-
Notifications
You must be signed in to change notification settings - Fork 0
/
Copy pathcalcTools.js
386 lines (320 loc) · 12.9 KB
/
calcTools.js
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
248
249
250
251
252
253
254
255
256
257
258
259
260
261
262
263
264
265
266
267
268
269
270
271
272
273
274
275
276
277
278
279
280
281
282
283
284
285
286
287
288
289
290
291
292
293
294
295
296
297
298
299
300
301
302
303
304
305
306
307
308
309
310
311
312
313
314
315
316
317
318
319
320
321
322
323
324
325
326
327
328
329
330
331
332
333
334
335
336
337
338
339
340
341
342
343
344
345
346
347
348
349
350
351
352
353
354
355
356
357
358
359
360
361
362
363
364
365
366
367
368
369
370
371
372
373
374
375
376
377
378
379
380
381
382
383
384
385
386
function removeGearOverlap(vehicle, gearbox){
//This function removes points where speed overlap between gears.
//The points with more power and same speed are kept.
for(gear = 0; gear < gearbox.length-1; gear++){
//In second and later passes, high gear may have lower speed than low.
//Remove those elements before proceeding.
while(gearbox[gear][0].x > gearbox[gear+1][0].x){
gearbox[gear+1].splice(0, 1)
}
var popped = false;
//Remove less powerful high rpms from low gear.
for(hiSpeed = gearbox[gear+1].length-1; hiSpeed>=0; hiSpeed--){
if(gearbox[gear][gearbox[gear].length-1].x >= gearbox[gear+1][hiSpeed].x){
if(gearbox[gear][gearbox[gear].length-1].y < gearbox[gear+1][hiSpeed].y){
//If fastest speed in low gear is less powerful than high gear.
//Remove last element from high gear and redo operation.
var elem = gearbox[gear].pop();
var popped = true;
}
}
}
//Remove less powerful low rpms from high gear.
var spliced = false;
for(hiSpeed = 0; hiSpeed < gearbox[gear+1].length; hiSpeed++){
for(loSpeed = 0; loSpeed < gearbox[gear].length; loSpeed++){
if(gearbox[gear][loSpeed].x >= gearbox[gear+1][hiSpeed].x){
if(gearbox[gear][loSpeed].y > gearbox[gear+1][hiSpeed].y){
//Low gear is faster and more powerful than high gear.
//Remove every high gear element below this point.
//Current element is left for later interpolation.
gearbox[gear+1].splice(0, hiSpeed);
spliced = true;
}
}
}
}
//If we removed elements from low gear, add the last back for interpolation.
//We will find a speed between those two points.
if(popped){
let interpSpeed = gearbox[gear][gearbox[gear].length-1].x;
//Even though we popped, we can't be certain that the current element is the most powerful!
//Interpolate to check.
if(kxym(gearbox[gear+1], 1, interpSpeed) < kxym(gearbox[gear], gearbox[gear].length-1, interpSpeed)){
//If low gear is more powerful when interpolating high gear, add a higher low gear element.
gearbox[gear].push(elem);
//Update with new speed for interpolation.
interpSpeed = gearbox[gear][gearbox[gear].length-1].x;
//Since we added a faster low gear element, make sure only one hi gear element is slower.
if(gearbox[gear+1][1].x < interpSpeed){
gearbox[gear+1].splice(0,1);
}
}
//Round interpolate speed for nicer values to look at.
//Round up just to be safe.
interpSpeed = Math.round(interpSpeed+1);
//Back off until low gear has more power.
while (kxym(gearbox[gear+1], 1, interpSpeed) > kxym(gearbox[gear], gearbox[gear].length-1, interpSpeed)){
interpSpeed -= 1;
}
//Update last element with the interpolated values.
gearbox[gear][gearbox[gear].length-1].y = kxym(gearbox[gear], gearbox[gear].length-1, interpSpeed);
gearbox[gear][gearbox[gear].length-1].x = interpSpeed;
}
//Finally, always interpolate a new point for hi gear that meets low gear.
let loTopSpeed = gearbox[gear][gearbox[gear].length-1].x;
gearbox[gear+1][0].y = kxym(gearbox[gear+1], 1, loTopSpeed);
gearbox[gear+1][0].x = loTopSpeed;
}
return gearbox;
}
function topSpeedSprockets(v){
//Find real sprocket combinations.
console.log(" ");
console.log("Test sprocket combos!");
var list = [];
for(f=12; f<21; f++){
for(r=38; r<50; r++){
list.push({speed: getVehicleTopSpeed(v, f, r), front: f, rear: r});
}
}
function mycomparator(a,b) {
return parseInt(a.speed, 10) - parseInt(b.speed, 10);
}
list.sort(mycomparator);
//TODO
//Sort list by fastest.
//Choose the combination that are closest to default.
//If several has the same value, pick the one with most cogs.
//Avoid +3/-3 front or -6 rear.
console.log(list);
//end of sprocketz
}
function concatGears(gearbox){
//This function concatenates all gears to a single array.
//Used after overlap has been removed.
var concatGear = [];
for(gear = 0; gear < gearbox.length; gear++){
concatGear = concatGear.concat(gearbox[gear]);
}
return concatGear;
}
function speed2rpm(vehicle, gear, speed){
//calculate speed from rpm.
let ms = speed / 3.6; //kmh to ms
let wheelrpm = ms / (getWheelRadius(vehicle.wheel) * 2 * Math.PI) * 60;
return wheelrpm * getGearRatio(vehicle, gear);
}
function rpm2speed(vehicle, gear, rpm) {
//Returns speed for a given vehicle, gear and rpm.
let wheelrpm = rpm/getGearRatio(vehicle, gear);
let wheelLength = getWheelRadius(vehicle.wheel) * 2 * Math.PI;
let mstokmh = 60/1000; //Converts rpm to rph and m to km.
return wheelrpm * wheelLength * mstokmh;
}
function rpm2hp(v, i){
return v.torque[i] * v.dynoRpm[i] / 7023.5;
}
function getMaxHpIndex(v){
let maxHp = 0;
let hpIndex=0;
for (let i = 0; i < v.dynoRpm.length; i++){
let hp = rpm2hp(v, i);
if (hp > maxHp){
maxHp = hp;
hpIndex = i;
}
}
return hpIndex;
}
function getMaxTqIndex(v){
return v.torque.reduce((iMax, x, i, arr) => x > arr[iMax] ? i : iMax, 0);
}
function getWheelRadius(wheel) {
//Calculates total radius of rim + tire in meter.
let size = wheel.size*2.54 //inch to cm
let width = wheel.width/10 //mm to cm
let profile = wheel.profile/100 //to percent
return (size + 2*width*profile) / 2 / 100;
}
function getGearRatio(vehicle, gear){
//Return effective gear ratio from engine to rear wheel.
return vehicle.gearbox[gear]*vehicle.primary*vehicle.rearSprocket/vehicle.frontSprocket;
}
function calcResistance(gearbox, vehicle, calcAero){
//CalcAero is 1 for calculating air resistance or 0 for not.
//Inject top speed coordinate.
if(calcAero == 1){
//Loop to find element above top speed.
let topGear = gearbox[gearbox.length-1];
for(let rpm = 0; rpm < topGear.length; rpm++){
if(topGear[rpm].x > vehicle.topSpeed){
//We want to insert a new element at this location.
//Clone the element and add it.
let power = kxym(topGear, rpm, vehicle.topSpeed);
let slice = topGear.slice((rpm-1), rpm);
topGear.splice(rpm, 0, slice);
//Modify the cloned element.
topGear[rpm].x = vehicle.topSpeed;
topGear[rpm].y = power;
break;
}
}
}
for (let gear = 0; gear < gearbox.length; gear+=1) {
for (let rpm = 0; rpm < gearbox[gear].length; rpm+=1) {
let speed = gearbox[gear][rpm].x;
let force = gearbox[gear][rpm].y;
let drag = ((speed/3.6) * (speed/3.6)) * 0.5 * 1.2 * vehicle.drag;
// v^2 * 0.5 * air fluidity at 20c * CdA
gearbox[gear][rpm].y = (force - drag*calcAero) / (vehicle.wetWeight + driverWeight) / 9.82;
gearbox[gear][rpm].label =
vehicle.brand + " " + vehicle.model + " - " +
"Gear: " + (gear+1) + ", " +
Math.round(speed2rpm(vehicle, gear, speed)) + " RPM, " +
Math.round(speed)+" km/h, " +
"Acc: " + Math.round(gearbox[gear][rpm].y*100)/100 + "Gs";
}
}
return gearbox;
}
function gear2wheelThrust(vehicle, gear){
//Calculates coordinates of wheel thrust vs rpm, for a given gear.
let coordinates = new Array();
for (i = 0; i < vehicle.dynoRpm.length; ++i) {
let speed = rpm2speed(vehicle, gear, vehicle.dynoRpm[i]);
//Calculate effective force using engine torque, effective gear ratio and wheel size.
let force = vehicle.torque[i] * getGearRatio(vehicle, gear) / getWheelRadius(vehicle.wheel);
let rpm = Math.round(vehicle.dynoRpm[i]);
coordinates.push({
x: speed,
y: force,
label:
vehicle.brand + " " + vehicle.model + " - " +
"Gear: " + (gear+1) + ", " +
speed2rpm(vehicle, gear, speed) + " RPM, " +
Math.round(speed)+" km/h, " +
"Power: " + Math.round(force) + " N"
})
}
return coordinates;
}
function getWheelThrust(vehicle){
//Calculates coordinates of thrust vs rpm for each gear.
let coordinates = [];
for(gear = 0; gear < vehicle.gearbox.length; gear++){
coordinates[gear] = gear2wheelThrust(vehicle, gear);
}
return coordinates;
}
function getVehicleDrag(vehicle){
//Used in pagetools.js to calculate drag at TopSpeed.
var gears = getWheelThrust(vehicle);
var topGear = gears[gears.length-1];
//Loop to find element above top speed.
for(rpm = 0; rpm < topGear.length; rpm++){
if(topGear[rpm].x > vehicle.topSpeed){
//Interpolate power at top speed.
var power = kxym(topGear, rpm, vehicle.topSpeed);
//Calculate drag value from interpolation.
drag = power / ( ((vehicle.topSpeed/3.6) * (vehicle.topSpeed/3.6)) * 0.5 * 1.2);
return drag;
}
}
console.log("Warning: " + vehicle.brand + " " + vehicle.model + "has top speed above max dyno rpm, drag may be inaccurate.");
var power = kxym(topGear, (topGear.length-1), vehicle.topSpeed);
//Calculate drag value from interpolation.
drag = power / ( ((vehicle.topSpeed/3.6) * (vehicle.topSpeed/3.6)) * 0.5 * 1.2);
return drag;
}
function getVehicleTopSpeed(vehicle, front, rear){
//Calculates effective top speed for a given ratio of sprockets.
var oldfront = vehicle.frontSprocket;
var oldrear = vehicle.rearSprocket;
vehicle.frontSprocket = front;
vehicle.rearSprocket = rear;
//Get thrust for all gears.
var gears = getWheelThrust(vehicle);
var dragIndex = 0;
var maxSpeed = 0;
var overMaxSpeed = 0;
//Loop over top gear in reverse. So we hit the right side of the curve.
//Find where air resistance meets power.
var topGear = gears[gears.length-1];
for(rpm = topGear.length-1; rpm > 0; rpm--){
var force = topGear[rpm].y;
var speed = topGear[rpm].x;
drag = ((speed/3.6) * (speed/3.6)) * 0.5 * 1.2 * vehicle.drag;
if(force > drag){
dragIndex = (rpm+1); //Drag was bigger at last index.
maxSpeed = speed;
if(rpm < topGear.length-1){
overMaxSpeed = topGear[rpm+1].x;
}else{
//This combinaton has no max speed!
//TODO handling of this scenario?
}
break;
}
}
if(overMaxSpeed > 0){
//interpolate a closer value, since we're restricted by air resistance.
for(speed = 100; speed < 400; speed+=0.1){
var force = kxym(topGear, dragIndex, speed);
var drag = ((speed/3.6) * (speed/3.6)) * 0.5 * 1.2 * vehicle.drag;
if(force < drag){
maxSpeed = speed-0.1;
break;
}
}
} else {
}
vehicle.frontSprocket = oldfront;
vehicle.rearSprocket = oldrear;
return maxSpeed;
}
function kxym(gear, index, xvalue){
//Returns a new Y value for a given X.
var y = gear[index].y - gear[index - 1].y;
var x = gear[index].x - gear[index - 1].x;
var k = y/x;
var m = gear[index].y - gear[index].x * k;
return xvalue * k + m;
}
function step(i, gr1, j, gr2){
//Steps index until gr2.x is larger than gr1.x or quits.
while(gr1[i].x > gr2[j].x){
if(gr2.length-1 == j){
return j;
}
if(gr1[i].x < gr2[j+1].x){
return j+1;
} else{
j++;
}
}
return j;
}
function lbft2Nm(arr){
//Used to convert dyno values in motorcycles.js
return multiplyArray(arr, 1.3558179483314);
}
function roundArray(arr, decimals){
//Used by pagetools.js
if(decimals === undefined){
decimals = 0;
}
var out = arr.slice();
for(i = 0; i < out.length; i++){
out[i] = Math.round(out[i]*Math.pow(10, decimals))/Math.pow(10, decimals);
}
return out;
}
function multiplyArray(arr, float){
//Used by pagetools.js and lbft2nm.
let out = [];
for(i = 0; i < arr.length; i++){
out[i] = arr[i] * float;
}
return out;
}