-
Notifications
You must be signed in to change notification settings - Fork 1
/
HEngine_Examples.sln
55 lines (54 loc) · 3.35 KB
/
HEngine_Examples.sln
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
Microsoft Visual Studio Solution File, Format Version 12.00
# Visual Studio Version 17
VisualStudioVersion = 17.0.31314.256
MinimumVisualStudioVersion = 10.0.40219.1
Project("{2150E333-8FDC-42A3-9474-1A3956D46DE8}") = "Engine", "Engine", "{233774A8-CC9D-3FA9-86D1-90573E92B704}"
EndProject
Project("{2150E333-8FDC-42A3-9474-1A3956D46DE8}") = "Games", "Games", "{DE1F8B53-6C02-3C13-9101-A7C8D96F3FF6}"
EndProject
Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "HEngine_Examples", "Intermediate\ProjectFiles\HEngine_Examples.vcxproj", "{99E11F9C-DD12-39CF-B5CF-D7C6A3DF248E}"
EndProject
Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "UE5", "Intermediate\ProjectFiles\UE5.vcxproj", "{44E64A95-D88B-354C-AD12-3781C50B118C}"
EndProject
Project("{2150E333-8FDC-42A3-9474-1A3956D46DE8}") = "Visualizers", "Visualizers", "{1CCEC849-CC72-4C59-8C36-2F7C38706D4C}"
ProjectSection(SolutionItems) = preProject
..\..\..\Program Files\Epic Games\UE_5.2\Engine\Extras\VisualStudioDebugging\Unreal.natvis = ..\..\..\Program Files\Epic Games\UE_5.2\Engine\Extras\VisualStudioDebugging\Unreal.natvis
EndProjectSection
EndProject
Global
GlobalSection(SolutionConfigurationPlatforms) = preSolution
DebugGame Editor|Win64 = DebugGame Editor|Win64
DebugGame|Win64 = DebugGame|Win64
Development Editor|Win64 = Development Editor|Win64
Development|Win64 = Development|Win64
Shipping|Win64 = Shipping|Win64
EndGlobalSection
# UnrealVS Section
GlobalSection(ddbf523f-7eb6-4887-bd51-85a714ff87eb) = preSolution
AvailablePlatforms=Win64
EndGlobalSection
GlobalSection(ProjectConfigurationPlatforms) = postSolution
{99E11F9C-DD12-39CF-B5CF-D7C6A3DF248E}.DebugGame Editor|Win64.ActiveCfg = DebugGame_Editor|x64
{99E11F9C-DD12-39CF-B5CF-D7C6A3DF248E}.DebugGame Editor|Win64.Build.0 = DebugGame_Editor|x64
{99E11F9C-DD12-39CF-B5CF-D7C6A3DF248E}.DebugGame|Win64.ActiveCfg = DebugGame|x64
{99E11F9C-DD12-39CF-B5CF-D7C6A3DF248E}.DebugGame|Win64.Build.0 = DebugGame|x64
{99E11F9C-DD12-39CF-B5CF-D7C6A3DF248E}.Development Editor|Win64.ActiveCfg = Development_Editor|x64
{99E11F9C-DD12-39CF-B5CF-D7C6A3DF248E}.Development Editor|Win64.Build.0 = Development_Editor|x64
{99E11F9C-DD12-39CF-B5CF-D7C6A3DF248E}.Development|Win64.ActiveCfg = Development|x64
{99E11F9C-DD12-39CF-B5CF-D7C6A3DF248E}.Development|Win64.Build.0 = Development|x64
{99E11F9C-DD12-39CF-B5CF-D7C6A3DF248E}.Shipping|Win64.ActiveCfg = Shipping|x64
{99E11F9C-DD12-39CF-B5CF-D7C6A3DF248E}.Shipping|Win64.Build.0 = Shipping|x64
{44E64A95-D88B-354C-AD12-3781C50B118C}.DebugGame Editor|Win64.ActiveCfg = BuiltWithUnrealBuildTool|Win64
{44E64A95-D88B-354C-AD12-3781C50B118C}.DebugGame|Win64.ActiveCfg = BuiltWithUnrealBuildTool|Win64
{44E64A95-D88B-354C-AD12-3781C50B118C}.Development Editor|Win64.ActiveCfg = BuiltWithUnrealBuildTool|Win64
{44E64A95-D88B-354C-AD12-3781C50B118C}.Development|Win64.ActiveCfg = BuiltWithUnrealBuildTool|Win64
{44E64A95-D88B-354C-AD12-3781C50B118C}.Shipping|Win64.ActiveCfg = BuiltWithUnrealBuildTool|Win64
EndGlobalSection
GlobalSection(SolutionProperties) = preSolution
HideSolutionNode = FALSE
EndGlobalSection
GlobalSection(NestedProjects) = preSolution
{44E64A95-D88B-354C-AD12-3781C50B118C} = {233774A8-CC9D-3FA9-86D1-90573E92B704}
{99E11F9C-DD12-39CF-B5CF-D7C6A3DF248E} = {DE1F8B53-6C02-3C13-9101-A7C8D96F3FF6}
EndGlobalSection
EndGlobal