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FlightStick.cpp
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//--------------------------------------------------------------------------------------
// FlightStick.cpp
//
// Advanced Technology Group (ATG)
// Copyright (C) Microsoft Corporation. All rights reserved.
//--------------------------------------------------------------------------------------
#include "pch.h"
#include "FlightStick.h"
#include "ATGColors.h"
#include "ControllerFont.h"
extern void ExitSample();
using namespace DirectX;
using Microsoft::WRL::ComPtr;
using namespace Windows::Foundation;
using namespace Microsoft::Xbox::Input;
using namespace Windows::Xbox::Input;
namespace FlightStickManager
{
IFlightStick^ GetFirstFlightStick()
{
auto allControllers = Controller::Controllers;
for (unsigned int index = 0; index < allControllers->Size; index++)
{
IController^ currentController = allControllers->GetAt(index);
if (currentController->Type == L"Microsoft.Xbox.Input.FlightStick")
{
return dynamic_cast<IFlightStick^>(currentController);
}
}
return nullptr;
}
};
Sample::Sample() :
m_extraButtonCount(0),
m_extraAxisCount(0)
{
m_deviceResources = std::make_unique<DX::DeviceResources>(DXGI_FORMAT_B8G8R8A8_UNORM, DXGI_FORMAT_UNKNOWN);
}
// Initialize the Direct3D resources required to run.
void Sample::Initialize(IUnknown* window)
{
m_deviceResources->SetWindow(window);
m_deviceResources->CreateDeviceResources();
CreateDeviceDependentResources();
m_deviceResources->CreateWindowSizeDependentResources();
CreateWindowSizeDependentResources();
m_currentFlightStick = FlightStickManager::GetFirstFlightStick();
// Call GetProperties() must be successful to get access to the number of 'extra' buttons/axes/leds; behind the
// scenes we query for device capabilities which can take some time.
// Under the covers, device capabilities will always be queried and 'extra' buttons/axes will be added to the
// report, even without calling GetProperties()
// GetProperties() will wait up to X millseconds before returning. If device capabilities have already been fetched,
// will return immediately.
// If you don't care about the number of 'extra' buttons/axes/leds, GetProperties() never needs to be called.
if (m_currentFlightStick != nullptr)
{
m_currentFlightStickProperties = nullptr;
while (m_currentFlightStickProperties == nullptr)
{
// Once the properties are retrieved, they will never change (for a particular FlightStick), so only
// need to be retrieved once.
m_currentFlightStickProperties = m_currentFlightStick->GetProperties(50);
}
m_extraButtonCount = m_currentFlightStickProperties->ExtraButtonCount;
m_extraAxisCount = m_currentFlightStickProperties->ExtraAxisCount;
}
m_currentFlightStickNeedsRefresh = false;
Controller::ControllerAdded += ref new Windows::Foundation::EventHandler<ControllerAddedEventArgs^>([=](Platform::Object^ /*sender*/, ControllerAddedEventArgs^ args)
{
if (args->Controller->Type == "Microsoft.Xbox.Input.FlightStick")
{
m_currentFlightStickNeedsRefresh = true;
}
});
Controller::ControllerRemoved += ref new Windows::Foundation::EventHandler<ControllerRemovedEventArgs^>([=](Platform::Object^ /*sender*/, ControllerRemovedEventArgs^ args)
{
if (args->Controller->Type == "Microsoft.Xbox.Input.FlightStick")
{
m_currentFlightStickNeedsRefresh = true;
}
});
}
#pragma region Frame Update
// Executes basic render loop.
void Sample::Tick()
{
PIXBeginEvent(PIX_COLOR_DEFAULT, L"Frame");
m_timer.Tick([&]()
{
Update(m_timer);
});
Render();
PIXEndEvent();
}
// Updates the world.
void Sample::Update(DX::StepTimer const& )
{
PIXBeginEvent(PIX_COLOR_DEFAULT, L"Update");
if (m_currentFlightStickNeedsRefresh)
{
auto mostRecentFlightStick = FlightStickManager::GetFirstFlightStick();
if (m_currentFlightStick != mostRecentFlightStick)
{
m_currentFlightStick = mostRecentFlightStick;
if (m_currentFlightStick != nullptr)
{
m_currentFlightStickProperties = nullptr;
while (m_currentFlightStickProperties == nullptr)
{
// Need to retrieve properties again as the FlightStick has changed.
m_currentFlightStickProperties = m_currentFlightStick->GetProperties(50);
}
m_extraButtonCount = m_currentFlightStickProperties->ExtraButtonCount;
m_extraAxisCount = m_currentFlightStickProperties->ExtraAxisCount;
}
}
m_currentFlightStickNeedsRefresh = false;
}
if (m_currentFlightStick == nullptr)
{
m_buttonString.clear();
PIXEndEvent();
return;
}
m_reading = m_currentFlightStick->GetRawCurrentReading();
m_buttonString = L"Buttons pressed: ";
if ((m_reading.Buttons & FlightStickButtons::A) == FlightStickButtons::A)
{
m_buttonString += L"[A] ";
}
if ((m_reading.Buttons & FlightStickButtons::B) == FlightStickButtons::B)
{
m_buttonString += L"[B] ";
}
if ((m_reading.Buttons & FlightStickButtons::X) == FlightStickButtons::X)
{
m_buttonString += L"[X] ";
}
if ((m_reading.Buttons & FlightStickButtons::Y) == FlightStickButtons::Y)
{
m_buttonString += L"[Y] ";
}
if ((m_reading.Buttons & FlightStickButtons::FirePrimary) == FlightStickButtons::FirePrimary)
{
m_buttonString += L"Primary ";
}
if ((m_reading.Buttons & FlightStickButtons::FireSecondary) == FlightStickButtons::FireSecondary)
{
m_buttonString += L"Secondary ";
}
if ((m_reading.Buttons & FlightStickButtons::HatUp) == FlightStickButtons::HatUp)
{
m_buttonString += L"HatUp ";
}
if ((m_reading.Buttons & FlightStickButtons::HatRight) == FlightStickButtons::HatRight)
{
m_buttonString += L"HatRight ";
}
if ((m_reading.Buttons & FlightStickButtons::HatDown) == FlightStickButtons::HatDown)
{
m_buttonString += L"HatDown ";
}
if ((m_reading.Buttons & FlightStickButtons::HatLeft) == FlightStickButtons::HatLeft)
{
m_buttonString += L"HatLeft ";
}
m_stickRoll = m_reading.Roll;
m_stickPitch = m_reading.Pitch;
m_stickYaw = m_reading.Yaw;
m_throttle = m_reading.Throttle;
PIXEndEvent();
}
#pragma endregion
#pragma region Frame Render
// Draws the scene.
void Sample::Render()
{
// Don't try to render anything before the first Update.
if (m_timer.GetFrameCount() == 0)
{
return;
}
// Prepare the render target to render a new frame.
m_deviceResources->Prepare();
Clear();
auto context = m_deviceResources->GetD3DDeviceContext();
PIXBeginEvent(context, PIX_COLOR_DEFAULT, L"Render");
auto rect = m_deviceResources->GetOutputSize();
auto safeRect = SimpleMath::Viewport::ComputeTitleSafeArea(rect.right, rect.bottom);
XMFLOAT2 pos(float(safeRect.left), float(safeRect.top));
wchar_t tempString[256] = {};
m_spriteBatch->Begin();
m_spriteBatch->Draw(m_background.Get(), rect);
if (!m_buttonString.empty())
{
DX::DrawControllerString(m_spriteBatch.get(), m_font.get(), m_ctrlFont.get(), m_buttonString.c_str(), pos);
pos.y += m_font->GetLineSpacing() * 1.5f;
swprintf(tempString, 255, L"Roll: %d", m_stickRoll);
m_font->DrawString(m_spriteBatch.get(), tempString, pos, ATG::Colors::White);
pos.y += m_font->GetLineSpacing() * 1.5f;
swprintf(tempString, 255, L"Pitch: %d", m_stickPitch);
m_font->DrawString(m_spriteBatch.get(), tempString, pos, ATG::Colors::White);
pos.y += m_font->GetLineSpacing() * 1.5f;
swprintf(tempString, 255, L"Yaw: %d", m_stickYaw);
m_font->DrawString(m_spriteBatch.get(), tempString, pos, ATG::Colors::White);
pos.y += m_font->GetLineSpacing() * 1.5f;
swprintf(tempString, 255, L"Throttle: %u", m_throttle);
m_font->DrawString(m_spriteBatch.get(), tempString, pos, ATG::Colors::White);
pos.y += m_font->GetLineSpacing() * 1.5f;
swprintf(tempString, 255, L"Extra Buttons: %u", m_extraButtonCount);
m_font->DrawString(m_spriteBatch.get(), tempString, pos, ATG::Colors::White);
pos.y += m_font->GetLineSpacing() * 1.5f;
swprintf(tempString, 255, L"Extra Axis: %u", m_extraAxisCount);
m_font->DrawString(m_spriteBatch.get(), tempString, pos, ATG::Colors::White);
pos.y += m_font->GetLineSpacing() * 1.5f;
}
else
{
m_font->DrawString(m_spriteBatch.get(), L"No flight stick connected", pos, ATG::Colors::Orange);
}
m_spriteBatch->End();
PIXEndEvent(context);
// Show the new frame.
PIXBeginEvent(context, PIX_COLOR_DEFAULT, L"Present");
m_deviceResources->Present();
m_graphicsMemory->Commit();
PIXEndEvent(context);
}
// Helper method to clear the back buffers.
void Sample::Clear()
{
auto context = m_deviceResources->GetD3DDeviceContext();
PIXBeginEvent(context, PIX_COLOR_DEFAULT, L"Clear");
// Clear the views.
auto renderTarget = m_deviceResources->GetRenderTargetView();
context->ClearRenderTargetView(renderTarget, ATG::Colors::Background);
context->OMSetRenderTargets(1, &renderTarget, nullptr);
// Set the viewport.
auto viewport = m_deviceResources->GetScreenViewport();
context->RSSetViewports(1, &viewport);
PIXEndEvent(context);
}
#pragma endregion
#pragma region Message Handlers
// Message handlers
void Sample::OnSuspending()
{
auto context = m_deviceResources->GetD3DDeviceContext();
context->Suspend(0);
}
void Sample::OnResuming()
{
auto context = m_deviceResources->GetD3DDeviceContext();
context->Resume();
m_timer.ResetElapsedTime();
}
#pragma endregion
#pragma region Direct3D Resources
// These are the resources that depend on the device.
void Sample::CreateDeviceDependentResources()
{
auto context = m_deviceResources->GetD3DDeviceContext();
auto device = m_deviceResources->GetD3DDevice();
m_graphicsMemory = std::make_unique<GraphicsMemory>(device, m_deviceResources->GetBackBufferCount());
m_spriteBatch = std::make_unique<SpriteBatch>(context);
m_font = std::make_unique<SpriteFont>(device, L"SegoeUI_24.spritefont");
m_ctrlFont = std::make_unique<SpriteFont>(device, L"XboxOneController.spritefont");
DX::ThrowIfFailed(CreateDDSTextureFromFile(device, L"ATGSampleBackground.DDS", nullptr, m_background.ReleaseAndGetAddressOf()));;
}
// Allocate all memory resources that change on a window SizeChanged event.
void Sample::CreateWindowSizeDependentResources()
{
}
#pragma endregion