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I am using the pool functionality for some rocket explosions. I was having very weird behavior where sometimes the particles would show up and sometimes not. After much trial and error, I realized they only worked if 0,0,0 was within my frustum
I am using the pool functionality for some rocket explosions. I was having very weird behavior where sometimes the particles would show up and sometimes not. After much trial and error, I realized they only worked if 0,0,0 was within my frustum
adding this before I add the mesh to the scene solved the issue for me
perhaps the affects more than pool emitters even ?
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