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sr3 compilation fails during linking, Bullet has BT_USE_DOUBLE_PRECISION #45
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Okay this is likely that issue with bullet that was built with double precision. |
That's a bummer since the Slackware software repo that has bullet only has it with double precision. I was able to modify the build script locally to build it without double precision on my local machine, but that would prevent me from providing this build on that repo unless I figure out how to build bullet and statically link it when building sr. (I'll also be checking if the maintainer of the bullet package is able to turn that off without breaking other packages that rely on it, but it's been there a long time, so the other packages that rely on bullet might require double precision.) Anyway, thanks for the insight. This allowed me to build a debug version of stuntrally so I can hopefully provide enough detail tp figure out the segfault on #44. I'll be updating that shortly. |
I'd like to support BT_USE_DOUBLE_PRECISION in SR3, and I think it was already working.
There was a float not double but here: I did a small fix ef0d612 |
Describe the issue
Stuntrally3 compilation fails on Slackware Linux 15.0 when linking sr-editor3.
Just in case this was related to only the editor, I modified the sr3 cmake options in build-sr3-Linux.py to disable the editor (BUILD_EDITOR=OFF), but it was still essentially the same errors except for sr3 instead of the editor.
I am unable to run the pre-built version due to #44.
How to Reproduce
Create folder, place build-sr3-Linux.py, and run it.
Compilation of ogre-next-deps, ogre-next, and mygui-next complete, but sr3's compilation fails.
Desktop (please complete the following information):
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