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Roadmap

Simon Schmid edited this page Jul 31, 2015 · 20 revisions
Entitas
  • IStrictReactiveSystem will provide an additional matcher that describes a set of required components. This will be used to filter entities passed to reactive system
  • Improving matcher performance by utilising bitwise comparisons
Entitas.CodeGenerator
  • Find a nice solution to generate files, even when the solution does not compile
  • Experiment with roslyn
  • Generate multiple pool and entity types based on pool attributes (e.g. UIPool, UIEntity) which only offer code completion for supported components
Entitas.Unity.VisualDebugging
  • Profile editor and improve performance
  • Create entities and components at runtime
  • IComponentDrawer, draws not only the type, but the whole component
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