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FrontPanelText.h
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//--------------------------------------------------------------------------------------
// FrontPanelText.h
//
// Advanced Technology Group (ATG)
// Copyright (C) Microsoft Corporation. All rights reserved.
//--------------------------------------------------------------------------------------
#pragma once
#include "DeviceResources.h"
#include "StepTimer.h"
#include "FrontPanel/RasterFont.h"
#include "FrontPanel/FrontPanelDisplay.h"
#include "FrontPanel/FrontPanelInput.h"
// A basic sample implementation that creates a D3D11 device and
// provides a render loop.
class Sample
{
public:
Sample();
// Initialization and management
void Initialize(IUnknown* window);
// Basic game loop
void Tick();
// Messages
void OnSuspending();
void OnResuming();
private:
void Update(DX::StepTimer const& timer);
void Render();
void Clear();
void CreateDeviceDependentResources();
void CreateWindowSizeDependentResources();
// Device resources.
std::unique_ptr<DX::DeviceResources> m_deviceResources;
// Rendering loop timer.
uint64_t m_frame;
DX::StepTimer m_timer;
// Input devices.
std::unique_ptr<DirectX::GamePad> m_gamePad;
DirectX::GamePad::ButtonStateTracker m_gamePadButtons;
// DirectXTK objects.
std::unique_ptr<DirectX::GraphicsMemory> m_graphicsMemory;
std::unique_ptr<DirectX::SpriteBatch> m_batch;
Microsoft::WRL::ComPtr<ID3D11ShaderResourceView> m_background;
// RasterFonts
struct FontEntry
{
unsigned size;
const wchar_t *name;
ATG::RasterFont font;
};
unsigned FindFontEntry(const wchar_t *name, unsigned size, bool larger = true) const;
unsigned m_currentEntry;
std::vector<FontEntry> m_fontEntries;
// FrontPanel objects
Microsoft::WRL::ComPtr<IXboxFrontPanelControl> m_frontPanelControl;
std::unique_ptr<ATG::FrontPanelDisplay> m_frontPanelDisplay;
std::unique_ptr<ATG::FrontPanelInput> m_frontPanelInput;
ATG::FrontPanelInput::ButtonStateTracker m_frontPanelInputButtons;
// It is only necessary to present to the front panel when there are changes to the pixels
// We keep track of changes to front panel pixels using m_dirty
bool m_dirty;
};