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ideas.txt
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RPG1: random, machine-designed characters and worlds
random pixle generator
role playing game
rules paths generations
motif per room
brick, ruins, city, nature
when building, mostly keep from-room's motif
motifs look different to different people
some: unrecognized grey jumbles (checker, X bg)
motif plus color? gradual mutate colors when build
some see only city/nature in color?
safe paalete of colors? try random ranges first
way
who are you
what ask you
where adventures yank
yards yiest yesterday yoho yoke yolk youth young yours
mutation station
alter bits at random
doctor
advice? improve?
laboratory
view all properties?
who are you?
pick a pixel person and live.
meet others
learn
follow you
make offspring
be me
teach
follow me
family tree
eat me
mutate you
merge together
take my map
take my crown
trade feet
trade eyes
trade color
trade shape
learn, expose the world
any pixon sees the world differently
some pixons invisible to others
learn opaque traits
world generated and visible by random seed
obstacles passable/visible by opaque traits
max number of traits - half? tenth?
traits/actions for aggrrssion?
100 rooms, not quite 100 people
each rooms borders opaque/white where impassable
some can see color layers in barriers
some affect/clear/create barriers
can follow across borders
make offspring kills one or both parents if population goes above 100
stats lab, see individual's traits