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react-rewards logo

npm version forthebadge

🌲 Tree-shakeable 🕵️‍♀️ Built with TypeScript 📦 3.6kB gzipped

This package was inspired by react-dom-confetti.

React-rewards lets you add micro-interactions to your app, and rewards users with the rain of confetti, emoji or balloons in seconds. Firing confetti all over the page may seem like a questionable idea, but keep in mind that rewarding users for their actions is not. If a huge cloud of smiling emoji doesn't fit your application well, try changing the physics config to make it more subtle.

You can read more on the subject of micro-interactions in my blog post – https://www.thedevelobear.com/post/microinteractions/

Confetti

confetti demo gif

Balloons

balloons demo gif

Emoji

emoji demo gif

Installation

Install from npm by typing npm install react-rewards or yarn add react-rewards while in your package.json directory.

Usage

In order to use the rewards, you'll need to provide an element that will become the origin of the animation. This element needs to have an ID that matches the one used inside the hook - it can be anywhere in the DOM as long as the IDs match.

You can place the element inside a button, center it and shoot up from the button. You can place it on top of the viewport with position: "fixed" and change the angle to 270, to shoot downwards. Try, experiment, have fun!

Animation particles are set to position: 'fixed' by default, but this can be changed through a config object.

Single reward

TIP: Try using <span id=“rewardId” style={{width: 2, height: 2, background: “red”}} /> to place the element correctly, wherever you want. Then just remove the styles.

import { useReward } from 'react-rewards';
...
const { reward, isAnimating } = useReward('rewardId', 'confetti');
...
<button
    disabled={isAnimating}
    onClick={reward}
>
    <span id="rewardId" />
    🎉
</button>

Multiple rewards

TIP: You can use the same ID to shoot from the same spot, or provide separate elements with unique IDs.

import { useReward } from 'react-rewards';
...
const {reward: confettiReward, isAnimating: isConfettiAnimating} = useReward('confettiReward', 'confetti');
const {reward: balloonsReward, isAnimating: isBalloonsAnimating} = useReward('balloonsReward', 'balloons');
...
<button
    disabled={isConfettiAnimating || isBalloonsAnimating}
    onClick={() => {
        confettiReward();
        balloonsReward();
    }}
>
    <span id="confettiReward" />
    <span id="balloonsReward" />
    🎉
</button>

Props & config

useReward params:

name type description required default
id string A unique id of the element you want to shoot from yes
type string 'confetti' 'balloons' 'emoji'
config object a configuration object described below no see below

Confetti config object:

name type description default
lifetime number time of life 200
angle number initial direction of particles in degrees 90
decay number how much the velocity decreases with each frame 0.94
spread number spread of particles in degrees 45
startVelocity number initial velocity of particles 35
elementCount number particles quantity 50
elementSize number particle size in px 8
zIndex number z-index of particles 0
position string one of CSSProperties['position'] - e.g. "absolute" "fixed"
colors string[] An array of colors used when generating confetti ['#A45BF1', '#25C6F6', '#72F753', '#F76C88', '#F5F770']
onAnimationComplete () => void A function that runs when animation completes undefined

Balloons config object:

name type description default
lifetime number time of life 600
angle number initial direction of balloons in degrees 90
decay number how much the velocity decreases with each frame 0.999
spread number spread of balloons in degrees 50
startVelocity number initial velocity of the balloons 3
elementCount number balloons quantity 10
elementSize number balloons size in px 20
zIndex number z-index of balloons 0
position string one of CSSProperties['position'] - e.g. "absolute" "fixed"
colors string[] An array of colors used when generating balloons ['#A45BF1', '#25C6F6', '#72F753', '#F76C88', '#F5F770']
onAnimationComplete () => void A function that runs when animation completes undefined

Emoji config object:

name type description default
lifetime number time of life 200
angle number initial direction of emoji in degrees 90
decay number how much the velocity decreases with each frame 0.94
spread number spread of emoji in degrees 45
startVelocity number initial velocity of emoji 35
elementCount number emoji quantity 20
elementSize number emoji size in px 25
zIndex number z-index of emoji 0
position string one of CSSProperties['position'] - e.g. "absolute" "fixed"
emoji string[] An array of emoji to shoot ['🤓', '😊', '🥳']
onAnimationComplete () => void A function that runs when animation completes undefined