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Added zoom Parallax effect. Sprite is scaled as camera zooms in / out.
Added accelerometer (tilt) based parallax. Mobile devices only.
All camera related properties have moved from Game class to CameraController class
Camera fade now completes instantly if already faded out.
Can now pan the camera while running other commands.
Multiple scene support
Added MoveToScene() command to move between multiple Fungus scene files.
Loading image is displayed while loading the scene.
Unused assets are unloaded from memory during scene move.
Room visit counts persist across scene moves.
Music continues to play seamlessly when moving to another scene
Misc improvements
Added Unity tooltips for all component properties.
Added new GUIButton component and prefab. Usefulfor simple ‘watermark’ buttons, e.g. to link to a website. #21
Replaced Values system with improved Variables class, and some basic arithmetic commands.
Added Save() and Load() commands to store variables in persistent storage.
The clickSound property has been moved from Game to the Button component
Bug Fixes
Fixed child sprites not fading with FadeSprite() command.
Fixed Playmaker compatibility compile error in FungusExample
Fixed undo/redo when resizing Views
Fixed Web Player builds crashing on Windows flu screen. (Set resolution weidth/height to 2000 instead of 9000)
Backwards compatibility notes
To switch back to the Fungus 1.3 Page system just set the Dialog property on the Game object to None.
All the Page commands are still present in 1.4 but are now marked Obsolete meaning they will be removed in a future release. Please change over to the new Dialog system as Pages will no longer be supported.