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GridCore.lua
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--[[
Created by Grid2 original authors, modified by Michael
--]]
local type = type
local next = next
local ipairs = ipairs
local tostring = tostring
local fmt = string.format
local GetSpecialization = GetSpecialization or function() end
local UnitGroupRolesAssigned = UnitGroupRolesAssigned or function() end
-- Initialization
Grid2 = LibStub("AceAddon-3.0"):NewAddon("Grid2", "AceEvent-3.0", "AceConsole-3.0")
-- build/version tracking
local versionToc = GetAddOnMetadata("Grid2","Version")
local versionCli = select(4,GetBuildInfo())
Grid2.isClassic = versionCli<30000 -- vanilla or tbc
Grid2.isVanilla = versionCli<20000
Grid2.isTBC = versionCli>=20000 and versionCli<30000
Grid2.isWoW90 = versionCli>=90000
Grid2.versionstring = "Grid2 v"..(versionToc=='@project-version@' and 'Dev' or versionToc)
-- build error check
local isRetailBuild = true
--[===[@non-retail@
isRetailBuild = false
--@end-non-retail@]===]
if isRetailBuild~=(WOW_PROJECT_ID==WOW_PROJECT_MAINLINE) and versionToc~='@project-version@' then
C_Timer.After(3, function() Grid2:Print(string.format("Error, this version of Grid2 was packaged for World of Warcraft %s. Please install the correct version !!!", isRetailBuild and 'Retail' or 'Classic')) end)
end
-- debug messages
Grid2.debugFrame = Grid2DebugFrame or ChatFrame1
function Grid2:Debug(s, ...)
if self.debugging then
if s:find("%", nil, true) then
Grid2:Print(self.debugFrame, "DEBUG", self.name, s:format(...))
else
Grid2:Print(self.debugFrame, "DEBUG", self.name, s, ...)
end
end
end
-- group/instance data initialization
Grid2.groupType = "solo"
Grid2.instType = "other"
Grid2.instMaxPlayers = 1
-- player class cache
Grid2.playerClass = select(2, UnitClass("player"))
-- plugins can add functions to this table to add extra lines to the minimap popup menu
Grid2.tooltipFunc = {}
-- type setup functions for non-unique objects: "buff" statuses / "icon" indicators / etc.
Grid2.setupFunc = {}
-- AceDB defaults
Grid2.defaults = {
profile = {
versions = {},
indicators = {},
statuses = {},
statusMap = {},
themes = { names = {}, indicators = {}, enabled = {} },
}
}
-- Module prototype
local modulePrototype = {}
modulePrototype.core = Grid2
modulePrototype.Debug = Grid2.Debug
function modulePrototype:OnInitialize()
if not self.db then
self.db = self.core.db:RegisterNamespace(self.moduleName or self.name, self.defaultDB or {} )
end
self.debugFrame = Grid2.debugFrame
self.debugging = self.db.global.debug
if self.OnModuleInitialize then
self:OnModuleInitialize()
self.OnModuleInitialize = nil
end
self:Debug("OnInitialize")
end
function modulePrototype:OnEnable()
if self.OnModuleEnable then self:OnModuleEnable() end
end
function modulePrototype:OnDisable()
if self.OnModuleDisable then self:OnModuleDisable() end
end
function modulePrototype:OnUpdate()
if self.OnModuleUpdate then self:OnModuleUpdate() end
end
Grid2:SetDefaultModulePrototype(modulePrototype)
Grid2:SetDefaultModuleLibraries("AceEvent-3.0")
-- Modules management
function Grid2:EnableModules()
for _,module in ipairs(self.orderedModules) do
module:OnEnable()
end
end
function Grid2:DisableModules()
for _,module in ipairs(self.orderedModules) do
module:OnDisable()
end
end
function Grid2:UpdateModules()
for _,module in ipairs(self.orderedModules) do
module:OnUpdate()
end
end
-- Start code
function Grid2:OnInitialize()
self.db = LibStub("AceDB-3.0"):New("Grid2DB", self.defaults)
self.profiles = self.db:RegisterNamespace('LibDualSpec-1.0') -- Using "LibDualSpec-1.0" namespace for backward compatibility
self.debugging = self.db.global.debug
self.classicDurations = self.isVanilla and not self.db.global.disableDurations or nil
local media = LibStub("LibSharedMedia-3.0", true)
media:Register("statusbar", "Gradient", "Interface\\Addons\\Grid2\\media\\gradient32x32")
media:Register("statusbar", "Grid2 Flat", "Interface\\Addons\\Grid2\\media\\white16x16")
media:Register("statusbar", "Grid2 GlowH", "Interface\\Addons\\Grid2\\media\\glowh")
media:Register("statusbar", "Grid2 GlowV", "Interface\\Addons\\Grid2\\media\\glowv")
media:Register("border", "Grid2 Flat", "Interface\\Addons\\Grid2\\media\\white16x16")
media:Register("border", "Grid2 Pixel", "Interface\\Addons\\Grid2\\media\\border1px")
media:Register("background", "Blizzard Quest Title Highlight", "Interface\\QuestFrame\\UI-QuestTitleHighlight")
media:Register("background", "Blizzard ChatFrame Background", "Interface\\ChatFrame\\ChatFrameBackground")
self:InitializeOptions()
self.OnInitialize = nil
end
function Grid2:OnEnable()
self:RegisterEvent("PLAYER_ENTERING_WORLD")
self:RegisterEvent("ZONE_CHANGED_NEW_AREA")
self:RegisterEvent("GROUP_ROSTER_UPDATE", "GroupChanged")
self:RegisterEvent("PLAYER_REGEN_ENABLED")
self:RegisterEvent("UNIT_NAME_UPDATE")
self:RegisterEvent("UNIT_PET")
if self.UpdatePlayerDispelTypes then
self:RegisterEvent("SPELLS_CHANGED", "UpdatePlayerDispelTypes")
end
if not self.isClassic then
self:RegisterEvent("PLAYER_SPECIALIZATION_CHANGED")
self:RegisterEvent("PLAYER_ROLES_ASSIGNED")
end
self.db.RegisterCallback(self, "OnProfileShutdown", "ProfileShutdown")
self.db.RegisterCallback(self, "OnProfileChanged", "ProfileChanged")
self.db.RegisterCallback(self, "OnProfileCopied", "ProfileChanged")
self.db.RegisterCallback(self, "OnProfileReset", "ProfileChanged")
self.playerClassSpec = self.playerClass .. (GetSpecialization() or 0)
self:LoadConfig()
self:SendMessage("Grid_Enabled")
end
function Grid2:OnDisable()
self:SendMessage("Grid_Disabled")
end
function Grid2:LoadConfig()
self:UpdateDefaults()
self:SetupTheme()
self:Setup()
end
-- Profiles
function Grid2:ProfileShutdown()
self:Debug("Shutdown profile (", self.db:GetCurrentProfile(),")")
self:SetupShutdown()
end
function Grid2:ProfileChanged()
self:Debug("Loaded profile (", self.db:GetCurrentProfile(),")")
self:LoadConfig()
self:UpdateModules()
self:RefreshOptions()
end
function Grid2:ReloadProfile()
local db = Grid2.profiles.char
if db.enabled then
local pro = db[GetSpecialization() or 0] or db
if type(pro)=="string" and pro~=Grid2.db:GetCurrentProfile() then
if not self:RunSecure(1, self, "ReloadProfile") then
Grid2.db:SetProfile(pro)
end
return true
end
end
end
function Grid2:PLAYER_SPECIALIZATION_CHANGED(_,unit)
if unit=='player' then
self.playerClassSpec = self.playerClass .. (GetSpecialization() or 0)
if not Grid2:ReloadProfile() then
Grid2:ReloadTheme()
self:SendMessage("Grid_PlayerSpecChanged") -- Send message only if profile has not changed
end
end
end
function Grid2:PLAYER_ROLES_ASSIGNED()
self:ReloadTheme()
end
-- Themes
function Grid2:GetCurrentTheme()
local index = self.currentTheme or 0
local themes = self.db.profile.themes
return index, themes.names[index] or 'Default', themes.indicators[index] or {}
end
function Grid2:SetupTheme()
self.currentTheme, self.suspendedIndicators = self:CheckTheme()
self:UpdateTheme()
end
function Grid2:CheckTheme()
local themes = self.db.profile.themes
local enabled = themes.enabled
local theme = enabled.default or 0
local spec = GetSpecialization() or 0
local role = UnitGroupRolesAssigned('player') or 0
local groupType, instType, maxPlayers = self:GetGroupType()
local kM = tostring(maxPlayers)
local kC = fmt("%s@0", self.playerClass)
local kS = fmt("%s@%d", self.playerClass, spec)
local kSM = fmt("%s@%d", kS, maxPlayers)
local kSGI = fmt("%s@%s@%s", kS, groupType, instType)
local kSG = fmt("%s@%s", kS, groupType)
local kGI = fmt("%s@%s", groupType, instType)
theme = self.testThemeIndex or enabled[kSM] or enabled[kSGI] or enabled[kSG] or enabled[kS] or enabled[kC] or enabled[kM] or enabled[kGI] or enabled[groupType] or enabled[role] or theme
theme = themes.names[theme] and theme or 0
return theme, themes.indicators[theme] or {}
end
function Grid2:UpdateTheme()
for _,module in ipairs(self.orderedModules) do
if module.UpdateTheme then module:UpdateTheme() end
end
end
function Grid2:RefreshTheme()
for _,module in ipairs(self.orderedModules) do
if module.RefreshTheme then module:RefreshTheme() end
end
end
function Grid2:ReloadTheme(force)
local theme, indicators = self:CheckTheme()
if theme ~= self.currentTheme or force then
if not self:RunSecure(2, self, "ReloadTheme") then
self.currentTheme = theme
self.suspendedIndicators = indicators
self:UpdateTheme()
self:RefreshTheme()
self:SendMessage("Grid_ThemeChanged", theme)
self:Debug("Theme Reloaded", theme)
end
return true
end
end
-- Options
function Grid2:InitializeOptions()
self:RegisterChatCommand("grid2", "OnChatCommand")
self:RegisterChatCommand("gr2", "OnChatCommand")
local optionsFrame = CreateFrame( "Frame", nil, UIParent )
optionsFrame.name = "Grid2"
local button = CreateFrame("BUTTON", nil, optionsFrame, "UIPanelButtonTemplate")
button:SetText("Open Grid2 Options")
button:SetSize(200,32)
button:SetPoint('TOPLEFT', optionsFrame, 'TOPLEFT', 20, -20)
button:SetScript("OnClick", function(self)
HideUIPanel(InterfaceOptionsFrame)
HideUIPanel(GameMenuFrame)
Grid2:OnChatCommand()
end)
InterfaceOptions_AddCategory(optionsFrame)
self.optionsFrame = optionsFrame
self.InitializeOptions = nil
end
function Grid2:OpenGrid2Options()
if not IsAddOnLoaded("Grid2Options") then
if InCombatLockdown() then
self:Print("Grid2Options cannot be loaded in combat.")
return
end
LoadAddOn("Grid2Options")
end
if not Grid2Options then
self:Print("You need Grid2Options addon enabled to be able to configure Grid2.")
return
end
self.OpenGrid2Options = function(self)
Grid2Options:OnChatCommand()
end
self:LoadOptions()
self:OpenGrid2Options()
end
function Grid2:RefreshOptions()
if Grid2Options then
Grid2Options:MakeOptions()
end
end
function Grid2:OnChatCommand(input)
if strlen(input or '')==0 or input=='options' then
self:OpenGrid2Options()
else
self:ProcessCommandLine(input)
end
end
-- Hook this to load any options addon (see RaidDebuffs & AoeHeals modules)
function Grid2:LoadOptions()
Grid2Options:Initialize()
Grid2.LoadOptions = nil
end