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This repository has been archived by the owner on Sep 3, 2018. It is now read-only.
Some trinkets in simc do not behave as they do in game currently. The sheet I made helps address this.
Compare values from in game data (logs) and make sure simc and the sheet both match these values
Some trinkets are hilariously overpowered at the moment and skew results. For example, there's a trinket that erroneously has 100% uptime, which greatly inflates it.
The text was updated successfully, but these errors were encountered:
Some trinkets in simc do not behave as they do in game currently. The sheet I made helps address this.
Compare values from in game data (logs) and make sure simc and the sheet both match these values
Some trinkets are hilariously overpowered at the moment and skew results. For example, there's a trinket that erroneously has 100% uptime, which greatly inflates it.
The text was updated successfully, but these errors were encountered: