length, "rw:" + road_width);
var geometry = new THREE.BoxGeometry(100,100,100);
var material = new THREE.MeshBasicMaterial({color: 0x00ff00})
var cube = new THREE.Mesh(geometry, material);
cube.position.z = 500;
scene.add(cube);
var geometry = new THREE.BoxGeometry( road_length + 400, road_width + 200, 200 );
var material = new THREE.MeshBasicMaterial( { color: 0x4f4f4f } );
var cube = new THREE.Mesh( geometry, material );
scene.add( cube );
var topline_length = road_length;
top_line = create_line_with_position(topline_length, line_width, line_height, 0, 2 * 0.5 * line_width + lane_width, 100);
console_log_position("top_line", top_line);
scene.add(top_line);
var middle_line_left_length = (topline_length - garage_width) / 2
middle_line_left = create_line_with_position(middle_line_left_length, line_width, line_height,
-(garage_width + middle_line_left_length) * 0.5, 0, 100);
scene.add(middle_line_left);
console.log("middleline left position:" + middle_line_left.position)
console_log_position("middle_line_left" ,middle_line_left);
left_vertical_middle_line = create_line(garage_length, line_width, line_height);
left_vertical_middle_line.rotation.z = 90 * Math.PI / 180;
change_position(left_vertical_middle_line, - (garage_width * 0.5 + 25), - (garage_length * 0.5 - 25), 100);
console_log_position("left_vertical_middle_line", left_vertical_middle_line);
scene.add(left_vertical_middle_line);
right_vertical_middle_line = create_line(garage_length, line_width, line_height);
right_vertical_middle_line.rotation.z = 90 * Math.PI / 180;
change_position(right_vertical_middle_line, garage_width * 0.5 + 25, - (garage_length * 0.5 - 25), 100);
console_log_position("right_vertical_middle_line", right_vertical_middle_line);
scene.add(right_vertical_middle_line);
bottom_line = create_line(garage_width, line_width, line_height);
change_position(bottom_line, 0, -(garage_length), 100);
console_log_position("bottom_line",bottom_line);
scene.add(bottom_line);
var middle_line_right_length = middle_line_left_length;
middle_line_right = create_line_with_position(middle_line_right_length, line_width, line_height,
(garage_width + middle_line_right_length) * 0.5,
0, 100);
scene.add(middle_line_right);
console_log_position("middle_line_right", middle_line_right);
car = create_car(car_length, car_width, car_height);
var car_start_postionx = -700, car_start_postiony = 500, car_start_postionz = 30.03 + car_height * 0.5;
// 100 +
change_position(car, car_start_postionx, car_start_postiony, car_start_postionz);
var steering_wheel_geometry = new THREE.CylinderGeometry( 145, 145, 30, 20);
// var steering_wheel_material = new THREE.MeshBasicMaterial( { color: 0x87ceff } );
var steering_wheel_material = new THREE.MeshBasicMaterial(
{ map: loader.load('images/steering_wheel.png')
} );
steering_wheel = new THREE.Mesh( steering_wheel_geometry, steering_wheel_material );
change_position(steering_wheel, 500, -220, 180);
steering_wheel.rotation.x = 90 * Math.PI / 180;
console_log_position("steering_wheel", steering_wheel);
scene.add( steering_wheel );
var wheelbase = 260.4; // back wheel 0.214 front wheel 0.186
var tyre_radius = 30.03, tyre_width = 17.5, tyre_diameter = 2 * tyre_radius;
var tyre_geometry = new THREE.CylinderGeometry(tyre_radius, tyre_radius, tyre_width, 20);
var tyre_material = new THREE.MeshBasicMaterial(
{ map: loader.load('images/tyre.png')
} );
tyre_front_left = new THREE.Mesh(tyre_geometry, tyre_material);
tyre_front_right = new THREE.Mesh(tyre_geometry, tyre_material);
tyre_back_left = new THREE.Mesh(tyre_geometry, tyre_material);
tyre_back_right = new THREE.Mesh(tyre_geometry, tyre_material);
car.add(tyre_front_left);
car.add(tyre_front_right);
car.add(tyre_back_left);
car.add(tyre_back_right);
// The reference frame of tyres is not the original point but the car.
// change_position(tyre_front_left, car_start_postionx + car_length * (0.5 - 0.186), car_start_postiony + car_width * 0.5 - tyre_width * 0.5, 100);
change_position(tyre_front_left, car_length * (0.5 - 0.186), car_width * 0.5 - tyre_width * 0.5, -car_height * 0.5);
change_position(tyre_front_right, car_length * (0.5 - 0.186), -(car_width * 0.5 - tyre_width * 0.5), -car_height * 0.5);
change_position(tyre_back_left, - car_length * (0.5 - 0.214), car_width * 0.5 - tyre_width * 0.5, -car_height * 0.5);
change_position(tyre_back_right, - car_length * (0.5 - 0.214), -(car_width * 0.5 - tyre_width * 0.5), -car_height * 0.5);
// car = new THREE.Object3D();
// car.position.set(car_start_postionx, car_start_postiony, car_start_postionz);
// car.add(car);
// change_position(car, car_length * (0.5 - 0.214), 0 , 0)
// car.position.set(car_length * (0.5 - 0.214), 0 , 0);
// scene.add(car);
scene.add(car);
console_log_position("car",car);
tyre_vertical_distance = Math.abs(tyre_front_left.position.x - tyre_back_left.position.x).toFixed(2);
console.log("tyre vertical distance: " + tyre_vertical_distance);
center_tyre_distance = car_width * 0.5 - tyre_width * 0.5;
console.log("tyre vertices: ", tyre_back_left.geometry.vertices);
console.log("car vertices: " , car.geometry.vertices);
console.log("car matrix: ", car.matrix);
collision_mesh_list = [top_line, middle_line_left, left_vertical_middle_line, right_vertical_middle_line,
bottom_line, middle_line_right];
camera.position.z = 1000;
}
function get_car_position(){
var car_position;
car_position = car.position.clone();
console.log("car position is :", car_position.origin, "....", car.position);
// change_position(car, car_length * (0.5 - 0.214), 0 , 0)
car_position.x = car.position.x + car_length * (0.5 - 0.214);
car_position.y = car.position.y;
car_position.z = car.position.z;
return car_position;
}
function get_car_matrix(){
var car_matrix;
car_matrix = car.matrix.clone();
car_matrix["elements"][14] = car.position.z;
car_matrix["elements"][13] = car.position.y;
car_matrix["elements"][12] = car.position.x + car_length * (0.5 - 0.214);
return car_matrix;
}
function collision_detection(){
var origin_car_position = car.position.clone();
for (var vertex_index = 0; vertex_index < car.geometry.vertices.length; vertex_index ++){
var local_vertex = car.geometry.vertices[vertex_index].clone();
var global_vertex = local_vertex.applyMatrix4(car.matrix);
var direction_vector = global_vertex.sub(car.position);
var ray = new THREE.Raycaster(origin_car_position, direction_vector.clone().normalize());
// collision_mesh_list = [top_line];
// console.log("distance to squard: ",car.position)
// var c_r = ray.intersectObjects( top_line );
var collision_results = ray.intersectObjects(collision_mesh_list, true);
// console.log("collision results:", collision_results);
if (collision_results.length > 0 && collision_results[0].distance < direction_vector.length()){
crash = true;
console.log("GG");
alert("GG");
}
}
}
function get_tyre_position(car, tyre){
var position = {}
position["x"] = car.position.x + tyre.position.x;
position["y"] = car.position.y + tyre.position.y;
position["z"] = car.position.z + tyre.position.z;
return position;
}
function get_position(obj){
var position = {};
position["x"] = obj.position.x;
position["y"] = obj.position.y;
position["z"] = obj.position.z;
return position;
}
function check_win(){
if (Math.sin(car_rotation) > 0 && car.position.x + car_width * 0.5 < right_vertical_middle_line.position.x - line_width * 0.5 &&
car.position.x - car_width * 0.5 > left_vertical_middle_line.position.x + line_width * 0.5 &&
car.position.y + car_length * 0.5 < middle_line_left.position.y + line_width * 0.5 &&
car.position.y - car_length * 0.5 > bottom_line.position.y + line_width * 0.5 &&
speed == 0){
alert("Winner Winner Chicken Dinner");
}
}
function changePivot(x,y,z,obj){
wrapper = new THREE.Object3D();
wrapper.position.set(x,y,z);
wrapper.add(obj);
obj.position.set(-x,-y,-z);
}
function render(){
renderer.render(scene, camera);
}
function dealkey(){
var event_key = event.key;
var key = event.keyCode;
if (event_key == "ArrowLeft"){
key = 37;
}else if (event_key == "ArrowUp"){
key = 38
}else if(event_key == "ArrowRight"){
key = 39
}else if(event_key == "ArrowDown"){
key = 40;
}
// if (key == 37) alert("left");
// if (key == 38) alert("up");
// if (key == 39) alert("right");
// if (key == 40) alert("down");
if (key == 37){
if (steering_wheel_rotation > -540){
steering_wheel.rotation.y += 12 * Math.PI / 180;
steering_wheel_rotation -= 12;
tyre_front_left.rotation.z += 1 * Math.PI / 180;
tyre_front_right.rotation.z += 1 * Math.PI / 180;
if (steering_wheel_rotation != 0){
rotation_radius = tyre_vertical_distance / Math.sin(tyre_front_left.rotation.z);
rotation_radius -= center_tyre_distance;
res = get_rotation_center(car.position.x, car.position.y,
car.position.z, rotation_radius,
car_rotation);
rotationx = res["x"];
rotationy = res["y"];
rotationz = res["z"];
rotation_circum = Math.PI * rotation_radius * rotation_radius;
// changePivot(rotationx, rotationy, rotationz, car);
console.log("x y z:", rotationx, rotationy, rotationz);
console.log("car x, y z:", car.position.x, car.position.y, car.position.z);
rotation_angle = (10000000 * speed / rotation_circum) * Math.PI / 180;
// rotation_angle = (speed / rotation_circum) * Math.PI / 180;
console.log("rotation angle:", rotation_angle);
}else{
rotation_radius = 0;
}
}
console.log("rotation:", steering_wheel_rotation);
console.log("car rotation", car.rotation.z);
console.log("tyre rotation", tyre_front_left.rotation.z);
console.log("rotation radius: " + rotation_radius);
console.log("car position: ", car.position);
console.log("tyre back left:", tyre_back_left);
console.log("tyre back right:", tyre_back_right.position);
}
if (key == 38){
speed += 5;
console.log("tyre center rotation:", car_rotation);
}
if (key == 39){
if (steering_wheel_rotation < 540){
steering_wheel.rotation.y -= 12 * Math.PI / 180;
steering_wheel_rotation += 12;
tyre_front_left.rotation.z -= 1 * Math.PI / 180;
tyre_front_right.rotation.z -= 1 * Math.PI / 180;
if (steering_wheel_rotation != 0){
rotation_radius = tyre_vertical_distance / Math.sin(tyre_front_left.rotation.z);
rotation_radius -= center_tyre_distance;
res = get_rotation_center(car.position.x, car.position.y,
car.position.z, rotation_radius,
car_rotation);
rotationx = res["x"];
rotationy = res["y"];
rotationz = res["z"];
rotation_circum = Math.PI * rotation_radius * rotation_radius;
// changePivot(rotationx, rotationy, rotationz, car);
console.log("x y z:", rotationx, rotationy, rotationz);
console.log("car x, y z:", car.position.x, car.position.y, car.position.z);
rotation_angle = (10000000 * speed / rotation_circum) * Math.PI / 180;
// rotation_angle = (speed / rotation_circum) * Math.PI / 180;
console.log("rotation angle:", rotation_angle);
}else{
rotation_radius = 0;
}
}
console.log("rotation radius: " + rotation_radius);
console.log("rotation:", steering_wheel_rotation);
}
if (key == 40){
speed -= 5;
}
}
function animate(){
if (speed != 0 && rotation_radius == 0){
speedX = speed * Math.cos(car_rotation);
speedY = speed * Math.sin(car_rotation);
car.position.x += speedX;
car.position.y += speedY;
}else if(speed != 0 && rotation_radius != 0){
if (steering_wheel_rotation < 0){
car.rotation.z += rotation_angle;
// wrapper.rotation.z += rotation_angle;
car_rotation += rotation_angle;
}else if(steering_wheel_rotation > 0){
car.rotation.z -= rotation_angle;
// wrapper.rotation.z += rotation_angle;
car_rotation -= rotation_angle;
}
// if (car_rotation >= Math.PI || car_rotation <= -Math.PI ){
// car_rotation = 0;
// }
}
collision_detection();
check_win();
render();
requestAnimationFrame(animate);
}
threeStart = function() {
init();
var controls = new THREE.OrbitControls(camera);
controls.addEventListener('change', render);
document.onkeydown=dealkey;
check_win();
// collision_detection();
animate();
}
// threeStart();