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SPE.valueOverLifetimeLength = 3 doesn't work #79
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Could you share your group and emitter settings, and the OS and browser version you're seeing the issue on? |
Simple group with everything default except texture, and then emitter with particle count 10, and a position value and size value (no arrays). Everything works when SPE.valueOverLifetimeLength = 4, but nothing happens when SPE.valueOverLifetimeLength = 3. This is on Chrome 46 in Windows 7 using r72 three.js |
Could you paste the code here or in a gist? |
https://gist.github.com/jungsosh/3324838d0baa58e08d2e You'll have to put a texture in loadTexture. valueOverLifetimeLength is set to 3 in that example. |
Brilliant, thanks. I'll have a look tonight and see what's going on. |
Hm, I've created the following test (based on your rotation gist), and set the valueOverLifetime to 3, but it works fine for me (OSX, Chrome latest): https://gist.github.com/squarefeet/608c0cd9ff02a60a1c2e I'll try it on Win7 and see if that's the issue... |
I copied your code on my machine and still running into the same issue where setting valueOverLifetimeLength to 3 doesn't work, but 4 does... strange bug. I will try on OSX if I get the chance. |
Any errors in the console? |
Nope no console errors. |
According to the documentation, SPE.valueOverLifetimeLength should be >=3 or <=4, but setting it to 3 doesn't seem to work (i.e. no particles are emitted).
Also is it possible for values greater than 4 to work? I tried it for kicks, and it is (expectedly) buggy.
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