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level.cpp
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/* * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * *
* *
* Copyright (C) 2015 Simon Stuerz <[email protected]> *
* *
* This file is part of Monster Wars. *
* *
* Monster Wars is free software: you can redistribute it and/or modify *
* it under the terms of the GNU General Public License as published by *
* the Free Software Foundation, version 3 of the License. *
* *
* Monster Wars is distributed in the hope that it will be useful, *
* but WITHOUT ANY WARRANTY; without even the implied warranty of *
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the *
* GNU General Public License for more details. *
* *
* You should have received a copy of the GNU General Public License *
* along with Monster Wars. If not, see <http://www.gnu.org/licenses/>. *
* *
* * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * */
#include <QTime>
#include "level.h"
#include "player.h"
#include "monster.h"
Level::Level(QObject *parent):
QObject(parent),
m_timeStamp(0),
m_bestTime(QString("--:--.---")),
m_unlocked(false)
{
}
Level::~Level()
{
}
void Level::setName(const QString &name)
{
m_name = name;
emit nameChanged();
}
QString Level::name() const
{
return m_name;
}
void Level::setLevelId(const int &levelId)
{
m_levelId = levelId;
emit levelIdChanged();
}
int Level::levelId() const
{
return m_levelId;
}
void Level::setBestTime(const QString &bestTime)
{
m_bestTime = bestTime;
emit bestTimeChanged();
}
QString Level::bestTime() const
{
return m_bestTime;
}
void Level::setTimeStamp(const int &timeStamp)
{
m_timeStamp = timeStamp;
if (m_timeStamp == 0) {
setBestTime("--:--.---");
} else {
setBestTime(QTime::fromMSecsSinceStartOfDay(timeStamp).toString("mm:ss.zzz"));
}
}
int Level::timeStamp() const
{
return m_timeStamp;
}
void Level::setUnlocked(const bool &unlocked)
{
m_unlocked = unlocked;
emit unlockedChanged();
}
bool Level::unlocked() const
{
return m_unlocked;
}
void Level::setMonstersVariants(const QVariantList &monstersVariant)
{
m_monstersVariant = monstersVariant;
}
QVariantList Level::monstersVariant() const
{
return m_monstersVariant;
}
void Level::setPlayersVariants(const QVariantList &playersVariant)
{
m_playersVariant = playersVariant;
}
QVariantList Level::playersVariant() const
{
return m_playersVariant;
}