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GameListController.m
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GameListController.m
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/*
Stockfish, a OS X GUI for the UCI chess engine with the same name.
Copyright (C) 2004-2011 Marco Costalba, Joona Kiiski, Tord Romstad
This program is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 3 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
#import "BoardController.h"
#import "GameListController.h"
#import "GameParser.h"
#import "PGN.h"
// private methods:
@interface GameListController (PrivateAPI)
-(void)initializeGameIndicesInBackground:(id)ignore;
-(void)finishedReadingIndices:(NSNotification *)note;
@end
@implementation GameListController
-(id)initWithBoardController:(BoardController *)bc
filename:(NSString *)aFilename {
self = [super initWithWindowNibName: @"GameList"];
pgnFileFinishedLoading = NO;
boardController = bc;
filename = [aFilename retain];
errorWhileReadingFile = NO;
@try {
pgnFile = [[PGN alloc] initWithFilename: filename];
// Read the game indices in a background thread. We need to be notified
// when this thread is finished:
// Doesn't work. I need to find out how to catch only the
// NSThreadWillExitNotification for the thread that was just launched,
// rather than for any thread. I can't find out how to do this. :-(
// For now, read indices in the foreground instead.
/*
[[NSNotificationCenter defaultCenter]
addObserver: self
selector: @selector(finishedReadingIndices:)
name: @"NSThreadWillExitNotification"
object: nil];
[NSThread detachNewThreadSelector:
@selector(initializeGameIndicesInBackground:)
toTarget: self
withObject: nil];
*/
[pgnFile initializeGameIndices];
}
@catch (NSException *e) {
errorWhileReadingFile = YES;
}
@finally {
}
pgnFileFinishedLoading = YES;
return self;
}
-(void)initializeGameIndicesInBackground:(id)ignore {
NSAutoreleasePool *pool = [[NSAutoreleasePool alloc] init];
[pgnFile initializeGameIndices];
NSLog(@"Exiting thread");
[NSThread exit];
[pool release];
}
-(void)finishedReadingIndices:(NSNotification *)note {
NSLog(@"Finished!");
[gameList reloadData];
pgnFileFinishedLoading = YES;
}
-(void)doubleClickInGameList:(id)sender {
[self loadGame: sender];
}
-(void)windowDidLoad {
[[self window] setTitle: [filename lastPathComponent]];
[gameList setDoubleAction: @selector(doubleClickInGameList:)];
}
-(int)numberOfRowsInTableView:(id)aTableView {
return [pgnFile numberOfGames];
}
-(id)tableView:(id)aTableView objectValueForTableColumn:(id)aTableColumn
row:(int)rowIndex {
if(!pgnFileFinishedLoading) return [NSString stringWithFormat: @""];
[pgnFile goToGameNumber: rowIndex];
if([[aTableColumn identifier] isEqualToString: @"GAME"])
return [NSString stringWithFormat: @"%d", rowIndex + 1];
else if([[aTableColumn identifier] isEqualToString: @"WHITE"])
return [pgnFile white];
else if([[aTableColumn identifier] isEqualToString: @"BLACK"])
return [pgnFile black];
else if([[aTableColumn identifier] isEqualToString: @"RESULT"])
return [pgnFile result];
else return [NSString stringWithFormat: @""];
}
-(IBAction)closeGameFile:(id)sender {
[[self window] close];
[pgnFile release];
}
-(IBAction)loadGame:(id)sender {
[boardController newGameWithPGNString:
[pgnFile pgnStringForGameNumber: [gameList selectedRow]]];
[boardController raiseBoardWindow];
}
-(void)dealloc {
[filename release];
if(pgnFile) [pgnFile release];
[super dealloc];
}
@end