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CustomLevelController.m
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CustomLevelController.m
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/*
Stockfish, a OS X GUI for the UCI chess engine with the same name.
Copyright (C) 2004-2011 Marco Costalba, Joona Kiiski, Tord Romstad
This program is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 3 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
#import "BoardController.h"
#import "CustomLevelController.h"
@implementation CustomLevelController
-(id)initWithBoardController:(BoardController *)bc {
self = [super initWithWindowNibName: @"CustomLevelWindow"];
boardController = bc;
return self;
}
-(IBAction)okButtonPressed:(id)sender {
int whiteTime = [whiteInitialTime intValue];
int blackTime = [blackInitialTime intValue];
int whiteIncrement = [whiteMoveBonus intValue];
int blackIncrement = [blackMoveBonus intValue];
if(whiteIncrement || blackIncrement)
[boardController setLevelType: FISCHER_LEVEL];
else
[boardController setLevelType: BLITZ_LEVEL];
[boardController setTimeControlWithWhiteTime: whiteTime * 60000
blackTime: blackTime * 60000
whiteIncrement: whiteIncrement * 1000
blackIncrement: blackIncrement * 1000];
[[self window] close];
}
-(IBAction)cancelButtonPressed:(id)sender {
NSLog(@"Cancel");
[[self window] close];
}
@end