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multiplayerrules
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Duplicates:
- non-Hasnamuss
- living do not exchange with non-living
- 1 duplicate per player on the same space
- exchange by random for multiple dups
- exchange with each player in reverse order of arrivals
- 1st turn, exchange clockwise (?)
- player double-clicks on a duplicate card to start the exchange
5th Obligation:
- non-Hasnamuss
- living and non-living can not help each other
- Players with higher state of 'I' try to help lower states
- Give 1 card if it is the final card needed for a new state of 'I'
- Not given if lower player has it in their hand or on the board
- The player giving up the card draws (3) new PoC cards
- Forfeit if you forget to help - give each player a card from your hand
- player double-clicks their board space to initiate
Laws:
- Laws do not affect non-living players
- Laws that affect all players are applied to each player (on his next turn) as if the player selected the Law-card:
- XJ: all 3-brained beings cancel all laws in play
- 2S: everyone must obey law at the top of the deck
- QC: all self-remember
Astral body:
- Non-living players who crystallize Mental body: offer the Astral body, clockwise, to non-living players of the same type
- Same if you die with Mental body
Decay:
- Mental body players place their decaying matter to the Universe, placing it on the board beginning with the closest corresponding game-space in front of their playing piece. Only
1 chip can occupy any game-space. The first player to land on one of these game-spaces takes in double.
- Living players cannot take chips that were given to the Universe by non-living players.
Hasnamuss:
- If you land on a Hasnamuss, you do not get the space landed on.
- If a Hasnamuss lands on you, he can ask you for a specific card, you must give it to him.
- If you attain the same state of ‘I’ as a Hasnamuss and then land on a Hasnamuss - you are destroyed!
Man #7:
- If a living player Starts Over, all players who haven't qualified for school, attain school... by virtue of there being a Man # 7 in the world!