You signed in with another tab or window. Reload to refresh your session.You signed out in another tab or window. Reload to refresh your session.You switched accounts on another tab or window. Reload to refresh your session.Dismiss alert
Implement the Hunter NPC, which would be a hostile NPC. The Hunter NPC would be lurking very close to the Factory and would attack players that got too close to the Factory.
The Hunter would target a player when he would walk in a certain radius of the hunter's Factory, then, it would stop following/attacking the player when the player has left the Factory radius and has not attacked the Hunter NPC for a certain amount of time.
The text was updated successfully, but these errors were encountered:
Implement the Hunter NPC, which would be a hostile NPC. The Hunter NPC would be lurking very close to the Factory and would attack players that got too close to the Factory.
The Hunter would target a player when he would walk in a certain radius of the hunter's Factory, then, it would stop following/attacking the player when the player has left the Factory radius and has not attacked the Hunter NPC for a certain amount of time.
The text was updated successfully, but these errors were encountered: