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atom.xml
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<?xml version="1.0" encoding="UTF-8"?>
<feed xmlns="http://www.w3.org/2005/Atom" xml:lang="en">
<title>st-little's blog</title>
<subtitle>フリーランスとして活動しているフロントエンドエンジニアのブログサイトです。主にゲームなどの趣味に関することを書いています。</subtitle>
<link href="https://site.little-method.com/atom.xml" rel="self" type="application/atom+xml"/>
<link href="https://site.little-method.com"/>
<generator uri="https://www.getzola.org/">Zola</generator>
<updated>2024-11-16T00:00:00+00:00</updated>
<id>https://site.little-method.com/atom.xml</id>
<entry xml:lang="en">
<title>Minecraft Server でスクリプトを実行する方法</title>
<published>2024-11-10T00:00:00+00:00</published>
<updated>2024-11-16T00:00:00+00:00</updated>
<author>
<name>Unknown</name>
</author>
<link rel="alternate" href="https://site.little-method.com/blog/how-to-run-scripts-on-a-mc-be-dedicated-server/" type="text/html"/>
<id>https://site.little-method.com/blog/how-to-run-scripts-on-a-mc-be-dedicated-server/</id>
<content type="html"><h1 id="gai-yao">概要</h1>
<p>Minecraft Bedrock Dedicated Server でスクリプトを実行する方法を紹介します。</p>
<p>スクリプトは <a href="https://github.com/microsoft/minecraft-scripting-samples/tree/main/ts-starter-complete-cotta">microsoft/minecraft-scripting-samples/ts-starter-complete-cotta</a> を使用します。</p>
<p><strong>重要:</strong> 記事作成時点でスクリプトは実験的な機能です。</p>
<h1 id="can-kao-qing-bao">参考情報</h1>
<ul>
<li><a href="https://learn.microsoft.com/en-us/minecraft/creator/documents/scriptingservers?view=minecraft-bedrock-experimental">Using script to add new capabilities to dedicated servers</a></li>
<li><a href="https://learn.microsoft.com/en-us/minecraft/creator/documents/scriptinggettingstarted?view=minecraft-bedrock-experimental">Build a gameplay experience with TypeScript</a></li>
</ul>
<h1 id="guan-lian-ji-shi">関連記事</h1>
<ul>
<li><a href="/blog/setup-server-for-minecraft-be/">Minecraft Bedrock Edition のサーバーを構築する</a></li>
</ul>
<h1 id="huan-jing">環境</h1>
<ul>
<li>Minecraft Bedrock Edition v1.21.44</li>
</ul>
<h1 id="qian-ti-tiao-jian">前提条件</h1>
<ul>
<li>
<p><a href="https://github.com/itzg/docker-minecraft-bedrock-server">docker-minecraft-bedrock-server</a> を使用して Minecraft Bedrock Dedicated Server が構築されていること。</p>
</li>
<li>
<p>ローカル環境のマインクラフトに ts-starter-complete-cotta のスクリプトがデプロイされていること。</p>
</li>
</ul>
<h1 id="shou-shun">手順</h1>
<ol>
<li>
<p>ベータ API がオンになっているワールドが必要なので、シングルプレイでベータ API がオンのワールドを作成します。</p>
<ul>
<li>一般
<ul>
<li>世界名: test</li>
<li>ゲームモード: クリエイティブ</li>
</ul>
</li>
<li>詳細設定
<ul>
<li>平坦な世界: ON</li>
<li>座標を表示: ON</li>
</ul>
</li>
<li>ビヘイビアーパック
<ul>
<li>Cotta Behavior Pack: 有効化</li>
</ul>
</li>
<li>実験
<ul>
<li>ベータ API: ON</li>
</ul>
</li>
</ul>
</li>
<li>
<p>上記で作成したシングルプレイのワールドを Bedrock Dedicated Server にコピーします。</p>
<ul>
<li>シングルプレイで作成したコピー元のワールドは <code>%localappdata%\Packages\Microsoft.MinecraftUWP_8wekyb3d8bbwe\LocalState\games\com.mojang\minecraftWorlds</code> 配下の「fyqEYmKXAwA=」のようなフォルダです。</li>
<li>Bedrock Dedicated Server のコピー先のワールドは <code>worlds/Bedrock level</code> フォルダです。</li>
</ul>
</li>
<li>
<p>Bedrock Dedicated Server を起動します。</p>
<ul>
<li>
<p>ログに次のように <code>active: gtst</code> と出力されていることを確認します。gtst は実験的なスクリプト API が現在ワールド内で利用可能であることを示します。</p>
<pre style="background-color:#2b303b;color:#c0c5ce;"><code><span>minecraft-bedrock-server | [2024-11-09 08:19:35:933 INFO] Experiment(s) active: gtst
</span></code></pre>
</li>
</ul>
</li>
<li>
<p><code>data\config\default\permissions.json</code> で権限を設定します。</p>
</li>
<li>
<p>Bedrock Dedicated Server の <code>worlds\Bedrock level\behavior_packs</code> フォルダにスクリプトをコピーします。</p>
<ul>
<li>cotta
<ul>
<li>scripts
<ul>
<li>main.js</li>
</ul>
</li>
<li>manifest.json</li>
<li>pack_icon.png</li>
</ul>
</li>
</ul>
</li>
</ol>
<h2 id="ji-cun-nowarudodebeta-api-woonnisurufang-fa">既存のワールドでベータ API をオンにする方法</h2>
<p><code>worlds/Bedrock level/level.dat</code> を開き次の 3 項目に <code>1</code> を設定します。</p>
<ul>
<li>experiments_ever_used</li>
<li>gametest</li>
<li>saved_with_toggled_experiments</li>
</ul>
</content>
</entry>
<entry xml:lang="en">
<title>Minecraft でスクリーンショットを撮る方法と保存場所</title>
<published>2024-11-09T00:00:00+00:00</published>
<updated>2024-11-09T00:00:00+00:00</updated>
<author>
<name>Unknown</name>
</author>
<link rel="alternate" href="https://site.little-method.com/blog/how-to-take-a-screenshot-in-minecraft-and-where-to-save-it/" type="text/html"/>
<id>https://site.little-method.com/blog/how-to-take-a-screenshot-in-minecraft-and-where-to-save-it/</id>
<content type="html"><h1 id="gai-yao">概要</h1>
<p>Minecraft でスクリーンショットを撮る方法と保存場所を紹介します。</p>
<h1 id="huan-jing">環境</h1>
<ul>
<li>Windows 10</li>
<li>Minecraft Bedrock Edition</li>
</ul>
<h1 id="sukurinsiyotutowocuo-rufang-fa">スクリーンショットを撮る方法</h1>
<ol>
<li>
<p><code>Esc</code> キーを押下してポーズメニューを表示します。</p>
</li>
<li>
<p>カメラボタン を押下してスクリーンショットを撮ります。<img src="/blog_images/2024-11-09-how-to-take-a-screenshot-in-minecraft-and-where-to-save-it/take-screenshot.jpg" alt="" /></p>
</li>
</ol>
<h1 id="sukurinsiyotutowojian-rufang-fa">スクリーンショットを見る方法</h1>
<ol>
<li>
<p><code>Esc</code> キーを押下してポーズメニューを表示します。</p>
</li>
<li>
<p>プロフィールボタン を押下してプロフィールを表示します。<img src="/blog_images/2024-11-09-how-to-take-a-screenshot-in-minecraft-and-where-to-save-it/profile.jpg" alt="" /></p>
</li>
<li>
<p>プロフィールの概要から スクリーンショット ギャラリー を押下してスクリーンショット ギャラリーを表示します。<img src="/blog_images/2024-11-09-how-to-take-a-screenshot-in-minecraft-and-where-to-save-it/overview.jpg" alt="" /></p>
</li>
<li>
<p>スクリーンショット ギャラリーにスクリーンショットのサムネイルが表示されるので、見たいサムネイルを押下します。<img src="/blog_images/2024-11-09-how-to-take-a-screenshot-in-minecraft-and-where-to-save-it/screenshot-gallery.jpg" alt="" /></p>
</li>
</ol>
<h1 id="sukurinsiyotutonobao-cun-chang-suo">スクリーンショットの保存場所</h1>
<ol>
<li>
<p><code>Win</code> キーと <code>R</code> キーを同時に押下して ファイル名を指定して実行 画面を開きます。</p>
</li>
<li>
<p>名前に <code>%localappdata%\Packages\Microsoft.MinecraftUWP_8wekyb3d8bbwe\LocalState\games\com.mojang\Screenshots</code> を入力し <code>OK</code> ボタンを押下します。<img src="/blog_images/2024-11-09-how-to-take-a-screenshot-in-minecraft-and-where-to-save-it/run-window.png" alt="" /></p>
</li>
<li>
<p>保存場所のフォルダが開きます。<img src="/blog_images/2024-11-09-how-to-take-a-screenshot-in-minecraft-and-where-to-save-it/folder.png" alt="" /></p>
</li>
</ol>
</content>
</entry>
<entry xml:lang="en">
<title>Minecraft でレイトレーシングを有効化する方法</title>
<published>2024-11-08T00:00:00+00:00</published>
<updated>2024-11-08T00:00:00+00:00</updated>
<author>
<name>Unknown</name>
</author>
<link rel="alternate" href="https://site.little-method.com/blog/how-to-enable-raytracing-in-minecraft-be/" type="text/html"/>
<id>https://site.little-method.com/blog/how-to-enable-raytracing-in-minecraft-be/</id>
<content type="html"><h1 id="gai-yao">概要</h1>
<p>Minecraft Bedrock Edition でレイトレーシングを有効化する方法を紹介します。</p>
<h1 id="qian-ti-tiao-jian">前提条件</h1>
<ul>
<li>レイトレーシングの <a href="https://help.minecraft.net/hc/en-us/articles/4408865164173-Minecraft-with-Ray-Tracing-and-Advanced-Graphics-FAQ">最小要件</a> を満たしている必要があります。</li>
</ul>
<h1 id="shou-shun">手順</h1>
<ol>
<li>
<p>レイトレーシングの <a href="https://www.planetminecraft.com/texture-packs/tag/raytracing/?op1=128">テクスチャパック</a> をダウンロードします。</p>
</li>
<li>
<p>ダウンロードしたテクスチャパックをダブルクリックしてインストールします。</p>
</li>
<li>
<p>Minecraft Bedrock Edition を起動して <code>設定 &gt; グローバル リソース &gt; マイ パック</code> を開きインストールしたテクスチャパックを有効化します。<img src="/blog_images/2024-11-08-how-to-enable-raytracing-in-minecraft-be/activate-texture-pack.jpg" alt="" /></p>
</li>
<li>
<p>ワールドに入って <code>設定 &gt; ビデオ</code> を開きレイトレーシングを有効化します。<img src="/blog_images/2024-11-08-how-to-enable-raytracing-in-minecraft-be/activate-ray-tracing.jpg" alt="" /></p>
</li>
</ol>
</content>
</entry>
<entry xml:lang="en">
<title>Rust にカスタム絵文字を追加する方法</title>
<published>2024-10-28T00:00:00+00:00</published>
<updated>2024-10-28T00:00:00+00:00</updated>
<author>
<name>Unknown</name>
</author>
<link rel="alternate" href="https://site.little-method.com/blog/how-to-add-custom-emoji-to-rust/" type="text/html"/>
<id>https://site.little-method.com/blog/how-to-add-custom-emoji-to-rust/</id>
<content type="html"><h1 id="gai-yao">概要</h1>
<p>Rust にカスタム絵文字を追加して使用する方法を紹介します。</p>
<h1 id="can-kao-qing-bao">参考情報</h1>
<p><a href="https://wiki.facepunch.com/rust/server-custom-emojis">Server Custom Emojis</a> </p>
<h1 id="guan-lian-qing-bao">関連情報</h1>
<ul>
<li><a href="/blog/setup-server-for-rust/">Rust のサーバーを構築する</a></li>
</ul>
<h1 id="rust-nikasutamuhui-wen-zi-wozhui-jia-surufang-fa">Rust にカスタム絵文字を追加する方法</h1>
<p>今回はカスタム絵文字 <code>neko.png</code> を追加します。</p>
<ol>
<li>
<p>次の要件を満たしたカスタム絵文字を準備します。</p>
<ul>
<li>256*256ピクセルより大きくない</li>
<li>.jpgまたは.pngファイル形式であること(注意:.jpgは透過に対応していません)。</li>
<li>ファイルサイズが250kb以下であること</li>
<li>8ビットと16ビットのPngが動作しない</li>
</ul>
</li>
<li>
<p>カスタム絵文字をサーバーの <code>server/{MY_RUST_SERVER}/serveremoji</code> フォルダにコピーします。</p>
</li>
<li>
<p>クライアントでサーバーの再接続をおこないます。</p>
</li>
<li>
<p>チャットに <code>:{FILE_NAME}:</code> を入力するとカスタム絵文字を使用することができます。今回は <code>:neko:</code> と入力します。</p>
</li>
</ol>
</content>
</entry>
<entry xml:lang="en">
<title>Rust プラグインでマップにマーカーを追加する</title>
<published>2024-10-12T00:00:00+00:00</published>
<updated>2024-10-12T00:00:00+00:00</updated>
<author>
<name>Unknown</name>
</author>
<link rel="alternate" href="https://site.little-method.com/blog/add-markers-to-map-with-rust-plugin/" type="text/html"/>
<id>https://site.little-method.com/blog/add-markers-to-map-with-rust-plugin/</id>
<content type="html"><h1 id="gai-yao">概要</h1>
<p>Rust プラグインでマップにマーカーを追加します。</p>
<h1 id="guan-lian-qing-bao">関連情報</h1>
<ul>
<li><a href="/blog/setup-server-for-rust/">Rust のサーバーを構築する</a></li>
<li><a href="/blog/build-development-environment-for-rust-mods-with-vscode/">VSCode に Rust の Mod の開発環境を構築する</a></li>
</ul>
<h1 id="marker-api-woshi-yong-surufang-fa">Marker API を使用する方法</h1>
<p>Marker API を使用してマップにマーカーを追加します。</p>
<h2 id="marker-api-noinsutoru">Marker API のインストール</h2>
<ol>
<li>
<p><a href="https://codefling.com/plugins/marker-api?tab=details">Marker API</a> から <code>MarkerAPI.cs</code> をダウンロードします。</p>
</li>
<li>
<p><code>MarkerAPI.cs</code> をサーバーの <code>oxide/plugins</code> フォルダにコピーします。</p>
</li>
</ol>
<h2 id="api-createmarkerpublic">API_CreateMarkerPublic</h2>
<p><code>API_CreateMarkerPublic</code> をコールしてプレイヤー全員に表示されるマーカーを追加します。マーカーの追加に成功した場合は true, マーカーが既に存在するため追加できなかった場合は false を返します。</p>
<h3 id="makanowei-zhi-wozuo-biao-dezhi-ding-suru">マーカーの位置を座標で指定する</h3>
<pre data-lang="cs" style="background-color:#2b303b;color:#c0c5ce;" class="language-cs "><code class="language-cs" data-lang="cs"><span style="color:#b48ead;">private bool </span><span style="color:#8fa1b3;">SpawnMarkerPublic</span><span>(</span><span style="color:#b48ead;">string </span><span style="color:#bf616a;">uname</span><span>, Vector3 </span><span style="color:#bf616a;">position</span><span>)
</span><span>{
</span><span> </span><span style="color:#b48ead;">int </span><span style="color:#bf616a;">duration </span><span>= </span><span style="color:#d08770;">30</span><span>;
</span><span> </span><span style="color:#b48ead;">float </span><span style="color:#bf616a;">refresh </span><span>= </span><span style="color:#d08770;">1</span><span style="color:#b48ead;">f</span><span>;
</span><span> </span><span style="color:#b48ead;">float </span><span style="color:#bf616a;">radius </span><span>= </span><span style="color:#d08770;">0.4</span><span style="color:#b48ead;">f</span><span>;
</span><span> </span><span style="color:#b48ead;">string </span><span style="color:#bf616a;">displayName </span><span>= &quot;</span><span style="color:#a3be8c;">Your public marker.</span><span>&quot;;
</span><span> </span><span style="color:#b48ead;">string </span><span style="color:#bf616a;">colorMarker </span><span>= &quot;</span><span style="color:#a3be8c;">EED382</span><span>&quot;;
</span><span> </span><span style="color:#b48ead;">string </span><span style="color:#bf616a;">colorOutline </span><span>= &quot;</span><span style="color:#a3be8c;">6A5ACD</span><span>&quot;;
</span><span>
</span><span> </span><span style="color:#b48ead;">return </span><span style="color:#bf616a;">MarkerAPI</span><span>.</span><span style="color:#bf616a;">Call</span><span>&lt;</span><span style="color:#b48ead;">bool</span><span>&gt;(&quot;</span><span style="color:#a3be8c;">API_CreateMarkerPublic</span><span>&quot;, </span><span style="color:#bf616a;">position</span><span>, </span><span style="color:#bf616a;">uname</span><span>, </span><span style="color:#bf616a;">duration</span><span>, </span><span style="color:#bf616a;">refresh</span><span>, </span><span style="color:#bf616a;">radius</span><span>, </span><span style="color:#bf616a;">displayName</span><span>, </span><span style="color:#bf616a;">colorMarker</span><span>, </span><span style="color:#bf616a;">colorOutline</span><span>);
</span><span>}
</span></code></pre>
<h3 id="makanowei-zhi-woenteiteitoniu-dukeru">マーカーの位置をエンティティと紐づける</h3>
<pre data-lang="cs" style="background-color:#2b303b;color:#c0c5ce;" class="language-cs "><code class="language-cs" data-lang="cs"><span style="color:#b48ead;">private bool </span><span style="color:#8fa1b3;">SpawnMarkerPublicEntity</span><span>(</span><span style="color:#b48ead;">string </span><span style="color:#bf616a;">uname</span><span>, BaseEntity </span><span style="color:#bf616a;">entity</span><span>)
</span><span>{
</span><span> </span><span style="color:#b48ead;">int </span><span style="color:#bf616a;">duration </span><span>= </span><span style="color:#d08770;">30</span><span>;
</span><span> </span><span style="color:#b48ead;">float </span><span style="color:#bf616a;">refresh </span><span>= </span><span style="color:#d08770;">1</span><span style="color:#b48ead;">f</span><span>;
</span><span> </span><span style="color:#b48ead;">float </span><span style="color:#bf616a;">radius </span><span>= </span><span style="color:#d08770;">0.4</span><span style="color:#b48ead;">f</span><span>;
</span><span> </span><span style="color:#b48ead;">string </span><span style="color:#bf616a;">displayName </span><span>= &quot;</span><span style="color:#a3be8c;">Your public entity marker.</span><span>&quot;;
</span><span> </span><span style="color:#b48ead;">string </span><span style="color:#bf616a;">colorMarker </span><span>= &quot;</span><span style="color:#a3be8c;">7FD773</span><span>&quot;;
</span><span> </span><span style="color:#b48ead;">string </span><span style="color:#bf616a;">colorOutline </span><span>= &quot;</span><span style="color:#a3be8c;">6A5ACD</span><span>&quot;;
</span><span>
</span><span> </span><span style="color:#b48ead;">return </span><span style="color:#bf616a;">MarkerAPI</span><span>.</span><span style="color:#bf616a;">Call</span><span>&lt;</span><span style="color:#b48ead;">bool</span><span>&gt;(&quot;</span><span style="color:#a3be8c;">API_CreateMarkerPublic</span><span>&quot;, </span><span style="color:#bf616a;">entity</span><span>, </span><span style="color:#bf616a;">uname</span><span>, </span><span style="color:#bf616a;">duration</span><span>, </span><span style="color:#bf616a;">refresh</span><span>, </span><span style="color:#bf616a;">radius</span><span>, </span><span style="color:#bf616a;">displayName</span><span>, </span><span style="color:#bf616a;">colorMarker</span><span>, </span><span style="color:#bf616a;">colorOutline</span><span>);
</span><span>}
</span></code></pre>
<h2 id="api-createmarkerprivate">API_CreateMarkerPrivate</h2>
<p><code>API_CreateMarkerPrivate</code> をコールして特定のプレイヤーに表示されるマーカーを追加します。マーカーの追加に成功した場合は true, マーカーが既に存在するため追加できなかった場合は false を返します。</p>
<h3 id="makanowei-zhi-wozuo-biao-dezhi-ding-suru-1">マーカーの位置を座標で指定する</h3>
<pre data-lang="cs" style="background-color:#2b303b;color:#c0c5ce;" class="language-cs "><code class="language-cs" data-lang="cs"><span style="color:#b48ead;">private bool </span><span style="color:#8fa1b3;">SpawnMarkerPrivate</span><span>(</span><span style="color:#b48ead;">string </span><span style="color:#bf616a;">uname</span><span>, </span><span style="color:#b48ead;">ulong </span><span style="color:#bf616a;">ownerID</span><span>, Vector3 </span><span style="color:#bf616a;">position</span><span>)
</span><span>{
</span><span> </span><span style="color:#b48ead;">int </span><span style="color:#bf616a;">duration </span><span>= </span><span style="color:#d08770;">30</span><span>;
</span><span> </span><span style="color:#b48ead;">float </span><span style="color:#bf616a;">refresh </span><span>= </span><span style="color:#d08770;">1</span><span style="color:#b48ead;">f</span><span>;
</span><span> </span><span style="color:#b48ead;">float </span><span style="color:#bf616a;">radius </span><span>= </span><span style="color:#d08770;">0.4</span><span style="color:#b48ead;">f</span><span>;
</span><span> </span><span style="color:#b48ead;">string </span><span style="color:#bf616a;">displayName </span><span>= &quot;</span><span style="color:#a3be8c;">Your private marker.</span><span>&quot;;
</span><span> </span><span style="color:#b48ead;">string </span><span style="color:#bf616a;">colorMarker </span><span>= &quot;</span><span style="color:#a3be8c;">EE82EE</span><span>&quot;;
</span><span> </span><span style="color:#b48ead;">string </span><span style="color:#bf616a;">colorOutline </span><span>= &quot;</span><span style="color:#a3be8c;">6A5ACD</span><span>&quot;;
</span><span>
</span><span> </span><span style="color:#b48ead;">return </span><span style="color:#bf616a;">MarkerAPI</span><span>.</span><span style="color:#bf616a;">Call</span><span>&lt;</span><span style="color:#b48ead;">bool</span><span>&gt;(&quot;</span><span style="color:#a3be8c;">API_CreateMarkerPrivate</span><span>&quot;, </span><span style="color:#bf616a;">position</span><span>, </span><span style="color:#bf616a;">uname</span><span>, </span><span style="color:#bf616a;">ownerID</span><span>, </span><span style="color:#bf616a;">duration</span><span>, </span><span style="color:#bf616a;">refresh</span><span>, </span><span style="color:#bf616a;">radius</span><span>, </span><span style="color:#bf616a;">displayName</span><span>, </span><span style="color:#bf616a;">colorMarker</span><span>, </span><span style="color:#bf616a;">colorOutline</span><span>);
</span><span>}
</span></code></pre>
<h2 id="api-removecachedmarker">API_RemoveCachedMarker</h2>
<p><code>API_RemoveCachedMarker</code> をコールしてマーカーを削除します。</p>
<pre data-lang="cs" style="background-color:#2b303b;color:#c0c5ce;" class="language-cs "><code class="language-cs" data-lang="cs"><span style="color:#b48ead;">private void </span><span style="color:#8fa1b3;">RemoveMarker</span><span>(</span><span style="color:#b48ead;">string </span><span style="color:#bf616a;">uname</span><span>)
</span><span>{
</span><span> </span><span style="color:#bf616a;">MarkerAPI</span><span>.</span><span style="color:#bf616a;">Call</span><span>(&quot;</span><span style="color:#a3be8c;">API_RemoveCachedMarker</span><span>&quot;, </span><span style="color:#bf616a;">uname</span><span>);
</span><span>}
</span></code></pre>
<h2 id="li">例</h2>
<p>チャットコマンドでマーカーを追加する例</p>
<pre data-lang="cs" style="background-color:#2b303b;color:#c0c5ce;" class="language-cs "><code class="language-cs" data-lang="cs"><span style="color:#b48ead;">using </span><span>UnityEngine;
</span><span style="color:#b48ead;">using </span><span>Oxide.Core;
</span><span style="color:#b48ead;">using </span><span>Oxide.Core.Plugins;
</span><span style="color:#b48ead;">using </span><span>Oxide.Core.Libraries.Covalence;
</span><span>
</span><span style="color:#b48ead;">namespace </span><span>Oxide.Plugins
</span><span>{
</span><span> [</span><span style="color:#bf616a;">Info</span><span>(&quot;</span><span style="color:#a3be8c;">Marker API Example</span><span>&quot;, &quot;</span><span style="color:#a3be8c;">st-little</span><span>&quot;, &quot;</span><span style="color:#a3be8c;">0.1.0</span><span>&quot;)]
</span><span> [</span><span style="color:#bf616a;">Description</span><span>(&quot;</span><span style="color:#a3be8c;">Marker API Example.</span><span>&quot;)]
</span><span> </span><span style="color:#b48ead;">public class </span><span style="color:#ebcb8b;">MarkerAPIExample </span><span style="color:#eff1f5;">: </span><span style="color:#a3be8c;">RustPlugin
</span><span style="color:#eff1f5;"> {
</span><span style="color:#eff1f5;"> </span><span style="color:#65737e;">// https://codefling.com/plugins/marker-api?tab=details
</span><span style="color:#eff1f5;"> [</span><span style="color:#bf616a;">PluginReference</span><span style="color:#eff1f5;">]
</span><span style="color:#eff1f5;"> Plugin </span><span style="color:#bf616a;">MarkerAPI</span><span style="color:#eff1f5;">;
</span><span style="color:#eff1f5;">
</span><span style="color:#eff1f5;"> </span><span style="color:#b48ead;">#region </span><span style="color:#8fa1b3;">Commands
</span><span style="color:#eff1f5;">
</span><span style="color:#eff1f5;"> [</span><span style="color:#bf616a;">ChatCommand</span><span style="color:#eff1f5;">(</span><span>&quot;</span><span style="color:#a3be8c;">markerapi.public</span><span>&quot;</span><span style="color:#eff1f5;">)]
</span><span style="color:#eff1f5;"> </span><span style="color:#b48ead;">private void </span><span style="color:#8fa1b3;">MarkerPublicCommand</span><span style="color:#eff1f5;">(BasePlayer </span><span style="color:#bf616a;">player</span><span style="color:#eff1f5;">, </span><span style="color:#b48ead;">string </span><span style="color:#bf616a;">command</span><span style="color:#eff1f5;">, </span><span style="color:#b48ead;">string</span><span style="color:#eff1f5;">[] </span><span style="color:#bf616a;">args</span><span style="color:#eff1f5;">)
</span><span style="color:#eff1f5;"> {
</span><span style="color:#eff1f5;"> </span><span style="color:#b48ead;">string </span><span style="color:#bf616a;">uname </span><span>= $&quot;</span><span style="color:#a3be8c;">MarkerPublic.</span><span style="color:#eff1f5;">{</span><span style="color:#bf616a;">player</span><span style="color:#eff1f5;">.</span><span style="color:#bf616a;">UserIDString</span><span style="color:#eff1f5;">}</span><span>&quot;</span><span style="color:#eff1f5;">;
</span><span style="color:#eff1f5;"> Vector3 </span><span style="color:#bf616a;">position </span><span>= </span><span style="color:#bf616a;">player</span><span style="color:#eff1f5;">.</span><span style="color:#bf616a;">transform</span><span style="color:#eff1f5;">.</span><span style="color:#bf616a;">position</span><span style="color:#eff1f5;">;
</span><span style="color:#eff1f5;">
</span><span style="color:#eff1f5;"> </span><span style="color:#b48ead;">bool </span><span style="color:#bf616a;">result </span><span>= </span><span style="color:#bf616a;">SpawnMarkerPublic</span><span style="color:#eff1f5;">(</span><span style="color:#bf616a;">uname</span><span style="color:#eff1f5;">, </span><span style="color:#bf616a;">position</span><span style="color:#eff1f5;">);
</span><span style="color:#eff1f5;"> </span><span style="color:#b48ead;">if </span><span style="color:#eff1f5;">(</span><span>!</span><span style="color:#bf616a;">result</span><span style="color:#eff1f5;">)
</span><span style="color:#eff1f5;"> {
</span><span style="color:#eff1f5;"> </span><span style="color:#bf616a;">RemoveMarker</span><span style="color:#eff1f5;">(</span><span style="color:#bf616a;">uname</span><span style="color:#eff1f5;">);
</span><span style="color:#eff1f5;"> </span><span style="color:#bf616a;">SpawnMarkerPublic</span><span style="color:#eff1f5;">(</span><span style="color:#bf616a;">uname</span><span style="color:#eff1f5;">, </span><span style="color:#bf616a;">position</span><span style="color:#eff1f5;">);
</span><span style="color:#eff1f5;"> }
</span><span style="color:#eff1f5;"> }
</span><span style="color:#eff1f5;">
</span><span style="color:#eff1f5;"> [</span><span style="color:#bf616a;">ChatCommand</span><span style="color:#eff1f5;">(</span><span>&quot;</span><span style="color:#a3be8c;">markerapi.public.entity</span><span>&quot;</span><span style="color:#eff1f5;">)]
</span><span style="color:#eff1f5;"> </span><span style="color:#b48ead;">private void </span><span style="color:#8fa1b3;">MarkerPublicEntityCommand</span><span style="color:#eff1f5;">(BasePlayer </span><span style="color:#bf616a;">player</span><span style="color:#eff1f5;">, </span><span style="color:#b48ead;">string </span><span style="color:#bf616a;">command</span><span style="color:#eff1f5;">, </span><span style="color:#b48ead;">string</span><span style="color:#eff1f5;">[] </span><span style="color:#bf616a;">args</span><span style="color:#eff1f5;">)
</span><span style="color:#eff1f5;"> {
</span><span style="color:#eff1f5;"> </span><span style="color:#b48ead;">string </span><span style="color:#bf616a;">uname </span><span>= $&quot;</span><span style="color:#a3be8c;">MarkerPublicEntity.</span><span style="color:#eff1f5;">{</span><span style="color:#bf616a;">player</span><span style="color:#eff1f5;">.</span><span style="color:#bf616a;">UserIDString</span><span style="color:#eff1f5;">}</span><span>&quot;</span><span style="color:#eff1f5;">;
</span><span style="color:#eff1f5;"> BaseEntity </span><span style="color:#bf616a;">entity </span><span>= </span><span style="color:#eff1f5;">(BaseEntity)</span><span style="color:#bf616a;">player</span><span style="color:#eff1f5;">;
</span><span style="color:#eff1f5;">
</span><span style="color:#eff1f5;"> </span><span style="color:#b48ead;">bool </span><span style="color:#bf616a;">result </span><span>= </span><span style="color:#bf616a;">SpawnMarkerPublicEntity</span><span style="color:#eff1f5;">(</span><span style="color:#bf616a;">uname</span><span style="color:#eff1f5;">, </span><span style="color:#bf616a;">entity</span><span style="color:#eff1f5;">);
</span><span style="color:#eff1f5;"> </span><span style="color:#b48ead;">if </span><span style="color:#eff1f5;">(</span><span>!</span><span style="color:#bf616a;">result</span><span style="color:#eff1f5;">)
</span><span style="color:#eff1f5;"> {
</span><span style="color:#eff1f5;"> </span><span style="color:#bf616a;">RemoveMarker</span><span style="color:#eff1f5;">(</span><span style="color:#bf616a;">uname</span><span style="color:#eff1f5;">);
</span><span style="color:#eff1f5;"> </span><span style="color:#bf616a;">SpawnMarkerPublicEntity</span><span style="color:#eff1f5;">(</span><span style="color:#bf616a;">uname</span><span style="color:#eff1f5;">, </span><span style="color:#bf616a;">entity</span><span style="color:#eff1f5;">);
</span><span style="color:#eff1f5;"> }
</span><span style="color:#eff1f5;"> }
</span><span style="color:#eff1f5;">
</span><span style="color:#eff1f5;"> [</span><span style="color:#bf616a;">ChatCommand</span><span style="color:#eff1f5;">(</span><span>&quot;</span><span style="color:#a3be8c;">markerapi.private</span><span>&quot;</span><span style="color:#eff1f5;">)]
</span><span style="color:#eff1f5;"> </span><span style="color:#b48ead;">private void </span><span style="color:#8fa1b3;">MarkerPrivateCommand</span><span style="color:#eff1f5;">(BasePlayer </span><span style="color:#bf616a;">player</span><span style="color:#eff1f5;">, </span><span style="color:#b48ead;">string </span><span style="color:#bf616a;">command</span><span style="color:#eff1f5;">, </span><span style="color:#b48ead;">string</span><span style="color:#eff1f5;">[] </span><span style="color:#bf616a;">args</span><span style="color:#eff1f5;">)
</span><span style="color:#eff1f5;"> {
</span><span style="color:#eff1f5;"> </span><span style="color:#b48ead;">string </span><span style="color:#bf616a;">uname </span><span>= $&quot;</span><span style="color:#a3be8c;">MarkerPrivate.</span><span style="color:#eff1f5;">{</span><span style="color:#bf616a;">player</span><span style="color:#eff1f5;">.</span><span style="color:#bf616a;">UserIDString</span><span style="color:#eff1f5;">}</span><span>&quot;</span><span style="color:#eff1f5;">;
</span><span style="color:#eff1f5;"> </span><span style="color:#b48ead;">ulong </span><span style="color:#bf616a;">ownerID </span><span>= </span><span style="color:#bf616a;">player</span><span style="color:#eff1f5;">.</span><span style="color:#bf616a;">userID</span><span style="color:#eff1f5;">;
</span><span style="color:#eff1f5;"> Vector3 </span><span style="color:#bf616a;">position </span><span>= </span><span style="color:#bf616a;">player</span><span style="color:#eff1f5;">.</span><span style="color:#bf616a;">transform</span><span style="color:#eff1f5;">.</span><span style="color:#bf616a;">position</span><span style="color:#eff1f5;">;
</span><span style="color:#eff1f5;">
</span><span style="color:#eff1f5;"> </span><span style="color:#b48ead;">bool </span><span style="color:#bf616a;">result </span><span>= </span><span style="color:#bf616a;">SpawnMarkerPrivate</span><span style="color:#eff1f5;">(</span><span style="color:#bf616a;">uname</span><span style="color:#eff1f5;">, </span><span style="color:#bf616a;">ownerID</span><span style="color:#eff1f5;">, </span><span style="color:#bf616a;">position</span><span style="color:#eff1f5;">);
</span><span style="color:#eff1f5;"> </span><span style="color:#b48ead;">if </span><span style="color:#eff1f5;">(</span><span>!</span><span style="color:#bf616a;">result</span><span style="color:#eff1f5;">)
</span><span style="color:#eff1f5;"> {
</span><span style="color:#eff1f5;"> </span><span style="color:#bf616a;">RemoveMarker</span><span style="color:#eff1f5;">(</span><span style="color:#bf616a;">uname</span><span style="color:#eff1f5;">);
</span><span style="color:#eff1f5;"> </span><span style="color:#bf616a;">SpawnMarkerPrivate</span><span style="color:#eff1f5;">(</span><span style="color:#bf616a;">uname</span><span style="color:#eff1f5;">, </span><span style="color:#bf616a;">ownerID</span><span style="color:#eff1f5;">, </span><span style="color:#bf616a;">position</span><span style="color:#eff1f5;">);
</span><span style="color:#eff1f5;"> }
</span><span style="color:#eff1f5;"> }
</span><span style="color:#eff1f5;">
</span><span style="color:#eff1f5;"> </span><span style="color:#b48ead;">#endregion
</span><span style="color:#eff1f5;">
</span><span style="color:#eff1f5;"> </span><span style="color:#b48ead;">#region </span><span style="color:#8fa1b3;">Marker
</span><span style="color:#eff1f5;">
</span><span style="color:#eff1f5;"> </span><span style="color:#b48ead;">private bool </span><span style="color:#8fa1b3;">SpawnMarkerPublic</span><span style="color:#eff1f5;">(</span><span style="color:#b48ead;">string </span><span style="color:#bf616a;">uname</span><span style="color:#eff1f5;">, Vector3 </span><span style="color:#bf616a;">position</span><span style="color:#eff1f5;">)
</span><span style="color:#eff1f5;"> {
</span><span style="color:#eff1f5;"> </span><span style="color:#b48ead;">int </span><span style="color:#bf616a;">duration </span><span>= </span><span style="color:#d08770;">30</span><span style="color:#eff1f5;">;
</span><span style="color:#eff1f5;"> </span><span style="color:#b48ead;">float </span><span style="color:#bf616a;">refresh </span><span>= </span><span style="color:#d08770;">1</span><span style="color:#b48ead;">f</span><span style="color:#eff1f5;">;
</span><span style="color:#eff1f5;"> </span><span style="color:#b48ead;">float </span><span style="color:#bf616a;">radius </span><span>= </span><span style="color:#d08770;">0.4</span><span style="color:#b48ead;">f</span><span style="color:#eff1f5;">;
</span><span style="color:#eff1f5;"> </span><span style="color:#b48ead;">string </span><span style="color:#bf616a;">displayName </span><span>= &quot;</span><span style="color:#a3be8c;">Your public marker.</span><span>&quot;</span><span style="color:#eff1f5;">;
</span><span style="color:#eff1f5;"> </span><span style="color:#b48ead;">string </span><span style="color:#bf616a;">colorMarker </span><span>= &quot;</span><span style="color:#a3be8c;">EED382</span><span>&quot;</span><span style="color:#eff1f5;">;
</span><span style="color:#eff1f5;"> </span><span style="color:#b48ead;">string </span><span style="color:#bf616a;">colorOutline </span><span>= &quot;</span><span style="color:#a3be8c;">6A5ACD</span><span>&quot;</span><span style="color:#eff1f5;">;
</span><span style="color:#eff1f5;">
</span><span style="color:#eff1f5;"> </span><span style="color:#b48ead;">return </span><span style="color:#bf616a;">MarkerAPI</span><span style="color:#eff1f5;">.</span><span style="color:#bf616a;">Call</span><span style="color:#eff1f5;">&lt;</span><span style="color:#b48ead;">bool</span><span style="color:#eff1f5;">&gt;(</span><span>&quot;</span><span style="color:#a3be8c;">API_CreateMarkerPublic</span><span>&quot;</span><span style="color:#eff1f5;">, </span><span style="color:#bf616a;">position</span><span style="color:#eff1f5;">, </span><span style="color:#bf616a;">uname</span><span style="color:#eff1f5;">, </span><span style="color:#bf616a;">duration</span><span style="color:#eff1f5;">, </span><span style="color:#bf616a;">refresh</span><span style="color:#eff1f5;">, </span><span style="color:#bf616a;">radius</span><span style="color:#eff1f5;">, </span><span style="color:#bf616a;">displayName</span><span style="color:#eff1f5;">, </span><span style="color:#bf616a;">colorMarker</span><span style="color:#eff1f5;">, </span><span style="color:#bf616a;">colorOutline</span><span style="color:#eff1f5;">);
</span><span style="color:#eff1f5;"> }
</span><span style="color:#eff1f5;">
</span><span style="color:#eff1f5;"> </span><span style="color:#b48ead;">private bool </span><span style="color:#8fa1b3;">SpawnMarkerPublicEntity</span><span style="color:#eff1f5;">(</span><span style="color:#b48ead;">string </span><span style="color:#bf616a;">uname</span><span style="color:#eff1f5;">, BaseEntity </span><span style="color:#bf616a;">entity</span><span style="color:#eff1f5;">)
</span><span style="color:#eff1f5;"> {
</span><span style="color:#eff1f5;"> </span><span style="color:#b48ead;">int </span><span style="color:#bf616a;">duration </span><span>= </span><span style="color:#d08770;">30</span><span style="color:#eff1f5;">;
</span><span style="color:#eff1f5;"> </span><span style="color:#b48ead;">float </span><span style="color:#bf616a;">refresh </span><span>= </span><span style="color:#d08770;">1</span><span style="color:#b48ead;">f</span><span style="color:#eff1f5;">;
</span><span style="color:#eff1f5;"> </span><span style="color:#b48ead;">float </span><span style="color:#bf616a;">radius </span><span>= </span><span style="color:#d08770;">0.4</span><span style="color:#b48ead;">f</span><span style="color:#eff1f5;">;
</span><span style="color:#eff1f5;"> </span><span style="color:#b48ead;">string </span><span style="color:#bf616a;">displayName </span><span>= &quot;</span><span style="color:#a3be8c;">Your public entity marker.</span><span>&quot;</span><span style="color:#eff1f5;">;
</span><span style="color:#eff1f5;"> </span><span style="color:#b48ead;">string </span><span style="color:#bf616a;">colorMarker </span><span>= &quot;</span><span style="color:#a3be8c;">7FD773</span><span>&quot;</span><span style="color:#eff1f5;">;
</span><span style="color:#eff1f5;"> </span><span style="color:#b48ead;">string </span><span style="color:#bf616a;">colorOutline </span><span>= &quot;</span><span style="color:#a3be8c;">6A5ACD</span><span>&quot;</span><span style="color:#eff1f5;">;
</span><span style="color:#eff1f5;">
</span><span style="color:#eff1f5;"> </span><span style="color:#b48ead;">return </span><span style="color:#bf616a;">MarkerAPI</span><span style="color:#eff1f5;">.</span><span style="color:#bf616a;">Call</span><span style="color:#eff1f5;">&lt;</span><span style="color:#b48ead;">bool</span><span style="color:#eff1f5;">&gt;(</span><span>&quot;</span><span style="color:#a3be8c;">API_CreateMarkerPublic</span><span>&quot;</span><span style="color:#eff1f5;">, </span><span style="color:#bf616a;">entity</span><span style="color:#eff1f5;">, </span><span style="color:#bf616a;">uname</span><span style="color:#eff1f5;">, </span><span style="color:#bf616a;">duration</span><span style="color:#eff1f5;">, </span><span style="color:#bf616a;">refresh</span><span style="color:#eff1f5;">, </span><span style="color:#bf616a;">radius</span><span style="color:#eff1f5;">, </span><span style="color:#bf616a;">displayName</span><span style="color:#eff1f5;">, </span><span style="color:#bf616a;">colorMarker</span><span style="color:#eff1f5;">, </span><span style="color:#bf616a;">colorOutline</span><span style="color:#eff1f5;">);
</span><span style="color:#eff1f5;"> }
</span><span style="color:#eff1f5;">
</span><span style="color:#eff1f5;"> </span><span style="color:#b48ead;">private bool </span><span style="color:#8fa1b3;">SpawnMarkerPrivate</span><span style="color:#eff1f5;">(</span><span style="color:#b48ead;">string </span><span style="color:#bf616a;">uname</span><span style="color:#eff1f5;">, </span><span style="color:#b48ead;">ulong </span><span style="color:#bf616a;">ownerID</span><span style="color:#eff1f5;">, Vector3 </span><span style="color:#bf616a;">position</span><span style="color:#eff1f5;">)
</span><span style="color:#eff1f5;"> {
</span><span style="color:#eff1f5;"> </span><span style="color:#b48ead;">int </span><span style="color:#bf616a;">duration </span><span>= </span><span style="color:#d08770;">30</span><span style="color:#eff1f5;">;
</span><span style="color:#eff1f5;"> </span><span style="color:#b48ead;">float </span><span style="color:#bf616a;">refresh </span><span>= </span><span style="color:#d08770;">1</span><span style="color:#b48ead;">f</span><span style="color:#eff1f5;">;
</span><span style="color:#eff1f5;"> </span><span style="color:#b48ead;">float </span><span style="color:#bf616a;">radius </span><span>= </span><span style="color:#d08770;">0.4</span><span style="color:#b48ead;">f</span><span style="color:#eff1f5;">;
</span><span style="color:#eff1f5;"> </span><span style="color:#b48ead;">string </span><span style="color:#bf616a;">displayName </span><span>= &quot;</span><span style="color:#a3be8c;">Your private marker.</span><span>&quot;</span><span style="color:#eff1f5;">;
</span><span style="color:#eff1f5;"> </span><span style="color:#b48ead;">string </span><span style="color:#bf616a;">colorMarker </span><span>= &quot;</span><span style="color:#a3be8c;">EE82EE</span><span>&quot;</span><span style="color:#eff1f5;">;
</span><span style="color:#eff1f5;"> </span><span style="color:#b48ead;">string </span><span style="color:#bf616a;">colorOutline </span><span>= &quot;</span><span style="color:#a3be8c;">6A5ACD</span><span>&quot;</span><span style="color:#eff1f5;">;
</span><span style="color:#eff1f5;">
</span><span style="color:#eff1f5;"> </span><span style="color:#b48ead;">return </span><span style="color:#bf616a;">MarkerAPI</span><span style="color:#eff1f5;">.</span><span style="color:#bf616a;">Call</span><span style="color:#eff1f5;">&lt;</span><span style="color:#b48ead;">bool</span><span style="color:#eff1f5;">&gt;(</span><span>&quot;</span><span style="color:#a3be8c;">API_CreateMarkerPrivate</span><span>&quot;</span><span style="color:#eff1f5;">, </span><span style="color:#bf616a;">position</span><span style="color:#eff1f5;">, </span><span style="color:#bf616a;">uname</span><span style="color:#eff1f5;">, </span><span style="color:#bf616a;">ownerID</span><span style="color:#eff1f5;">, </span><span style="color:#bf616a;">duration</span><span style="color:#eff1f5;">, </span><span style="color:#bf616a;">refresh</span><span style="color:#eff1f5;">, </span><span style="color:#bf616a;">radius</span><span style="color:#eff1f5;">, </span><span style="color:#bf616a;">displayName</span><span style="color:#eff1f5;">, </span><span style="color:#bf616a;">colorMarker</span><span style="color:#eff1f5;">, </span><span style="color:#bf616a;">colorOutline</span><span style="color:#eff1f5;">);
</span><span style="color:#eff1f5;"> }
</span><span style="color:#eff1f5;">
</span><span style="color:#eff1f5;"> </span><span style="color:#b48ead;">private void </span><span style="color:#8fa1b3;">RemoveMarker</span><span style="color:#eff1f5;">(</span><span style="color:#b48ead;">string </span><span style="color:#bf616a;">uname</span><span style="color:#eff1f5;">)
</span><span style="color:#eff1f5;"> {
</span><span style="color:#eff1f5;"> </span><span style="color:#bf616a;">MarkerAPI</span><span style="color:#eff1f5;">.</span><span style="color:#bf616a;">Call</span><span style="color:#eff1f5;">(</span><span>&quot;</span><span style="color:#a3be8c;">API_RemoveCachedMarker</span><span>&quot;</span><span style="color:#eff1f5;">, </span><span style="color:#bf616a;">uname</span><span style="color:#eff1f5;">);
</span><span style="color:#eff1f5;"> }
</span><span style="color:#eff1f5;">
</span><span style="color:#eff1f5;"> </span><span style="color:#b48ead;">#endregion
</span><span style="color:#eff1f5;"> }
</span><span>}
</span></code></pre>
<h1 id="marker-api-woshi-yong-sinaifang-fa">Marker API を使用しない方法</h1>
<p>Marker API を使用せずにマップにマーカーを追加します。</p>
<pre data-lang="cs" style="background-color:#2b303b;color:#c0c5ce;" class="language-cs "><code class="language-cs" data-lang="cs"><span style="color:#b48ead;">private void </span><span style="color:#8fa1b3;">SpawnMarker</span><span>(Dictionary&lt;</span><span style="color:#b48ead;">ulong</span><span>, MapMarkerGenericRadius&gt; </span><span style="color:#bf616a;">spawnedMarkers</span><span>, </span><span style="color:#b48ead;">ulong </span><span style="color:#bf616a;">ownerID</span><span>, Vector3 </span><span style="color:#bf616a;">position</span><span>)
</span><span>{
</span><span> </span><span style="color:#65737e;">// マーカーが既に存在する場合は削除する
</span><span> </span><span style="color:#b48ead;">if </span><span>(</span><span style="color:#bf616a;">spawnedMarkers</span><span>.</span><span style="color:#bf616a;">ContainsKey</span><span>(</span><span style="color:#bf616a;">ownerID</span><span>))
</span><span> {
</span><span> </span><span style="color:#bf616a;">spawnedMarkers</span><span>[</span><span style="color:#bf616a;">ownerID</span><span>].</span><span style="color:#bf616a;">Kill</span><span>();
</span><span> </span><span style="color:#bf616a;">spawnedMarkers</span><span>[</span><span style="color:#bf616a;">ownerID</span><span>].</span><span style="color:#bf616a;">SendUpdate</span><span>();
</span><span> </span><span style="color:#bf616a;">spawnedMarkers</span><span>.</span><span style="color:#bf616a;">Remove</span><span>(</span><span style="color:#bf616a;">ownerID</span><span>);
</span><span> }
</span><span>
</span><span> MapMarkerGenericRadius </span><span style="color:#bf616a;">mapMarker </span><span>= </span><span style="color:#bf616a;">GameManager</span><span>.</span><span style="color:#bf616a;">server</span><span>.</span><span style="color:#bf616a;">CreateEntity</span><span>(&quot;</span><span style="color:#a3be8c;">assets/prefabs/tools/map/genericradiusmarker.prefab</span><span>&quot;, </span><span style="color:#bf616a;">position</span><span>) as MapMarkerGenericRadius;
</span><span> </span><span style="color:#b48ead;">if </span><span>(</span><span style="color:#bf616a;">mapMarker </span><span>== </span><span style="color:#d08770;">null</span><span>) </span><span style="color:#b48ead;">return</span><span>;
</span><span>
</span><span> </span><span style="color:#bf616a;">mapMarker</span><span>.</span><span style="color:#bf616a;">OwnerID </span><span>= </span><span style="color:#bf616a;">ownerID</span><span>;
</span><span> </span><span style="color:#bf616a;">mapMarker</span><span>.</span><span style="color:#bf616a;">tag </span><span>= &quot;</span><span style="color:#a3be8c;">MarkerExampleTag</span><span>&quot;;
</span><span> </span><span style="color:#bf616a;">mapMarker</span><span>.</span><span style="color:#bf616a;">alpha </span><span>= </span><span style="color:#d08770;">0.6</span><span style="color:#b48ead;">f</span><span>;
</span><span> </span><span style="color:#bf616a;">mapMarker</span><span>.</span><span style="color:#bf616a;">radius </span><span>= </span><span style="color:#d08770;">0.4</span><span style="color:#b48ead;">f</span><span>;
</span><span> </span><span style="color:#bf616a;">ColorUtility</span><span>.</span><span style="color:#bf616a;">TryParseHtmlString</span><span>(&quot;</span><span style="color:#a3be8c;">#EED382</span><span>&quot;, </span><span style="color:#b48ead;">out </span><span style="color:#bf616a;">mapMarker</span><span>.</span><span style="color:#bf616a;">color1</span><span>);
</span><span> </span><span style="color:#bf616a;">ColorUtility</span><span>.</span><span style="color:#bf616a;">TryParseHtmlString</span><span>(&quot;</span><span style="color:#a3be8c;">#6A5ACD</span><span>&quot;, </span><span style="color:#b48ead;">out </span><span style="color:#bf616a;">mapMarker</span><span>.</span><span style="color:#bf616a;">color2</span><span>);
</span><span>
</span><span> </span><span style="color:#bf616a;">mapMarker</span><span>.</span><span style="color:#bf616a;">Spawn</span><span>();
</span><span> </span><span style="color:#bf616a;">mapMarker</span><span>.</span><span style="color:#bf616a;">SendUpdate</span><span>();
</span><span>
</span><span> </span><span style="color:#bf616a;">spawnedMarkers</span><span>[</span><span style="color:#bf616a;">ownerID</span><span>] = </span><span style="color:#bf616a;">mapMarker</span><span>;
</span><span>
</span><span> </span><span style="color:#65737e;">// 30秒後にマーカーを削除する
</span><span> </span><span style="color:#bf616a;">timer</span><span>.</span><span style="color:#bf616a;">Once</span><span>(</span><span style="color:#d08770;">30</span><span style="color:#b48ead;">f</span><span>, () </span><span style="color:#b48ead;">=&gt;
</span><span> {
</span><span> </span><span style="color:#bf616a;">mapMarker</span><span>.</span><span style="color:#bf616a;">Kill</span><span>();
</span><span> </span><span style="color:#bf616a;">mapMarker</span><span>.</span><span style="color:#bf616a;">SendUpdate</span><span>();
</span><span> </span><span style="color:#bf616a;">spawnedMarkers</span><span>.</span><span style="color:#bf616a;">Remove</span><span>(</span><span style="color:#bf616a;">ownerID</span><span>);
</span><span> });
</span><span>}
</span></code></pre>
<p><a href="https://umod.org/documentation/games/rust#cannetworkto">CanNetworkTo</a> Hook で自分が追加したマーカーのみ表示するようにします。</p>
<pre data-lang="cs" style="background-color:#2b303b;color:#c0c5ce;" class="language-cs "><code class="language-cs" data-lang="cs"><span style="color:#b48ead;">private bool? </span><span style="color:#8fa1b3;">CanNetworkTo</span><span>(BaseNetworkable </span><span style="color:#bf616a;">instance</span><span>, BasePlayer </span><span style="color:#bf616a;">player</span><span>)
</span><span>{
</span><span> </span><span style="color:#b48ead;">if </span><span>(</span><span style="color:#bf616a;">instance </span><span>== </span><span style="color:#d08770;">null </span><span>|| </span><span style="color:#bf616a;">player </span><span>== </span><span style="color:#d08770;">null</span><span>) </span><span style="color:#b48ead;">return </span><span style="color:#d08770;">null</span><span>;
</span><span>
</span><span> </span><span style="color:#b48ead;">switch </span><span>(</span><span style="color:#bf616a;">instance</span><span>.</span><span style="color:#bf616a;">PrefabName</span><span>)
</span><span> {
</span><span> </span><span style="color:#b48ead;">case </span><span>&quot;</span><span style="color:#a3be8c;">assets/prefabs/tools/map/genericradiusmarker.prefab</span><span>&quot;:
</span><span> </span><span style="color:#65737e;">// このプラグインで追加したマーカーのみ対象とする
</span><span> </span><span style="color:#b48ead;">if </span><span>(</span><span style="color:#bf616a;">instance</span><span>.</span><span style="color:#bf616a;">tag </span><span>== &quot;</span><span style="color:#a3be8c;">MarkerExampleTag</span><span>&quot;)
</span><span> {
</span><span> </span><span style="color:#65737e;">// プレイヤー自身が追加したマーカーのみ表示する
</span><span> </span><span style="color:#b48ead;">if </span><span>((</span><span style="color:#bf616a;">instance </span><span>as MapMarkerGenericRadius).</span><span style="color:#bf616a;">OwnerID </span><span>!= </span><span style="color:#bf616a;">player</span><span>.</span><span style="color:#bf616a;">userID</span><span>) </span><span style="color:#b48ead;">return </span><span style="color:#d08770;">false</span><span>;
</span><span> };
</span><span> </span><span style="color:#b48ead;">break</span><span>;
</span><span> }
</span><span> </span><span style="color:#b48ead;">return </span><span style="color:#d08770;">null</span><span>;
</span><span>}
</span></code></pre>
<h2 id="li-1">例</h2>
<p>チャットコマンドでマーカーを追加する例</p>
<pre data-lang="cs" style="background-color:#2b303b;color:#c0c5ce;" class="language-cs "><code class="language-cs" data-lang="cs"><span style="color:#b48ead;">using </span><span>System;
</span><span style="color:#b48ead;">using </span><span>System.Collections.Generic;
</span><span style="color:#b48ead;">using </span><span>UnityEngine;
</span><span style="color:#b48ead;">using </span><span>Oxide.Core;
</span><span style="color:#b48ead;">using </span><span>Oxide.Core.Plugins;
</span><span>
</span><span style="color:#b48ead;">namespace </span><span>Oxide.Plugins
</span><span>{
</span><span> [</span><span style="color:#bf616a;">Info</span><span>(&quot;</span><span style="color:#a3be8c;">Marker Example</span><span>&quot;, &quot;</span><span style="color:#a3be8c;">st-little</span><span>&quot;, &quot;</span><span style="color:#a3be8c;">0.1.0</span><span>&quot;)]
</span><span> [</span><span style="color:#bf616a;">Description</span><span>(&quot;</span><span style="color:#a3be8c;">Marker Example.</span><span>&quot;)]
</span><span> </span><span style="color:#b48ead;">public class </span><span style="color:#ebcb8b;">MarkerExample </span><span style="color:#eff1f5;">: </span><span style="color:#a3be8c;">RustPlugin
</span><span style="color:#eff1f5;"> {
</span><span style="color:#eff1f5;"> </span><span style="color:#b48ead;">private readonly </span><span style="color:#eff1f5;">Dictionary&lt;</span><span style="color:#b48ead;">ulong</span><span style="color:#eff1f5;">, MapMarkerGenericRadius&gt; </span><span style="color:#bf616a;">SpawnedMarkers </span><span>= new </span><span style="color:#eff1f5;">Dictionary&lt;</span><span style="color:#b48ead;">ulong</span><span style="color:#eff1f5;">, MapMarkerGenericRadius&gt;();
</span><span style="color:#eff1f5;">
</span><span style="color:#eff1f5;"> </span><span style="color:#b48ead;">#region </span><span style="color:#8fa1b3;">Oxide Hooks
</span><span style="color:#eff1f5;">
</span><span style="color:#eff1f5;"> </span><span style="color:#b48ead;">private bool? </span><span style="color:#8fa1b3;">CanNetworkTo</span><span style="color:#eff1f5;">(BaseNetworkable </span><span style="color:#bf616a;">instance</span><span style="color:#eff1f5;">, BasePlayer </span><span style="color:#bf616a;">player</span><span style="color:#eff1f5;">)
</span><span style="color:#eff1f5;"> {
</span><span style="color:#eff1f5;"> </span><span style="color:#b48ead;">if </span><span style="color:#eff1f5;">(</span><span style="color:#bf616a;">instance </span><span>== </span><span style="color:#d08770;">null </span><span>|| </span><span style="color:#bf616a;">player </span><span>== </span><span style="color:#d08770;">null</span><span style="color:#eff1f5;">) </span><span style="color:#b48ead;">return </span><span style="color:#d08770;">null</span><span style="color:#eff1f5;">;
</span><span style="color:#eff1f5;">
</span><span style="color:#eff1f5;"> </span><span style="color:#b48ead;">switch </span><span style="color:#eff1f5;">(</span><span style="color:#bf616a;">instance</span><span style="color:#eff1f5;">.</span><span style="color:#bf616a;">PrefabName</span><span style="color:#eff1f5;">)
</span><span style="color:#eff1f5;"> {
</span><span style="color:#eff1f5;"> </span><span style="color:#b48ead;">case </span><span>&quot;</span><span style="color:#a3be8c;">assets/prefabs/tools/map/genericradiusmarker.prefab</span><span>&quot;</span><span style="color:#eff1f5;">:
</span><span style="color:#eff1f5;"> </span><span style="color:#65737e;">// このプラグインで追加したマーカーのみ対象とする
</span><span style="color:#eff1f5;"> </span><span style="color:#b48ead;">if </span><span style="color:#eff1f5;">(</span><span style="color:#bf616a;">instance</span><span style="color:#eff1f5;">.</span><span style="color:#bf616a;">tag </span><span>== &quot;</span><span style="color:#a3be8c;">MarkerExampleTag</span><span>&quot;</span><span style="color:#eff1f5;">)
</span><span style="color:#eff1f5;"> {
</span><span style="color:#eff1f5;"> </span><span style="color:#65737e;">// プレイヤー自身が追加したマーカーのみ表示する
</span><span style="color:#eff1f5;"> </span><span style="color:#b48ead;">if </span><span style="color:#eff1f5;">((</span><span style="color:#bf616a;">instance </span><span>as </span><span style="color:#eff1f5;">MapMarkerGenericRadius).</span><span style="color:#bf616a;">OwnerID </span><span>!= </span><span style="color:#bf616a;">player</span><span style="color:#eff1f5;">.</span><span style="color:#bf616a;">userID</span><span style="color:#eff1f5;">) </span><span style="color:#b48ead;">return </span><span style="color:#d08770;">false</span><span style="color:#eff1f5;">;
</span><span style="color:#eff1f5;"> };
</span><span style="color:#eff1f5;"> </span><span style="color:#b48ead;">break</span><span style="color:#eff1f5;">;
</span><span style="color:#eff1f5;"> }
</span><span style="color:#eff1f5;"> </span><span style="color:#b48ead;">return </span><span style="color:#d08770;">null</span><span style="color:#eff1f5;">;
</span><span style="color:#eff1f5;"> }
</span><span style="color:#eff1f5;">
</span><span style="color:#eff1f5;"> </span><span style="color:#b48ead;">#endregion
</span><span style="color:#eff1f5;">
</span><span style="color:#eff1f5;"> </span><span style="color:#b48ead;">#region </span><span style="color:#8fa1b3;">Commands
</span><span style="color:#eff1f5;">
</span><span style="color:#eff1f5;"> [</span><span style="color:#bf616a;">ChatCommand</span><span style="color:#eff1f5;">(</span><span>&quot;</span><span style="color:#a3be8c;">marker.private</span><span>&quot;</span><span style="color:#eff1f5;">)]
</span><span style="color:#eff1f5;"> </span><span style="color:#b48ead;">private void </span><span style="color:#8fa1b3;">MarkerPrivateCommand</span><span style="color:#eff1f5;">(BasePlayer </span><span style="color:#bf616a;">player</span><span style="color:#eff1f5;">, </span><span style="color:#b48ead;">string </span><span style="color:#bf616a;">command</span><span style="color:#eff1f5;">, </span><span style="color:#b48ead;">string</span><span style="color:#eff1f5;">[] </span><span style="color:#bf616a;">args</span><span style="color:#eff1f5;">)
</span><span style="color:#eff1f5;"> {
</span><span style="color:#eff1f5;"> </span><span style="color:#bf616a;">SpawnMarker</span><span style="color:#eff1f5;">(</span><span style="color:#bf616a;">SpawnedMarkers</span><span style="color:#eff1f5;">, </span><span style="color:#bf616a;">player</span><span style="color:#eff1f5;">.</span><span style="color:#bf616a;">userID</span><span style="color:#eff1f5;">, </span><span style="color:#bf616a;">player</span><span style="color:#eff1f5;">.</span><span style="color:#bf616a;">transform</span><span style="color:#eff1f5;">.</span><span style="color:#bf616a;">position</span><span style="color:#eff1f5;">);
</span><span style="color:#eff1f5;"> }
</span><span style="color:#eff1f5;">
</span><span style="color:#eff1f5;"> </span><span style="color:#b48ead;">#endregion
</span><span style="color:#eff1f5;">
</span><span style="color:#eff1f5;"> </span><span style="color:#b48ead;">#region </span><span style="color:#8fa1b3;">Marker
</span><span style="color:#eff1f5;">
</span><span style="color:#eff1f5;"> </span><span style="color:#b48ead;">private void </span><span style="color:#8fa1b3;">SpawnMarker</span><span style="color:#eff1f5;">(Dictionary&lt;</span><span style="color:#b48ead;">ulong</span><span style="color:#eff1f5;">, MapMarkerGenericRadius&gt; </span><span style="color:#bf616a;">spawnedMarkers</span><span style="color:#eff1f5;">, </span><span style="color:#b48ead;">ulong </span><span style="color:#bf616a;">ownerID</span><span style="color:#eff1f5;">, Vector3 </span><span style="color:#bf616a;">position</span><span style="color:#eff1f5;">)
</span><span style="color:#eff1f5;"> {
</span><span style="color:#eff1f5;"> </span><span style="color:#65737e;">// マーカーが既に存在する場合は削除する
</span><span style="color:#eff1f5;"> </span><span style="color:#b48ead;">if </span><span style="color:#eff1f5;">(</span><span style="color:#bf616a;">spawnedMarkers</span><span style="color:#eff1f5;">.</span><span style="color:#bf616a;">ContainsKey</span><span style="color:#eff1f5;">(</span><span style="color:#bf616a;">ownerID</span><span style="color:#eff1f5;">))
</span><span style="color:#eff1f5;"> {
</span><span style="color:#eff1f5;"> </span><span style="color:#bf616a;">spawnedMarkers</span><span style="color:#eff1f5;">[</span><span style="color:#bf616a;">ownerID</span><span style="color:#eff1f5;">].</span><span style="color:#bf616a;">Kill</span><span style="color:#eff1f5;">();
</span><span style="color:#eff1f5;"> </span><span style="color:#bf616a;">spawnedMarkers</span><span style="color:#eff1f5;">[</span><span style="color:#bf616a;">ownerID</span><span style="color:#eff1f5;">].</span><span style="color:#bf616a;">SendUpdate</span><span style="color:#eff1f5;">();
</span><span style="color:#eff1f5;"> </span><span style="color:#bf616a;">spawnedMarkers</span><span style="color:#eff1f5;">.</span><span style="color:#bf616a;">Remove</span><span style="color:#eff1f5;">(</span><span style="color:#bf616a;">ownerID</span><span style="color:#eff1f5;">);
</span><span style="color:#eff1f5;"> }
</span><span style="color:#eff1f5;">
</span><span style="color:#eff1f5;"> MapMarkerGenericRadius </span><span style="color:#bf616a;">mapMarker </span><span>= </span><span style="color:#bf616a;">GameManager</span><span style="color:#eff1f5;">.</span><span style="color:#bf616a;">server</span><span style="color:#eff1f5;">.</span><span style="color:#bf616a;">CreateEntity</span><span style="color:#eff1f5;">(</span><span>&quot;</span><span style="color:#a3be8c;">assets/prefabs/tools/map/genericradiusmarker.prefab</span><span>&quot;</span><span style="color:#eff1f5;">, </span><span style="color:#bf616a;">position</span><span style="color:#eff1f5;">) </span><span>as </span><span style="color:#eff1f5;">MapMarkerGenericRadius;
</span><span style="color:#eff1f5;"> </span><span style="color:#b48ead;">if </span><span style="color:#eff1f5;">(</span><span style="color:#bf616a;">mapMarker </span><span>== </span><span style="color:#d08770;">null</span><span style="color:#eff1f5;">) </span><span style="color:#b48ead;">return</span><span style="color:#eff1f5;">;
</span><span style="color:#eff1f5;">
</span><span style="color:#eff1f5;"> </span><span style="color:#bf616a;">mapMarker</span><span style="color:#eff1f5;">.</span><span style="color:#bf616a;">OwnerID </span><span>= </span><span style="color:#bf616a;">ownerID</span><span style="color:#eff1f5;">;
</span><span style="color:#eff1f5;"> </span><span style="color:#bf616a;">mapMarker</span><span style="color:#eff1f5;">.</span><span style="color:#bf616a;">tag </span><span>= &quot;</span><span style="color:#a3be8c;">MarkerExampleTag</span><span>&quot;</span><span style="color:#eff1f5;">;
</span><span style="color:#eff1f5;"> </span><span style="color:#bf616a;">mapMarker</span><span style="color:#eff1f5;">.</span><span style="color:#bf616a;">alpha </span><span>= </span><span style="color:#d08770;">0.6</span><span style="color:#b48ead;">f</span><span style="color:#eff1f5;">;
</span><span style="color:#eff1f5;"> </span><span style="color:#bf616a;">mapMarker</span><span style="color:#eff1f5;">.</span><span style="color:#bf616a;">radius </span><span>= </span><span style="color:#d08770;">0.4</span><span style="color:#b48ead;">f</span><span style="color:#eff1f5;">;
</span><span style="color:#eff1f5;"> </span><span style="color:#bf616a;">ColorUtility</span><span style="color:#eff1f5;">.</span><span style="color:#bf616a;">TryParseHtmlString</span><span style="color:#eff1f5;">(</span><span>&quot;</span><span style="color:#a3be8c;">#EED382</span><span>&quot;</span><span style="color:#eff1f5;">, </span><span style="color:#b48ead;">out </span><span style="color:#bf616a;">mapMarker</span><span style="color:#eff1f5;">.</span><span style="color:#bf616a;">color1</span><span style="color:#eff1f5;">);
</span><span style="color:#eff1f5;"> </span><span style="color:#bf616a;">ColorUtility</span><span style="color:#eff1f5;">.</span><span style="color:#bf616a;">TryParseHtmlString</span><span style="color:#eff1f5;">(</span><span>&quot;</span><span style="color:#a3be8c;">#6A5ACD</span><span>&quot;</span><span style="color:#eff1f5;">, </span><span style="color:#b48ead;">out </span><span style="color:#bf616a;">mapMarker</span><span style="color:#eff1f5;">.</span><span style="color:#bf616a;">color2</span><span style="color:#eff1f5;">);
</span><span style="color:#eff1f5;">
</span><span style="color:#eff1f5;"> </span><span style="color:#bf616a;">mapMarker</span><span style="color:#eff1f5;">.</span><span style="color:#bf616a;">Spawn</span><span style="color:#eff1f5;">();
</span><span style="color:#eff1f5;"> </span><span style="color:#bf616a;">mapMarker</span><span style="color:#eff1f5;">.</span><span style="color:#bf616a;">SendUpdate</span><span style="color:#eff1f5;">();
</span><span style="color:#eff1f5;">
</span><span style="color:#eff1f5;"> </span><span style="color:#bf616a;">spawnedMarkers</span><span style="color:#eff1f5;">[</span><span style="color:#bf616a;">ownerID</span><span style="color:#eff1f5;">] </span><span>= </span><span style="color:#bf616a;">mapMarker</span><span style="color:#eff1f5;">;
</span><span style="color:#eff1f5;">
</span><span style="color:#eff1f5;"> </span><span style="color:#65737e;">// 30秒後にマーカーを削除する
</span><span style="color:#eff1f5;"> </span><span style="color:#bf616a;">timer</span><span style="color:#eff1f5;">.</span><span style="color:#bf616a;">Once</span><span style="color:#eff1f5;">(</span><span style="color:#d08770;">30</span><span style="color:#b48ead;">f</span><span style="color:#eff1f5;">, () </span><span style="color:#b48ead;">=&gt;
</span><span style="color:#eff1f5;"> {
</span><span style="color:#eff1f5;"> </span><span style="color:#bf616a;">mapMarker</span><span style="color:#eff1f5;">.</span><span style="color:#bf616a;">Kill</span><span style="color:#eff1f5;">();
</span><span style="color:#eff1f5;"> </span><span style="color:#bf616a;">mapMarker</span><span style="color:#eff1f5;">.</span><span style="color:#bf616a;">SendUpdate</span><span style="color:#eff1f5;">();
</span><span style="color:#eff1f5;"> </span><span style="color:#bf616a;">spawnedMarkers</span><span style="color:#eff1f5;">.</span><span style="color:#bf616a;">Remove</span><span style="color:#eff1f5;">(</span><span style="color:#bf616a;">ownerID</span><span style="color:#eff1f5;">);
</span><span style="color:#eff1f5;"> });
</span><span style="color:#eff1f5;"> }
</span><span style="color:#eff1f5;">
</span><span style="color:#eff1f5;"> </span><span style="color:#b48ead;">#endregion
</span><span style="color:#eff1f5;"> }
</span><span>}
</span></code></pre>
</content>
</entry>
<entry xml:lang="en">
<title>Rust プラグインでエンティティのスケールを変更する</title>
<published>2024-10-08T00:00:00+00:00</published>
<updated>2024-10-08T00:00:00+00:00</updated>
<author>
<name>Unknown</name>
</author>
<link rel="alternate" href="https://site.little-method.com/blog/rust-plugin-to-scale-entities/" type="text/html"/>
<id>https://site.little-method.com/blog/rust-plugin-to-scale-entities/</id>
<content type="html"><h1 id="gai-yao">概要</h1>
<p>Rust プラグインで <a href="https://umod.org/plugins/entity-scale-manager">Entity Scale Manager</a> を使用してエンティティのスケールを変更します。</p>
<h1 id="can-kao-qing-bao">参考情報</h1>
<p><a href="https://umod.org/plugins/entity-scale-manager">Entity Scale Manager</a> </p>
<h1 id="guan-lian-qing-bao">関連情報</h1>
<ul>
<li><a href="/blog/setup-server-for-rust/">Rust のサーバーを構築する</a></li>
<li><a href="/blog/build-development-environment-for-rust-mods-with-vscode/">VSCode に Rust の Mod の開発環境を構築する</a></li>
</ul>
<h1 id="entity-scale-manage-noinsutoru">Entity Scale Manage のインストール</h1>
<ol>
<li>
<p><a href="https://umod.org/plugins/entity-scale-manager">Entity Scale Manager</a> から <code>EntityScaleManager.cs</code> をダウンロードします。</p>
</li>
<li>
<p><code>EntityScaleManager.cs</code> をサーバーの <code>oxide/plugins</code> フォルダにコピーします。</p>
</li>
</ol>
<h1 id="api-scaleentity">API_ScaleEntity</h1>
<p>Entity Scale Manage の API <code>API_ScaleEntity</code> でエンティティのサイズを変更します。今回は大きいドローンをスポーンするプラグインを作ります。</p>
<ol>
<li>
<p>プラグインのインスタンスを保持するフィールドを作成し初期化処理時にインスタンスを設定します。</p>
<pre data-lang="cs" style="background-color:#2b303b;color:#c0c5ce;" class="language-cs "><code class="language-cs" data-lang="cs"><span style="color:#b48ead;">private static </span><span>BigDrone </span><span style="color:#bf616a;">_pluginInstance</span><span>;
</span><span>
</span><span>[</span><span style="color:#bf616a;">PluginReference</span><span>]
</span><span>Plugin </span><span style="color:#bf616a;">EntityScaleManager</span><span>;
</span><span>
</span><span style="color:#b48ead;">private void </span><span style="color:#8fa1b3;">Init</span><span>()
</span><span>{
</span><span> </span><span style="color:#bf616a;">_pluginInstance </span><span>= </span><span style="color:#bf616a;">this</span><span>;
</span><span>}
</span><span>
</span><span style="color:#b48ead;">private void </span><span style="color:#8fa1b3;">Unload</span><span>()
</span><span>{
</span><span> </span><span style="color:#bf616a;">_pluginInstance </span><span>= </span><span style="color:#d08770;">null</span><span>;
</span><span>}
</span></code></pre>
</li>
<li>
<p>ドローンがスポーンしたら API_ScaleEntity を呼んでサイズを大きくします。</p>
<pre data-lang="cs" style="background-color:#2b303b;color:#c0c5ce;" class="language-cs "><code class="language-cs" data-lang="cs"><span style="color:#b48ead;">private void </span><span style="color:#8fa1b3;">OnEntitySpawned</span><span>(BaseNetworkable </span><span style="color:#bf616a;">entity</span><span>)
</span><span>{
</span><span> </span><span style="color:#b48ead;">switch </span><span>(</span><span style="color:#bf616a;">entity</span><span>.</span><span style="color:#bf616a;">PrefabName</span><span>)
</span><span> {
</span><span> </span><span style="color:#b48ead;">case </span><span>&quot;</span><span style="color:#a3be8c;">assets/prefabs/deployable/drone/drone.deployed.prefab</span><span>&quot;:
</span><span> </span><span style="color:#b48ead;">var </span><span style="color:#bf616a;">result </span><span>= </span><span style="color:#bf616a;">_pluginInstance</span><span>.</span><span style="color:#bf616a;">EntityScaleManager</span><span>.</span><span style="color:#bf616a;">CallHook</span><span>(&quot;</span><span style="color:#a3be8c;">API_ScaleEntity</span><span>&quot;, </span><span style="color:#bf616a;">entity</span><span>, </span><span style="color:#d08770;">5</span><span style="color:#b48ead;">f</span><span>);
</span><span> </span><span style="color:#b48ead;">break</span><span>;
</span><span> }
</span><span>}
</span></code></pre>
</li>
<li>
<p>スポーンコマンドを実行すると巨大化したドローンがスポーンします。</p>
<pre style="background-color:#2b303b;color:#c0c5ce;"><code><span>spawn drone.deployed
</span></code></pre>
</li>
</ol>
<h2 id="quan-tenososukodo">全てのソースコード</h2>
<pre data-lang="cs" style="background-color:#2b303b;color:#c0c5ce;" class="language-cs "><code class="language-cs" data-lang="cs"><span style="color:#b48ead;">using </span><span>Oxide.Core;
</span><span style="color:#b48ead;">using </span><span>Oxide.Core.Plugins;
</span><span>
</span><span style="color:#b48ead;">namespace </span><span>Oxide.Plugins
</span><span>{
</span><span> [</span><span style="color:#bf616a;">Info</span><span>(&quot;</span><span style="color:#a3be8c;">Big Drone</span><span>&quot;, &quot;</span><span style="color:#a3be8c;">st-little</span><span>&quot;, &quot;</span><span style="color:#a3be8c;">0.1.0</span><span>&quot;)]
</span><span> [</span><span style="color:#bf616a;">Description</span><span>(&quot;</span><span style="color:#a3be8c;">This plugin spawns a Big Drone.</span><span>&quot;)]
</span><span> </span><span style="color:#b48ead;">public class </span><span style="color:#ebcb8b;">BigDrone </span><span style="color:#eff1f5;">: </span><span style="color:#a3be8c;">RustPlugin
</span><span style="color:#eff1f5;"> {
</span><span style="color:#eff1f5;"> </span><span style="color:#b48ead;">private static </span><span style="color:#eff1f5;">BigDrone </span><span style="color:#bf616a;">_pluginInstance</span><span style="color:#eff1f5;">;
</span><span style="color:#eff1f5;">
</span><span style="color:#eff1f5;"> [</span><span style="color:#bf616a;">PluginReference</span><span style="color:#eff1f5;">]
</span><span style="color:#eff1f5;"> Plugin </span><span style="color:#bf616a;">EntityScaleManager</span><span style="color:#eff1f5;">;
</span><span style="color:#eff1f5;">
</span><span style="color:#eff1f5;"> </span><span style="color:#b48ead;">private void </span><span style="color:#8fa1b3;">Init</span><span style="color:#eff1f5;">()
</span><span style="color:#eff1f5;"> {
</span><span style="color:#eff1f5;"> </span><span style="color:#bf616a;">_pluginInstance </span><span>= </span><span style="color:#bf616a;">this</span><span style="color:#eff1f5;">;
</span><span style="color:#eff1f5;"> }
</span><span style="color:#eff1f5;">
</span><span style="color:#eff1f5;"> </span><span style="color:#b48ead;">private void </span><span style="color:#8fa1b3;">Unload</span><span style="color:#eff1f5;">()
</span><span style="color:#eff1f5;"> {
</span><span style="color:#eff1f5;"> </span><span style="color:#bf616a;">_pluginInstance </span><span>= </span><span style="color:#d08770;">null</span><span style="color:#eff1f5;">;
</span><span style="color:#eff1f5;"> }
</span><span style="color:#eff1f5;">
</span><span style="color:#eff1f5;"> </span><span style="color:#b48ead;">private void </span><span style="color:#8fa1b3;">OnEntitySpawned</span><span style="color:#eff1f5;">(BaseNetworkable </span><span style="color:#bf616a;">entity</span><span style="color:#eff1f5;">)
</span><span style="color:#eff1f5;"> {
</span><span style="color:#eff1f5;"> </span><span style="color:#b48ead;">switch </span><span style="color:#eff1f5;">(</span><span style="color:#bf616a;">entity</span><span style="color:#eff1f5;">.</span><span style="color:#bf616a;">PrefabName</span><span style="color:#eff1f5;">)
</span><span style="color:#eff1f5;"> {
</span><span style="color:#eff1f5;"> </span><span style="color:#b48ead;">case </span><span>&quot;</span><span style="color:#a3be8c;">assets/prefabs/deployable/drone/drone.deployed.prefab</span><span>&quot;</span><span style="color:#eff1f5;">:
</span><span style="color:#eff1f5;"> </span><span style="color:#b48ead;">var </span><span style="color:#bf616a;">result </span><span>= </span><span style="color:#bf616a;">_pluginInstance</span><span style="color:#eff1f5;">.</span><span style="color:#bf616a;">EntityScaleManager</span><span style="color:#eff1f5;">.</span><span style="color:#bf616a;">CallHook</span><span style="color:#eff1f5;">(</span><span>&quot;</span><span style="color:#a3be8c;">API_ScaleEntity</span><span>&quot;</span><span style="color:#eff1f5;">, </span><span style="color:#bf616a;">entity</span><span style="color:#eff1f5;">, </span><span style="color:#d08770;">5</span><span style="color:#b48ead;">f</span><span style="color:#eff1f5;">);
</span><span style="color:#eff1f5;"> </span><span style="color:#b48ead;">break</span><span style="color:#eff1f5;">;
</span><span style="color:#eff1f5;"> }
</span><span style="color:#eff1f5;"> }
</span><span style="color:#eff1f5;"> }
</span><span>}
</span></code></pre>
<h1 id="api-registerscaledentity">API_RegisterScaledEntity</h1>
<p>Entity Scale Manage の API <code>API_RegisterScaledEntity</code> でサイズを変更済みのエンティティを Entity Scale Manager に登録します。今回は小さいサーチライトをRHIBに追加するプラグインを作ります。</p>
<ol>
<li>
<p>プラグインのインスタンスを保持するフィールドを作成し初期化処理時にインスタンスを設定します。</p>
<pre data-lang="cs" style="background-color:#2b303b;color:#c0c5ce;" class="language-cs "><code class="language-cs" data-lang="cs"><span style="color:#b48ead;">private static </span><span>RHIB </span><span style="color:#bf616a;">_pluginInstance</span><span>;
</span><span>
</span><span>[</span><span style="color:#bf616a;">PluginReference</span><span>]
</span><span>Plugin </span><span style="color:#bf616a;">EntityScaleManager</span><span>;
</span><span>
</span><span style="color:#b48ead;">private void </span><span style="color:#8fa1b3;">Init</span><span>()
</span><span>{
</span><span> </span><span style="color:#bf616a;">_pluginInstance </span><span>= </span><span style="color:#bf616a;">this</span><span>;
</span><span>}
</span><span style="color:#b48ead;">private void </span><span style="color:#8fa1b3;">Unload</span><span>()
</span><span>{
</span><span> </span><span style="color:#bf616a;">_pluginInstance </span><span>= </span><span style="color:#d08770;">null</span><span>;
</span><span>}
</span></code></pre>
</li>
<li>
<p>RHIB がスポーンしたら RHIB の子エンティティとして SphereEntity をスポーンします。次に、SphereEntity の子エンティティとして小さいサーチライトをスポーンします。最後に API_RegisterScaledEntity を呼んでサーチライトのエンティティを Entity Scale Manager に登録します。</p>
<pre data-lang="cs" style="background-color:#2b303b;color:#c0c5ce;" class="language-cs "><code class="language-cs" data-lang="cs"><span style="color:#b48ead;">private void </span><span style="color:#8fa1b3;">OnEntitySpawned</span><span>(BaseNetworkable </span><span style="color:#bf616a;">entity</span><span>)
</span><span>{
</span><span> </span><span style="color:#b48ead;">switch </span><span>(</span><span style="color:#bf616a;">entity</span><span>.</span><span style="color:#bf616a;">PrefabName</span><span>)
</span><span> {
</span><span> </span><span style="color:#b48ead;">case </span><span>&quot;</span><span style="color:#a3be8c;">assets/content/vehicles/boats/rhib/rhib.prefab</span><span>&quot;:
</span><span> </span><span style="color:#b48ead;">var </span><span style="color:#bf616a;">sphereEntity </span><span>= </span><span style="color:#bf616a;">GameManager</span><span>.</span><span style="color:#bf616a;">server</span><span>.</span><span style="color:#bf616a;">CreateEntity</span><span>(&quot;</span><span style="color:#a3be8c;">assets/prefabs/visualization/sphere.prefab</span><span>&quot;, new Vector3(</span><span style="color:#d08770;">0.27</span><span style="color:#b48ead;">f</span><span>, </span><span style="color:#d08770;">3.2</span><span style="color:#b48ead;">f</span><span>, </span><span style="color:#d08770;">0.85</span><span style="color:#b48ead;">f</span><span>)) as SphereEntity;
</span><span> </span><span style="color:#b48ead;">if </span><span>(</span><span style="color:#bf616a;">sphereEntity </span><span>== </span><span style="color:#d08770;">null</span><span>) </span><span style="color:#b48ead;">return</span><span>;
</span><span>
</span><span> </span><span style="color:#bf616a;">sphereEntity</span><span>.</span><span style="color:#bf616a;">SetParent</span><span>((BaseVehicle)</span><span style="color:#bf616a;">entity</span><span>);
</span><span> </span><span style="color:#bf616a;">sphereEntity</span><span>.</span><span style="color:#bf616a;">currentRadius </span><span>= </span><span style="color:#d08770;">0.4</span><span style="color:#b48ead;">f</span><span>;
</span><span> </span><span style="color:#bf616a;">sphereEntity</span><span>.</span><span style="color:#bf616a;">lerpRadius </span><span>= </span><span style="color:#d08770;">0.4</span><span style="color:#b48ead;">f</span><span>;
</span><span> </span><span style="color:#bf616a;">sphereEntity</span><span>.</span><span style="color:#bf616a;">Spawn</span><span>();
</span><span>
</span><span> SearchLight </span><span style="color:#bf616a;">searchLight </span><span>= </span><span style="color:#bf616a;">GameManager</span><span>.</span><span style="color:#bf616a;">server</span><span>.</span><span style="color:#bf616a;">CreateEntity</span><span>(&quot;</span><span style="color:#a3be8c;">assets/prefabs/deployable/search light/searchlight.deployed.prefab</span><span>&quot;) as SearchLight;
</span><span> </span><span style="color:#b48ead;">if </span><span>(</span><span style="color:#bf616a;">searchLight </span><span>== </span><span style="color:#d08770;">null</span><span>)
</span><span> {
</span><span> </span><span style="color:#bf616a;">sphereEntity</span><span>.</span><span style="color:#bf616a;">Kill</span><span>();
</span><span> </span><span style="color:#b48ead;">return</span><span>;
</span><span> }
</span><span>
</span><span> </span><span style="color:#bf616a;">searchLight</span><span>.</span><span style="color:#bf616a;">SetParent</span><span>(</span><span style="color:#bf616a;">sphereEntity</span><span>);
</span><span> Vector3 </span><span style="color:#bf616a;">searchLightScale </span><span>= </span><span style="color:#bf616a;">searchLight</span><span>.</span><span style="color:#bf616a;">transform</span><span>.</span><span style="color:#bf616a;">localScale</span><span>;
</span><span> </span><span style="color:#bf616a;">searchLightScale</span><span>.</span><span style="color:#bf616a;">x </span><span>= </span><span style="color:#d08770;">0.4</span><span style="color:#b48ead;">f</span><span>;
</span><span> </span><span style="color:#bf616a;">searchLightScale</span><span>.</span><span style="color:#bf616a;">y </span><span>= </span><span style="color:#d08770;">0.4</span><span style="color:#b48ead;">f</span><span>;
</span><span> </span><span style="color:#bf616a;">searchLightScale</span><span>.</span><span style="color:#bf616a;">z </span><span>= </span><span style="color:#d08770;">0.4</span><span style="color:#b48ead;">f</span><span>;
</span><span> </span><span style="color:#bf616a;">searchLight</span><span>.</span><span style="color:#bf616a;">transform</span><span>.</span><span style="color:#bf616a;">localScale </span><span>= </span><span style="color:#bf616a;">searchLightScale</span><span>;
</span><span> Vector3 </span><span style="color:#bf616a;">searchLightAngles </span><span>= </span><span style="color:#bf616a;">searchLight</span><span>.</span><span style="color:#bf616a;">transform</span><span>.</span><span style="color:#bf616a;">localEulerAngles</span><span>;
</span><span> </span><span style="color:#bf616a;">searchLightAngles</span><span>.</span><span style="color:#bf616a;">y </span><span>= </span><span style="color:#d08770;">180.0</span><span style="color:#b48ead;">f</span><span>;
</span><span> </span><span style="color:#bf616a;">searchLight</span><span>.</span><span style="color:#bf616a;">transform</span><span>.</span><span style="color:#bf616a;">localEulerAngles </span><span>= </span><span style="color:#bf616a;">searchLightAngles</span><span>;
</span><span> </span><span style="color:#bf616a;">searchLight</span><span>.</span><span style="color:#bf616a;">Spawn</span><span>();
</span><span>
</span><span> </span><span style="color:#bf616a;">_pluginInstance</span><span>.</span><span style="color:#bf616a;">EntityScaleManager</span><span>.</span><span style="color:#bf616a;">Call</span><span>(&quot;</span><span style="color:#a3be8c;">API_RegisterScaledEntity</span><span>&quot;, </span><span style="color:#bf616a;">searchLight</span><span>);
</span><span>
</span><span> </span><span style="color:#b48ead;">break</span><span>;
</span><span> }
</span><span>}
</span></code></pre>
</li>
<li>
<p>スポーンコマンドを実行するとコクピットの上部に小さいサーチライトが追加された RHIB がスポーンします。</p>
<pre style="background-color:#2b303b;color:#c0c5ce;"><code><span>spawn spawn rhib
</span></code></pre>
</li>
</ol>
<h2 id="quan-tenososukodo-1">全てのソースコード</h2>
<pre data-lang="cs" style="background-color:#2b303b;color:#c0c5ce;" class="language-cs "><code class="language-cs" data-lang="cs"><span style="color:#b48ead;">using </span><span>System;
</span><span style="color:#b48ead;">using </span><span>System.Collections.Generic;
</span><span style="color:#b48ead;">using </span><span>UnityEngine;
</span><span style="color:#b48ead;">using </span><span>Oxide.Core;
</span><span style="color:#b48ead;">using </span><span>Oxide.Core.Plugins;
</span><span>
</span><span style="color:#b48ead;">namespace </span><span>Oxide.Plugins
</span><span>{
</span><span> [</span><span style="color:#bf616a;">Info</span><span>(&quot;</span><span style="color:#a3be8c;">RHIB</span><span>&quot;, &quot;</span><span style="color:#a3be8c;">st-little</span><span>&quot;, &quot;</span><span style="color:#a3be8c;">0.1.0</span><span>&quot;)]
</span><span> [</span><span style="color:#bf616a;">Description</span><span>(&quot;</span><span style="color:#a3be8c;">RHIB</span><span>&quot;)]
</span><span> </span><span style="color:#b48ead;">public class </span><span style="color:#ebcb8b;">RHIB </span><span style="color:#eff1f5;">: </span><span style="color:#a3be8c;">RustPlugin
</span><span style="color:#eff1f5;"> {
</span><span style="color:#eff1f5;"> </span><span style="color:#b48ead;">private static </span><span style="color:#eff1f5;">RHIB </span><span style="color:#bf616a;">_pluginInstance</span><span style="color:#eff1f5;">;
</span><span style="color:#eff1f5;">
</span><span style="color:#eff1f5;"> [</span><span style="color:#bf616a;">PluginReference</span><span style="color:#eff1f5;">]
</span><span style="color:#eff1f5;"> Plugin </span><span style="color:#bf616a;">EntityScaleManager</span><span style="color:#eff1f5;">;
</span><span style="color:#eff1f5;">
</span><span style="color:#eff1f5;"> </span><span style="color:#b48ead;">private void </span><span style="color:#8fa1b3;">Init</span><span style="color:#eff1f5;">()
</span><span style="color:#eff1f5;"> {
</span><span style="color:#eff1f5;"> </span><span style="color:#bf616a;">_pluginInstance </span><span>= </span><span style="color:#bf616a;">this</span><span style="color:#eff1f5;">;
</span><span style="color:#eff1f5;"> }
</span><span style="color:#eff1f5;"> </span><span style="color:#b48ead;">private void </span><span style="color:#8fa1b3;">Unload</span><span style="color:#eff1f5;">()
</span><span style="color:#eff1f5;"> {
</span><span style="color:#eff1f5;"> </span><span style="color:#bf616a;">_pluginInstance </span><span>= </span><span style="color:#d08770;">null</span><span style="color:#eff1f5;">;
</span><span style="color:#eff1f5;"> }
</span><span style="color:#eff1f5;">
</span><span style="color:#eff1f5;"> </span><span style="color:#b48ead;">private void </span><span style="color:#8fa1b3;">OnEntitySpawned</span><span style="color:#eff1f5;">(BaseNetworkable </span><span style="color:#bf616a;">entity</span><span style="color:#eff1f5;">)
</span><span style="color:#eff1f5;"> {
</span><span style="color:#eff1f5;"> </span><span style="color:#b48ead;">switch </span><span style="color:#eff1f5;">(</span><span style="color:#bf616a;">entity</span><span style="color:#eff1f5;">.</span><span style="color:#bf616a;">PrefabName</span><span style="color:#eff1f5;">)
</span><span style="color:#eff1f5;"> {
</span><span style="color:#eff1f5;"> </span><span style="color:#b48ead;">case </span><span>&quot;</span><span style="color:#a3be8c;">assets/content/vehicles/boats/rhib/rhib.prefab</span><span>&quot;</span><span style="color:#eff1f5;">:
</span><span style="color:#eff1f5;"> </span><span style="color:#b48ead;">var </span><span style="color:#bf616a;">sphereEntity </span><span>= </span><span style="color:#bf616a;">GameManager</span><span style="color:#eff1f5;">.</span><span style="color:#bf616a;">server</span><span style="color:#eff1f5;">.</span><span style="color:#bf616a;">CreateEntity</span><span style="color:#eff1f5;">(</span><span>&quot;</span><span style="color:#a3be8c;">assets/prefabs/visualization/sphere.prefab</span><span>&quot;</span><span style="color:#eff1f5;">, </span><span>new </span><span style="color:#eff1f5;">Vector3(</span><span style="color:#d08770;">0.27</span><span style="color:#b48ead;">f</span><span style="color:#eff1f5;">, </span><span style="color:#d08770;">3.2</span><span style="color:#b48ead;">f</span><span style="color:#eff1f5;">, </span><span style="color:#d08770;">0.85</span><span style="color:#b48ead;">f</span><span style="color:#eff1f5;">)) </span><span>as </span><span style="color:#eff1f5;">SphereEntity;
</span><span style="color:#eff1f5;"> </span><span style="color:#b48ead;">if </span><span style="color:#eff1f5;">(</span><span style="color:#bf616a;">sphereEntity </span><span>== </span><span style="color:#d08770;">null</span><span style="color:#eff1f5;">) </span><span style="color:#b48ead;">return</span><span style="color:#eff1f5;">;
</span><span style="color:#eff1f5;">
</span><span style="color:#eff1f5;"> </span><span style="color:#bf616a;">sphereEntity</span><span style="color:#eff1f5;">.</span><span style="color:#bf616a;">SetParent</span><span style="color:#eff1f5;">((BaseVehicle)</span><span style="color:#bf616a;">entity</span><span style="color:#eff1f5;">);
</span><span style="color:#eff1f5;"> </span><span style="color:#bf616a;">sphereEntity</span><span style="color:#eff1f5;">.</span><span style="color:#bf616a;">currentRadius </span><span>= </span><span style="color:#d08770;">0.4</span><span style="color:#b48ead;">f</span><span style="color:#eff1f5;">;
</span><span style="color:#eff1f5;"> </span><span style="color:#bf616a;">sphereEntity</span><span style="color:#eff1f5;">.</span><span style="color:#bf616a;">lerpRadius </span><span>= </span><span style="color:#d08770;">0.4</span><span style="color:#b48ead;">f</span><span style="color:#eff1f5;">;
</span><span style="color:#eff1f5;"> </span><span style="color:#bf616a;">sphereEntity</span><span style="color:#eff1f5;">.</span><span style="color:#bf616a;">Spawn</span><span style="color:#eff1f5;">();
</span><span style="color:#eff1f5;">
</span><span style="color:#eff1f5;"> SearchLight </span><span style="color:#bf616a;">searchLight </span><span>= </span><span style="color:#bf616a;">GameManager</span><span style="color:#eff1f5;">.</span><span style="color:#bf616a;">server</span><span style="color:#eff1f5;">.</span><span style="color:#bf616a;">CreateEntity</span><span style="color:#eff1f5;">(</span><span>&quot;</span><span style="color:#a3be8c;">assets/prefabs/deployable/search light/searchlight.deployed.prefab</span><span>&quot;</span><span style="color:#eff1f5;">) </span><span>as </span><span style="color:#eff1f5;">SearchLight;
</span><span style="color:#eff1f5;"> </span><span style="color:#b48ead;">if </span><span style="color:#eff1f5;">(</span><span style="color:#bf616a;">searchLight </span><span>== </span><span style="color:#d08770;">null</span><span style="color:#eff1f5;">)
</span><span style="color:#eff1f5;"> {
</span><span style="color:#eff1f5;"> </span><span style="color:#bf616a;">sphereEntity</span><span style="color:#eff1f5;">.</span><span style="color:#bf616a;">Kill</span><span style="color:#eff1f5;">();
</span><span style="color:#eff1f5;"> </span><span style="color:#b48ead;">return</span><span style="color:#eff1f5;">;
</span><span style="color:#eff1f5;"> }
</span><span style="color:#eff1f5;">
</span><span style="color:#eff1f5;"> </span><span style="color:#bf616a;">searchLight</span><span style="color:#eff1f5;">.</span><span style="color:#bf616a;">SetParent</span><span style="color:#eff1f5;">(</span><span style="color:#bf616a;">sphereEntity</span><span style="color:#eff1f5;">);
</span><span style="color:#eff1f5;"> Vector3 </span><span style="color:#bf616a;">searchLightScale </span><span>= </span><span style="color:#bf616a;">searchLight</span><span style="color:#eff1f5;">.</span><span style="color:#bf616a;">transform</span><span style="color:#eff1f5;">.</span><span style="color:#bf616a;">localScale</span><span style="color:#eff1f5;">;
</span><span style="color:#eff1f5;"> </span><span style="color:#bf616a;">searchLightScale</span><span style="color:#eff1f5;">.</span><span style="color:#bf616a;">x </span><span>= </span><span style="color:#d08770;">0.4</span><span style="color:#b48ead;">f</span><span style="color:#eff1f5;">;
</span><span style="color:#eff1f5;"> </span><span style="color:#bf616a;">searchLightScale</span><span style="color:#eff1f5;">.</span><span style="color:#bf616a;">y </span><span>= </span><span style="color:#d08770;">0.4</span><span style="color:#b48ead;">f</span><span style="color:#eff1f5;">;
</span><span style="color:#eff1f5;"> </span><span style="color:#bf616a;">searchLightScale</span><span style="color:#eff1f5;">.</span><span style="color:#bf616a;">z </span><span>= </span><span style="color:#d08770;">0.4</span><span style="color:#b48ead;">f</span><span style="color:#eff1f5;">;
</span><span style="color:#eff1f5;"> </span><span style="color:#bf616a;">searchLight</span><span style="color:#eff1f5;">.</span><span style="color:#bf616a;">transform</span><span style="color:#eff1f5;">.</span><span style="color:#bf616a;">localScale </span><span>= </span><span style="color:#bf616a;">searchLightScale</span><span style="color:#eff1f5;">;
</span><span style="color:#eff1f5;"> Vector3 </span><span style="color:#bf616a;">searchLightAngles </span><span>= </span><span style="color:#bf616a;">searchLight</span><span style="color:#eff1f5;">.</span><span style="color:#bf616a;">transform</span><span style="color:#eff1f5;">.</span><span style="color:#bf616a;">localEulerAngles</span><span style="color:#eff1f5;">;
</span><span style="color:#eff1f5;"> </span><span style="color:#bf616a;">searchLightAngles</span><span style="color:#eff1f5;">.</span><span style="color:#bf616a;">y </span><span>= </span><span style="color:#d08770;">180.0</span><span style="color:#b48ead;">f</span><span style="color:#eff1f5;">;
</span><span style="color:#eff1f5;"> </span><span style="color:#bf616a;">searchLight</span><span style="color:#eff1f5;">.</span><span style="color:#bf616a;">transform</span><span style="color:#eff1f5;">.</span><span style="color:#bf616a;">localEulerAngles </span><span>= </span><span style="color:#bf616a;">searchLightAngles</span><span style="color:#eff1f5;">;
</span><span style="color:#eff1f5;"> </span><span style="color:#bf616a;">searchLight</span><span style="color:#eff1f5;">.</span><span style="color:#bf616a;">Spawn</span><span style="color:#eff1f5;">();
</span><span style="color:#eff1f5;">
</span><span style="color:#eff1f5;"> </span><span style="color:#bf616a;">_pluginInstance</span><span style="color:#eff1f5;">.</span><span style="color:#bf616a;">EntityScaleManager</span><span style="color:#eff1f5;">.</span><span style="color:#bf616a;">Call</span><span style="color:#eff1f5;">(</span><span>&quot;</span><span style="color:#a3be8c;">API_RegisterScaledEntity</span><span>&quot;</span><span style="color:#eff1f5;">, </span><span style="color:#bf616a;">searchLight</span><span style="color:#eff1f5;">);
</span><span style="color:#eff1f5;">
</span><span style="color:#eff1f5;"> </span><span style="color:#b48ead;">break</span><span style="color:#eff1f5;">;
</span><span style="color:#eff1f5;"> }
</span><span style="color:#eff1f5;"> }
</span><span style="color:#eff1f5;"> }
</span><span>}
</span></code></pre>
</content>
</entry>
<entry xml:lang="en">
<title>Rust プラグインのデータファイルを使用する</title>
<published>2024-10-01T00:00:00+00:00</published>
<updated>2024-10-01T00:00:00+00:00</updated>
<author>
<name>Unknown</name>
</author>
<link rel="alternate" href="https://site.little-method.com/blog/using-data-files-with-rust-plugins/" type="text/html"/>
<id>https://site.little-method.com/blog/using-data-files-with-rust-plugins/</id>
<content type="html"><h1 id="gai-yao">概要</h1>
<p>Rust プラグインのデータファイルを使用して任意のデータを保存します。</p>
<h1 id="can-kao-qing-bao">参考情報</h1>
<ul>
<li><a href="https://umod.org/documentation/api/data-files">Data Files</a></li>
</ul>
<h1 id="guan-lian-qing-bao">関連情報</h1>
<ul>
<li><a href="/blog/setup-server-for-rust/">Rust のサーバーを構築する</a></li>
<li><a href="/blog/build-development-environment-for-rust-mods-with-vscode/">VSCode に Rust の Mod の開発環境を構築する</a></li>
</ul>
<h1 id="detahuairunoshi-yong">データファイルの使用</h1>
<ol>
<li>
<p>ファイルの先頭に名前空間への参照を追加します。</p>
<pre data-lang="cs" style="background-color:#2b303b;color:#c0c5ce;" class="language-cs "><code class="language-cs" data-lang="cs"><span style="color:#b48ead;">using </span><span>Oxide.Core.Configuration;
</span></code></pre>
</li>
<li>
<p>データファイルのフィールドを作成します。</p>
<pre data-lang="cs" style="background-color:#2b303b;color:#c0c5ce;" class="language-cs "><code class="language-cs" data-lang="cs"><span>DynamicConfigFile </span><span style="color:#bf616a;">dataFile</span><span>;
</span></code></pre>
</li>
<li>
<p>データファイル <code>oxide/data/MyDataFile.json</code> がすでに存在する場合はロードします。データファイルが存在しない場合は作成します。</p>
<pre data-lang="cs" style="background-color:#2b303b;color:#c0c5ce;" class="language-cs "><code class="language-cs" data-lang="cs"><span style="color:#bf616a;">dataFile </span><span>= </span><span style="color:#bf616a;">Core</span><span>.</span><span style="color:#bf616a;">Interface</span><span>.</span><span style="color:#bf616a;">Oxide</span><span>.</span><span style="color:#bf616a;">DataFileSystem</span><span>.</span><span style="color:#bf616a;">GetDatafile</span><span>(&quot;</span><span style="color:#a3be8c;">MyDataFile</span><span>&quot;);
</span></code></pre>
</li>
<li>
<p>データファイルにデータを保存します。</p>
<pre data-lang="cs" style="background-color:#2b303b;color:#c0c5ce;" class="language-cs "><code class="language-cs" data-lang="cs"><span style="color:#bf616a;">dataFile</span><span>[&quot;</span><span style="color:#a3be8c;">EpicString</span><span>&quot;] = &quot;</span><span style="color:#a3be8c;">EpicValue</span><span>&quot;;
</span><span style="color:#bf616a;">dataFile</span><span>[&quot;</span><span style="color:#a3be8c;">EpicNumber</span><span>&quot;] = </span><span style="color:#d08770;">42</span><span>;
</span><span>
</span><span style="color:#bf616a;">dataFile</span><span>.</span><span style="color:#bf616a;">Save</span><span>();
</span></code></pre>
</li>
<li>
<p>データファイル <code>oxide/data/MyDataFile.json</code> の内容は次の通りです。</p>
<pre data-lang="json" style="background-color:#2b303b;color:#c0c5ce;" class="language-json "><code class="language-json" data-lang="json"><span>{
</span><span> &quot;</span><span style="color:#a3be8c;">EpicNumber</span><span>&quot;: </span><span style="color:#d08770;">42</span><span>,
</span><span> &quot;</span><span style="color:#a3be8c;">EpicString</span><span>&quot;: &quot;</span><span style="color:#a3be8c;">EpicValue</span><span>&quot;
</span><span>}
</span></code></pre>
</li>
<li>
<p>データファイルからデータを取得します。</p>
<pre data-lang="cs" style="background-color:#2b303b;color:#c0c5ce;" class="language-cs "><code class="language-cs" data-lang="cs"><span style="color:#65737e;">// Check if the EpicString exists
</span><span style="color:#b48ead;">if </span><span>(</span><span style="color:#bf616a;">dataFile</span><span>[&quot;</span><span style="color:#a3be8c;">EpicString</span><span>&quot;] != </span><span style="color:#d08770;">null</span><span>)
</span><span>{
</span><span> </span><span style="color:#bf616a;">Puts</span><span>(</span><span style="color:#bf616a;">dataFile</span><span>[&quot;</span><span style="color:#a3be8c;">EpicString</span><span>&quot;] as </span><span style="color:#b48ead;">string</span><span>); </span><span style="color:#65737e;">// Outputs: EpicValue
</span><span>}
</span><span>
</span><span style="color:#65737e;">// Check if the EpicNumber exists
</span><span style="color:#b48ead;">if </span><span>(</span><span style="color:#bf616a;">dataFile</span><span>[&quot;</span><span style="color:#a3be8c;">EpicNumber</span><span>&quot;] != </span><span style="color:#d08770;">null</span><span>)
</span><span>{
</span><span> </span><span style="color:#bf616a;">Puts</span><span>(</span><span style="color:#bf616a;">dataFile</span><span>[&quot;</span><span style="color:#a3be8c;">EpicNumber</span><span>&quot;] as </span><span style="color:#b48ead;">string</span><span>); </span><span style="color:#65737e;">// Outputs: 42
</span><span>}
</span></code></pre>
</li>
</ol>
<h2 id="li">例</h2>
<p>プラグインの初期化時にデータファイルを作成し、初期化終了時にデータファイルの保存、取得を行う例です。</p>
<pre data-lang="cs" style="background-color:#2b303b;color:#c0c5ce;" class="language-cs "><code class="language-cs" data-lang="cs"><span style="color:#b48ead;">using </span><span>Oxide.Core.Configuration;
</span><span>
</span><span style="color:#b48ead;">namespace </span><span>Oxide.Plugins
</span><span>{
</span><span> [</span><span style="color:#bf616a;">Info</span><span>(&quot;</span><span style="color:#a3be8c;">DataFiles</span><span>&quot;, &quot;</span><span style="color:#a3be8c;">st-little</span><span>&quot;, &quot;</span><span style="color:#a3be8c;">0.1.0</span><span>&quot;)]
</span><span> [</span><span style="color:#bf616a;">Description</span><span>(&quot;</span><span style="color:#a3be8c;">DataFiles</span><span>&quot;)]
</span><span> </span><span style="color:#b48ead;">public class </span><span style="color:#ebcb8b;">DataFiles </span><span style="color:#eff1f5;">: </span><span style="color:#a3be8c;">RustPlugin
</span><span style="color:#eff1f5;"> {
</span><span style="color:#eff1f5;"> DynamicConfigFile </span><span style="color:#bf616a;">dataFile</span><span style="color:#eff1f5;">;
</span><span style="color:#eff1f5;">
</span><span style="color:#eff1f5;"> </span><span style="color:#b48ead;">#region </span><span style="color:#8fa1b3;">Oxide Hooks
</span><span style="color:#eff1f5;">
</span><span style="color:#eff1f5;"> </span><span style="color:#b48ead;">private void </span><span style="color:#8fa1b3;">Init</span><span style="color:#eff1f5;">()
</span><span style="color:#eff1f5;"> {
</span><span style="color:#eff1f5;"> </span><span style="color:#65737e;">// データファイルの作成
</span><span style="color:#eff1f5;"> </span><span style="color:#bf616a;">dataFile </span><span>= </span><span style="color:#bf616a;">Core</span><span style="color:#eff1f5;">.</span><span style="color:#bf616a;">Interface</span><span style="color:#eff1f5;">.</span><span style="color:#bf616a;">Oxide</span><span style="color:#eff1f5;">.</span><span style="color:#bf616a;">DataFileSystem</span><span style="color:#eff1f5;">.</span><span style="color:#bf616a;">GetDatafile</span><span style="color:#eff1f5;">(</span><span>&quot;</span><span style="color:#a3be8c;">MyDataFile</span><span>&quot;</span><span style="color:#eff1f5;">);
</span><span style="color:#eff1f5;"> }
</span><span style="color:#eff1f5;">
</span><span style="color:#eff1f5;"> </span><span style="color:#b48ead;">private void </span><span style="color:#8fa1b3;">OnServerInitialized</span><span style="color:#eff1f5;">()
</span><span style="color:#eff1f5;"> {
</span><span style="color:#eff1f5;"> </span><span style="color:#65737e;">// データファイルの保存
</span><span style="color:#eff1f5;"> </span><span style="color:#bf616a;">dataFile</span><span style="color:#eff1f5;">[</span><span>&quot;</span><span style="color:#a3be8c;">EpicString</span><span>&quot;</span><span style="color:#eff1f5;">] </span><span>= &quot;</span><span style="color:#a3be8c;">EpicValue</span><span>&quot;</span><span style="color:#eff1f5;">;
</span><span style="color:#eff1f5;"> </span><span style="color:#bf616a;">dataFile</span><span style="color:#eff1f5;">[</span><span>&quot;</span><span style="color:#a3be8c;">EpicNumber</span><span>&quot;</span><span style="color:#eff1f5;">] </span><span>= </span><span style="color:#d08770;">42</span><span style="color:#eff1f5;">;
</span><span style="color:#eff1f5;">
</span><span style="color:#eff1f5;"> </span><span style="color:#bf616a;">dataFile</span><span style="color:#eff1f5;">.</span><span style="color:#bf616a;">Save</span><span style="color:#eff1f5;">();
</span><span style="color:#eff1f5;">
</span><span style="color:#eff1f5;"> </span><span style="color:#65737e;">// データファイルの取得
</span><span style="color:#eff1f5;"> </span><span style="color:#65737e;">// Check if the EpicString exists
</span><span style="color:#eff1f5;"> </span><span style="color:#b48ead;">if </span><span style="color:#eff1f5;">(</span><span style="color:#bf616a;">dataFile</span><span style="color:#eff1f5;">[</span><span>&quot;</span><span style="color:#a3be8c;">EpicString</span><span>&quot;</span><span style="color:#eff1f5;">] </span><span>!= </span><span style="color:#d08770;">null</span><span style="color:#eff1f5;">)
</span><span style="color:#eff1f5;"> {
</span><span style="color:#eff1f5;"> </span><span style="color:#bf616a;">Puts</span><span style="color:#eff1f5;">(</span><span style="color:#bf616a;">dataFile</span><span style="color:#eff1f5;">[</span><span>&quot;</span><span style="color:#a3be8c;">EpicString</span><span>&quot;</span><span style="color:#eff1f5;">] </span><span>as </span><span style="color:#b48ead;">string</span><span style="color:#eff1f5;">); </span><span style="color:#65737e;">// Outputs: EpicValue
</span><span style="color:#eff1f5;"> }
</span><span style="color:#eff1f5;">
</span><span style="color:#eff1f5;"> </span><span style="color:#65737e;">// Check if the EpicNumber exists
</span><span style="color:#eff1f5;"> </span><span style="color:#b48ead;">if </span><span style="color:#eff1f5;">(</span><span style="color:#bf616a;">dataFile</span><span style="color:#eff1f5;">[</span><span>&quot;</span><span style="color:#a3be8c;">EpicNumber</span><span>&quot;</span><span style="color:#eff1f5;">] </span><span>!= </span><span style="color:#d08770;">null</span><span style="color:#eff1f5;">)
</span><span style="color:#eff1f5;"> {
</span><span style="color:#eff1f5;"> </span><span style="color:#bf616a;">Puts</span><span style="color:#eff1f5;">(</span><span style="color:#bf616a;">dataFile</span><span style="color:#eff1f5;">[</span><span>&quot;</span><span style="color:#a3be8c;">EpicNumber</span><span>&quot;</span><span style="color:#eff1f5;">] </span><span>as </span><span style="color:#b48ead;">string</span><span style="color:#eff1f5;">); </span><span style="color:#65737e;">// Outputs: 42
</span><span style="color:#eff1f5;"> }
</span><span style="color:#eff1f5;"> }
</span><span style="color:#eff1f5;">
</span><span style="color:#eff1f5;"> </span><span style="color:#b48ead;">#endregion
</span><span style="color:#eff1f5;"> }
</span><span>}
</span></code></pre>
<h1 id="detaobuziekutonoshi-yong">データオブジェクトの使用</h1>
<ol>
<li>
<p>データオブジェクトのクラスを作成します。</p>
<pre data-lang="cs" style="background-color:#2b303b;color:#c0c5ce;" class="language-cs "><code class="language-cs" data-lang="cs"><span style="color:#b48ead;">private class </span><span style="color:#ebcb8b;">StoredData
</span><span style="color:#eff1f5;">{
</span><span style="color:#eff1f5;"> </span><span style="color:#b48ead;">public int </span><span style="color:#bf616a;">EpicNumber</span><span style="color:#eff1f5;">;
</span><span style="color:#eff1f5;"> </span><span style="color:#b48ead;">public string </span><span style="color:#bf616a;">EpicString</span><span style="color:#eff1f5;">;
</span><span style="color:#eff1f5;">
</span><span style="color:#eff1f5;"> </span><span style="color:#b48ead;">public </span><span style="color:#8fa1b3;">StoredData</span><span style="color:#eff1f5;">()
</span><span style="color:#eff1f5;"> {
</span><span style="color:#eff1f5;"> }
</span><span style="color:#eff1f5;">}
</span></code></pre>
</li>
<li>
<p>データオブジェクトのフィールドを作成します。</p>
<pre data-lang="cs" style="background-color:#2b303b;color:#c0c5ce;" class="language-cs "><code class="language-cs" data-lang="cs"><span style="color:#b48ead;">private </span><span>StoredData </span><span style="color:#bf616a;">storedData</span><span>;
</span></code></pre>
</li>
<li>
<p>データファイル <code>oxide/data/MyDataFile.json</code> がすでに存在する場合はロードします。データファイルが存在しない場合は作成します。</p>
<pre data-lang="cs" style="background-color:#2b303b;color:#c0c5ce;" class="language-cs "><code class="language-cs" data-lang="cs"><span style="color:#bf616a;">storedData </span><span>= </span><span style="color:#bf616a;">Core</span><span>.</span><span style="color:#bf616a;">Interface</span><span>.</span><span style="color:#bf616a;">Oxide</span><span>.</span><span style="color:#bf616a;">DataFileSystem</span><span>.</span><span style="color:#bf616a;">ReadObject</span><span>&lt;StoredData&gt;(&quot;</span><span style="color:#a3be8c;">MyDataFile</span><span>&quot;);
</span></code></pre>
</li>
<li>
<p>データオブジェクトでデータを保存します。</p>
<pre data-lang="cs" style="background-color:#2b303b;color:#c0c5ce;" class="language-cs "><code class="language-cs" data-lang="cs"><span style="color:#bf616a;">storedData</span><span>.</span><span style="color:#bf616a;">EpicNumber </span><span>= </span><span style="color:#d08770;">42</span><span>;
</span><span style="color:#bf616a;">storedData</span><span>.</span><span style="color:#bf616a;">EpicString </span><span>= &quot;</span><span style="color:#a3be8c;">EpicValue</span><span>&quot;;
</span><span style="color:#bf616a;">Core</span><span>.</span><span style="color:#bf616a;">Interface</span><span>.</span><span style="color:#bf616a;">Oxide</span><span>.</span><span style="color:#bf616a;">DataFileSystem</span><span>.</span><span style="color:#bf616a;">WriteObject</span><span>(&quot;</span><span style="color:#a3be8c;">MyDataFile</span><span>&quot;, </span><span style="color:#bf616a;">storedData</span><span>);
</span></code></pre>
</li>
<li>
<p>データオブジェクトからデータを取得します。</p>
<pre data-lang="cs" style="background-color:#2b303b;color:#c0c5ce;" class="language-cs "><code class="language-cs" data-lang="cs"><span style="color:#65737e;">// Check if the EpicString exists
</span><span style="color:#b48ead;">if </span><span>(</span><span style="color:#bf616a;">storedData</span><span>.</span><span style="color:#bf616a;">EpicString </span><span>!= </span><span style="color:#d08770;">null</span><span>)
</span><span>{
</span><span> </span><span style="color:#bf616a;">Puts</span><span>(</span><span style="color:#bf616a;">storedData</span><span>.</span><span style="color:#bf616a;">EpicString</span><span>); </span><span style="color:#65737e;">// Outputs: EpicValue
</span><span>}
</span><span>
</span><span style="color:#65737e;">// Check if the EpicNumber exists
</span><span style="color:#b48ead;">if </span><span>(</span><span style="color:#bf616a;">storedData</span><span>.</span><span style="color:#bf616a;">EpicNumber </span><span>!= </span><span style="color:#d08770;">null</span><span>)
</span><span>{
</span><span> </span><span style="color:#bf616a;">Puts</span><span>(</span><span style="color:#bf616a;">storedData</span><span>.</span><span style="color:#bf616a;">EpicNumber</span><span>.</span><span style="color:#bf616a;">ToString</span><span>()); </span><span style="color:#65737e;">// Outputs: 42
</span><span>}
</span></code></pre>
</li>
</ol>
<h2 id="li-1">例</h2>
<p>プラグインの初期化時にデータファイルを作成し、初期化終了時にデータファイルの保存、取得を行う例です。</p>
<pre data-lang="cs" style="background-color:#2b303b;color:#c0c5ce;" class="language-cs "><code class="language-cs" data-lang="cs"><span style="color:#b48ead;">using </span><span>Oxide.Core.Configuration;
</span><span>
</span><span style="color:#b48ead;">namespace </span><span>Oxide.Plugins
</span><span>{
</span><span> [</span><span style="color:#bf616a;">Info</span><span>(&quot;</span><span style="color:#a3be8c;">DataFiles</span><span>&quot;, &quot;</span><span style="color:#a3be8c;">st-little</span><span>&quot;, &quot;</span><span style="color:#a3be8c;">0.1.0</span><span>&quot;)]