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CMakeLists.txt
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cmake_minimum_required( VERSION 3.3 )
if(NOT CMAKE_BUILD_TYPE)
set(CMAKE_BUILD_TYPE Release)
endif()
if (POLICY CMP0048)
cmake_policy(SET CMP0048 NEW)
endif (POLICY CMP0048)
if (POLICY CMP0069)
cmake_policy(SET CMP0069 NEW)
endif (POLICY CMP0069)
if (POLICY CMP0072)
cmake_policy(SET CMP0072 NEW)
endif (POLICY CMP0072)
project( volrend )
set(VOLREND_VERSION_MAJOR 0)
set(VOLREND_VERSION_MINOR 0)
set(VOLREND_VERSION_PATCH 1)
set(VOLREND_VERSION ${VOLREND_VERSION_MAJOR}.${VOLREND_VERSION_MINOR}.${VOLREND_VERSION_PATCH})
option( VOLREND_USE_SYSTEM_GLFW
"Use system glfw rather than the included glfw submodule if available" ON )
option( VOLREND_USE_CUDA "Use CUDA" ON )
option( VOLREND_BUILD_INSTALL "Build the install target" ON )
option( VOLREND_BUILD_PYTHON "Build Python bindings" OFF )
option( VOLREND_USE_FFAST_MATH "Use -ffast-math" OFF )
set( CMAKE_CXX_STACK_SIZE "10000000" )
set( CMAKE_CXX_STANDARD 17 )
set( CMAKE_CXX_STANDARD_REQUIRED ON)
set( CMAKE_MODULE_PATH "${CMAKE_CURRENT_SOURCE_DIR}/cmake" )
# CUDA
set (_VOLREND_CUDA_ "// ")
set (_VOLREND_USE_CUDA ${VOLREND_USE_CUDA})
if (EMSCRIPTEN)
set (_VOLREND_USE_CUDA OFF)
endif()
if (_VOLREND_USE_CUDA)
set (_VOLREND_CUDA_ "")
set (CUDA_SEPARABLE_COMPILATION ON)
enable_language(CUDA)
message(STATUS "CUDA enabled")
set( CMAKE_CUDA_STANDARD 14 )
set( CMAKE_CUDA_STANDARD_REQUIRED ON)
set( CMAKE_CUDA_FLAGS "${CMAKE_CUDA_FLAGS} -g -Xcudafe \"--display_error_number --diag_suppress=3057 --diag_suppress=3058 --diag_suppress=3059 --diag_suppress=3060\" -lineinfo")
endif (_VOLREND_USE_CUDA)
set( INCLUDE_DIR "${CMAKE_CURRENT_SOURCE_DIR}/include" )
set( SRC_DIR "${CMAKE_CURRENT_SOURCE_DIR}/src" )
set( VENDOR_DIR "${CMAKE_CURRENT_SOURCE_DIR}/3rdparty" )
set( IMGUI_DIR "${VENDOR_DIR}/imgui" )
set( GLFW_DIR "${VENDOR_DIR}/glfw" )
set( GLEW_DIR "${VENDOR_DIR}/glew" )
set( GLM_DIR "${VENDOR_DIR}/glm" )
set( CNPY_DIR "${VENDOR_DIR}/cnpy" )
set( ZLIB_DIR "${VENDOR_DIR}/zlib" )
set( PROJ_LIB_NAME "volrend" )
if ( CMAKE_COMPILER_IS_GNUCXX OR (CMAKE_CXX_COMPILER_ID MATCHES "Clang") )
set( CMAKE_CXX_FLAGS "${CMAKE_CXX_FLAGS} -Wno-deprecated -Wno-deprecated-declarations -O3 -funroll-loops -g" )
if( VOLREND_USE_FFAST_MATH )
set( CMAKE_CXX_FLAGS "${CMAKE_CXX_FLAGS} -ffast-math" )
endif()
elseif( MSVC )
if( VOLREND_USE_FFAST_MATH )
set( CMAKE_CXX_FLAGS "${CMAKE_CXX_FLAGS} /fp:fast" )
endif()
set(CMAKE_CXX_FLAGS_DEBUG "${CMAKE_CXX_FLAGS_DEBUG} /MTd")
set(CMAKE_CXX_FLAGS_RELEASE "${CMAKE_CXX_FLAGS_RELEASE} /MT /GLT /Ox")
set(CMAKE_C_FLAGS_DEBUG "${CMAKE_C_FLAGS_DEBUG} /MTd")
if (_VOLREND_USE_CUDA)
set(CMAKE_CUDA_FLAGS_RELEASE "${CMAKE_CUDA_FLAGS_RELEASE} -Xcompiler=\"/MT\"" )
endif()
set(CMAKE_C_FLAGS_RELEASE "${CMAKE_C_FLAGS_RELEASE} /MT /GLT")
endif ( )
# Git submodule auto update
# https://cliutils.gitlab.io/modern-cmake/chapters/projects/submodule.html
find_package(Git QUIET)
if(GIT_FOUND AND EXISTS "${PROJECT_SOURCE_DIR}/.git")
# Update submodules as needed
option(GIT_SUBMODULE "Check submodules during build" ON)
if(GIT_SUBMODULE)
message(STATUS "Running git submodule update --init --recursive")
execute_process(COMMAND ${GIT_EXECUTABLE} submodule update --init --recursive
WORKING_DIRECTORY ${CMAKE_CURRENT_SOURCE_DIR}
RESULT_VARIABLE GIT_SUBMOD_RESULT)
if(NOT GIT_SUBMOD_RESULT EQUAL "0")
message(FATAL_ERROR "git submodule update --init failed with ${GIT_SUBMOD_RESULT}, please checkout submodules")
endif()
message(STATUS "Submodule update done")
endif()
endif()
if(NOT EXISTS "${GLFW_DIR}/CMakeLists.txt")
message(FATAL_ERROR "A submodule as not downloaded! GIT_SUBMODULE was turned off or failed. Please update submodules and try again.")
endif()
file(GLOB IMGUI_SOURCES ${IMGUI_DIR}/*.cpp)
set(IMGUI_HEADERS
${IMGUI_DIR}/imconfig.h
${IMGUI_DIR}/imgui.h
${IMGUI_DIR}/imgui_impl_glfw.h
${IMGUI_DIR}/imgui_impl_opengl3.h
${IMGUI_DIR}/imgui_stdlib.h
${IMGUI_DIR}/imstb_rectpack.h
${IMGUI_DIR}/imstb_textedit.h
${IMGUI_DIR}/imstb_truetype.h
)
file(GLOB VOLREND_SOURCES ${SRC_DIR}/*.cpp)
file(GLOB VOLREND_PUBLIC_HEADERS ${INCLUDE_DIR}/volrend/*.hpp)
file(GLOB VOLREND_PRIVATE_HEADERS ${INCLUDE_DIR}/volrend/internal/*.hpp)
if (_VOLREND_USE_CUDA)
file(GLOB VOLREND_SOURCES_CUDA ${SRC_DIR}/cuda/*.cu)
file(GLOB VOLREND_CUDA_HEADERS
${INCLUDE_DIR}/volrend/cuda/*.cuh
${INCLUDE_DIR}/volrend/cuda/*.hpp)
else (_VOLREND_USE_CUDA)
set(VOLREND_SOURCES_CUDA )
set(VOLREND_CUDA_HEADERS )
endif (_VOLREND_USE_CUDA)
set(VOLREND_SOURCES ${VOLREND_SOURCES} ${VOLREND_SOURCES_CUDA})
set(VOLREND_HEADERS ${VOLREND_PUBLIC_HEADERS} ${VOLREND_PRIVATE_HEADERS}
${VOLREND_CUDA_HEADERS})
set( VOLREND_VENDOR_SOURCES
${CNPY_DIR}/cnpy.cpp
)
if (NOT EMSCRIPTEN)
set( VOLREND_VENDOR_SOURCES
${VOLREND_VENDOR_SOURCES}
${GLEW_DIR}/src/glew.c
${VENDOR_DIR}/misc/ImGuizmo.cpp
)
endif()
set( VOLREND_VENDOR_SOURCES
${VOLREND_VENDOR_SOURCES}
${VENDOR_DIR}/misc/tiny_obj_loader.cpp
)
source_group( "Header Files" FILES ${VOLREND_HEADERS} )
source_group( "Source Files" FILES ${VOLREND_SOURCES} )
set(
DEPENDENCIES
)
if (NOT EMSCRIPTEN AND NOT WIN32 AND NOT CMAKE_CXX_COMPILER_ID STREQUAL "AppleClang")
set(
DEPENDENCIES
${DEPENDENCIES}
stdc++fs
)
endif()
if (NOT EMSCRIPTEN)
find_package(ZLIB QUIET)
endif()
if (ZLIB_FOUND)
message( STATUS "Using system zlib" )
set( DEPENDENCIES ${DEPENDENCIES} ZLIB::ZLIB )
else()
set( SKIP_INSTALL_ALL OFF )
set( SKIP_INSTALL_LIBRARIES OFF )
message( STATUS "Using included zlib. ${ZLIB_DIR}" )
add_subdirectory(${ZLIB_DIR})
include_directories(${ZLIB_DIR})
set( DEPENDENCIES ${DEPENDENCIES} zlibstatic )
endif()
set (_VOLREND_PNG_ "// ")
if (NOT EMSCRIPTEN)
find_package(PNG QUIET)
if (PNG_FOUND)
set (_VOLREND_PNG_ "")
include_directories(${PNG_INCLUDE_DIR})
set( DEPENDENCIES ${DEPENDENCIES} ${PNG_LIBRARY} )
else(PNG_FOUND)
message( STATUS "libpng not found! Headless renderer won't write images out" )
endif(PNG_FOUND)
endif()
add_definitions(-DGLEW_STATIC -DTINYEXR_USE_MINIZ=0)
include_directories(
${CNPY_DIR}
${GLEW_DIR}/include
${GLM_DIR}
${VENDOR_DIR}/misc
)
if (_VOLREND_USE_CUDA)
include_directories ( ${CMAKE_CUDA_TOOLKIT_INCLUDE_DIRECTORIES})
endif()
if (NOT EMSCRIPTEN)
find_package(OpenGL REQUIRED)
set( DEPENDENCIES ${DEPENDENCIES} OpenGL::GL)
set ( WILL_USE_SYSTEM_GLFW ${VOLREND_USE_SYSTEM_GLFW} )
find_package(PkgConfig)
if ( NOT PkgConfig_FOUND )
set ( WILL_USE_SYSTEM_GLFW OFF )
else()
pkg_check_modules(GLFW glfw3)
if ( NOT GLFW_FOUND )
set ( WILL_USE_SYSTEM_GLFW OFF )
endif ()
endif ()
if ( NOT WILL_USE_SYSTEM_GLFW )
message ( STATUS "Using included glfw3 (in 3rdparty/)" )
# Build GLFW
SET(GLFW_BUILD_EXAMPLES OFF CACHE BOOL "GLFW example" FORCE)
SET(GLFW_BUILD_TESTS OFF CACHE BOOL "GLFW tests" FORCE)
SET(GLFW_BUILD_DOCS OFF CACHE BOOL "GLFW docs" FORCE)
SET(GLFW_INSTALL ${VOLREND_BUILD_INSTALL} CACHE BOOL "GLFW install" FORCE)
add_subdirectory(${GLFW_DIR})
set( DEPENDENCIES ${DEPENDENCIES} glfw )
include_directories( "${GLFW_DIR}/include" )
else()
message ( STATUS "Using system glfw3" )
set( DEPENDENCIES ${DEPENDENCIES} glfw )
endif()
find_package(Threads REQUIRED)
endif(NOT EMSCRIPTEN)
# create volrend.hpp
set ( COMMON_HPP_PATH "${PROJECT_BINARY_DIR}/include/volrend/common.hpp" )
configure_file( common.hpp.in "${COMMON_HPP_PATH}" )
set ( VOLREND_PUBLIC_HEADERS ${VOLREND_PUBLIC_HEADERS} "${COMMON_HPP_PATH}")
# Add main library
add_library( ${PROJ_LIB_NAME} STATIC ${VOLREND_SOURCES}
${IMGUI_SOURCES} ${VOLREND_VENDOR_SOURCES} )
if (WIN32)
set_target_properties( ${PROJ_LIB_NAME} PROPERTIES OUTPUT_NAME "libvolrend" )
endif()
if (_VOLREND_USE_CUDA)
set_target_properties( ${PROJ_LIB_NAME}
PROPERTIES CUDA_SEPARABLE_COMPILATION ON)
else(_VOLREND_USE_CUDA)
# Inline shader
set( SHADER_FILE "${PROJECT_SOURCE_DIR}/shaders/rt.frag" )
set( SHADER_INLINED_FILE "${PROJECT_BINARY_DIR}/include/volrend/internal/rt_frag.inl" )
add_custom_command(
OUTPUT ${SHADER_INLINED_FILE}
COMMAND ${CMAKE_COMMAND}
-DSHADER_FILE=${SHADER_FILE}
-DSHADER_NAME=RT_FRAG
-DOUTPUT=${SHADER_INLINED_FILE}
-P ${CMAKE_MODULE_PATH}/shader_inl.cmake
DEPENDS ${SHADER_FILE}
COMMENT "Inlining fragment shader"
VERBATIM )
add_custom_target(shader_inline ALL DEPENDS ${SHADER_INLINED_FILE})
add_dependencies( ${PROJ_LIB_NAME} shader_inline )
endif(_VOLREND_USE_CUDA)
target_include_directories(
${PROJ_LIB_NAME} PUBLIC
$<BUILD_INTERFACE:${INCLUDE_DIR}>
$<BUILD_INTERFACE:${CMAKE_CURRENT_BINARY_DIR}/include>
$<INSTALL_INTERFACE:${CMAKE_INSTALL_INCLUDEDIR}>
)
target_include_directories(
${PROJ_LIB_NAME} PUBLIC
$<BUILD_INTERFACE:${IMGUI_DIR}>
)
target_link_libraries( ${PROJ_LIB_NAME} PUBLIC
${DEPENDENCIES}
${CMAKE_THREAD_LIBS_INIT}
${CMAKE_DL_LIBS}
)
if (EMSCRIPTEN)
include_directories ( )
set(CMAKE_CXX_FLAGS "${CMAKE_CXX_FLAGS} -O3 --bind -s EXPORT_NAME=\"'Volrend'\" -s USE_WEBGL2=1 -s USE_GLFW=3 -s FULL_ES3=1 -s WASM=1 -s ALLOW_MEMORY_GROWTH=1 -s TOTAL_MEMORY=536870912 -s FORCE_FILESYSTEM=1 -s FETCH=1 -std=c++14")
add_executable( volrend_web "web/main_web.cpp" )
target_link_libraries( volrend_web
${PROJ_LIB_NAME} ${DEPENDENCIES} )
# Not sure why this is needed in emscripten
include_directories(
${PROJECT_BINARY_DIR}/3rdparty/zlib
)
set(JS_SRC_DIR "${PROJECT_SOURCE_DIR}/web/js" )
# Write a list of js files in order they should be loaded here
# index.html should only include main.js
set(JS_SOURCES
util.js
glfwPatch.js
guiComponents.js
init.js
emModule.js
)
list(TRANSFORM JS_SOURCES PREPEND ${JS_SRC_DIR}/)
# Concat JS files automatically
SET(JSFILES "")
FOREACH(ITEM ${JS_SOURCES})
SET(JSFILES "${JSFILES},${ITEM}")
ENDFOREACH()
STRING(SUBSTRING ${JSFILES} 1 -1 JSFILES)
add_custom_command(
OUTPUT "${PROJECT_BINARY_DIR}/build/js/main.js"
COMMAND ${CMAKE_COMMAND} -DFILELIST=${JSFILES},$<TARGET_FILE:volrend_web>
-DOUTPUT=${PROJECT_BINARY_DIR}/build/js/main.js
-P ${CMAKE_MODULE_PATH}/concat.cmake
DEPENDS ${JS_SOURCES} volrend_web
COMMENT "Concatenating JS sources to build/js/main.js"
VERBATIM )
add_custom_target(js_config ALL DEPENDS "${PROJECT_BINARY_DIR}/build/js/main.js")
add_custom_command(
OUTPUT "${PROJECT_BINARY_DIR}/build/css/main.css"
COMMAND ${CMAKE_COMMAND} -E copy_directory
${PROJECT_SOURCE_DIR}/web/css
${PROJECT_BINARY_DIR}/build/css
DEPENDS ${PROJECT_SOURCE_DIR}/web/css/main.css
)
add_custom_target(css_config ALL DEPENDS "${PROJECT_BINARY_DIR}/build/css/main.css")
add_custom_command(
TARGET volrend_web POST_BUILD
COMMAND ${CMAKE_COMMAND} -E copy
${PROJECT_BINARY_DIR}/volrend_web.wasm
${PROJECT_BINARY_DIR}/build/js/volrend_web.wasm
)
find_package(Python REQUIRED COMPONENTS Interpreter)
add_custom_command(
OUTPUT "${PROJECT_BINARY_DIR}/build/index.html"
COMMAND ${CMAKE_COMMAND} -E copy
${PROJECT_SOURCE_DIR}/web/index.html
${PROJECT_BINARY_DIR}/build/
DEPENDS ${PROJECT_SOURCE_DIR}/web/index.html
)
add_custom_target(html_config ALL DEPENDS "${PROJECT_BINARY_DIR}/build/index.html" js_config css_config)
add_custom_target(serve
COMMAND ${Python_EXECUTABLE} -m http.server --directory "${PROJECT_BINARY_DIR}/build/"
DEPENDS html_config)
add_custom_command(
TARGET html_config POST_BUILD
COMMAND ${Python_EXECUTABLE} ${PROJECT_SOURCE_DIR}/web/autoversion.py "${PROJECT_BINARY_DIR}/build/")
else (EMSCRIPTEN)
if (VOLREND_BUILD_INSTALL)
if ( NOT WILL_USE_SYSTEM_GLFW )
# Ugly hack
export(TARGETS glfw
NAMESPACE
FILE "${CMAKE_CURRENT_BINARY_DIR}/3rdparty/glfwConfig.cmake")
endif()
if (NOT ZLIB_FOUND)
export(TARGETS zlibstatic
FILE "${CMAKE_CURRENT_BINARY_DIR}/zlibConfig.cmake"
)
endif()
set_target_properties( ${PROJ_LIB_NAME} PROPERTIES
PUBLIC_HEADER "${VOLREND_PUBLIC_HEADERS}"
)
set( INSTALL_TARGETS ${PROJ_LIB_NAME})
if (NOT ZLIB_FOUND)
set (INSTALL_TARGETS ${INSTALL_TARGETS} zlibstatic)
endif()
include(GNUInstallDirs)
install(TARGETS ${INSTALL_TARGETS}
EXPORT ${PROJ_LIB_NAME}Targets
ARCHIVE DESTINATION ${CMAKE_INSTALL_LIBDIR}
LIBRARY DESTINATION ${CMAKE_INSTALL_LIBDIR}
PUBLIC_HEADER DESTINATION ${CMAKE_INSTALL_INCLUDEDIR}/volrend
)
export(TARGETS ${PROJ_LIB_NAME}
NAMESPACE volrend::
FILE "${CMAKE_CURRENT_BINARY_DIR}/${PROJ_LIB_NAME}Config.cmake")
install(EXPORT
${PROJ_LIB_NAME}Targets
DESTINATION "${CMAKE_INSTALL_DATADIR}/volrend/cmake"
NAMESPACE volrend::
)
install(FILES "${SRC_DIR}/cmake/volrendConfig.cmake"
DESTINATION "${CMAKE_INSTALL_DATADIR}/volrend/cmake")
install(FILES ${IMGUI_HEADERS}
DESTINATION "${CMAKE_INSTALL_INCLUDEDIR}/volrend/imgui")
endif(VOLREND_BUILD_INSTALL)
macro(VOLREND_ADD_EXECUTABLE target_name output_name main_file)
add_executable( ${target_name} ${main_file} )
target_link_libraries( ${target_name} ${PROJ_LIB_NAME} )
set_target_properties( ${target_name} PROPERTIES OUTPUT_NAME ${output_name} )
if(WIN32 AND _VOLREND_USE_CUDA)
set_target_properties( ${target_name}
PROPERTIES CUDA_RESOLVE_DEVICE_SYMBOLS ON)
if (MSVC)
set_property(TARGET ${target_name} APPEND PROPERTY LINK_FLAGS "/DEBUG /LTCG" )
endif (MSVC)
endif(WIN32 AND _VOLREND_USE_CUDA)
endmacro()
VOLREND_ADD_EXECUTABLE(volrend_exe volrend main.cpp)
VOLREND_ADD_EXECUTABLE(volrend_anim_exe volrend_anim main_anim.cpp)
if (_VOLREND_USE_CUDA)
VOLREND_ADD_EXECUTABLE(volrend_headless_exe volrend_headless main_headless.cpp)
if(WIN32)
set_target_properties( ${PROJ_LIB_NAME}
PROPERTIES CUDA_RESOLVE_DEVICE_SYMBOLS ON)
endif()
endif(_VOLREND_USE_CUDA)
if(WIN32)
add_definitions(-DNOMINMAX -D_USE_MATH_DEFINES)
endif()
endif (EMSCRIPTEN)