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diff --git a/README.md b/README.md
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+# mm2021
+
+This is a simple minesweeper project written in the following technologies:
+- HTML
+- CSS
+- Javascript
diff --git a/css/main.css b/css/main.css
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+header {
+ position: fixed;
+ left: 0;
+ top: 0;
+ width: 100%;
+ height: 5%;
+ background-color: #05386B;
+ color: white;
+ text-align: center;
+ font-size: 16px;
+}
+
+html {
+ /*position: fixed;*/
+ background-color: #659DBD;
+ color: white;
+ /*left: 0;
+ width: 100%;
+ top: 5%;
+ bottom: 5%;
+ height: 90%;*/
+}
+
+main {
+ padding-top: 5%;
+ padding-bottom: 5%;
+}
+
+footer {
+ position: fixed;
+ left: 0;
+ bottom: 0;
+ width: 100%;
+ height: 5%;
+ color: white;
+ background-color: black;
+ text-align: center;
+}
+
+#minefield {
+ margin-top: auto;
+ margin-left: auto;
+ margin-right: auto;
+ margin-bottom: auto;
+}
+
+#minefield TR TD{
+ border:1px solid white;
+ background: #999999;
+ width: 20px;
+ height: 20px;
+ text-align: center;
+}
+
+#minefield TR TD.clicked {
+ background: #333333;
+}
+
+#minefield TR TD.akna {
+ background: #FF0000;
+}
+
+#beallitasok {
+ margin-top: 2%;
+ text-align: center;
+}
+
+label {
+ font-size: 20px;
+}
+
+#top_list {
+ width: 300px;
+ height: 500px;
+ border-left: 3px solid black;
+ float: right;
+ background-color: lightgray;
+}
+
+#game_area {
+ width: 200px;
+ height: 500px;
+ position: absolute;
+ float: left;
+}
+
+#time_div {
+ top: 30px;
+ left: 10px;
+ position: absolute;
+}
+
+#wrapper2 {
+ width: 500px;
+ height: 500px;
+ border: 3px solid;
+ margin: 0 auto;
+}
+
+.button {
+ width: 100px;
+ height: 50px;
+ background-color: bisque;
+ border-radius: 10px;
+ border: 1px solid rgba(81, 203, 238, 1);;
+ box-shadow: 0 0 5px rgba(81, 203, 238, 1);
+ position: absolute;
+ top: 200px;
+ left: 50px;
+ cursor: pointer;
+}
+
+#click {
+ top: 70px;
+ left: 10px;
+ position: absolute;
+}
+
+#list {
+ left: 0;
+ font-size: 18px;
+ position: relative;
+ text-align: center;
+}
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diff --git a/index.html b/index.html
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+++ b/index.html
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+ Minesweeper
+
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diff --git a/javascript/app.js b/javascript/app.js
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+window.addEventListener("DOMContentLoaded", event => {
+ const audio = document.querySelector("audio");
+ audio.volume = 0.05;
+ audio.play();
+});
+
+var minefield = document.getElementById("minefield");
+var radio = document.getElementsByName("diff");
+var neheseg;
+
+// valtozo a jatekteruletnek
+let game_area;
+// mennyitol szamoljunk vissza
+let time = 3;
+
+generateMinefield();
+
+
+function diff() {
+ //nehesegi szint atallitasa
+ var asd = 0;
+ for (var i = 0; i < radio.length; i++) {
+ if(radio[i].checked) {
+ asd = radio[i].value;
+ console.log(asd);
+ }
+ }
+ return asd;
+}
+
+function generateMinefield() {
+
+ //aknamezo generalasa
+
+ //aknamezo tartalmanak torlese
+ minefield.innerHTML = "";
+
+ //nehezsegi szint
+ neheseg = diff();
+
+ //uj aknamezo generalasa
+ for (var i = 0; i < neheseg; i++) {
+ row = minefield.insertRow(i);
+ for (var j = 0; j < neheseg; j++) {
+ cell = row.insertCell(j);
+ cell.onclick = function() {
+ clickCell(this);
+ };
+ var mine = document.createAttribute("felderitetlen");
+ mine.value = "false";
+ cell.setAttributeNode(mine);
+ }
+ }
+ //feltoltes aknakkal
+ addMines();
+}
+
+function addMines() {
+ //aknak random elhelyezese
+
+ for (var i = 0; i < (neheseg*2); i++) {
+ var row = Math.floor(Math.random() * neheseg);
+ var col = Math.floor(Math.random() * neheseg);
+ var cell = minefield.rows[row].cells[col];
+ cell.setAttribute("felderitetlen","true");
+ }
+}
+
+function revealMines() {
+ //az aknak megjelolese pirossal
+ for (var i = 0; i < neheseg; i++) {
+ for(var j = 0; j < neheseg; j++) {
+ var cell = minefield.rows[i].cells[j];
+ if (cell.getAttribute("felderitetlen") == "true") {
+ cell.className = "akna";
+ }
+ }
+ }
+}
+
+function checkLevelCompletion() {
+ //annak leellenorzese, h a jatekos minden aknak felderitett-e
+ var levelComplete = true;
+ for (var i = 0; i < neheseg; i++) {
+ for(var j = 0; j < neheseg; j++) {
+ if ((minefield.rows[i].cells[j].getAttribute("felderitetlen") == "false") &&
+ (minefield.rows[i].cells[j].innerHTML == "")) levelComplete=false;
+ }
+ }
+ if (levelComplete) {
+ alert("Győztél!");
+ revealMines();
+ }
+}
+
+function clickCell(cell) {
+ //a jatekos aknara lepett-e?
+ if (cell.getAttribute("felderitetlen") == "true") {
+ revealMines();
+ alert("Vesztettél!");
+ } else {
+ cell.className = "clicked";
+ //lehetseges aknak szamanak felfedese
+ var mineCount = 0;
+ var cellRow = cell.parentNode.rowIndex;
+ var cellCol = cell.cellIndex;
+ for (var i = Math.max(cellRow-1,0); i <= Math.min(cellRow + 1,9); i++) {
+ for(var j = Math.max(cellCol-1,0); j <= Math.min(cellCol + 1,9); j++) {
+ if (minefield.rows[i].cells[j].getAttribute("felderitetlen") == "true") mineCount++;
+ }
+ }
+ cell.innerHTML = mineCount;
+ if (mineCount == 0) {
+ //minden olyan egybefuggo mezo felfedése, amin nincs akna
+ for (var i = Math.max(cellRow-1,0); i <= Math.min(cellRow + 1,9); i++) {
+ for(var j = Math.max(cellCol-1,0); j <= Math.min(cellCol + 1,9); j++) {
+ if (minefield.rows[i].cells[j].innerHTML == "") clickCell(minefield.rows[i].cells[j]);
+ }
+ }
+ }
+ checkLevelCompletion();
+ }
+}
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diff --git a/resources/8bit_trip.mp3 b/resources/8bit_trip.mp3
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