forked from microsoft/Xbox-ATG-Samples
-
Notifications
You must be signed in to change notification settings - Fork 0
/
Copy pathSimpleBezierPC.vcxproj.filters
117 lines (117 loc) · 3.85 KB
/
SimpleBezierPC.vcxproj.filters
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
<?xml version="1.0" encoding="utf-8"?>
<Project ToolsVersion="4.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
<ItemGroup>
<Filter Include="Common">
<UniqueIdentifier>18cf05e9-e13d-4c24-8884-fed213ad17b1</UniqueIdentifier>
</Filter>
<Filter Include="Assets">
<UniqueIdentifier>2c903ec3-daf9-4be8-b9cd-c40098422b1e</UniqueIdentifier>
<Extensions>ico;cur;bmp;dds;dlg;fbx;rct;bin;rgs;gif;jpg;jpeg;jpe;resx;tga;tiff;tif;png;wav;mfcribbon-ms</Extensions>
</Filter>
<Filter Include="ATG Tool Kit">
<UniqueIdentifier>89ae51e8-c5d5-494a-93fc-73e9ef6cd631</UniqueIdentifier>
</Filter>
<Filter Include="Shaders">
<UniqueIdentifier>{48a27c45-f063-4571-b0ea-99489989090b}</UniqueIdentifier>
</Filter>
</ItemGroup>
<ItemGroup>
<ClInclude Include="pch.h" />
<ClInclude Include="StepTimer.h">
<Filter>Common</Filter>
</ClInclude>
<ClInclude Include="DeviceResources.h">
<Filter>Common</Filter>
</ClInclude>
<ClInclude Include="..\..\..\Kits\ATGTK\ControllerFont.h">
<Filter>ATG Tool Kit</Filter>
</ClInclude>
<ClInclude Include="..\..\..\Kits\ATGTK\ControllerHelp.h">
<Filter>ATG Tool Kit</Filter>
</ClInclude>
<ClInclude Include="..\..\..\Kits\ATGTK\ReadData.h">
<Filter>ATG Tool Kit</Filter>
</ClInclude>
<ClInclude Include="..\..\..\Kits\ATGTK\ATGColors.h">
<Filter>ATG Tool Kit</Filter>
</ClInclude>
<ClInclude Include="..\..\..\Kits\ATGTK\FindMedia.h">
<Filter>ATG Tool Kit</Filter>
</ClInclude>
<ClInclude Include="SimpleBezierPC.h" />
</ItemGroup>
<ItemGroup>
<ClCompile Include="pch.cpp" />
<ClCompile Include="Main.cpp" />
<ClCompile Include="DeviceResources.cpp">
<Filter>Common</Filter>
</ClCompile>
<ClCompile Include="..\..\..\Kits\ATGTK\ControllerHelp.cpp">
<Filter>ATG Tool Kit</Filter>
</ClCompile>
<ClCompile Include="SimpleBezierPC.cpp" />
</ItemGroup>
<ItemGroup>
<ResourceCompile Include="resource.rc" />
</ItemGroup>
<ItemGroup>
<Image Include="atg.ico">
<Filter>Assets</Filter>
</Image>
<Image Include="..\..\..\Media\Textures\ATGSampleBackground.DDS">
<Filter>Assets</Filter>
</Image>
<Image Include="..\..\..\Media\Textures\callout_circle.dds">
<Filter>Assets</Filter>
</Image>
<Image Include="..\..\..\Media\Textures\gamepad.dds">
<Filter>Assets</Filter>
</Image>
</ItemGroup>
<ItemGroup>
<Manifest Include="settings.manifest">
<Filter>Assets</Filter>
</Manifest>
</ItemGroup>
<ItemGroup>
<FxCompile Include="Assets\BezierDS.hlsl">
<Filter>Shaders</Filter>
</FxCompile>
<FxCompile Include="Assets\BezierHS_fracEven.hlsl">
<Filter>Shaders</Filter>
</FxCompile>
<FxCompile Include="Assets\BezierHS_fracOdd.hlsl">
<Filter>Shaders</Filter>
</FxCompile>
<FxCompile Include="Assets\BezierHS_int.hlsl">
<Filter>Shaders</Filter>
</FxCompile>
<FxCompile Include="Assets\BezierPS.hlsl">
<Filter>Shaders</Filter>
</FxCompile>
<FxCompile Include="Assets\BezierVS.hlsl">
<Filter>Shaders</Filter>
</FxCompile>
<FxCompile Include="Assets\SolidColorPS.hlsl">
<Filter>Shaders</Filter>
</FxCompile>
</ItemGroup>
<ItemGroup>
<None Include="Readme.docx" />
<None Include="Assets\SimpleBezier.hlsli">
<Filter>Shaders</Filter>
</None>
<None Include="..\..\..\Media\Fonts\SegoeUI_22.spritefont">
<Filter>Assets</Filter>
</None>
<None Include="..\..\..\Media\Fonts\SegoeUI_36.spritefont">
<Filter>Assets</Filter>
</None>
<None Include="..\..\..\Media\Fonts\XboxOneControllerLegendSmall.spritefont">
<Filter>Assets</Filter>
</None>
<None Include="..\..\..\Media\Fonts\SegoeUI_18.spritefont">
<Filter>Assets</Filter>
</None>
</ItemGroup>
</Project>