forked from microsoft/Xbox-ATG-Samples
-
Notifications
You must be signed in to change notification settings - Fork 0
/
Copy pathpch.h
113 lines (98 loc) · 2.74 KB
/
pch.h
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
//--------------------------------------------------------------------------------------
// pch.h
//
// Advanced Technology Group (ATG)
// Copyright (C) Microsoft Corporation. All rights reserved.
//--------------------------------------------------------------------------------------
#pragma once
// Use the C++ standard templated min/max
#define NOMINMAX
#include <xdk.h>
#if _XDK_VER < 0x38390403 /* XDK Edition 160800 */
#error This sample requires the August 2016 XDK or later
#endif
#include <wrl.h>
#include <d3d12_x.h>
#include <d3dx12_x.h>
#include <DirectXMath.h>
#include <DirectXColors.h>
#include <algorithm>
#include <array>
#include <exception>
#include <memory>
#include <random>
#include <stdexcept>
#include <unordered_map>
#include <unordered_set>
#include <stdio.h>
#include <stdlib.h>
#include <pix.h>
#include <xgmemory.h>
#include "ATGColors.h"
#include "CommonStates.h"
#include "ControllerFont.h"
#include "DDSTextureLoader.h"
#include "DescriptorHeap.h"
#include "DirectXHelpers.h"
#include "Effects.h"
#include "GamePad.h"
#include "GeometricPrimitive.h"
#include "GraphicsMemory.h"
#include "Model.h"
#include "PerformanceTimersXbox.h"
#include "PostProcess.h"
#include "ReadData.h"
#include "RenderTargetState.h"
#include "ResourceUploadBatch.h"
#include "SimpleMath.h"
#include "SpriteBatch.h"
#include "SpriteFont.h"
#include "VertexTypes.h"
namespace DX
{
// Helper class for COM exceptions
class com_exception : public std::exception
{
public:
com_exception(HRESULT hr) : result(hr) {}
virtual const char* what() const override
{
static char s_str[64] = {};
sprintf_s(s_str, "Failure with HRESULT of %08X", static_cast<unsigned int>(result));
return s_str;
}
private:
HRESULT result;
};
// Helper utility converts D3D API failures into exceptions.
inline void ThrowIfFailed(HRESULT hr)
{
if (FAILED(hr))
{
throw com_exception(hr);
}
}
}
namespace ATG
{
void CreateColorTextureAndViews(
ID3D12Device* device,
UINT width,
UINT height,
DXGI_FORMAT format,
ID3D12Resource** resource,
D3D12_CPU_DESCRIPTOR_HANDLE hRTV,
D3D12_CPU_DESCRIPTOR_HANDLE hSRV,
D3D12_CLEAR_VALUE* pOptimizedClearValue = nullptr,
D3D12_HEAP_TYPE heapType = D3D12_HEAP_TYPE_DEFAULT);
void CreateDepthTextureAndViews(
ID3D12Device* device,
UINT width,
UINT height,
DXGI_FORMAT format,
ID3D12Resource** resource,
D3D12_CPU_DESCRIPTOR_HANDLE hDSV,
D3D12_CPU_DESCRIPTOR_HANDLE hSRV,
D3D12_CLEAR_VALUE* pOptimizedClearValue = nullptr,
D3D12_HEAP_TYPE heapType = D3D12_HEAP_TYPE_DEFAULT);
}