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BallMode.cs
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namespace eveDestiny
{
public enum BallMode : byte
{
/// <summary>
/// makes ball attempt to reach the goto point
/// </summary>
Goto,
/// <summary>
/// makes ball follow another ball
/// </summary>
Follow,
/// <summary>
/// brings ball to a stop
/// </summary>
Stop,
/// <summary>
/// moves ball very fast to another location
/// </summary>
Warp,
/// <summary>
/// orbits another ball at some given range
/// </summary>
Orbit,
/// <summary>
/// missile tracking a target
/// </summary>
Missile,
/// <summary>
/// expanding gravity wall
/// </summary>
Mushroom,
/// <summary>
/// swarm like behavior
/// </summary>
Boid,
/// <summary>
/// free ball that will become fixed after a while
/// </summary>
Troll,
/// <summary>
/// ball flagged as mini ball
/// </summary>
MiniBall,
/// <summary>
/// force field ball
/// </summary>
Field,
/// <summary>
/// a ball that will never move
/// </summary>
Rigid,
/// <summary>
/// a ball part of a formation
/// </summary>
Formation
}
}