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[ERROR] [GLSLShader] ERROR: Compilation of Fragment shader failed:
[ERROR] [GLSLShader] From File: /data/Softwares/sofa/src/master/share/shaders/skybox.frag
[ERROR] [GLSLShader] 0:4(1): error: `in' qualifier in declaration of `TexCoords' only valid forfunction parametersin GLSL 1.20[ERROR] [GLSLShader] ERROR: Compilation of Vertex shader failed:[ERROR] [GLSLShader] From File: /data/Softwares/sofa/src/master/share/shaders/skybox.vert[ERROR] [GLSLShader] 0:4(1): error: `out' qualifier in declaration of `TexCoords' only valid forfunction parametersin GLSL 1.20[ERROR] [GLSLShader] SHADER compilation failed.[ERROR] [OglFloat3Attribute(restPosition)] Variable "restPosition" NOT FOUND in shader "[ 'shaders/skybox.vert' ]"[ERROR] [OglFloat3Attribute(restNormal)] Variable "restNormal" NOT FOUND in shader "[ 'shaders/skybox.vert' ]"
While working on cleaning scene warnings in #5183, I noticed that the skybox.scn example is not working anymore
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