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SConstruct.win32
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# Copyright (c) 2008, Humanized, Inc.
# All rights reserved.
#
# Redistribution and use in source and binary forms, with or without
# modification, are permitted provided that the following conditions are met:
#
# 1. Redistributions of source code must retain the above copyright
# notice, this list of conditions and the following disclaimer.
#
# 2. Redistributions in binary form must reproduce the above copyright
# notice, this list of conditions and the following disclaimer in the
# documentation and/or other materials provided with the distribution.
#
# 3. Neither the name of Enso nor the names of its contributors may
# be used to endorse or promote products derived from this
# software without specific prior written permission.
#
# THIS SOFTWARE IS PROVIDED BY Humanized, Inc. ``AS IS'' AND ANY
# EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
# WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
# DISCLAIMED. IN NO EVENT SHALL Humanized, Inc. BE LIABLE FOR ANY
# DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
# (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
# LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
# ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
# (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
# SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
# Python Version - 2.4
#
# This is the main SConstruct file for Enso on Windows. Here we define all
# command-line options, as well as the default environment and
# builders that are used by the rest of the Enso project.
#
# See README.txt for how to set up your build environment before running
# SCons.
# ----------------------------------------------------------------------------
# Imports
# ----------------------------------------------------------------------------
import os
import sys
import re
# ----------------------------------------------------------------------------
# C/C++ Defines
# ----------------------------------------------------------------------------
# Here we turn on ENSO_DEBUG even if DEBUG is off, so that Enso debug log
# messages will still be logged.
cppBaseDefines = {
"ENSO_DEBUG" : "1",
"WIN32" : "1",
"_WINDOWS" : "1",
"_CRT_SECURE_NO_WARNINGS" : "1",
}
cppDebugDefines = {
}
cppNoDebugDefines = {
"NDEBUG" : "1",
}
# ----------------------------------------------------------------------------
# C/C++ Compiler Options
# ----------------------------------------------------------------------------
# Documentation on Visual C++ Compiler Options can be found here:
# http://msdn.microsoft.com/library/default.asp?url=/library/en-us/vccore/html/_core_compiler_reference.asp
ccBaseFlags = [
"/EHsc", # Synchronous exception handling, assume extern C functions
# never throw exceptions.
"/W3", # Set warning level (max is 4, min is 0)
"/W4", # Treat all warnings as errors
"/nologo", # Suppress display of sign-on banner
]
ccDebugFlags = [
"/MT", # Use dynamically-linked msvcrt for C runtime
"/Zi", # Produce a program database (PDB) that contains type
# information and symbolic debugging information for use
# with the debugger.
#"/LD", # Use dynamically-linked msvcrt for C runtime
#"/MD", # Use dynamically-linked msvcrt for C runtime
# We're not using the debug version of the msvcrt because
# it raises complications with linking to Python and because
# we don't really need the debugging support provided by
# the CRT.
"/Od", # Disable optimization
]
ccNoDebugFlags = [
"/O2", # Enable optimizations
"/MT", # Use dynamically-linked msvcrt for C runtime
#"/LD", # Use dynamically-linked msvcrt for C runtime
#"/MD", # Use dynamically-linked msvcrt for C runtime
"/Ob1", # Inline expansion only for functions marked as inline
"/GF", # Pool strings as read-only
"/Gy", # Enable function-level linking
]
# ----------------------------------------------------------------------------
# C/C++ Linker Options
# ----------------------------------------------------------------------------
linkBaseFlags = [
"/nologo",
]
linkDebugFlags = [
"/DEBUG", # Create .pdb file containing debugging information
]
linkNoDebugFlags = [
]
# ----------------------------------------------------------------------------
# Base Environment Definition
# ----------------------------------------------------------------------------
baseEnv = Environment(
# Standard environment variables used by SCons.
CPPDEFINES = cppBaseDefines,
CPPPATH = [],
LIBPATH = [],
CCFLAGS = ccBaseFlags,
LINKFLAGS = linkBaseFlags,
TARGET_ARCH = "x86",
ENV = {'PATH': os.environ['PATH']},
# Our custom environment variables used by our
# SConstruct/SConscript files.
BASE_INSTALL_DIR = "#enso/platform/win32",
INPUT_INSTALL_DIR = "#enso/platform/win32/input",
GRAPHICS_INSTALL_DIR = "#enso/platform/win32/graphics",
CAIRO_INSTALL_DIR = "#enso/platform/win32/cairo",
CLIPBOARD_INSTALL_DIR = "#enso/platform/win32/selection",
LIB_INSTALL_DIR = "#enso/platform/win32",
BASE_INCLUDE_DIR = "#src/platform/win32",
SWIG = "C:\\swig\\swig.exe",
DEBUG = 0
)
# ----------------------------------------------------------------------------
# Extra environment variables
# ----------------------------------------------------------------------------
outsideEnvVars = ['TMP', 'LIB', 'LIBPATH', 'INCLUDE']
for k in outsideEnvVars:
if k in os.environ:
baseEnv['ENV'][k] = os.environ[k]
# ----------------------------------------------------------------------------
# Tools
# ----------------------------------------------------------------------------
baseEnv.Tool( "SwigTool", toolpath = ["src/platform/win32/SConsTools"] )
baseEnv.Tool( "HumanizedUtilsTool", toolpath = ["src/platform/win32/SConsTools"] )
# ----------------------------------------------------------------------------
# Library Definitions
# ----------------------------------------------------------------------------
# Windows SDK
#baseEnv.addLib(
# libPath = "C:\\Program Files (x86)\\Microsoft SDKs\\Windows\\v7.0A\\Lib",
# includePath = "C:\\Program Files (x86)\\Microsoft SDKs\\Windows\\v7.0A\\Include"
# )
#baseEnv.addLib(
# libPath = "C:\\Program Files (x86)\\Microsoft Visual Studio 10.0\\VC\\lib",
# includePath = "C:\\Program Files (x86)\\Microsoft Visual Studio 10.0\\VC\\include"
# )
# Python
baseEnv.addLib(
# sys.prefix contains the path to the base of the Python installation.
basePath = sys.prefix,
libPath = "libs",
includePath = "include",
)
# Our own built libraries
baseEnv.addLib(
libPath = baseEnv["LIB_INSTALL_DIR"],
includePath = "#src/platform/win32/Include"
)
# ----------------------------------------------------------------------------
# Debug/Non-Debug Environments
# ----------------------------------------------------------------------------
# Take the base environment and create specialized debug and non-debug
# environments out of them.
debugEnv = baseEnv.Copy()
noDebugEnv = baseEnv.Copy()
debugEnv.Append(
CPPDEFINES = cppDebugDefines,
CCFLAGS = ccDebugFlags,
LINKFLAGS = linkDebugFlags
)
noDebugEnv.Append(
CPPDEFINES = cppNoDebugDefines,
CCFLAGS = ccNoDebugFlags,
LINKFLAGS = linkNoDebugFlags
)
# Depending on whether we're building for debugging or release, set
# the active environment to the debug or non-debug environment.
if baseEnv["DEBUG"] == 1:
env = debugEnv
else:
env = noDebugEnv
# ----------------------------------------------------------------------------
# Build Actions
# ----------------------------------------------------------------------------
SConscript( "src/platform/win32/Logging/SConscript", exports="env" )
SConscript( "src/platform/win32/InputManager/SConscript", exports="env" )
SConscript( "src/platform/win32/Graphics/SConscript", exports="env" )
SConscript( "src/platform/win32/ClipboardBackend/SConscript", exports="env" )
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