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help.txt
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A quarter turn of the U or D face causes its oriented edges to become misoriented, and its misoriented edges to become
oriented. Using U/D quarter turns to orient up to four edges at a time is the core technique behind edge orientation.
NOTE: U2 and D2 turns do not affect edge orientation. The following is a basic strategy for orienting edges, based on
the number of misoriented edges on the cube.
0: Done, all edges are oriented.
Chances: 1/2048 ~ 0.05%
2: Move 1 to U/D and make an U/D quarter turn, swap newly oriented edge with second misoriented one,
without disturbing any other U/D edges, and make the final U/D turn.
Chances: 66/2048 ~ 3.22%
4: Move all misoriented edges to U/D and make an U/D quarter turn.
Chances: 495/2048 ~ 24.17%
6:Move 3 misoriented edges to U/D and make an U/D turn, 4 remain.
OR Treat as 4 + 2
Generally less efficient as it requires three U/D turns, compared to the two required in the 3 + 3 strategy.
Chances: 924/2048 ~ 45.12%
8: Treat as 4 + 4
Chances: 495/2048 ~ 24.17%
10: Treat as 4 + 4 + 2
If you have this case, keep track of the two good edges, rather than the 10 bad edges. Use the initial moves to move the
two good edges out of U/D, then turn both the U and D faces. Finally deal with the two remaining bad edges.
Chances: 66/2048 ~ 3.22%
12: Treat as 4 + 4 + 4
This is a very rare case, but if you're lucky enough to encounter it, immediately do an U and D turn and you're left with four bad edges.
Chances: 1/2048 ~ 0.05%
These rules of thumb should help guide your decision making when manipulating bad edges:
It is generally more efficient to chose the U/D face with most bad edges already on it for your initial U/D turn.
It is generally less efficient if placement of a bad edge into U/D removes another bad edge from U/D.
In cases with six or more bad edges, it is generally more efficient to eliminate the bad edges using both U and D faces rather than just one.
In cases with six or more bad edges, it is generally more efficient if placement of a bad edge into a U/D face also places another edge into the opposite U/D face.
Execution of U/D moves with only two opposite bad edges placed is futile from an edge orientation perspective, but can be useful for manipulation of line edges.