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Add missing VariableDrawer for ObjectVariable. Thanks to CG-Tespy.
Fix double duplication of blocks in flowchart window. Thanks to ongjinwen.
Dialog ClickAnywhere not supports ignore click delay. Thanks to breadnone.
SetNextLineFlag only flags if Dialog is actually active/writing. Thanks to breadnone.
TextAdapter with TMPro, now forces mesh update on text change. Fixes cases where a Say/Writer would expect RevealedCharacters to be current but would be previous frame stale value.
Camera Fade clears local callback before execution, fixes #973.
Force portraits undimmed on change sprite.
Correct CommandList focus and selection when adding a new command. Thanks to Arylos07.
Changed
Block will LogError when an exception is caught from a Command being Executed.
WriterAudio.GetSecondsRemaining reports 0 if not playing. Thanks to KVinS.
Add special case that skips variation logic for sequences that contains no elements, making no change.
Add NotifyEnd to Writer WaitForInputAndClear logic. Thanks to wolfrug.
Drag event handlers now only trigger from direct drags, not just movement. Thanks to CG-Tespy.
NarrativeLogMenu can limit the length of it's output, quick fix for narrative logs that would overflow the max ushort vert limit. Thanks to breadnone.